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All About TUS => TUS Discussion => Topic started by: r3spect on January 08, 2011, 10:39 AM

Title: hysteria scheme
Post by: r3spect on January 08, 2011, 10:39 AM
What guys u say on the add pneumatic drill in the official scheme hysteria? 
Title: Re: hysteria scheme
Post by: MettyPlax on January 08, 2011, 12:03 PM
For me is good
Title: Re: hysteria scheme
Post by: Chelsea on January 08, 2011, 12:05 PM
Quote from: aviator on January 08, 2011, 12:03 PM
For me is good


for me too
Title: Re: hysteria scheme
Post by: r3spect on January 08, 2011, 12:11 PM
 good wait for next people :)
Title: Re: hysteria scheme
Post by: BoNuS on January 08, 2011, 03:30 PM
For me is very good :D
Title: Re: hysteria scheme
Post by: Krezo on January 08, 2011, 04:05 PM
Can you attach replay where is drill useless ?

Any added weapons could be useless on own way but.. you know what I mean.
Title: Re: hysteria scheme
Post by: Rok on January 08, 2011, 04:13 PM
Quote from: Krezo on January 08, 2011, 04:05 PM
Can you attach replay where is drill useless ?

Any added weapons could be useless on own way but.. you know what I mean.

I think you mean useful.  :)
Title: Re: hysteria scheme
Post by: Kaleu on January 08, 2011, 04:22 PM
Will be nice :)
Title: Re: hysteria scheme
Post by: Krezo on January 08, 2011, 04:31 PM
Quote from: Rok on January 08, 2011, 04:13 PM
Quote from: Krezo on January 08, 2011, 04:05 PM
Can you attach replay where is drill useless ?

Any added weapons could be useless on own way but.. you know what I mean.

I think you mean useful.  :)

Right! :)
Title: Re: hysteria scheme
Post by: r3spect on January 08, 2011, 05:54 PM
u can attack with drill :) so should be in vote yes or no :D
Title: Re: hysteria scheme
Post by: Turko on January 08, 2011, 06:02 PM
drill is useful in hysteria   nice idea

yes
Title: Re: hysteria scheme
Post by: MonkeyIsland on January 08, 2011, 06:09 PM
Many weapons are useful in hysteria. You can add sheep, cluster bombs ... We could make hysteria with 2 weapon in each F button. The question is, does hysteria lack weapons or you just lost a game when you're opponent where underneath you and could drill him dead? :)
Title: Re: hysteria scheme
Post by: Madden on January 08, 2011, 07:06 PM
Adding drills will take away a tactical element of hysteria, which is the teleporting underneath an opponent move (as MI mentioned). This is useful to try and move opponents away from hides and also stops them from teleporting to certain hides where they are susceptible to being fire punched.

Normally, when someone wants to make a change to a scheme, they give a list of reasons why; and perhaps even provide examples that argue for it's inclusion...

We're listening...?
Title: Re: hysteria scheme
Post by: TheKomodo on January 08, 2011, 07:24 PM
No you're not Madden, you're reading :P

But I agree with MI and Madden.
Title: Re: hysteria scheme
Post by: DarkOne on January 08, 2011, 10:46 PM
The point of hysteria was that there's one weapon available for every F key. I don't think drill adds enough possibilities to warant it being added.
Title: Re: hysteria scheme
Post by: NAiL on January 08, 2011, 10:52 PM
Quote from: DarkOne on January 08, 2011, 10:46 PM
The point of hysteria was that there's one weapon available for every F key. I don't think drill adds enough possibilities to warant it being added.

and thats a bad thing, its as tho the available weapons were selected in order to make the weapon box look pretty and less to make for a dynamic, engaging scheme.

Sure I think drills should be added, I also think a number of other weapons should be added to the scheme in order to make it more dynamic and enjoyable. I'll write up a big explanation of suggestions soon.
Title: Re: hysteria scheme
Post by: DarkOne on January 08, 2011, 11:02 PM
Quote from: NAiL on January 08, 2011, 10:52 PM
its as tho the available weapons were selected in order to make the weapon box look pretty and less to make for a dynamic, engaging scheme.

No, actually, one weapon per F-key because apparently, you only have 1 second per turn! (I bet he invented the scheme to have an infinite supply for WSE, too)
Title: Re: hysteria scheme
Post by: NAiL on January 08, 2011, 11:09 PM
Quote from: DarkOne on January 08, 2011, 11:02 PM
No, actually, one weapon per F-key because apparently, you only have 1 second per turn! (I bet he invented the scheme to have an infinite supply for WSE, too)

Regardless, you have enough time in that one second to tap the f key more than once. You can activate LG, perform a backflip, hit f4 and then space to do a big firepunch all in that one second! LG and jetpack are on the same key and theres never a problem in being able to select LG.
Title: Re: hysteria scheme
Post by: TheKomodo on January 08, 2011, 11:41 PM
Isn't it 1 weapon per F key because it's 1s per turn, so it's 1 and 1? Or summin?

