The Ultimate Site of Worms Armageddon

Worms: Armageddon => Promotion Project => Topic started by: lolicon-guy on January 01, 2016, 03:00 AM

Title: GusanoNET
Post by: lolicon-guy on January 01, 2016, 03:00 AM
Spoiler! View
I have been working on this mini-project throught the whole year. I have threw it off and retook it around 3 times for many reasons, including wondering whether my effort is worth the little "success" it may get, if any. But, at same time,�I'm tired of leaving every single project I do thrown away to never see the light; and although this may get little to absolutely no success, but heck, I just work�for the fun of it; working and putting creativity and�effort on a big mechanism�is what I most like to do, and when something is finished, the satisfaction it gives has no name. And this is what I like from videogames.�It's one of the very few spaces where the engine takes part of the art as a whole.
I'm keeping this running�for 1 or 2 months depending of concurrency, and I'll eventually release the source code for anyone who wants, perhaps in a similar category as�the well-known MyWormNET software.


Ladies and Gentlemen, allow me to present my first own project ever to be�available to the general public, GusanoNET (http://www.gusanonet.tk/)!

The first third-party WormNET server to offer a complete functionality!

GusanoNET offers just what the first version of WormNET did, and more
- "Native" ranking & medals system
- The flaming energy bars would work again if the latest updates did actually keep them (but server returns the�proper settings after�reaching the Elite rank)
- Customized gaming channels with custom schemes and special settings
- Added new channel, #ShopperLeague. It plays with the latest Shopper scheme from Worms2d.info (as for 12/30/2015)
- Added mirror to WormNET1's #AnythingGoes (And whatever you host here will appear at WormNET as well)

I'm open for suggestions and improvements, as well.


To access, just follow the instructions here (http://www.gusanonet.tk/forums/showthread.php?tid=39&pid=50#pid50).

Happy new year to you all!
Title: Re: GusanoNET
Post by: StepS on January 01, 2016, 11:06 AM
Great work! It's always nice to see these new developments around.
However, like you already said in your posts on that website, the rank system mostly only serves as a proof of concept, because it has been a dead end ever since its inception, as you can't trust the client with sending the game results. In order to ensure a proper ranking system, the server must be running a copy of the game engine and control the players' actions all on its own. This is the exact concept planned for W:A 4.0. Otherwise I could just open the web browser and send in fake results.
Another problem is, since the rank system was cancelled in 1999, the related game code has stayed unmaintained and exhibits lots of bugs such as the impossibility to play multi-round games (automatic lighting-up bug), the mispositioned "Show rankings" button, and also the limitations due to which you had to bundle a wormkit module package.
But nevertheless, I appreciate the time and effort you put into this.

P.S.: I'm unable to find where to register through the game itself. "WelcomeLoginForm.asp" disallows access, while it should greet me and lead me to the <SHOWNEWUSERENTRY> page.
Title: Re: GusanoNET
Post by: ArtecTheFox on January 01, 2016, 11:48 AM
It's awesome to hear that someone wants to make the ranking system a thing again since I've always wanted to know how it really works. However, I'd suggest you to move your domain to EU.org (http://www.eu.org/) because according to Freenom's free domain policy you aren't really the owner of it and furthermore, it can be suspended any time they want to and they don't even have to give you a reason behind it (they mostly do it once they discover it generates high traffic – this can lead to taking the domain away and being considered a premium one which means it's way more expensive to buy and renew).
Title: Re: GusanoNET
Post by: lolicon-guy on January 01, 2016, 05:05 PM
I might give a try to EU.org. I don't want to disappear from one to other moment. If I can do a successful setup, the .tk domain will redirect to the new until it expires or I decide to turn this down :V

P.S.: I'm unable to find where to register through the game itself. "WelcomeLoginForm.asp" disallows access, while it should greet me and lead me to the <SHOWNEWUSERENTRY> page.

Two possibilities:
 - I forgot to add a version number
 - Your game's version is yet unreleased

what's yours?
Title: Re: GusanoNET
Post by: StepS on January 01, 2016, 05:33 PM
- Your game's version is yet unreleased
Yeah, seems to be the case here, it thinks the version is "outdated". It should rather do a "greater than" check, like I did in MyWormNET 1.4.
Title: Re: GusanoNET
Post by: lolicon-guy on January 01, 2016, 06:44 PM
Fixed.
Title: Re: GusanoNET
Post by: Sbaffo on January 06, 2016, 07:00 PM
Woah this actually looks pretty cool, why aren't we using it as new wormnet server? :)
Title: Re: GusanoNET
Post by: TheWalrus on February 19, 2016, 09:03 PM
Woah this actually looks pretty cool, why aren't we using it as new wormnet server? :)
yeah i logged in and everything, seems great!  gj man

the guuuus is loose
Title: Re: GusanoNET
Post by: Sbaffo on February 20, 2016, 12:12 AM
This should need more attention, it's an interesting project... who's in?
Title: Re: GusanoNET
Post by: TheWalrus on February 20, 2016, 12:16 AM
This should need more attention, it's an interesting project... who's in?
I'll whup your ass on these servers, Gufo, you may win the championships on TUS, but on GusanoNET, I'm a greek God.
Title: Re: GusanoNET
Post by: Sbaffo on February 20, 2016, 12:20 AM
This should need more attention, it's an interesting project... who's in?
I'll whup your ass on these servers, Gufo, you may win the championships on TUS, but on GusanoNET, I'm a greek God.

