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All About TUS => TUS Discussion => Topic started by: avirex on March 16, 2014, 07:12 PM

Title: 2v2 Group TUS
Post by: avirex on March 16, 2014, 07:12 PM
i was talking with some guys during a game, and we feel the clanner scene is pretty weak at the moment, all the same clans always competing against each other..

p3 has alot of members, and dt as well (even if most are inactive) and the skill is very unbalanced, as komo was crying about in a recent post (even though he has nothing to do with worms anymore) 

the problem is, clan members are content in the clans they are in, and do not want to leave the clans, due to the friendships they have, or any other reason...


so, i thought of an idea, to solve all this, i think the idea has been made in the past, its not like its some groundbreaking new idea... but here goes..

Each member who would like to participate can sign up..  hopefully people only sign up if they have a true interest in the league, and are active enough to help their team...  when you sign up, you give your TUS user name, and a honest list of your best scheme, to your worst.. then either a group of people, or just one person can have the job of splitting these people up into groups of 4, or 5...  (depending how many people sign up) the key to splitting everyone up into teams, is dividing the skill up as evenly as possible... maybe 1 really good ttrr' guy in each team, 2 good ropers, and 2 good defaulters..   

each team will have 1 captain, and the captain can give the team a name- then you can either choose to wear the tags in wnet, but obviously thats not needed... once everyone is clear on who their "team"/"group" is, we can start searching for 2v2/3v3 games in wnet... and at the end of each season, we can have a playoffs, then repeat the process, signing up, splitting up the teams, and competing...

of course, we will still be able to 2v2 clan game, but that will be a separate league, and rating..


the benefits to this will be more 2v2 competition, because i know a lot of people, like myself are mainly interested in 2v2 league, and dont really care much about singles... so there is really only one options for this right now, and thats clan games.. (ofc you can 2v2 tus single, but thats not for an overall team ranking, thats just for tus singles ranking)

another benefit is that members do not have to leave their clans, and we can have more balanced teams, and hopefully a more active 2v2 league, with more competition...

and again, another benefit would be becoming closer to other people on Wnet, when you are in a clan, we all know you spend more time with your clan mates, and becoming closer to them... so having groups with people you may not normally be in a clan with, will spark new friendships, and i dont want to be all sappy, but that sounds fun, and romantic to me ;)

so, lets hear what others think...

ps: MonkeyIsland, if people like the idea, are you willing to code this??? plz? and thank you.
Title: Re: 2v2 Group TUS
Post by: Chelsea on March 16, 2014, 07:14 PM
maybe just back TUS COUNTRY matches ?
Title: Re: 2v2 Group TUS
Post by: avirex on March 16, 2014, 07:16 PM
that would not be balanced at all... costa rica has maybe 4 players, america has maybe 3... argentina has maybe 3.. norway has about 4...

so instead of dt vs p3 being the majority of games played, you would like to see chile vs poland??

bad idea chelsea.
Title: Re: 2v2 Group TUS
Post by: Chelsea on March 16, 2014, 07:58 PM
that would not be balanced at all... costa rica has maybe 4 players, america has maybe 3... argentina has maybe 3.. norway has about 4...

so instead of dt vs p3 being the majority of games played, you would like to see chile vs poland??

bad idea chelsea.

Russa, Bazil, Finland, Hungary, Germany, Italy, Spain, UK, Bulgaria  too :)
USA has you & WZA :P

Avi, you wanna do something like ever was in TUS NORMAL LEAGUE -> Squads ?
I like your idea :P
Title: Re: 2v2 Group TUS
Post by: avirex on March 16, 2014, 10:34 PM
that would not be balanced at all... costa rica has maybe 4 players, america has maybe 3... argentina has maybe 3.. norway has about 4...

so instead of dt vs p3 being the majority of games played, you would like to see chile vs poland??

bad idea chelsea.

Russa, Bazil, Finland, Hungary, Germany, Italy, Spain, UK, Bulgaria  too :)
USA has you & WZA :P

Avi, you wanna do something like ever was in TUS NORMAL LEAGUE -> Squads ?
I like your idea :P

i do not full understand what you said here... "Avi, you wanna do something like ever was in TUS NORMAL LEAGUE -> Squads ?
I like your idea :P"


but yes, i would like to see another 2v2 league, with randomize squads.
Title: Re: 2v2 Group TUS
Post by: TheWalrus on March 16, 2014, 10:48 PM
From Komo:

