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Worms: Armageddon => General discussion => Topic started by: Thewolensheep on January 27, 2018, 03:09 AM

Title: Thread Deleted
Post by: Thewolensheep on January 27, 2018, 03:09 AM
Thread deleted
Title: Re: WkMenuLoopMagic concept
Post by: Jengu on January 27, 2018, 07:19 AM
What do you mean when you say menu loop?
Title: Re: WkMenuLoopMagic concept
Post by: Thewolensheep on January 27, 2018, 01:31 PM
The Loops that are used in the menu.
Title: Re: WkMenuLoopMagic concept
Post by: WTF-8 on January 27, 2018, 01:37 PM
The Loops that are used in the menu.
You mean those flying stars?
Title: Re: WkMenuLoopMagic concept
Post by: Thewolensheep on January 27, 2018, 10:14 PM
no the music.
Title: Re: WkMenuLoopMagic concept
Post by: StepS on January 27, 2018, 11:00 PM
It can be made to load an .m3u file. However, frontend menu loops are unpopular and therefore this would likely not have any use.
Title: Re: WkMenuLoopMagic concept
Post by: GeneralEcchi on January 28, 2018, 02:35 AM
The concept of the module is that it can allow you to have more than 1 menu loops that can play in the menus. It will have a .ini file that configures how many menu loops you want to play or disable it.

I think it's better to create a wk that allow custom terrains or a custom background, even 
Title: Re: WkMenuLoopMagic concept
Post by: WTF-8 on January 28, 2018, 06:10 AM
I think it's better to create a wk that allow custom terrains
https://www.tus-wa.com/forums/worms-armageddon/wkterrain-29504/
Title: Re: WkMenuLoopMagic concept
Post by: h3oCharles on January 28, 2018, 11:27 AM
[...] or a custom background, even
you could edit the pallete files to change the gradients in main menu. However an image itself is impossible due to the way WA indexes colors.
Title: Re: WkMenuLoopMagic concept
Post by: StepS on January 28, 2018, 09:14 PM
you could edit the pallete files to change the gradients in main menu. However an image itself is impossible due to the way WA indexes colors.
Not sure what you mean, the background image is in graphics\backdrop.bmp and can be modified to whatever you want (with any width).
Title: Re: WkMenuLoopMagic concept
Post by: Rabbzz on January 29, 2018, 08:05 AM
The concept of the module is that it can allow you to have more than 1 menu loops that can play in the menus. It will have a .ini file that configures how many menu loops you want to play or disable it.

I think it's better to create a wk that allow custom terrains or a custom background, even
I would love custom backgrounds
Title: Re: WkMenuLoopMagic concept
Post by: h3oCharles on January 29, 2018, 05:32 PM
Not sure what you mean, the background image is in graphics\backdrop.bmp and can be modified to whatever you want (with any width).

I mean any other arbitrary image, like one of screenshots from WA's listing on Steam
Title: Re: WkMenuLoopMagic concept
Post by: Rabbzz on January 30, 2018, 03:03 AM
It’s not possible to change the in game background is it?
Title: Re: WkMenuLoopMagic concept
Post by: Thewolensheep on January 30, 2018, 05:18 AM
It's new name is WkPlaylist and it's use is to load .m3u files and have more than 11 songs played in the game at a time. 1st step is how do I develop it or where do I start?
Title: Re: WkMenuLoopMagic concept
Post by: GeneralEcchi on February 06, 2018, 12:18 PM
I think it's better to create a wk that allow custom terrains
https://www.tus-wa.com/forums/worms-armageddon/wkterrain-29504/

Eh, tried that, didn't work on 3.6 (I'm playing with Worm PX)
Title: Re: WkMenuLoopMagic concept
Post by: GeneralEcchi on February 06, 2018, 12:20 PM
you could edit the pallete files to change the gradients in main menu. However an image itself is impossible due to the way WA indexes colors.
Not sure what you mean, the background image is in graphics\backdrop.bmp and can be modified to whatever you want (with any width).

I'm talking about the in-battle background though 
If someone could allow any bmp or png image to be the battleground's skybox that'd be great
Title: Re: WkMenuLoopMagic concept
Post by: Ytrojan on February 12, 2018, 12:51 AM
Maybe we can use it to teach the coders about Wormkit before creating a PX successor. (https://www.tus-wa.com/forums/worms-armageddon/wk-concept-wkdegenerationx-31635/)