I'll wreck your c@#! face so hard that GusanoNET is going to have a new channel named "Gufo" PORCO DIO
Title: Re: GusanoNET
Post by: KinslayeR on February 20, 2016, 01:19 PM
Amen. Dio cane
Title: Re: GusanoNET
Post by: zippeurfou on February 20, 2016, 03:11 PM
make it open source?
Title: Re: GusanoNET
Post by: Shadow6x on February 27, 2016, 03:16 PM
Nice there Trox, how is going IvanelPiby?
Long time dont see, this proyect looks assom man, i still dont test it but looks you work hard on it D:
PD. uis is going to finish soon :'(
Title: Re: GusanoNET
Post by: lolicon-guy on March 21, 2016, 12:16 PM
Ouch, long time of absence, and I think I need to give an explanation.

Shortly after new year, plans have changed; I had to forcefully get involved into my very first job, a very tiring one, and for lack of previous "practice" it felt even more tiring, and had absolutely no energy for anything else.

Now I got back into college, and I am keeping very far from the server itself, so with luck I could only access it back again since around April, not earlier. Considering another webpage I am going to release in some time later with the same server, and the kind of contents from it, opening a backdoor (such as SSH) makes me feel uneasy.

I would like to approach and thank everybody who gave their thoughts on this project, albeit unsuccessful... but I wasn't really expecting big success anyways :P

And sorry the delay.

EDIT: Just checked some access logs. And I remind: Snoopers are NOT supported.
Title: Re: GusanoNET
Post by: TheWalrus on March 21, 2016, 01:11 PM
i think it was great, i logged onto gusanonet several times, however no one to party with so i came back to WN.  You should open source it like zip said imo.
Title: Re: GusanoNET
Post by: WTF-8 on March 26, 2016, 01:23 PM
yah, inactivity ... that's not a good thing
I wonder if there are any plans on finding people to play on this server


Quote
<!-- Dealing against autocentering is a damn torture. -->.<!-- DeadCode or CyberShadow, plz fix this, or at least -->.<!-- Add a code tag so it doesn't autocenter!!! It's a f@#!ing hell -->
haha
Title: Re: GusanoNET
Post by: lolicon-guy on April 06, 2016, 12:07 PM
Quote
<!-- Dealing against autocentering is a damn torture. -->.<!-- DeadCode or CyberShadow, plz fix this, or at least -->.<!-- Add a code tag so it doesn't autocenter!!! It's a f@#!ing hell -->
haha

Well, W:A supports the HTML tag <CENTER>, which is also included with every Serverlist.html file by default (the first file "WormNET browser" ever loads). But it doesn't support the </CENTER> tag, meaning that everything remains forever centered.
At first I wanted to keep my texts aligned to the left side of the screen, to which I went with adding space padding at the end of each line (the frontend works at 640x480 in 95% of the cases anyways...). I have added this padding to every page, including the FAQ. However, it is hackish and not-cool, so I scrapped that a few hours or maybe minutes before the server's release, the only exception being to some extent the HTML footer, and (can't really remember so not sure about) the header. The space padding, along finishing with A BUUUUUUUNCH of bugfixes I got account of since christmas, much other stuff such as #ShopperLeague itself, or "details" regarding the forum system, were all rushed between 30th and 31th of december, so I found myself rushing hard just to get as most functions possible to work flawlessly on time.
My nerves were breaking apart, I tried to vent my frustration in there, and at last I forgot to remove those HTML comments =V
But at least, I have not seen, experimented, or had reports of any "functional" troubles. Nothing triggered any internal alerts either other than some guy logging with "Great Snooper" (like I have stated, no snoopers were able to work here, so I assume this guy could not "see" the game list. Poor guy  ::) ). So, regardless 2 or 3 days of spambots in the forum, I think I can feel proud with the experiment. I was expecting some sensitive internal shit to run highly broken, like games not being registered correctly (and appearing in the wrong channels), rankings to appear incorrectly regardless of the score, time-outs in the IRC logging and command usage process, or #ShopperLeague being unable to complete its scripts from the start to the end of the match.

The dot tk domain has been whitelisted into their "special" list. So consider this server dead, because I think there is no point on moving to eu.org at this times. The source code however, as promised, will come from around the middle to the end of this month anyways.

Too bad the latest W:A updates doesn't include the flaming energy bars. I never got to "meet" them myself either. The server was programmed to send the "flag" to enable them in the game after reaching the "Elite" rank (or scoring at least 250 points) anyways. Not sure if this setting did or not work on older updates, but I hope it did.
Title: Re: GusanoNET
Post by: reN`s on April 06, 2016, 12:35 PM
Nice there Trox, how is going IvanelPiby?
Long time dont see, this proyect looks assom man, i still dont test it but looks you work hard on it D:
PD. uis is going to finish soon :'(

Yay @Loliconguy are You Trox? :o
Title: Re: GusanoNET
Post by: lolicon-guy on April 06, 2016, 12:42 PM
Yes, do I know you? Who are you? :P
Also, no, I have no idea what IvanelPiby could be doing...
Title: Re: GusanoNET
Post by: reN`s on April 06, 2016, 12:47 PM
Woah nice, lol Man Ill see ur work with this server in some times, i am nico :p ex mate in media ;) hueguahehua
Title: Re: GusanoNET
Post by: lolicon-guy on April 06, 2016, 12:58 PM
You never brought my modem back!
Does free connection even work anymore? :P
Title: Re: GusanoNET
Post by: reN`s on April 06, 2016, 01:11 PM
You never brought my modem back!
Does free connection even work anymore? :P

Huehuheu Man I lost your modem and i remember never worked for free xD because new plan of internet are actualized i think :D now i have plan with net in my phone and is good at night but in the day its like a shit xD
Title: Re: GusanoNET
Post by: mae on April 06, 2016, 05:35 PM
Trox! Such a long time not see you!. Since 2010 or 2011 I guess. Last game was with elm0no, Rambo, you and me.

Good luck with the project.  ;)