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What do you mean when you say menu loop?
The Loops that are used in the menu.
Quote from: TheCrazedGuy on January 27, 2018, 01:31 PMThe Loops that are used in the menu.
You mean those flying stars?
no the music.
It can be made to load an .m3u file. However, frontend menu loops are unpopular and therefore this would likely not have any use.
Quote from: TheCrazedGuy on January 27, 2018, 03:09 AM
The concept of the module is that it can allow you to have more than 1 menu loops that can play in the menus. It will have a .ini file that configures how many menu loops you want to play or disable it.
I think it's better to create a wk that allow custom terrains or a custom background, even
Quote from: GeneralEcchi on January 28, 2018, 02:35 AMI think it's better to create a wk that allow custom terrains
https://www.tus-wa.com/forums/worms-armageddon/wkterrain-29504/
Quote from: GeneralEcchi on January 28, 2018, 02:35 AM[...] or a custom background, even
you could edit the pallete files to change the gradients in main menu. However an image itself is impossible due to the way WA indexes colors.
Quote from: TheMadCharles on January 28, 2018, 11:27 AMyou could edit the pallete files to change the gradients in main menu. However an image itself is impossible due to the way WA indexes colors.
Not sure what you mean, the background image is in graphics\backdrop.bmp and can be modified to whatever you want (with any width).
Quote from: GeneralEcchi on January 28, 2018, 02:35 AM
Quote from: TheCrazedGuy on January 27, 2018, 03:09 AM
The concept of the module is that it can allow you to have more than 1 menu loops that can play in the menus. It will have a .ini file that configures how many menu loops you want to play or disable it.
I think it's better to create a wk that allow custom terrains or a custom background, even
I would love custom backgrounds
Quote from: StepS on January 28, 2018, 09:14 PM
Not sure what you mean, the background image is in graphics\backdrop.bmp and can be modified to whatever you want (with any width).
I mean any other arbitrary image, like one of screenshots from WA's listing on Steam
It's not possible to change the in game background is it?
It's new name is WkPlaylist and it's use is to load .m3u files and have more than 11 songs played in the game at a time. 1st step is how do I develop it or where do I start?
Quote from: WTF-8 on January 28, 2018, 06:10 AM
Quote from: GeneralEcchi on January 28, 2018, 02:35 AMI think it's better to create a wk that allow custom terrains
https://www.tus-wa.com/forums/worms-armageddon/wkterrain-29504/
Eh, tried that, didn't work on 3.6 (I'm playing with Worm PX)
Quote from: StepS on January 28, 2018, 09:14 PM
Quote from: TheMadCharles on January 28, 2018, 11:27 AMyou could edit the pallete files to change the gradients in main menu. However an image itself is impossible due to the way WA indexes colors.
Not sure what you mean, the background image is in graphics\backdrop.bmp and can be modified to whatever you want (with any width).
I'm talking about the in-battle background though
If someone could allow any bmp or png image to be the battleground's skybox that'd be great
Maybe we can use it to teach the coders about Wormkit before creating a PX successor. (https://www.tus-wa.com/forums/worms-armageddon/wk-concept-wkdegenerationx-31635/)