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Worms: Armageddon => Tech Support => Topic started by: TheKomodo on January 22, 2019, 08:05 PM

Title: KawooshKick problem
Post by: TheKomodo on January 22, 2019, 08:05 PM
So I installed this on other laptop same as on other computers, but i'm getting the following error:

"Failed to load WormKit module wkKawooshKick.dll: Error 0x0000007E"

What have I done wrong? I just put the file into Worms Armageddon folder as you do wormkit modules, it's 3.7.2.1 version in WA 3.7.2.1 so it should be fine right?
Title: Re: KawooshKick problem
Post by: StepS on January 22, 2019, 08:38 PM
You probably don't have madCHook.dll which the module depends on. It is included in the WormNAT2 (http://worms.thecybershadow.net/wormkit/wkWormNAT2.zip) archive if you want to get it.
Title: Re: KawooshKick problem
Post by: TheKomodo on January 22, 2019, 10:10 PM
Thanks, that works :)

Howcome it doesn't come with the download for KawooshKick? Do you have access to add it there or is there a reason I missed not to have them together?
Title: Re: KawooshKick problem
Post by: StepS on January 23, 2019, 01:52 AM
Historically, most modules required it, and it was distributed alongside WormKit.exe. Now that WormKit.exe is no longer in use, and various modules (such as D3D9Wnd, SuperFrontend and others I've made) no longer use madCHook, this can be a common occurrence when you install a module that depends on it.

In the past, many modules that I hosted included madCHook. Unfortunately, because it is apparently popular with malware writers, various antiviruses threat it as malware, including server-side ones hosting the files. I had to remove all traces of madCHook several years ago.