Obviously people have lost passion for clan league because they never really believed in worms, or worms itself.  I left worms as an experiment, to see how the community would do without me.  Back in previous clan leagues 2vs2 was very popular, but everyone is out for themselves now.  I see so many selfish players, I wont name names, but some wormers from poland who notch in bng trying to be self-riteous about what they know and not give credit to the inventor.  I invented passion, the idea of playing worms purely for the love of doing it.  Other wormers just took that idea of passion and crafted it to fit their own ideals.  b2b was made by me out of my love for bng and was stolen by people in a mad quest for power, again i won't name names, but mostly wormers whose names rhyme with dean and crankster.  This community no longer has any soul so i would not rather take part in it.
Title: Re: 2v2 Group TUS
Post by: Hurz on March 16, 2014, 10:53 PM
ya just wanted to add to avis komo comment,
Quote
as komo was crying about in a recent post (even though he has nothing to do with worms anymore)
that komo has to do with worms. not with tus tho.
Title: Re: 2v2 Group TUS
Post by: avirex on March 16, 2014, 11:04 PM
well hurz, i guess we are both wrong.. he has to do with worms, and he has to do with tus!!! for example, he has had Xrayz post for him, Berria, and now Walrus.. with some non sense that has no relation to this topic...

darkone and darkz will not tolerate talking offtopic in posts komo!!! hmm.. how do we mute a mate with no account i wonder? :D
Title: Re: 2v2 Group TUS
Post by: DarkOne on March 16, 2014, 11:54 PM
I WILL NOT TOLERATE OFFTOPIC TALK IN THREADS! BLOOD WILL FILL THE STREETS OF TUS!
(was that ok, avirex?)

Sorry, kind of zoned out there.

First off, I like that you're trying to spice things up, so criticism/questions here are not meant as a put down (from my part, at least).

But having different tags like that sounds like surrogate clans, especially if you keep the system for the league the same. It's like having a second classic league, but for aliases (ok, not entirely, but if you are put in a team with your clan mates, it kind of is). There has to be another way to make this interesting. It's always good to think outside of the standard formats, even if the results aren't always winners. Might even make a betting corner out of it if for example Crazy is up for the idea :)

Who's going to have to do the sorting? If it's automated, you do risk being put in the same team as Devilage (risk for both of you) or some other chap you might be at odds with. If it's not automated, know that this gives someone a lot of work to do and that there's bound to be some people that are not satisfied with the group they've been dealt.
Alternatively, you could assign captainhood to some people, and they select their players (privately perhaps through PM/IM?), to get the team they want.

Anyway, first questions that popped in my head so far. Off to bed now.
Title: Re: 2v2 Group TUS
Post by: avirex on March 17, 2014, 12:36 AM
DarkOne, im not sure if your clear on this.. the second "clan"/"group"/"team" would not be playing vs current clans... the current clanner league, the rating, and the clans will only be able to play vs current tus clans....

and the 2v2 group tus, will only be able to play against 2v2 group teams, totally separate ranking....

so it really will not matter if your put with 1 of your clan mates (out of 4 or 5 players) or if your clan mates are in other groups, all is good... and as far people getting put with people they dont exactly enjoy, thats the beauty of this.. maybe a friendship will be found, no one knew existed ;D

i personally would not mind at all if i was put with devilage..

as far as the teams being automated, we could do it completely computer generated, or some people hand picking who goes in what group, i personally would prefer hand picking them, because we could make teams as even as possible, and really have some intense games, and competition... i think it may be even better then clan  league, if the teams are divided equally.. it could be alot of fun....

also, i dont think the task would be that hard, even if only 1 person took the roll to divide the teams, because i cant imagine too many people will sign up, we are a small community.. if we got 50 people to show interest, that would be great.. so thats only 10 groups of 5.... shouldnt take that long to come up with the groups..

i would volunteer to make the groups, but i would like to participate in the league, if its created, and i would not want people saying i picked the best players for my team, or gave other teams shit players, or any other bs.. i think it would be best for someone who is not going to participate, and someone who generally knows everyones skill level...   you will have a list of their best schemes from best to worst, but still.. knowing each skill level would be better (and knowing who is a bit more active, and whos not, would also be a good benefit to know when creating each group)


ps: the draft pick is a decent idea, but after you got a list of 10 captains, how do you decide who gets first pick at the remaining 40 players??? i would not want to be a captain, and get stuck picking last, your sure to get the worst of the worst ;D there for, one person dividing teams would most likely be best.


i think if the team are divide up properly, we could hav
Title: Re: 2v2 Group TUS
Post by: HHC on March 17, 2014, 12:39 AM
1.Make a TUS challenge system (we're all waiting for this?)
2.Add option to play 2vs2
3.Let the challenger pair top player in scheme with the worst one, to balance the teams.
4.Make seperate 2vs2-league for which these games count (& count them for singles league?). Standings show individual players.

