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Worms: Armageddon => Tech Support => Topic started by: Oistrakh on June 13, 2016, 06:37 PM

Title: Help with Rubberworm
Post by: Oistrakh on June 13, 2016, 06:37 PM
Hi! This is my first post here!
I have been having some trouble enabling rubber worm with hosting buddy. I have no problem when I do the hosting myself because the commands are straightworward. But with hosting buddy you need to set something with the crate probabilities and ''add'' something and ''do'' something'' with the bytes, according to the worms armageddon page. I know I could just make my own scheme , upload it and use it whenever I want but it would be really useful if I could choose the settings on the go.
Thanks,
Oistrakh
Title: Re: Help with Rubberworm
Post by: Kaleu on June 13, 2016, 08:40 PM
Hmm, HostingBuddy doesn't support Rubber unless you use your pre-made scheme afaik. Correct me if I'm wrong.
Title: Re: Help with Rubberworm
Post by: aik on June 13, 2016, 09:25 PM
Rubber settings are stored in unused values like i.e. crate propability of french sheep strike (witch doesn't have any efect on normal game).
At http://worms2d.info/RubberWorm (http://worms2d.info/RubberWorm) you can look up witch values are used for rubber features.

!crates french 5 i.e. activates antisink feature.
Title: Re: Help with Rubberworm
Post by: Husk on June 14, 2016, 04:42 AM
Hi! This is my first post here!
I have been having some trouble enabling rubber worm with hosting buddy. I have no problem when I do the hosting myself because the commands are straightworward. But with hosting buddy you need to set something with the crate probabilities and ''add'' something and ''do'' something'' with the bytes, according to the worms armageddon page. I know I could just make my own scheme , upload it and use it whenever I want but it would be really useful if I could choose the settings on the go.
Thanks,
Oistrakh

with hostingbuddy it shudn't be more complicated, just replace / with !

also u might wanna just upload ur scheme to wsdb... let's say its wsdb number would be 123456 then when u join ur hostingbuddy game u just write: !wsdb 123456 and it loads the correct scheme everytime
Title: Re: Help with Rubberworm
Post by: Oistrakh on June 14, 2016, 07:55 AM
With hostingbuddy it shudn't be more complicated, just replace / with !
also u might wanna just upload ur scheme to wsdb... let's say its wsdb number would be 123456 then when u join ur hostingbuddy game u just write: !wsdb 123456 and it loads the correct scheme everytime

Thanks for your help but replacing / with ! doesn't work for me, and yea I will do that scheme thing.
Title: Re: Help with Rubberworm
Post by: Oistrakh on June 14, 2016, 07:57 AM
Hmm, HostingBuddy doesn't support Rubber unless you use your pre-made scheme afaik. Correct me if I'm wrong.

It does but it's reaaaaally harder than just custom hosting and it's basically useless if the ones who get in your game don't have Rubber Worm
Title: Re: Help with Rubberworm
Post by: Sensei on June 14, 2016, 07:59 AM
Hosting buddy is also connected with TUS now.
You can type, for example:

!tusscheme 992 (it will host BnG league scheme)
!tusmap 1234 (will host whatever map is on that number)

And ye, like husk said, for rubberworm just type ! instead /.
Maybe you'll also need to type "version" after !:
!version antisink
Title: Re: Help with Rubberworm
Post by: Oistrakh on June 14, 2016, 08:01 AM
Hosting buddy is also connected with TUS now.
You can type, for example:

!tusscheme 992 (it will host BnG league scheme)
!tusmap 1234 (will host whatever map is on that number)

And ye, like husk said, for rubberworm just type ! instead /.
Maybe you'll also need to type "version" after !:
!version antisink

THAT's what I haven't tried! Thank you!
Title: Re: Help with Rubberworm
Post by: Oistrakh on June 14, 2016, 08:02 AM
Rubber settings are stored in unused values like i.e. crate propability of french sheep strike (witch doesn't have any efect on normal game).
At http://worms2d.info/RubberWorm (http://worms2d.info/RubberWorm) you can look up witch values are used for rubber features.

!crates french 5 i.e. activates antisink feature.

Exactly! Those values are killing me! I mean I know how they work but my main problem is that when I put !crate armageddon 1-5, whatever I do I always get 1% Rubber  :-X. That's what I want to solve!
Title: Re: Help with Rubberworm
Post by: h3oCharles on June 14, 2016, 12:08 PM
Rubber settings are stored in unused values like i.e. crate propability of french sheep strike (witch doesn't have any efect on normal game).
At http://worms2d.info/RubberWorm (http://worms2d.info/RubberWorm) you can look up witch values are used for rubber features.

!crates french 5 i.e. activates antisink feature.

Exactly! Those values are killing me! I mean I know how they work but my main problem is that when I put !crate armageddon 1-5, whatever I do I always get 1% Rubber  :-X. That's what I want to solve!

