This little fix allows it to be used in network games without an error. (For example, with wkWormNAT2 or whatever, which one trigered madCHook)
Checked on Cd version 3.8.1 ;D
Anyone for test?
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Since the original module didn't work in network mode (single and local was good), I assume that there is no such problem on Windows and splitting madCodeHook helped me.
Thanks Gnu-Linux for the update!
And Thanks nizikawa for checking the module!
What was the fix? Is it something I can add to the code so any future updates include it automatically?