It'd be pretty funny to get paired with a guy you absolutely hate though. There would be so much bashing in the whispers xD
Title: Re: 2v2 Group TUS
Post by: Dmitry on March 17, 2014, 12:46 AM
squars was in TNL :) use it in classic league.
Title: Re: 2v2 Group TUS
Post by: avirex on March 17, 2014, 10:15 PM
would be so funny to 2v2 with devilage, yes...

*devilage fails*
avirex: you f@#!ing asshole, how the f@#! did u miss that drop? look how f@#!ing easy that was, u noob peice of shit

*avirex fails*
devilage: hahahha look whos talking? you f@#!ing suck!! why the hell did i get paired with such a noob!! WTTFFFF

*devilage makes a gj turn*
avirex: bout f@#!ing time you did something right

bahahha
Title: Re: 2v2 Group TUS
Post by: GreatProfe on March 18, 2014, 03:16 AM
idk how it should work but please sign me up coz 2v2 matches are very funny  8)
Title: Re: 2v2 Group TUS
Post by: avirex on March 22, 2014, 12:58 AM
BUMP?!?!??!!


something needs to be done about 2v2 inactivity...

i would really enjoy more 2v2 activity, the clanner scene is lacking, not to mention would be fun to have more balanced teams... 5 members per team, and hand picked would be fun....   no one agrees? :(
Title: Re: 2v2 Group TUS
Post by: KoreanRedDragon on March 22, 2014, 05:27 AM
I think as a proof of concept, to show that this sort of thing would work and that there's demand for it on WA, you should start small and do the first season as a cup or just through a forum thread. Have between 4 and 8 people volunteer to be captains, between 12 and 24 other active and easy to contact (non-captain) players sign up for it, then do a draft. I don't think it's that important for the teams to be evenly matched on paper because a lot will depend on team synergy rather than sheer skill anyway, but if you're worried about that, just go with fewer captains (so each captain definitely gets a solid first pick) and a tournament system in which the worse teams aren't punished severely (in turn losing all hope after only a few matches played).

A system that would likely work well for this, if you were to do it cup style, is to start off with a single group stage in which each of the teams plays against each of the other teams that signed up in standard clanner format (one or two league scheme picks a side). 3 points for a win, 1 point for a tie, 0 points for a loss. After the group stage, the top half of the standings table advances to the upper bracket and plays against each other, same with the bottom half of the group stage in the lower bracket. This way, no team is out after the group stage, but doing well during it (securing a top 4 position in the case of 8 teams taking part) means that in the knockout stage, you have to lose twice before you're out. Which is nice.

Something like that should result in good competitive fun, not interfere with the clan league too much, result in less drama because there'd be no avoiding, as well as give everyone an idea of how much interest, activity and organisational trouble can be expected from a format like this in the future. Then for the next season, either keep the same cup style format or look to expand into a time-limited league with playoffs. But if you ask me, there's too many of those on TUS already.
Title: Re: 2v2 Group TUS
Post by: avirex on March 22, 2014, 10:27 PM
i like everything you posted, and im not saying each time has to be perfectly balanced, because that would never happen...

but a good balance through out the teams would be nice, for instance.. i cant see putting sir-j, statik, ryan, barman and dulek on the same team together, would be nice to separate all of those f@#!ers...


as for you saying there is already too many seasonal leagues on TUS, i agree.. but they are all scheme related, and nothing caters to 2v2...

there is a large crowd on w:a that strictly prefer 2v2, and have little to no interest in 1v1, including myself... so i think an exception could be made to add one more seasonal league, for 2v2, assuming there is an interest, and demand for such a thing...

so with that said, your idea to start this out strictly on forums, and having knockout etc, is a good idea.. and we can see where things go from there... so i will set this up at a later date, when i have free time..
Title: Re: 2v2 Group TUS
Post by: DarkOne on March 22, 2014, 11:07 PM
Good luck :)
Title: Re: 2v2 Group TUS
Post by: KoreanRedDragon on March 23, 2014, 02:57 AM
but a good balance through out the teams would be nice, for instance.. i cant see putting sir-j, statik, ryan, barman and dulek on the same team together, would be nice to separate all of those f@#!ers...

Yeah, but if it's actual captains drafting, it's their fault for letting someone else snatch all of those! I'd say the best you can do as an organiser is make sure you appoint strategically minded captains who have a solid idea of who's who on the competitive scene, then after that, it's out of your hands and they're on their own. If they f@#! up and let a single dream team form, they'll know better next time. :D

But also, I can totally see myself rooting for an underdog team in something like this too, one weaker on paper that had bad luck during the draft. Especially if there's going to be an accompanying prediction game! So it's not all bad, just means we'll get to see even more dramadramadra.

so with that said, your idea to start this out strictly on forums, and having knockout etc, is a good idea.. and we can see where things go from there... so i will set this up at a later date, when i have free time..

