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Ideas for version 3.9 and/or 4.0 update/patch.

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Edoardo Moretti:
Since works for 3.9 are already in progress I decide to make some Ideas for the update:

A lot of people plays Project X but this mod doesn't work with 3.8.
My crazy idea is to make Project X working on future WA versions or make it a new feature as Update X (I know, it sounds weird).

But the problems are the Gravity Gun and the Portal Gun, knowing that the Gravity Gun and the Portal Gun belongs to Valve I create a re-brand to this two particular weapons/tools: "Gravity Grapple" and "Hole Maker".
The design of both the weapons/tools will be like the sci-fi/space styled weapon seen on this cutscene from Worms 2:


An another idea (if the previous one is not possible) are 2 new Extended Scheme Option: "Random Inventory" and "Explosion in Water".

Random Inventory:

-Each turn the player gets randomly 2 objects in the inventory (weapons or tools).

-If you kill a enemy you'll get more objects on your inventory.

-When your turn ends the inventory will be empty (and all the weapons and tools you gained will be lost).

-The Kamikaze is the only weapon that will never be removed from your inventory (even if your turn ends).


Explosion in Water

-The Worms and/or the weapons will explode if they fall in the water instead to drowning.


There's a gameplay of Project X if you need a clear explanation:


So...what do you think about it?   :)

Kradie:
Here are my ideas for future potential WA updates

1. Scheme Randomizer. Click a button, & game makes a scheme.
2. Wind changes during turn.
3. Reverse Water Rise.
4. Water Ceiling & Water Walls.
5. Destructible Borders on & off.
6. Rising Border Floor.
7. Falling Ceiling
8. Clashing Border Walls.
9. No water, at all. Long fall = Death.
10. Controllable Mole with arrow keys.
11. Homing Banana. Select multiple targets, and fire.
12. Teleport Worm. Play with 1 worm, add more later. Limited to player team.
13. Option to have fast walk on by default.
14. Option to have scope for every weapon (Someone else's idea).
15. Adjust preferred values on weapons such as: dmg, delay, etc.
16. Freeze Island. Everything gets indestructible for al teams.
17. Glue. Worms get glued to walls, slopes and ceiling. Can still move.
18. Controllable Kamikaze
19. Random Team Pick. Game picks by pure chance who is next.
20. Defect. During game, a team can choose to merge with existing one.
21. Sudden Death gives health points instead of health loss.
22. Sudden Death unlocks Full Wormage
23. Sudden Death restores all worms health.
24. Sudden Death have Armageddon on per turn. Speed can be adjusted in options.
25. Armageddon speed adjuster.
26. Nuclear Test rise adjuster.
27. Worm gives health pack or weapon crate when they die.
28. Regen Skunk. Gives worms gradually health pack.

Edoardo Moretti:
Impressive Kradie!

Right now on my WA (witch is 3.8.1, steam edition) I'm testing the Full Wormage, RubberWorm and No Gravity schemes with the Extended Scheme Options.

King-Gizzard:
A couple of simple changes to fuse times I think would enhance gameplay:

- Option to set the fuse time on dropped mines (0-3 seconds).

- Option to extend the fuse time for grenade, cluster bomb, banana bomb.  Perhaps up to 10 seconds?


Korydex:

--- Quote from: King-Gizzard on April 29, 2021, 02:45 PM ---- Option to extend the fuse time for grenade, cluster bomb, banana bomb.  Perhaps up to 10 seconds?
--- End quote ---
It's already possible

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