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Worms: Armageddon => Tech Support => Topic started by: mozzribo on January 06, 2021, 07:53 PM

Title: Crate Shower questions (3.8 RubberWorm)
Post by: mozzribo on January 06, 2021, 07:53 PM
Hi! :)

I have three questions:

1. Originally, the separate RubberWorm WormKit module's 'Crate Shower' option disregarded crate probability setting, afaik. Is this still true and if so, can it be forced to take the probabilities set in the scheme options into account?

2. Can showering crates be prevented from stealing camera focus during a turn?

3. Can crates be forced to always "teleport in" as opposed to often "parachuting in?"

Sorry if this doesn't qualify as a tech support question, this is my first post and this seemed the most appropriate place.
Title: Re: Crate Shower questions (3.8 RubberWorm)
Post by: StepS on January 06, 2021, 10:38 PM
RubberWorm's Crate Shower does actually take all crate probabilities into account. It is basically equal to regular crate spawning but with parachute/teleport effect + repeated spawn. The one that disregards probabilities is the Crate Shower utility picked up from a utility crate in-game (this cannot be forced to be always-on at the moment).
I'm afraid there is no real solution for 2 and 3 other than designing a map specifically to suppress those effects.
Title: Re: Crate Shower questions (3.8 RubberWorm)
Post by: mozzribo on January 06, 2021, 10:50 PM
Thank You for the clarification. I appreciate it. 8)


The one that disregards probabilities is the Crate Shower utility picked up from a utility crate in-game (this cannot be forced to be always-on at the moment).

That is fine. I mean, the option to toggle the utility Crate Shower would be welcome, but the important thing is that the forced Crate Shower respects the set crate rate.


I'm afraid there is no real solution for 2 and 3 other than designing a map specifically to suppress those effects.

I see, a pity, yet livable. And by designing a map that suppresses these effects, what do You mean exactly? Is there an option I'm missing, or do You mean the shape of the terrain?
Title: Re: Crate Shower questions (3.8 RubberWorm)
Post by: StepS on January 06, 2021, 11:17 PM
That is fine. I mean, the option to toggle the utility Crate Shower would be welcome, but the important thing is that the forced Crate Shower respects the set crate rate.
Some people think differently (https://steamcommunity.com/app/217200/discussions/0/2966147051991579017/).

I see, a pity, yet livable. And by designing a map that suppresses these effects, what do You mean exactly? Is there an option I'm missing, or do You mean the shape of the terrain?
terrain shape
Title: Re: Crate Shower questions (3.8 RubberWorm)
Post by: FoxHound on January 07, 2021, 03:32 AM
I miss the wormpot from WWP that had the crate shower effect. I never liked so much the crate shower from RubberWorm. I know that even before v3.8 RubberWorm could simulate the crate probability exactly as the one from WWP (allowing the appearence of skip go and surrender in crates), but those parachuting crates are not as dynamic as the wormpot from WWP. It is more natural in WWP, it is like getting a crate shower utility crate in WA, but since the beginning of the match. Not those parachuting slow crates from RubberWorm.
Title: Re: Crate Shower questions (3.8 RubberWorm)
Post by: mozzribo on January 07, 2021, 11:58 AM
Some people think differently (https://steamcommunity.com/app/217200/discussions/0/2966147051991579017/).

Can't the create probabilities be set to be equal? Or what am I missing?

I do understand the sentiment, though. WormPot is great, even though most of its features can be emulated in 3.8 (and I guess fully will in a way or the other in future updates). Hopefully, there will be options to satisfy people who want the "vanilla" crate shower to be enabled in a streamlined way.

What I like about 3.8 that schemes can be fine-tuned to create unique experiences. It kind of revitalised the whole Worms experience for me. So, the way I see it, the more of these options (that still make sense) are present, the better.

I see the current behaviour of the Crate Shower (that it respects probability settings) as better because this enables deeper customisation. Which I always a better alternative if we must choose.
Title: Re: Crate Shower questions (3.8 RubberWorm)
Post by: h3oCharles on January 07, 2021, 01:25 PM
what was that scheme called that had very specifically designed caves for crates? trench warfare or sth?

yea, maybe that's what you're looking for https://worms2d.info/Trench_Warfare
Title: Re: Crate Shower questions (3.8 RubberWorm)
Post by: mozzribo on January 07, 2021, 04:23 PM
what was that scheme called that had very specifically designed caves for crates? trench warfare or sth?

yea, maybe that's what you're looking for https://worms2d.info/Trench_Warfare

Interesting, thank You! :)