Excellent. I'll at the very least follow how it unfolds if not try and make it onto a team as the 5th reserve that only plays BnG or something.
Title: Re: 2v2 Group TUS
Post by: Anubis on March 23, 2014, 11:23 AM
I wanna be a Wormsteam manager! I love this. :D
Title: Re: 2v2 Group TUS
Post by: NinjaCamel on March 23, 2014, 12:11 PM
Sounds pretty cool!
Title: Re: 2v2 Group TUS
Post by: Ryan on March 23, 2014, 12:46 PM
I'll give this a go!
Title: Re: 2v2 Group TUS
Post by: DarkOne on March 23, 2014, 01:05 PM
You can be as creative with this as you like with this :) You can even play it like a mob war and give teams a limited amount of jokers for example:
"Break a leg" (opponent can't use a supersheep - or whatever superweapon they pick- in an elite)
"Sleeping with the fishes" (opponent has one worm less in TTRR)
and give teams jokers depending on their activity (perhaps one joker per X losses to help the teams that aren't doing too well?) but that wouldn't quite work if you're sticking with the rating system.
Title: Re: 2v2 Group TUS
Post by: Ryan on March 23, 2014, 02:11 PM
The joker idea sounds good to add some more tactics.
Things like this may generate more interest.

I am thinking use the jokers with an element risk.
Make jokers completely change the game, e.g. 1 worm per player in ttrr, health handicaps in bng, no special wep in elite, no girder in T17.

However, if the suffering team overcomes the joker, they can report the win twice.

Spices things up and adds tactics.
Title: Re: 2v2 Group TUS
Post by: DarkOne on March 23, 2014, 02:16 PM
Next up: Crazy's betting corner gets involved ;D
Title: Re: 2v2 Group TUS
Post by: DarkOne on March 23, 2014, 04:11 PM
Why are you here?

"I don't care about anything that happens here, but this is what I think about all of this!"
Title: Re: 2v2 Group TUS
Post by: Peja on March 23, 2014, 04:21 PM
damm d1, now he has to create a second account"twopostkomo" in order to answer you  ;D
Title: Re: 2v2 Group TUS
Post by: DarkOne on March 23, 2014, 04:23 PM
He can edit his post :)
Title: Re: 2v2 Group TUS
Post by: Ryan on March 23, 2014, 04:27 PM
Come on, let's not derail this!

Avi, what do you think about these ideas?
I say we go straight into a league format because a cup wouldn't be a fair gauge of activity.

In a cup, people have to organise themselves to meet pre set opponents, which is hard enough in a 1v1 matchup!
In a league, people go out to ask for games and that is a realistic measure of activity.
Title: Re: 2v2 Group TUS
Post by: Statik on March 23, 2014, 05:20 PM
No1 gives a damn about cup points except several people... But we shouldn't mix tus single with tus team points. There should be 2 separate tables. When 4 people on AG start looking for a team game, then they are randomly paired and play 2-3 games, that's it :)
Title: Re: 2v2 Group TUS
Post by: NinjaCamel on March 23, 2014, 07:02 PM
lots of words

god has spoken  ;D +1 for this!
Title: Re: 2v2 Group TUS
Post by: avirex on March 23, 2014, 09:18 PM
ryan, i liked majority of KRD post.. but i do not agree with making it cup style, and having pre set games...

i think the point of this is to have a second option to find 2v2 games... when you do not have a clan mate on, or even if you do.. but there is no clanners around, maybe you will have a "team mate" and be able to find 2v2 team games.. theres even a chance this becomes more popular then clanners...  who knows...

im surprised you are showing as much interest as you are... maybe you can help me organize this...   i would like your help if your interested, PM me with more ideas, and in the near future we will start a post...  or better yet, ask MI for a separate sub forum, strictly dedicated to this...

so we can then break it down into sub-sub-forums, into sign ups, reports, complaints,  stats (each individuals list of schemes, from best to worst)  maybe we can give each person a ranking for each scheme, 1-10, and an overall ranking(again 1-10)... that would help us when splitting up the teams, we can decide if we should have captains, and each captain picks 1 at a time, or if we should just make the teams... i just wonder if picking teams would take too long...   especially doing it on forums... imagine having to wait for barman to make his pick, then statik to make his pick, before dibz can make his pick, while im waiting for them, before i can make my pick, and your waiting for me, before you can make your pick... and then back to barman... seems like that could take atleast a week before we can even start!!

