The Ultimate Site of Worms Armageddon

Worms: Armageddon => General discussion => Topic started by: King-Gizzard on November 18, 2023, 12:13 AM

Title: Replacement water : Worms DC Fire
Post by: King-Gizzard on November 18, 2023, 12:13 AM

(https://i.ibb.co/vYZpL4f/Hell-Fire.gif)

This is just a 'proof of concept' to see if I could convert the Worms DC fire to something Worms Armageddon can use. 

If you want to try it in a custom terrain or stock terrain, copy the Water.dir file into the terrain directory (where the Level.dir file is).

It needs the wkTerrainSync module to be installed.  Get the latest version here : https://worms2d.info/WkTerrainSync


Title: Re: Replacement water : Worms DC Fire
Post by: Korydex on November 18, 2023, 04:22 AM
Uhh nice one
Title: Re: Replacement water : Worms DC Fire
Post by: TheKomodo on November 18, 2023, 12:47 PM
Now THAT is damn cool!

Would be sweet if you saw the worms burst into flames upon contact, then their burnt skeletal remains sinking. 8)
Title: Re: Replacement water : Worms DC Fire
Post by: King-Gizzard on November 18, 2023, 06:50 PM
The skeleton bit is possible :)

(https://i.ibb.co/Rvq4zdt/Fire-Skel.gif)
Title: Re: Replacement water : Worms DC Fire
Post by: Korydex on November 18, 2023, 07:08 PM
 
Quote from: King-Gizzard on November 18, 2023, 06:50 PM
The skeleton bit is possible :)

(https://i.ibb.co/Rvq4zdt/Fire-Skel.gif)

Woah ???
Title: Re: Replacement water : Worms DC Fire
Post by: TheKomodo on November 18, 2023, 07:29 PM
WHAT THE F!!!!

HOW?????
Title: Re: Replacement water : Worms DC Fire
Post by: King-Gizzard on November 18, 2023, 07:46 PM
The wkTerrainSync module, when used with a terrain (not a PNG), supports loading a custom water.dir file.  This file not only contains the water animation, but the animations for all objects that sink in the water.  They all share a dedicated 32 colour palette.  Interestingly there are sprites in the water.dir file that exist but the game doesn't use them.  This is why the concrete donkey, homing missile and the mole bomb don't change colour when they enter the water. This should probably be corrected in a future update.  It would also be nice to hear a splash sound when the homing missile  enters the water, but I'm just nit picking!

The module also supports replacing any sprite within the Gfx0.dir / Gfx1.dir files.  These files contain all other sprites in the game, including the worms themselves and their animations.
Title: Re: Replacement water : Worms DC Fire
Post by: kirill470 on November 18, 2023, 07:55 PM
It is interesting that support for PNG maps will be added in the future. Or is it impossible to implement. Need to ask nizikawa if he hasn't abandoned the project
Title: Re: Replacement water : Worms DC Fire
Post by: MarCello on November 20, 2023, 08:01 AM
Wa water is better.
Title: Re: Replacement water : Worms DC Fire
Post by: King-Gizzard on November 20, 2023, 01:04 PM
Gloop from Worms DC

(https://i.ibb.co/ZfG0bPb/Gloop2.gif)