I would like to request that the rules for clanning when it comes to Hysteria should be changed. I think that it is stupid that tele/jet cow is allowed in hyst, when in non-clanner games it is not permitted because it's cheap and lame.. so why should it be allowed in clanners? It also rewards sucky players by letting them use turn advantage instead of old-fashioned BNG skills. It's f@#!ing stupid. All other scheme types are played exactly the same whether it's a funner or a clanner, so why should hysteria be any different? I just lost a clanner to dC because they hid on the bottom + side (just like all noobs do, just launching luck zooks) and it really doesn't make any sense. I own those noobs whenever I play funners, so it really doesn't make any sense to lose in a clanner. The rule needs to be changed asap because hyst rewards cowardly play and lack of skills. If you don't agree, you're retarded.
::)
turn advantage, tele piling, tele/jet suiciding
all these are part of hysteria strategy... who decided that any of this was cheap/lame?
the scheme was created without any rules.. so leave it that way.
without these things, it's just 1sec bng isn't it? try to create a new 1sec bng scheme if that's what you prefer
You need to remember that its important to counter turn advantage in hysteria, thats one of the main parts of hyst strategy.
Its not lame to make use of having a turn advantage. Whats lame is not countering the turn order advantage or preventing it from happening in the first place and then calling the player lame for making use of a basic strategy!
BnG skill is half the battle in hyst as franz said. It isnt 1 sec bng, its hysteria!
skunk, i can play bng, turn advantages dont make all this diference in bng...
^^
If you make a rule preventing piling in Hysteria, then any player who has 2 or more worms piled or next to water has a ridiculously bad disadvantage, it does happen frequently bad placements, and being able to pile other worms is a great tactics to counter this, and if keep your worms positioned well enough no one would pile you.
Sooooo I'm retarded. ::)
Quote from: Komito on March 11, 2011, 08:05 PM
If you make a rule preventing piling in Hysteria, then any player who has 2 or more worms piled or next to water has a ridiculously bad disadvantage, it does happen frequently bad placements, and being able to pile other worms is a great tactics to counter this, and if keep your worms positioned well enough no one would pile you.
said all...
nothing more to add.
Oh, one thing, I'm a retard too. ;d
First off, no rules means there's no way to cow. Stop calling it telecow! You can't use teleport and cow at the same time unless you're playing kaos hysteria oslt.
Turn order abuse it simply part of the gameplay in WA.
I do think that's it's too easy to make use of it, same as with hiding near the edges. So much that having a worm near water at the start is actually an advantage which doesn't sit right with me. So I proposed a different scheme for hysteria and I'm going to host a cup with this particular scheme soon ( https://www.tus-wa.com/cups/cup-125/ ). It'll get started once the other hysteria cup is finished.
I'm hoping this scheme will force people to be more creative with their turns; if your position sucks, you need to move around to places where you can easily hit, so your opponent needs to move around. Hiding near edges would result in a quick activation of sd with my scheme for example, so you need to be clever in selecting your teleport positions :)
But again, hysteria should remain without rules.
about "telecows" (:o) care only noobs who can't get good strategy to avoid them.
If we take them off, it changes into boring game, about who gets more luck in shots, let it stay without rules for inteligent ppl.
Quote from: SPW on March 11, 2011, 08:38 PM
nothing more to add.
Oh, one thing, I'm a retard too. ;d
joke?
Must retarded be I
(http://1.bp.blogspot.com/_hZXwi6z8pZs/R1LziMaALLI/AAAAAAAAAHQ/W170rQy3Ras/s1600-R/my-brain-hurts.jpg)
I saw many posts about this but this is the funniest.. just accept to lose man :(
if he hide on the edge.. just teleport safety and use 1 sec and wait sd.. :o
Actually I don't understand too, why is it cheap/lame. But dude, in BnG - throwing 4secs - is lame too, but it is allowed. So let's make a rule that "No 4 sec nades"? Just play well, and don't let your opponent teleporting near to you, so everything is solved ;)
PS : I'm retarded too.
IM TARD!
(http://images.cheezburger.com/completestore/2011/1/5/269cb8e3-73ba-4abb-8b5d-dcf19e739f1f.jpg)
The scheme is not classic and therefore should not be in the classic league. Or maybe someone can give me a definition of classic.
schemes that use the usual skills that wormers share, that includes being able to aim with accuracy in very short time
Quote from: Husk on March 13, 2011, 04:21 PM
schemes that use the usual skills that wormers share, that includes being able to aim with accuracy in very short time
Jetpack is a usual skill? I never used it until the hysteria scheme was made.
good point. without jetpack maybe the scheme would be too boring? i can alrdy see myself shooting myself in the head if i played hysteria without a jetpack.
Quote from: Johnny on March 13, 2011, 03:36 PM
The scheme is not classic and therefore should not be in the classic league. Or maybe someone can give me a definition of classic.
Well the name was probably chosen a bit unlucky. Classic is probably referring not so much to the schemes in it but the type of league. I always wondered about the existence of the hysteria scheme in it too... it kinda came out of nowhere and got mostly pick by guys who can't win any other scheme against you but got decent pretty quickly in hyst as it is a scheme u can get pretty decent in quite quick. And that actually shows the quality of the scheme too, maybe interesting on the surface but it simply lacks depth. Also it kinda represents every lame stuff that you would lose ur credibility for when you did it in any other scheme like bng for example...