sooo.. anyway, if you are interested in this, more then just throwing out ideas (that i do appreciate) then PM me, and me and you can organize this.. the sooner the better, im glad to see others are taking interest in this now.. i think it could be a success...

also, i agree statik, this will not be mixed in with tus single ever...  tus singles already has a 2v2 option (all though its not very popular) and i also would not want to mix this in with clanner stats... this should have its own stats, and its own playoffs, and each season we will change the teams up again..

for the moment, we will just use a system as KRD suggested, 2 points win, 1 point draw, 0 point loss, or something similar, thats something me and ryan can determine after discussion (assuming he plans to help me)  and maybe in the future, if this has success, maybe MI will be open to coding a league strictly for 2v2 teams.

ps: anyone else who is interested in help organize, pm me, i am open to anyones ideas, and help

ps: ps: Komo, did you really open an account just to post here? lmao..  i have nothing more to add to that
Title: Re: 2v2 Group TUS
Post by: TheWalrus on March 24, 2014, 01:39 AM
I like MI, and I like almost every single person on TuS individually, but when you all get together on these forums you turn into the biggest bunch of f@#!ing idiots i've ever witnessed in my life, day by day, week by week, month by month, you are ruining this f@#!ing League, cuz you wanna make f@#!ing changes every other day.

While I do not wish to take part in what has become a pathetic, unreliable & unrealistic League experience full of full blown f@#!ing retards , I still read these forums from time to time because I am interested in seeing what dS guys are up to, and see which poor gits avirex & his army of f@#!ing retards are abusing this month.

Anyway, the point, I don't care if u wanna call me a clammy c@#! or an assf@#!ing retard, or a sheepshagging f@#!face, I really don't, insulting each other is just saying hello where I grew up...

But do not use my name and say I said something when I never, I did not say that bunch of crap walrus decided to say I did say, nor have I even spoke with Walrus at any point this whole f@#!ing year.

Don't trust anything anyone in f@#!ing FoS says about me from here on, because i'll never ask them to talk for me. (I didn't know Berria was FoS when I asked him to post)

And for f@#! sake, stop going in f@#!ing circles for f@#! sake... Same damn conversations every few f@#!ing months...

For all the people who have been friendly over the years - Thank you :)
lol great post.  So you said it in this sequence:

1.)  "I did not say all that ridiculous shit criticizing the league and calling people names!  Walrus made it all up!"  (which I did, admittedly; we got a good chuckle out of it)

And then proceeded to say:

2.)  A bunch of ridiculous shit criticizing the league and calling people names.

The point of my original post was to write what komo would have written, and apparently my komo imitation was dead solid perfect as you just proved.  But even I couldn't out-komo the komo.
Title: Re: 2v2 Group TUS
Post by: Dragon on March 24, 2014, 02:41 AM
Let's not turn this thread into fight thread too please.. Komo stated his opinion, good for him, but the main point of the thread is the 2v2 ground not Komo vs FoS or Komo vs Tus.

I think it was a good idea from Avirex, yet I don't like the "captain" part.
The team should be equal and trust and respect each others decisions, I myself don't like to get told what to do.
Title: Re: 2v2 Group TUS
Post by: avirex on March 25, 2014, 12:12 AM
its funny that komo is here saying this idea is shit, or any new ideas are ruining the league, or any other bullshit this hypocrite spits out of his mouth....

i remember komo was all for an earlier idea i proposed, to have an alias league (which other people pointed out, all though it might be fun, would start alot of unnecessary problems if it took place) and i also remember komo asking if he could be a "free agent" and just hop in to clanners under any clan... what a f@#!ing joke...

so, i guess what komo is trying to say is, that his brain dead ideas are ok, but if anyone else pitches idea, regardless if others seem to like them...  "we are all a bunch of idiots"


moving on....

dragon, the captains would just be set into place to pick teams, if we decide to go down the route (i dont think we will) there will not be a time where a captain can tell you what to do..  example: dont play roper 2v2 games, unless "insert name here" is online, or boot u from the team, or any other thing like that... captains would have one roll only, and thats to pick teams (again, if we decide to do that)


anyway... if anyone has any more ideas, or wanna help regarding this PM me, or post here... other then that, feel free to laugh at komo (i dont mind my post's getting derailed at all) or.. just let the thread die until further notice.. ( i will be starting this league)

haVE FUN. :D


ps: thnx for thinking its a good idea dragon!  if you would like to help, PM me... i will need complaint mods, and other things as well... i will try to make this league as official as possible, despite being conducted strictly on sub-forums...   (in hopes it will be popular, and get coded)
Title: Re: 2v2 Group TUS
Post by: Senator on March 31, 2014, 12:48 PM
How about a match-making system (already discussed elsewhere (https://www.tus-wa.com/forums/tus-discussion/matchmaking-18603/))? You would get in queue for a match by clicking a button on TUS site. As soon as there is four players in queue, the system would balance the teams based on players' points. All players would have the same starting points (1000, for example).

