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Anti-lock in BnG

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TheKomodo:
I was just in a game with Sensei & SiD talking about scheme changes and I was asking if they knew why Anti-lock was added to BnG but not all other schemes, it was suggested I should make a post, which almost gave me a heart attack  :D

Was this rule added to BnG without asking the community 1st? And all the other added rules in general?

TL;DR - Implementing this rule gives players who use notching to aim a HUGE advantage, they can hit anywhere on the map using math, especially with any wind power using full power shots, and full power grenades, everyone knows how easy it is to do full power shots.

3s grenades, and 5s low gravity grenades are also easy to hit because of the specific position the power is released has visual cues with the cursor making those easy as well, there is a reason why these are the most common shots in BnG.

People who don't use notching, have to guess every time.


Detailed explanation:

To put it simply, this rule helps notchers, and is something we've tried to prevent for as long as I can remember, so i'm completely baffled as to why we are doing the opposite now, which is helping notchers by giving them an advantage over players who don't notch and pretty much guess where to shoot, then adjust it.

1st off let's define what notching is, not to be confused with another method I know a few players used called steps(using the different sprite positions in the same way notching works).

A "notch" is the smallest movement possible by tapping the arrow key very quickly, depending on what keyboard you have, your own reflexes, and the sensitivity, sometimes it will move the distance of 2 or more notches with each press, but it's really easy to find a cheap keyboard which has low sensitivity making people able to go "1, 2, 3, 4, 5, 6, 7, 8, 9, 10, etc", counting out these shots.

1st off, let's begin by explaining how easy it is to achieve a full power shot(FP for short), you basically hold down the fire button and don't let go until it automatically fires because it reached maximum power, this makes it impossible to miss 100% power shots.

Let's also take into account what was said in the TL;DR section with the visual cues for 3s and 5s LG shots.

Ok, now, "notching" is using this information, specific resolutions, and mathematics to ensure pixel perfect accuracy, especially with 4 second full power grenades which are the easiest shot in the game because of this method, and is a massive reason why repeating shots and generally using 4s full power grenades were sort of looked at as "cheap" in the first place. Notching can be used for almost every type of shot, with and without low gravity, including:

4s FP / 3s / Banks / Transfers / 4s & 5s FP Floorbanks / 5s LG / 4s LG / Bunnyhops / Etc.

People who know notching know how to count out their shots from a perfectly vertical 0 degree aim, so for them anti-lock doesn't prevent this at all, if anything it can help as it always starts from 0/90 degree angles.

Notching also includes knowing exactly where a bazooka will explode by aiming straight up, full power, for every wind power possible, and knowing how many "notches" to adjust it by from 0 degrees to make it hit anywhere, which makes it possible to even shoot through small gaps because they know the math and have the experience of knowing the path the bazooka will follow with each level of wind power aimed straight up with full power.

People who don't know how to use notching, basically people who aren't using math, and rely on adjusting their aim using natural methods like some people use girders to measure distance between kamikazi's and stuff, knowing exactly where to stand on a worms head to place a mine/dynamite by carefully memorizing sprite positions, in BnG people can use a combination of the background, placing their finger over the cursor, land objects and destroyed land, to reset their aim and adjust their shot carefully.

I understand the nature behind the decision to use anti-lock, in theory, it's a fair move, in practise, it opens up a massive advantage for people who are notching.

I hope you can reconsider and remove the anti-lock rule.



lalo:
Despite the good faith, anti-lock will only make notching easier if you really know how to notch.
As someone who played side by side with you against notchers, I had to create my own method of notching to be competitive. I can't recall everything perfectly, so I might make some mistakes but let me explain myself:

As you mention, every step or notch equals certain distance in the map, you can call this distance from your own worm 1, 2, 3, 4 and so on. If I set the cross aim completely vertical I can move notch by notch reaching the number I want and throw a 4FP which I know exactly where it will go. Going down 11 notches will impact in the 11th space in the map, if in the next turn you move to 7 I can stay in the 11th notch and just increase the power until it touches the cross aim and release a 3s nade and I know it will land perfectly. When you know the basics of notching you can master 3s, 4sFP, any wind and so on. Now you can prepare a nice spreadsheet in Excel and share it with your mates! (Hi CF, hi DT).
If there's an anti-lock rule implemented you're making it easier for someone like me. You go to the space 12, I walk to the precise distance I know that I shoot and will land right in your worm. It will be just harder for people that go with the flow and throw anything they think it's right.

Ironically, if we keep worms anchored you have better chances against a notcher because it's harder to blow up the space between -let's say- 10 and 11 space. So if you put your worm right in the middle of these spaces in the map you get the upper hand against me for example.

Having this knowledge, the best way to level the skill gap it's to reveal the notching secrets and techniques to everyone. Maybe, Mablak reached the same conclusion and that's the reason he wrote an extensive guideline of notching allowing anyone to learn it, and Anubis published a map with these spaces marked in the map allowing you to practise it and master a wide array of shots.

Anyhow, the reality is that competition is dead and BnG is already six feet under. Notching outside a competitive environment has no place or meaning.

TheKomodo:
I mean, even with anti-lock you can still re-aim with your finger on screen anyway.

It's a pointless rule.

JayP:
I mean if you go back far enough petrol bombs were also part of BnG for a period of time along with clusters and 20 sec turn time. Like everything evolution of the game, I am not the biggest fan of ant-locked worming, but it serves it purposes.

Senator:
@lalo, JayP

We are talking about anti-lock aim that resets your aim between turns. Intended to make repeat shots more challenging as the description says.


--- Quote from: TheKomodo on September 02, 2020, 01:43 PM ---Was this rule added to BnG without asking the community 1st? And all the other added rules in general?

--- End quote ---

Reaiming before every shot was already in the rules and that's obviously the motive for enabling this scheme setting. It makes you follow that rule automatically. Likewise rope knocking and glitches OFF make you follow already existing rules automatically. The zero wind feature for RR was desired I think.

Korydex and Kaleu uploaded these scheme files for 3.8. I consulted KRD about the anti-lock aim feature for BnG. Then I asked MI if I can update the scheme files. So yeah, I was lazy to open threads for these.

Of course these changes can be reverted if they turn out to be bad. We've done it before with anti-lock power for BnG etc.


--- Quote from: TheKomodo on September 02, 2020, 01:43 PM ---People who don't know how to use notching, basically people who aren't using math, and rely on adjusting their aim using natural methods like some people use girders to measure distance between kamikazi's and stuff, knowing exactly where to stand on a worms head to place a mine/dynamite by carefully memorizing sprite positions, in BnG people can use a combination of the background, placing their finger over the cursor, land objects and destroyed land, to reset their aim and adjust their shot carefully.

--- End quote ---

Not all use external visual aids (thumb, ruler or whatever), though. You can't compare them to memorizing - you don't need to memorize because of them.

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