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Worms: Armageddon => General discussion => Topic started by: avirex on April 03, 2015, 10:09 PM

Title: Professional Roping Organization
Post by: avirex on April 03, 2015, 10:09 PM
Brought to you by, Komito and avirex!!

This was not a typo!!

we have organized a 2v2 ladder, strictly for the rope scheme!!  this rope scheme however, is aimed at a higher skill level, we tweaked the original roper scheme to maximize the skill level of the game.

14 second turn time, 8 second retreat, 15 second hot seat... Any weapon first turn (not just the bazooka) zooks are increased damage (max 51) Fall damage is also increased (148%) You have 5 bazookas per game, 4 parachutes, and 1 sheep.. so use your weapons wisely!

The 2v2 ladder is designed so any combination of players can play, at any time... you can play with Komito today, and Chelsea tomorrow!! or play 3 games with 3 other people, switching partners each round!!

The Ladder will be based on a handicap system, all players start with a default handicap of 5, each consecutive win will raise their handicap 1 point with a max handicap of 10, and naturally, each loss will lower your handicap 1 point, 1 being lowest possible handicap... The points you gain will be based on your opponent combined handicap.

example: Mablak(handicap 10) dibz (handicap 10) if a team beats this team they will receive 20 points
nino(handicap 1) chicken23(handicap1) if a team beats this team they will recieve 2 points

you lose no points for losing a match, you will only drop in handicap, so hopefully this will encourage more games being played, without fear of having a weaker partner, and less newb bashing, because you wont gain many points... you will have to beat nino and chicken 10 games in a row, to win as much points as you will vs. Mablak and dibz in 1 game.

there is no need to sign-up, just find a partner, and begin asking for PRL in AG, report your wins accordingly.

for more details, or to report your first match, visit https://www.tus-wa.com/forums/pro/ 

Thank you all!  and gl hf pro ropers!
Title: Re: Professional Roping Organization
Post by: Peja on April 04, 2015, 12:46 AM
Gonna boycott this league since u did not mention me in your intro post, while Chelsea has all your  attention
>:(
Title: Re: Professional Roping Organization
Post by: Husk on April 04, 2015, 02:48 PM
sounds like fun =P I am up for PRL if u see me in ag
Title: Re: Professional Roping Organization
Post by: TheKomodo on April 04, 2015, 03:13 PM
Quote from: Peja on April 04, 2015, 12:46 AM
Gonna boycott this league since u did not mention me in your intro post, while Chelsea has all your  attention
>:(

Actually you were in the original example when we 1st discussed the idea Peja :P
Title: Re: Professional Roping Organization
Post by: avirex on April 04, 2015, 03:25 PM
huahauh, peja, i did use you in the example for the original idea...

then i said "actually, thats not fair peja has got alot better in roper" haha

you should be happy you are no longer the first thought when it comes to weak ropers, peja ;p`
Title: Re: Professional Roping Organization
Post by: Chicken23 on April 04, 2015, 03:41 PM
why have me and nino been automatically classed as noobs?!  >:( ;D
Title: Re: Professional Roping Organization
Post by: avirex on April 04, 2015, 04:50 PM
lolololol.   sorry chicken, you actually are not bad in roper, you can even ttrr a bit as well... but all that does not matter, you can roper 18 hours a day, for the next year straight... be the ultimate pro roper, own everyone in wnet, be rank 1 overall on tus roper, and it still wont matter..

Chicken23 is just branded forever noob in roper!  lol and nino too :D sorry bud ;p
Title: Re: Professional Roping Organization
Post by: spleen17 on April 04, 2015, 08:31 PM
Quote from: Husk on April 04, 2015, 02:48 PM
sounds like fun =P I am up for PRL if u see me in ag

Same here.

Why limit the zooks though? Wouldn't it be more challenging if you limited the mines and/or nades?
Title: Re: Professional Roping Organization
Post by: SPW on April 04, 2015, 10:59 PM
Quote from: avirex on April 04, 2015, 04:50 PM
Chicken23 is just branded forever noob in roper!  lol and nino too :D sorry bud ;p

Yea, thats for sure! Muahaha  ::) ;D

gl to that project  :)
Title: Re: Professional Roping Organization
Post by: Ryan on April 05, 2015, 06:45 AM
Quote from: spleen17 on April 04, 2015, 08:31 PM
Quote from: Husk on April 04, 2015, 02:48 PM
sounds like fun =P I am up for PRL if u see me in ag

Same here.

