What guys u say on the add pneumatic drill in the official scheme hysteria?
For me is good
good wait for next people :)
For me is very good :D
Can you attach replay where is drill useless ?
Any added weapons could be useless on own way but.. you know what I mean.
Quote from: Krezo on January 08, 2011, 04:05 PM
Can you attach replay where is drill useless ?
Any added weapons could be useless on own way but.. you know what I mean.
I think you mean
useful. :)
Will be nice :)
Quote from: Rok on January 08, 2011, 04:13 PM
Quote from: Krezo on January 08, 2011, 04:05 PM
Can you attach replay where is drill useless ?
Any added weapons could be useless on own way but.. you know what I mean.
I think you mean useful. :)
Right! :)
u can attack with drill :) so should be in vote yes or no :D
drill is useful in hysteria nice idea
yes
Many weapons are useful in hysteria. You can add sheep, cluster bombs ... We could make hysteria with 2 weapon in each F button. The question is, does hysteria lack weapons or you just lost a game when you're opponent where underneath you and could drill him dead? :)
Adding drills will take away a tactical element of hysteria, which is the teleporting underneath an opponent move (as MI mentioned). This is useful to try and move opponents away from hides and also stops them from teleporting to certain hides where they are susceptible to being fire punched.
Normally, when someone wants to make a change to a scheme, they give a list of reasons why; and perhaps even provide examples that argue for it's inclusion...
We're listening...?
No you're not Madden, you're reading :P
But I agree with MI and Madden.
The point of hysteria was that there's one weapon available for every F key. I don't think drill adds enough possibilities to warant it being added.
Quote from: DarkOne on January 08, 2011, 10:46 PM
The point of hysteria was that there's one weapon available for every F key. I don't think drill adds enough possibilities to warant it being added.
and thats a bad thing, its as tho the available weapons were selected in order to make the weapon box look pretty and less to make for a dynamic, engaging scheme.
Sure I think drills should be added, I also think a number of other weapons should be added to the scheme in order to make it more dynamic and enjoyable. I'll write up a big explanation of suggestions soon.
Quote from: NAiL on January 08, 2011, 10:52 PM
its as tho the available weapons were selected in order to make the weapon box look pretty and less to make for a dynamic, engaging scheme.
No, actually, one weapon per F-key because apparently, you only have 1 second per turn! (I bet he invented the scheme to have an infinite supply for WSE, too)
Quote from: DarkOne on January 08, 2011, 11:02 PM
No, actually, one weapon per F-key because apparently, you only have 1 second per turn! (I bet he invented the scheme to have an infinite supply for WSE, too)
Regardless, you have enough time in that one second to tap the f key more than once. You can activate LG, perform a backflip, hit f4 and then space to do a big firepunch all in that one second! LG and jetpack are on the same key and theres never a problem in being able to select LG.
Isn't it 1 weapon per F key because it's 1s per turn, so it's 1 and 1? Or summin?
I don't think we need more weapons for Hysteria, to add anything else could and probably will change alot of tactics, changing the game a bit.
hmm, if we add drill we got a problem, cause people would say:" they added drill, lets add sheep etc " if we add more weapons to hysteria we will change the scheme completly.. it wouldnt be the hysteria that we know. and i really enjoy the limitations of the weapons there.
no more thats gril and close :] but its only my opinion: drill should be add.
i dont like of drill. omg, you want finish with my dark side =( :'(
::)
Nothing should be added.
Hysteria is based for one weap per F-Key. If u wanna play Hysteria with drills or any different modus, play Worm Olympics, next starting at July. ;)
:-\ Your oppenent is darksiding? Just waste your turns and let water rise earlier.
if you add a hyateria pheumatic to change the rules hysterii And if we add the other upomnÄ… pheumatic by adding dynamite or scheep.
And will soon come to a five-second hysterii
Lol english :o
Actually I understood what he said. If we add x then -> y... Then add z : y-> z...And then put 5 secs for Hysteria...etc!
He is right (everyone is) about we should not change Hysteria scheme.
Quote from: Komito on January 08, 2011, 11:41 PM
Isn't it 1 weapon per F key because it's 1s per turn, so it's 1 and 1? Or summin?
Speaking of the number 1, why don't we just give each player 1 worm, random placing, and no attacking on the first turn rule... hysteria always ends up 1v1 between two worms... I realized how terribly narrow the game is because of this... let's just have 1 worm at the start so we don't have to go through the rotation rape crap we all go through and get straight to the point
nah not all shyguy, I had a lot of games winning by more than one worm left ;d
Its all about tactic and skills, and a bit luck ;d
Quote from: ShyGuy on January 29, 2011, 10:38 PM
Quote from: Komito on January 08, 2011, 11:41 PM
Isn't it 1 weapon per F key because it's 1s per turn, so it's 1 and 1? Or summin?
Speaking of the number 1, why don't we just give each player 1 worm, random placing, and no attacking on the first turn rule... hysteria always ends up 1v1 between two worms... I realized how terribly narrow the game is because of this... let's just have 1 worm at the start so we don't have to go through the rotation rape crap we all go through and get straight to the point
not at all.if a player avoids the turn advantage good enough he can end up with 2vs1 or even 3vs1 worms... so he can use his lower hp'd worms to grave dmg or smt. :-[
EDIT : spw posted while i was writing this,if i would've knew i wouldn't have posted this anymore xD
Csongi, but if you try to avoid from turn advantage, it's obvious you need to place your worms next to eachother. But if you do that, your worms can be hurt "easily". Why I say this? Because if the worms are next to eachother, it's obvious, you can hurt "Worm One", if it's next to "Worm Two", however you focus on "Worm Two". Of course it's up on the map, and either on the hides :P
That said, it's much more difficult to play with more worms than your opponent :) Either your worms are apart and your opponent can easily wreak havor or your worms are in close proximity, in which case your opponent doesn't have to be accurate.
I'm still in favour of having random turn order in the scheme to at least make it more difficult to abuse turn order even though last time around, people told me things were fine (even right after complaining about turn order abuse)
Quote from: SPW on January 29, 2011, 10:55 PM
Its all about tactic and skills, and a bit luck ;d
Said all.
i would add drill , dragon ball and prod
Maybe kamikaze
The one thing on drill in hyteria is to a suciide in a hole or to ppl dont be below you
Don't f@#! with well-tested schemes.
Quote from: Lex on February 04, 2011, 03:35 AM
Don't f@#! with well-tested schemes.
Well said mate :) +1
Sorry for pushing low gravity into the scheme back when it was a well-tested scheme without low gravity, Lex :(