Imo , playing hysteria with 6 worms in 1 vs 1 is good for try to reduce the turn advantage , the problem is that a simple shoot could hit any worm because there are too many , but playing in a elite map can make this avoided.
Opinions?
P.S: Has the creator of this topic answered any post? lol
Telecow my butt start calling telerape as I said on some other "retard" post like this one, some players don't like tele advantage on their funner games thats acceptable coz their host their rules but hysteria scheme on a league game doesnt have any rule, so stick to hysteria funners if u dont like skunk.
fcuk u maciej stop smitting i bet it is u quit worms for sake! as u said.
Devilage we appreciate your opinion always but please in a softer way.
Sorry :p I hate smitters and ppl who say telecow XD.
I haven't bothered replying to any posts in here because:
A) I forgot that I even posted this
B) I rarely log in to TUS
C) I'm too busy most of the time to discuss shit in a forum
I understand the game of Hysteria. I understand that there are no rules. I understand that you can, to a degree, prevent tele/jet "cowing" (or whatever you want to call it.) I understand that there's certain strategies that one must abide by to win.
HOWEVER -
My main point was/is that in my personal opinion, Hysteria is a bullshit scheme for clanners. For funners, it's great.. especially if I am in an impatient mood and don't want to wait around for minutes between turns. Would anyone play a BnA clanner? ::)
My main issue is that it is commonly accepted by the vast majority of players that using turn advantage via jetpacks and/or teleports is lame, so very few people will allow them in games. Why should clanners be any different? It's not like crates are optional in roper clanners, or straight zooks are allowed in BNG clanners. My whole issue with hysteria as a clan scheme is that it is played differently than what most people accept as "the rules." (Even though, as it has been stated, there are no 'official' rules.)
I knew when posting this thread originally that nobody would agree with me, and that's fine. I can't say that I really give a shit about the Worms community anymore (no offense, guys), nor have I for many years. If you don't agree with me, that's fine, but never have I encountered a scheme that is played differently in clanners than it is colloquially known to be played in non-clan games.
Even with using strategies to counteract an enemy using turn advantage, they can still go from getting owned into a victory with a couple lucky turns, especially if mines or easy plops are around. I still think abusing turn advantage is cowardly and gay, and I'm not changing my mind.
Quote from: skunk3 on March 28, 2011, 07:47 PM
I knew when posting this thread originally that nobody would agree with me, and that's fine. I can't say that I really give a shit about the Worms community anymore (no offense, guys), nor have I for many years.
So ur opinion it's not valid.
Quote from: skunk3 on March 28, 2011, 07:47 PM
I haven't bothered replying to any posts in here because:
A) I forgot that I even posted this
B) I rarely log in to TUS
C) I'm too busy most of the time to discuss shit in a forum
zzzzz, whatever.
Why post post bullshit like that? You didnt reply here cos u threw a hissy fit and got owned by everyone. You didnt forget about anything. You're not too busy to "discuss shit in a forum" COS UR DOING IT NOW! You also had lengthy discussions with me and those idiots on the Worms Reloaded Steam forums (where I was banned ages ago)!
Quote from: skunk3 on March 28, 2011, 07:47 PM
My main point was/is that in my personal opinion, Hysteria is a bullshit scheme for clanners. For funners, it's great.. especially if I am in an impatient mood and don't want to wait around for minutes between turns. Would anyone play a BnA clanner? ::)
No. Your main point was that the rules of league hysteria should be changed to suit the needs of people who lack the ability to plan a strategical game. Whats the title of this thread again?
Quote from: skunk3 on March 28, 2011, 07:47 PM
I knew when posting this thread originally that nobody would agree with me, and that's fine. I can't say that I really give a shit about the Worms community anymore (no offense, guys), nor have I for many years. If you don't agree with me, that's fine, but never have I encountered a scheme that is played differently in clanners than it is colloquially known to be played in non-clan games.
Lies, I remember I was speaking to you in AG before you made this thread and I told you that 99% of people would not agree with you, you didnt believe me.
If you knew that nobody would agree with you as you say, why bother making the thread knowing full well it would be a complete waste of time and end up making you look stupid!
Quote from: skunk3 on March 28, 2011, 07:47 PM
I still think abusing turn advantage is cowardly and gay, and I'm not changing my mind.
Its not "abusing", its "using".
[sarcasm] Yes!! remove telecows and jetpackcow! also remove the teleport on Elite, it's so lame and cheap when you have a situation like this: you with 2 worms (with 45hp and 25hp for example) vs. 2 worms (with 5hp and 100hp)
45 starts, then it's 5's turn:
455 25100
and your 45hp worm kills the 5 one
45 25100
and then you got owned due a tele and pile!!!!
45100 25
45100 25 GIRDER
100 25 :(
Damn, how lame and cheap!
[/sarcasm]
TOTALLY TRUE REMOVE TELECOW AND REMOVE ROPE IN ROPER AND ROPERACE IT'S JUST USELESS !!!
for real.... f@#! everyone who says telecow which doesnt even exist.. OMG
If u support telecow u r just retarded! xDDDDddd
what about 'telecows' in elite and t17? They are so irritating! They destroy whole the tactic! I think they should be forbridden too :-X
man.. If you are going to play hysteria without 'telecows', so maybe just host bng 4v4? ::)
The answer is simply .........
just put 2 tele only. :P