Why limit the zooks though? Wouldn't it be more challenging if you limited the mines and/or nades?

Cheap hides would become more powerful if they did that :(
Title: Re: Professional Roping Organization
Post by: Aerox on April 05, 2015, 08:52 AM
Quote from: Ryan on April 05, 2015, 06:45 AM
Quote from: spleen17 on April 04, 2015, 08:31 PM
Quote from: Husk on April 04, 2015, 02:48 PM
sounds like fun =P I am up for PRL if u see me in ag

Same here.

Why limit the zooks though? Wouldn't it be more challenging if you limited the mines and/or nades?

Cheap hides would become more powerful if they did that :(

cheap hides as in hides were it's extremely hard to hit with anything other than a zook?  ???

limiting zooks and removing 1 second turn time does virtually nothing, as the two things they're trying to affect with said changes are completely overlapped by map selection.
Title: Re: Professional Roping Organization
Post by: Husk on April 05, 2015, 12:05 PM
I think ryan meant hides where u wanna try mine instead of zooka, if u would have limited mines and nades, those hides would be very good and people would just self zooka themselves every game xD
Title: Re: Professional Roping Organization
Post by: avirex on April 05, 2015, 03:14 PM
ahh, ropa is here... i could not wait for this!!!  the one man i was hoping to hear from, ok ropa, what would you do to make this scheme better?? i am all ears, since your ideas are always much better/smarter then anything anyone else can come up with.



Title: Re: Professional Roping Organization
Post by: Aerox on April 05, 2015, 03:21 PM
Quote from: avirex on April 05, 2015, 03:14 PM
ahh, ropa is here... i could not wait for this!!!  the one man i was hoping to hear from, ok ropa, what would you do to make this scheme better?? i am all ears, since your ideas are always much better/smarter then anything anyone else can come up with.

they seem like gratuite changes that's all

a second less or more really has no affect on the gameplay since it's totally influenced by map selection and I'd say more than 5 zooks are rarely used in a normal game

the sheep is cool though, allows for a wider range of suicide that it can be hard enough to pull off at times

the advice is obvious, compile an official map pack for this competition with at least some variety but where said rules make most sense
Title: Re: Professional Roping Organization
Post by: avirex on April 05, 2015, 03:27 PM
ahhh great advice ropa, thanx man.. im gonna get working on this map pack right now...
Title: Re: Professional Roping Organization
Post by: Anubis on April 05, 2015, 04:34 PM
I hope you do, because he's right! Maps are the most important part of roper, the number of hides, the height, the sides etc., are all very relevant whether 15s or any time is enough to make a good turn. A good map should be hard for a good roper (not impossible) where you can reach a cr8 and still attack with a bazooka (no bazooka proof hides). Such turn includes smooth scrolling, smart climbing and flying. I think a council of very good ropers should test maps and approve them for a serious nice map pack. In the end all ropers should strive to become as good or even better than our current best and when our current best can do said turns a map is fine. At least that's my opinion on roper maps. And the cool part, every month or so you can charge DLC map packs! ;)

Whether it will end up with 15s, or 10s doesn't matter really.
Title: Re: Professional Roping Organization
Post by: TheKomodo on April 05, 2015, 04:43 PM
That is actually a very good idea.

Over the course of the 1st Season, I will save as many maps as I possibly can, hopefully avi can do the same, and we will save them all into a PRL map pack.

And it's up to the players to pick what map they play on, I personally avoid ridiculous tunnel maps that are too high with no room to move quickly.
Title: Re: Professional Roping Organization
Post by: KinslayeR on April 05, 2015, 04:58 PM
All pros here   :'(
Title: Re: Professional Roping Organization
Post by: Sbaffo on April 05, 2015, 06:55 PM
Holy f@#! would love to play some but... :(
Title: Re: Professional Roping Organization
Post by: TheKomodo on April 05, 2015, 06:57 PM
Quote from: Sbaffo on April 05, 2015, 06:55 PMbut... :(

But??
Title: Re: Professional Roping Organization
Post by: Sbaffo on April 05, 2015, 06:59 PM
I haven't got my pc for now
Title: Re: Professional Roping Organization
Post by: TheKomodo on April 05, 2015, 06:59 PM
Quote from: Sbaffo on April 05, 2015, 06:59 PM
I haven't got my pc for now

Damn, howcome?
Title: Re: Professional Roping Organization
Post by: Sbaffo on April 05, 2015, 07:03 PM
Quote from: Komito on April 05, 2015, 06:59 PM
Quote from: Sbaffo on April 05, 2015, 06:59 PM
I haven't got my pc for now

Damn, howcome?