After a match is found a game id would be created on TUS site. Players can then go to report the result OR a possible no-show of some player. No-show would mean penalty points for the reported player. Penalty points would be given only in situations where one player doesn't show up for the match (and the other three players report this).

After 5 games or so players could be also divided into skill groups from 1 to 5, for example. Then the system would make only matches where all players are within two or three skill groups. This would result in longer wait times, though. You could of course promote/demote from one skill group to other.

So in this system all players would have their individual team game ranking (and skill group). If you want more permanent teams then this is not for it.
Title: Re: 2v2 Group TUS
Post by: Senator on April 02, 2014, 09:48 AM
Here is a more detailed description of the matchmaking system I was thinking...

A new "2v2 league" is created and all players have the same starting points (1000). In this league you can play matches only via matchmaking, no clan or otherwise predetermined matches.

1. You click button "Find a 2v2 game" on the website.
2. You're put in a queue and your button changes to "Searching for a game...". If you click the button again it will change back to "Find a 2v2 game" and you will be removed from the queue. Simple.
3. As soon as there is 4 (proper) players in the queue, the system balances the teams based on players' overall points and creates two separate game id's on TUS 2v2 league site.
4. The button changes to "Match found" and players are moved automatically to their "Pending games" site where they see the game id's and their ally and opponents.
5. Both teams choose their own scheme (the order is decided on the game site). After the match the winners go to report on these already created game sites.
6. If one of the players doesn't show up for the match, the other three players can go to report a no-show which means some penalty points for the reported player.

At the beginning it could be better to keep it simple and allow all players to join a game. The system would just make the teams balanced like 750p & 1450p versus 1200p & 1100p.
Later the algorithm could be set to make only matches where all players are within specific point marginal, let's say within three groups.

There could be five groups, for example, that are based on overall points like this way:
1= -800
2= 800-1000
3= 1000-1200
4= 1200-1400
5= 1400-

The algorithm would work this way

Player1 enters the queue with 1450p -> Game 1 (Now the following players for game 1 can be only from groups 3, 4 or 5)
Player2 enters the queue with 1050p -> Game 1
Player3 enters the queue with 1150p -> Game 1
Player4 enters the queue with 970p -> Game 2 (Now the following players for game 2 can be only from groups 1, 2, 3 or 4)
Player5 enters the queue with 750p -> Game 2 (Now the following players for game 2 can be only from groups 1, 2 or 3)
Player6 enters the queue with 1100p -> Game 1

Players 2 and 3 couldn't join the game 2 because game 1 was the first suitable game in the queue for them.

If player 1 had left the queue, the next player in queue would have become determining player for the game 1:

Player2 stays in game 1 (now the following players for game 1 can be from all groups)
Player3 stays in game 1
Player4 moves from game 2 to game 1 (Now the following players for game 1 can be only from groups 1, 2, 3 or 4)
Player5 moves from game 2 to game 1
"Match found"
Title: Re: 2v2 Group TUS
Post by: avirex on April 02, 2014, 05:19 PM
Senator, your idea is cool.. but here is the problem...

nothing on TUS changes, unless 90% of the community agree on it, or you have to play some mock up of the idea, and prove its good....


Darkone will tell you to host a cup, MI will tell you to have a vote, and the community will all bitch and complain...  so there is not many new ideas that get implemented...


no offense to MI, or the mods, but sometimes they need to take things into their own hands, rather then let the community vote and decide on every little aspect...


so, i will beat them to the punch, and tell you to host a cup, see how the people like it!! ;D
Title: Re: 2v2 Group TUS
Post by: Camper on April 02, 2014, 10:08 PM
I actually enjoy'd the idea at all.

Creating a league where clans are made totally random is very funny and cool!
Title: Re: 2v2 Group TUS
Post by: DarkOne on April 03, 2014, 08:12 AM
no offense to MI, or the mods, but sometimes they need to take things into their own hands, rather then let the community vote and decide on every little aspect...