Bouncing worms percentage is achieved by X/255, of which X is what crate value you type in
Title: Re: Help with Rubberworm
Post by: aik on June 14, 2016, 10:34 PM
The best way would really be - upload scheme to TUS and load with !tusscheme ####

As
a) some values aren't acepted by hosting buddy - like "!crates armag 25" for 10% rubber hb sais "Invalid crate propability: valid values are 0-5"
b) wsdb always "repairs" schemes with rubber settings  :-X
Title: Re: Help with Rubberworm
Post by: aik on June 14, 2016, 10:36 PM
It does but it's reaaaaally harder than just custom hosting and it's basically useless if the ones who get in your game don't have Rubber Worm

Well - any rubber scheme is useless if not all players have rubber  ;)
You can tell people to type /tellv to verify if they have it.
Title: Re: Help with Rubberworm
Post by: StepS on June 15, 2016, 12:45 PM
b) wsdb always "repairs" schemes with rubber settings  :-X
It sanitizes the schemes not to prevent RubberWorm, but as an anti-noob measure. There are thousands of "broken" schemes around created with external scheme editors, where people set obscure unused values without knowing they're unused (except by mods), making their game and their replay files incompatible with RubberWorm users. WSDB has helped reduce the amount of these badly designed schemes, but certainly not as much as would be preferable. This is why SchemeEddy is one of the worst scheme editors, because it misleads new players into enabling nonexistent scheme options.
Title: Re: Help with Rubberworm
Post by: XanKriegor on June 15, 2016, 04:34 PM
And no one can fix ShemeEddy?
Title: Re: Help with Rubberworm
Post by: aik on June 19, 2016, 12:14 PM
This is why SchemeEddy is one of the worst scheme editors, because it misleads new players into enabling nonexistent scheme options.

I see - wonder if the TUS scheme builder also repairs that (and just allows unused settings, that are important for rubber) - or if there are manny corrupt schemes here…

And - one reason i sometimes miss Worms 2 with precise setting for everything.
Title: Re: Help with Rubberworm
Post by: MonkeyIsland on June 19, 2016, 12:27 PM
TUS scheme maker doesn't do that. It saves the scheme as it is.
Title: Re: Help with Rubberworm
Post by: aik on July 13, 2016, 08:12 PM
TUS scheme maker doesn't do that. It saves the scheme as it is.
That's a good thing imo - rubberworm via hostingbuddy made possible  :)

Also I noticed simmilar difference uploading maps here compared to WMDB –
I like minimalistic maps and sometimes like to have maps glitch on purpose ("burned" soil is plain grey, soil is completely removed [no dinosaur bones ans stuff ^^]) - WMDB seems to "fix" this - TUS let me upload with (intentional) glitchy colormap  8)

(compare http://wmdb.org/30677 (http://wmdb.org/30677) and https://www.tus-wa.com/maps/map-16744/ (https://www.tus-wa.com/maps/map-16744/) - same file for origin - different behaviour)

Good work MonkeyIsland   :)
Title: Re: Help with Rubberworm
Post by: SiD on July 13, 2016, 08:35 PM
hmm, the tus version has a waLV chunk (which specifies the destroyed soil/bg style) and the wmdb version does not.
Does tus add this chunk to an uploaded map when one isn't present?

It's always good practice to save the soil/bg chunk into the png yourself. If you do not, maps played with hostingbuddy or WMDB can appear glitchy, i'm not sure why this happens.
Title: Re: Help with Rubberworm
Post by: aik on July 13, 2016, 09:37 PM
It's always good practice to save the soil/bg chunk into the png yourself. If you do not, maps played with hostingbuddy or WMDB can appear glitchy, i'm not sure why this happens.

Normaly I do - but on rare occasions I prefer glitchy colors - with care ^^ - you can determine witch glitches appear https://worms2d.info/Colour_map#Colour_limitation (https://worms2d.info/Colour_map#Colour_limitation) - and sometimes my maps just work maxium minimum ;) with glitchy (intended) grey destroyed-soil border - and minimal waves/no clouds no background etc. =)

I'd even like more minimalistic graphics in worms – my dream for lowest graphic setting would be:
-destroyed soil is always pure black
-no waves at all
-no bubbles
-"burned" soil pure grey (or free setting for color of burned soil)
-... the less the better ^^
Title: Re: Help with Rubberworm
Post by: savion on June 07, 2017, 02:48 PM
i have rubberwoorm but i dont know how to host it up so healp me please!!    :'(
Title: Re: Help with Rubberworm
Post by: WTF-8 on June 07, 2017, 03:05 PM
You just host a game normally and then turn on RubberWorm options as if they are usual scheme options (which they are). It is not all that complicated.

If anything, there's always an option to take your time and read the manuals, they mention pretty much everything.
https://worms2d.info/RubberWorm https://worms2d.info/RubberWorm/Download#Features_superior_to_the_3.6.30.0_version
(why does feature list have to be separated into two articles is beyound my understanding)