Cuz i have a bad behaviour irl xd
Title: Re: Professional Roping Organization
Post by: TheKomodo on April 05, 2015, 07:18 PM
Pffft, you better be a good boy then from now on :P
Title: Re: Professional Roping Organization
Post by: avirex on April 06, 2015, 06:36 PM
i was totally sarcastic, anubis...

all i have for a mouse now is my touch pad on my laptop, but when i had a mouse (and hopefully ill get one soon) i hardly never played on a saved map, i would create a new map before each rope game, and i would never save them either...

i do agree that there is a shortage of good roper maps out there, Mablak has about 20 nice ones in his roper pack (his personal roper pack, not the mega pack)... seems like the first 30 are good, and after that he got sloppy with the maps, just to make the pack lol.

so i can agree a new roper map pack with some nice maps is well over-due

but i would never ever say "here's the PRL map pack, you must use these maps, enjoy"  nah.. cant see that happening.

also, anubis i agree with everything your saying on what goes into a good roper map... and IMO i know how to make these maps each time, random generated with some edits... theres not a real science that needs to go into it, you dont need to "test" the maps... you just make a map that has a nice width from the sides, a nice height from the top, etc.  if your a good roper, and passionate about the scheme i think you should know how to make a good roper map... its a shame not everyone has figured this out, but i dont think its a good idea to say all ropers have to be played on a certain map pack, because there are some fools that dont know what goes into a roper map.

if i ever get a real mouse tho, i will work on a map pack, but it deff. wont be mandatory to play on them.
Title: Re: Professional Roping Organization
Post by: nino on April 06, 2015, 08:40 PM
Quote from: SPW on April 04, 2015, 10:59 PM
Quote from: avirex on April 04, 2015, 04:50 PM
Chicken23 is just branded forever noob in roper!  lol and nino too :D sorry bud ;p

Yea, thats for sure! Muahaha  ::) ;D

gl to that project  :)

hauhauha cant desagree but we could do it 3vs3? then our team is complete, nino, chicken23 and SPW xD
Title: Re: Professional Roping Organization
Post by: SPW on April 06, 2015, 10:51 PM
I know how you play a best of series muaha, remember our elite challenge years ago? I still have my two wins on my desktop, leading 2-0 but you never finished it cause.... king muahah xd
Title: Re: Professional Roping Organization
Post by: nino on April 07, 2015, 12:18 AM
Quote from: SPW on April 06, 2015, 10:51 PM
I know how you play a best of series muaha, remember our elite challenge years ago? I still have my two wins on my desktop, leading 2-0 but you never finished it cause.... king muahah xd

Ye i remember that, but did not get it tho lol. but ill huahuahuha anyway cos king.
Title: Re: Professional Roping Organization
Post by: Anubis on April 07, 2015, 04:13 AM
Quote from: avirex on April 06, 2015, 06:36 PM
i was totally sarcastic, anubis...

all i have for a mouse now is my touch pad on my laptop, but when i had a mouse (and hopefully ill get one soon) i hardly never played on a saved map, i would create a new map before each rope game, and i would never save them either...

i do agree that there is a shortage of good roper maps out there, Mablak has about 20 nice ones in his roper pack (his personal roper pack, not the mega pack)... seems like the first 30 are good, and after that he got sloppy with the maps, just to make the pack lol.

so i can agree a new roper map pack with some nice maps is well over-due

but i would never ever say "here's the PRL map pack, you must use these maps, enjoy"  nah.. cant see that happening.

also, anubis i agree with everything your saying on what goes into a good roper map... and IMO i know how to make these maps each time, random generated with some edits... theres not a real science that needs to go into it, you dont need to "test" the maps... you just make a map that has a nice width from the sides, a nice height from the top, etc.  if your a good roper, and passionate about the scheme i think you should know how to make a good roper map... its a shame not everyone has figured this out, but i dont think its a good idea to say all ropers have to be played on a certain map pack, because there are some fools that dont know what goes into a roper map.

if i ever get a real mouse tho, i will work on a map pack, but it deff. wont be mandatory to play on them.

The art of random roper maps is almost lost. When I used to host I always made random roper maps too, and I remember many great ropers did the same. It's a shame this tradition has essentially died completely. Is it laziness or just lack of knowledge?