Last person to do that was Kiros. The insulting hissy fits from the community made him ban players, which increased the hissy fits, which made him shut down the most active league up until that point.
You can blame MI for not doing enough, but he learns from the history of the game.
Title: Re: 2v2 Group TUS
Post by: avirex on April 03, 2014, 01:27 PM
MI was not ever here during that history of the game, if i remember right...

and if you read, Darkone, i said "SOMETIMES" not "ALL THE TIMES"

Kiros took things into his own hands every single time, MonkeyIsland almost never takes things into his owns hands...

those are 2 extreme differences...

and im not blaming MI for not doing enough, i never would say that so dont put words into my mouth.. MI does butt loads for the community.. but he does not always have to try to please every single person... because heres a new flash.. that will never happen.
Title: Re: 2v2 Group TUS
Post by: DarkOne on April 03, 2014, 05:06 PM
MI was not ever here during that history of the game, if i remember right...

I wasn't around during a lot of historical events, but I can still hear about them and learn from them.

[...]
MonkeyIsland almost never takes things into his owns hands...
[...]
and im not blaming MI for not doing enough[..]

Could've fooled me!

MI is a pretty hands on guy. For every decision made here on TUS, MI had at least the final call if he didn't come up with it himself. Sometimes, he doesn't really know what to do and will ask our help or ask us to make the decision, which is fair. Not all decisions involve posting a news flash in the announcement forum. Sometimes, the decision is not to act.

But I know you know he does a lot, you do say so. But I can't help but feel that your criticism has started when he made some decisions you didn't like. As you said yourself:
he does not always have to try to please every single person... because heres a new flash.. that will never happen.
PS: we did notice that ;)
Title: Re: 2v2 Group TUS
Post by: Senator on April 03, 2014, 09:20 PM
so, i will beat them to the punch, and tell you to host a cup, see how the people like it!! ;D

You were probably just sarcastic here ;) A mini league created on the periphery of TUS website (the cup sites) would not be a good indicator... It's just totally different when implemented at permanent basis and more visibly.

TUS doubles league would be just like the singles league with the exception that you don't play alone. Matchmaking system would just make it possible to arrange matches (imagine yourself on AG gathering people for a 2v2 league match). You can play whenever you like, no stress of arranging matches or commitment to play every week or so (this is why 2v2 cups fail).

So the question is, do we want to play doubles matches besides singles? Like you mentioned, people don't play clan matches that actively anymore. So this league would be a choice also for clan members when there is no clanner available.
Title: Re: 2v2 Group TUS
Post by: avirex on April 04, 2014, 12:19 AM
thats basically all i want senator..

im not a big fan of single, and i know there are other just liek me...

that strictly prefer 2v2 games...


my idea was just 1 idea to have more options to play 2v2 games, but with less then 20 people signed up, it does not look like im even going to go through with the idea...


if you have a better idea to bring activity to 2v2, im all ears, and would love to see it in effect...

TUS has many leagues.. many many many leagues, that are based around 1v1 competition, and only 1 league for 2v2...

and for people like me, that sucks!!!   

i think if something along these lines were actually coded, people might take interest.. i think a major problem with my efforts are, people dont want to participate in a forum based league.... thats lame, i agree...

the problem is, MI does not want to make any steps in any direction unless its tested, and proven a good idea in some way (cups, tournaments, votes, etc)

Maybe Husk, and Anubis (i believe those were the 2 who said it) were right... 2v2/clanner scene is just dead... worms will never be the same.
Title: Re: 2v2 Group TUS
Post by: Anubis on April 04, 2014, 10:28 AM
Maybe Husk, and Anubis (i believe those were the 2 who said it) were right... 2v2/clanner scene is just dead... worms will never be the same.

I am sure a 2v2 Hysteria only league would be active. xD
Title: Re: 2v2 Group TUS
Post by: Rabbzz on April 04, 2014, 10:49 AM
Quote

I am sure a 2v2 Hysteria only league would be active. xD
Don't give people ideas lol
Title: Re: 2v2 Group TUS
Post by: barman on April 04, 2014, 11:04 AM
I still have the draft 2v2 league coded somewhere. The main concept was something along these lines:

- everyone can pair up with anyone else,
- every time a new pair plays, their team is automatically registered in the database,
- you can have standings of the best pairs, as well as the best players.

Simple as it is. What do you think about it?
Title: Re: 2v2 Group TUS
Post by: Senator on April 04, 2014, 11:59 AM
- everyone can pair up with anyone else,
- every time a new pair plays, their team is automatically registered in the database,
- you can have standings of the best pairs, as well as the best players.