I don't think we need more weapons for Hysteria, to add anything else could and probably will change alot of tactics, changing the game a bit.
Title: Re: hysteria scheme
Post by: Peja on January 08, 2011, 11:43 PM
hmm, if we add drill we got a problem, cause people would say:" they added drill, lets add sheep etc " if we add more weapons to hysteria we will change the scheme completly.. it wouldnt be the hysteria that we know. and i really enjoy the limitations of the weapons there.
Title: Re: hysteria scheme
Post by: r3spect on January 15, 2011, 10:12 PM
no more thats gril and close :] but its only my opinion: drill should be add.
Title: Re: hysteria scheme
Post by: tita on January 17, 2011, 03:33 PM
i dont like of drill. omg, you want finish with my dark side   =(   :'(



::)
Title: Re: hysteria scheme
Post by: SPW on January 17, 2011, 07:46 PM
Nothing should be added.

Hysteria is based for one weap per F-Key. If u wanna play Hysteria with drills or any different modus, play Worm Olympics, next starting at July. ;)

:-\ Your oppenent is darksiding? Just waste your turns and let water rise earlier.



Title: Re: hysteria scheme
Post by: BoNuS on January 29, 2011, 09:57 PM
if you add a hyateria pheumatic to change the rules hysterii And if we add the other upomnÄ… pheumatic by adding dynamite or scheep.
And will soon come to a five-second hysterii
Title: Re: hysteria scheme
Post by: Kaleu on January 29, 2011, 10:01 PM
Lol english   :o
Title: Re: hysteria scheme
Post by: GodiTo on January 29, 2011, 10:04 PM
Actually I understood what he said. If we add x then -> y... Then add z : y-> z...And then put 5 secs for Hysteria...etc!
He is right (everyone is) about we should not change Hysteria scheme.
Title: Re: hysteria scheme
Post by: ShyGuy on January 29, 2011, 10:38 PM
Quote from: Komito on January 08, 2011, 11:41 PM
Isn't it 1 weapon per F key because it's 1s per turn, so it's 1 and 1? Or summin?

Speaking of the number 1, why don't we just give each player 1 worm, random placing, and no attacking on the first turn rule... hysteria always ends up 1v1 between two worms... I realized how terribly narrow the game is because of this...  let's just have 1 worm at the start so we don't have to go through the rotation rape crap we all go through and get straight to the point
Title: Re: hysteria scheme
Post by: SPW on January 29, 2011, 10:55 PM
nah not all shyguy, I had a lot of games winning by more than one worm left ;d

Its all about tactic and skills, and a bit luck ;d
Title: Re: hysteria scheme
Post by: Csongi on January 29, 2011, 10:56 PM
Quote from: ShyGuy on January 29, 2011, 10:38 PM
Quote from: Komito on January 08, 2011, 11:41 PM
Isn't it 1 weapon per F key because it's 1s per turn, so it's 1 and 1? Or summin?

Speaking of the number 1, why don't we just give each player 1 worm, random placing, and no attacking on the first turn rule... hysteria always ends up 1v1 between two worms... I realized how terribly narrow the game is because of this...  let's just have 1 worm at the start so we don't have to go through the rotation rape crap we all go through and get straight to the point
not at all.if a player avoids the turn advantage good enough he can end up with 2vs1 or even 3vs1 worms... so he can use his lower hp'd worms to grave dmg or smt.  :-[

EDIT : spw posted while i was writing this,if i would've knew i wouldn't have posted this anymore xD
Title: Re: hysteria scheme
Post by: GodiTo on January 29, 2011, 11:03 PM
Csongi, but if you try to avoid from turn advantage, it's obvious you need to place your worms next to eachother. But if you do that, your worms can be hurt "easily". Why I say this? Because if the worms are next to eachother, it's obvious, you can hurt "Worm One", if it's next to "Worm Two", however you focus on "Worm Two". Of course it's up on the map, and either on the hides :P
Title: Re: hysteria scheme
Post by: DarkOne on January 29, 2011, 11:28 PM
That said, it's much more difficult to play with more worms than your opponent :) Either your worms are apart and your opponent can easily wreak havor or your worms are in close proximity, in which case your opponent doesn't have to be accurate.
I'm still in favour of having random turn order in the scheme to at least make it more difficult to abuse turn order even though last time around, people told me things were fine (even right after complaining about turn order abuse)
Title: Re: hysteria scheme
Post by: Kaleu on January 29, 2011, 11:31 PM
Quote from: SPW on January 29, 2011, 10:55 PM
Its all about tactic and skills, and a bit luck ;d

Said all.
Title: Re: hysteria scheme
Post by: wowwow on January 29, 2011, 11:48 PM
i would add drill , dragon ball and prod

Maybe kamikaze
Title: Re: hysteria scheme
Post by: Thouson on February 04, 2011, 02:08 AM
The one thing on drill in hyteria is to a suciide in a hole or to ppl dont be below you
Title: Re: hysteria scheme
Post by: Lex on February 04, 2011, 03:35 AM
Don't f@#! with well-tested schemes.
Title: Re: hysteria scheme
Post by: TheKomodo on February 04, 2011, 05:26 AM
Quote from: Lex on February 04, 2011, 03:35 AM
Don't f@#! with well-tested schemes.

Well said mate :) +1
Title: Re: hysteria scheme
Post by: DarkOne on February 04, 2011, 05:52 AM
Sorry for pushing low gravity into the scheme back when it was a well-tested scheme without low gravity, Lex :(