Would it be possible to implement an overall game limit? I was thinking about taking tus seriously in the next season but don't see how its possible to compete against people who play well over 100 games a season.
better make ppl play vs each other 9 or 7 times at max
lent to some dependence between the senior level and the amount of games.
At the moment it looks like this:
CHELSEA:
(+509: 15-0) jot
(+492: 15-0) Throsti
too much points with two player .
Isn't that overall statistics?
Quote from: r3spect on April 13, 2012, 10:00 AM
lent to some dependence between the senior level and the amount of games.
At the moment it looks like this:
CHELSEA:
(+509: 15-0) jot
(+492: 15-0) Throsti
too much points with two player .
:D good point. there should be a rule to stop 15-0 bashing. I'm always angry about lamers and chelsea just changed in a bad way again, thats sad. He keeps avoiding me for several days already.
i want a game against chelsea :) plz noobbash me
we can play 15 games in a row too i dont mind that
Quote from: MonkeyIsland on April 13, 2012, 11:19 AM
Isn't that overall statistics?
Nope, Chelsea has played a total of 30 games against Jot and Throsti in the first few days of the season for a quick stat boost.
There should be at least a time interval between games. Chelsea plays 15 games in a row with 1 player, then another... I don't care at all actually, let him get his fun if he likes this :D
Not a single person has made a response to what this thread is about. :o
I dont know how he has got 2nd place trophy in classic league sesion 3.
Now he still in playoff in this sesion.
Dunno how, he dont play ttrr roper wxw.
I really agree with him trophy about free league.
Bah live is brutal xd
>:( >:( >:( >:( >:( >:( >:(
Could you imagine any sports league where one team or person is allowed to play 100 more games then another team or person. Its nonsensical.
i dont think its the amount of games, if you look on the current + previous season it is /was possible to reach playoffs with about min number + 10/20 games. also playing much more games is more risk then gain because 1 lose will be a big - in your season points.
edit: i just watched graphes of some players, maybe your idea isnt that bad. you have an idea what would be good limit?
ye that thing of phanton be every seasson on playoff is ridiculous...all he does is play, unfair IMO.
Quote from: DENnis on April 13, 2012, 02:14 PMHe keeps avoiding me for several days already.
l o l
the amount of games shouldn't matter so much, as it's been shown people have qualified with the minimum 80 games when the people around had played 200+. the most important thing to focus on is winning vs quality opponents instead of focusing on other players having played so many games.
Quote from: franz on April 13, 2012, 09:16 PM
the amount of games shouldn't matter so much, as it's been shown people have qualified with the minimum 80 games when the people around had played 200+. the most important thing to focus on is winning vs quality opponents instead of focusing on other players having played so many games.
It's been shown shouldn't be a valid reason for anything.
I'd like to hear how you think activity is not a clear handicap with this current system.
there are ways to tinker the formula, if MI wants to change the amount of progression that ratings exchange between wins, he can do that (I remember something like a 'K Factor' in the formula that does this). If I remember right, this would make increasing one's seasonal rating move closer to their overall rating (given they win the appropriate amount of games vs quality opponents) --> and in turn, players who simply play a ton of games would just plateau at their lower overall rating (unless that actually manage to improve their skill that season, which is good, and they would deserve their playoff spot should they get one).
I haven't heard from MI yet if he's thought of this or ever experimented with it, but this is just another idea that might appeal to those intimidated by all the high ranked players with 200+ games. still, I argue that getting a high ranking is just as possible right now with the current system because it definitely still rewards players for beating quality opponents. just do that and play 80 games (the current minimum) and you should be up there.
No, K-factor won't have any effect on the mentioned problem - it'll just raise the rating, both overall and seasonal proportionally. Well, it might help somewhat for one season, but the seasonal rating will just catch up and you'd have to change your K-factor every couple of seasons and will give a massive rating inflation.