So in this concept you would have a couple of random partners, right? Or what's the point having standings for the best pairs if you play every time with different player? If you know something about coding could you make a system I was thinking (see my earlier post (https://www.tus-wa.com/forums/tus-discussion/2v2-group-tus-23750/msg194701/#msg194701))? The system could be quite simple: 4 players in queue -> balance the teams and create game id's for reporting. I don't know anything about coding/programming but I guess it would be quite an easy task for  a guy who knows... (just some php, sql & javascript?)
Title: Re: 2v2 Group TUS
Post by: barman on April 04, 2014, 12:22 PM
So in this concept pairs would be made permanent , right? Or what's the point having standings for the best pairs if you play every time with different player?
Yes, exactly that. You wouldn't likely play with different players every time. I'd imagine everyone would have a couple of favorite buddies to pair up with.

An example of how would such a league work:
A + B win against C + D.
A + C win against B + E.
C + D win against E + F.
E + F win against C + D.
A + B win against E + F.

2v2 statistics:
A + B: 2 wins, 0 losses
C + D: 1 win, 2 losses
A + C: 1 win, 0 losses
B + E: 0 wins, 1 loss
E + F: 1 win, 2 losses

1v1 statistics:
A: 3 wins, 0 losses
B: 2 wins, 1 loss
C: 2 wins, 2 losses
D: 1 win, 2 losses
E: 1 win, 3 losses
F: 1 win, 2 losses

If you know something about coding could you make a system I was thinking
Depends if I have time.
Title: Re: 2v2 Group TUS
Post by: Senator on April 04, 2014, 09:22 PM
The main problems with the current clanner league

- for a match there has to be two players from both clans online the same time
- you get beaten over and over again by the same top clans, which discourages to continue playing clanners

The main problems with your as well as avirex's suggestions

- for a match there has to be two players from both clans online the same time
- if you get a bad partner you don't want to continue playing with him

So your concept would be basically just a mean to create new clans. I suspect it would be just another "clanner league" that would die slowly. Matchmaking system, however, would solve these problems.

- for a match there only has to be four players online the same time
- if you get a bad partner you may get a better one next time. You don't have to play always against the same pairs either.

P.s. this was not to criticize your concept. I'm just trying to sell my own suggestion...  :P
Title: Re: 2v2 Group TUS
Post by: barman on April 04, 2014, 09:53 PM
- for a match there has to be two players from two clans online the same time
I never mentioned they have to be from the same clan.

- if you get a bad partner you don't want to continue playing with him
This is pretty much unsolvable, isn't it? Playing with a clueless or uncooperative partner is not something everyone likes to spend their time at, no matter if the pairs are random or pickable by hand.

Your concept would be basically just a mean to create new clans. So I suspect it would be just another "clanner league" that would die slowly.
There's a difference between 2-player teams and fully-fledged clans. However, I could call such teams "microclans" if you insist. Anyway, you can be in as many microclans as you want at the same time. You can play dead seriously with some partners and just have some fun with others. Opening/closing microclans is as easy as starting/stopping to play with a certain partner.

- for a match there only has to be four players online the same time
This applies to every type of a 2v2 match.

- if you get a bad partner you may get a better one next time. You don't have to play always against the same guys either.
I'd rather be able to pick my own bad partners than have to be assigned one ;)
Title: Re: 2v2 Group TUS
Post by: Senator on April 04, 2014, 10:08 PM
- for a match there only has to be four players online the same time
This applies to every type of a 2v2 match.

No :) There might be single players from clans/pairs online but they can't play because there is no partner. They could however enter a matchmaking system and have a 2v2 match.

Quote
I never mentioned they have to be from the same clan.

You can play only when your permanent partner/clan mate or whatever you call him is online.

Quote
This is pretty much unsolvable, isn't it? Playing with a clueless or uncooperative partner is not something everyone likes to spend their time at, no matter if the pairs are random or pickable by hand.

I already told a solution: you play everytime with different partner.

Quote
There's a difference between 2-player teams and fully-fledged clans. However, I could call such teams "microclans" if you insist. Anyway, you can be in as many microclans as you want at the same time.

So everytime your partner is not online, you may create a new "microclan" to play a 2v2 match. This could lead to a explosive growth in the number of microclans. This could work however if you can have only 5 microclans at a time, for example. Another concern: you may use this draft tool just to cherry pick your new partner (if you don't like your new partner, you may just ignore him and get a new one). This would lead to unbalanced pairs as top players pair with another top player and less skilled players are left with each others.

Quote
I'd rather be able to pick my own bad partners than have to be assigned one ;)

For this there is already clanner league. If people are ready to play everytime with a new random face, this new league could be more active than the current clanner league because it's much easier to arrange a match.
Title: Re: 2v2 Group TUS
Post by: Husk on April 06, 2014, 01:18 PM
the 2v2 matchmaking sounds good!