The Ultimate Site of Worms Armageddon

Worms: Armageddon => General discussion => Wormkit Modules => Topic started by: Gnu-Linux on October 10, 2022, 06:27 PM

Title: wkWmdb (1 byte fix)
Post by: Gnu-Linux on October 10, 2022, 06:27 PM
This little fix allows it to be used in network games without an error. (For example, with wkWormNAT2 or whatever, which one trigered madCHook)
Checked on Cd version 3.8.1  ;D
Title: Re: wkWmdb (1 byte fix)
Post by: Kaleu on October 10, 2022, 10:14 PM
Anyone for test?
Title: Re: wkWmdb (1 byte fix)
Post by: nizikawa on October 11, 2022, 05:39 PM
.
Title: Re: wkWmdb (1 byte fix)
Post by: Gnu-Linux on October 12, 2022, 12:34 AM
Since the original module didn't work in network mode (single and local was good), I assume that there is no such problem on Windows and splitting madCodeHook helped me.
Title: Re: wkWmdb (1 byte fix)
Post by: Kaleu on October 12, 2022, 03:15 AM
Thanks Gnu-Linux for the update!
And Thanks nizikawa for checking the module!