Rating calculations usually involve a logarithm. It determines your chance of winning (or rather, how many points you'd statistically win in a game against player B).
For example, in chess, your projected winning percentage against someone with 400 points lower than you is 1.0 (ie, you win all the games)
The best way to suppress noob bashing and activity playing too big a role (while maintaining the current system) is just to make the rating range (of 400 in the example) smaller: that way, you won't score any points against someone with 300 points less, rather than against someone with 400 points less.
You'll also gain your seasonal points faster, because the upper limit is also smaller (you win the same amount of points against someone rated 300 points as you would in the old system against somebody with 400 points higher).
But there's a trade-off if this happens: ratings will fluctuate more than they used to and ratings will become less reliable than they are now.
Setting a roof on your total amount of games also has a trade-off, though: avoiding.
Quote from: franz on April 13, 2012, 09:49 PM
. just do that and play 80 games (the current minimum) and you should be up there.
Yes I guess I would. But it's inside the realm of possibility that I don't, due to the nature of the system.
Right?
good point ropa
Quote from: DarkOne on April 13, 2012, 11:38 PM
No, K-factor won't have any effect on the mentioned problem - it'll just raise the rating, both overall and seasonal proportionally. Well, it might help somewhat for one season, but the seasonal rating will just catch up and you'd have to change your K-factor every couple of seasons and will give a massive rating inflation.
Rating calculations usually involve a logarithm. It determines your chance of winning (or rather, how many points you'd statistically win in a game against player B).
For example, in chess, your projected winning percentage against someone with 400 points lower than you is 1.0 (ie, you win all the games)
The best way to suppress noob bashing and activity playing too big a role (while maintaining the current system) is just to make the rating range (of 400 in the example) smaller: that way, you won't score any points against someone with 300 points less, rather than against someone with 400 points less.
You'll also gain your seasonal points faster, because the upper limit is also smaller (you win the same amount of points against someone rated 300 points as you would in the old system against somebody with 400 points higher).
But there's a trade-off if this happens: ratings will fluctuate more than they used to and ratings will become less reliable than they are now.
Setting a roof on your total amount of games also has a trade-off, though: avoiding.
we're probably thinking of two different things, I'd honestly have to look at the formula again to refresh my memory, but that's up to MI if he wants to share. I'm just going off of my memory of this from a few years back when I helped Veg with XTC's rating system, and I remember something very specific to what I described. still, all this may not even be necessary, but if so, at least our ideas are out there.
Quote from: franz on April 14, 2012, 02:29 AM
Quote from: DarkOne on April 13, 2012, 11:38 PM
No, K-factor won't have any effect on the mentioned problem - it'll just raise the rating, both overall and seasonal proportionally. Well, it might help somewhat for one season, but the seasonal rating will just catch up and you'd have to change your K-factor every couple of seasons and will give a massive rating inflation.
Rating calculations usually involve a logarithm. It determines your chance of winning (or rather, how many points you'd statistically win in a game against player B).
For example, in chess, your projected winning percentage against someone with 400 points lower than you is 1.0 (ie, you win all the games)
The best way to suppress noob bashing and activity playing too big a role (while maintaining the current system) is just to make the rating range (of 400 in the example) smaller: that way, you won't score any points against someone with 300 points less, rather than against someone with 400 points less.
You'll also gain your seasonal points faster, because the upper limit is also smaller (you win the same amount of points against someone rated 300 points as you would in the old system against somebody with 400 points higher).
But there's a trade-off if this happens: ratings will fluctuate more than they used to and ratings will become less reliable than they are now.
Setting a roof on your total amount of games also has a trade-off, though: avoiding.
we're probably thinking of two different things, I'd honestly have to look at the formula again to refresh my memory, but that's up to MI if he wants to share. I'm just going off of my memory of this from a few years back when I helped Veg with XTC's rating system, and I remember something very specific to what I described. still, all this may not even be necessary, but if so, at least our ideas are out there.
sure :)