Subj
to have contact with so many interesting people from all over the world based on a game with an almost never-ending learning curve and the customizability to discover new content for decades.
1. * Clanners and other team games (especially 3vs3 clanners) :P
2. * WO tournaments, where normally there's a lot of people participating
I hate funners, warmers and other boring games XD
Quote from: Peja on April 18, 2016, 09:49 AM
to have contact with so many interesting people from all over the world based on a game with an almost never-ending learning curve and the customizability to discover new content for decades.
Spot on!!
And I love warmers
Clanners.
Customizability has always been an important factor to me, the fact that you can be creative and create your own stuff for the game. Project-X has taken this aspect of the game to a new level, the sky is the limit now and I love that.
Create contents such as schemes and maps for other people.
Playing cups, tournaments and funners.
Interacting with different people.
BnG and learn and practice other languages. Ah, and BnG.
-the strange and great ability to never get boring
-funny and unpredictable moments
-drinking schemes
-roping-flow (depends on the amount of alcohol xD)
-even when there are always a lot of fights: the small, stable and awesome community
What Peja said + highly competitive BnG games. It feels nice to be around some cool ppl. Not many of them playing on serious lvl tho.
Clanners.
Quote from: Peja on April 18, 2016, 09:49 AM
to have contact with so many interesting people from all over the world
^^^^^^^^^^^^^^^^^^ x1000000000
I don't know when did Peja become a savant, serious person
Customizability,
RubberWorm <3
Ability to do singleplayer (races),
Challenges,
Worst Shot Ever, ...
play shoppa funners with noobs when im drunk (or simply bored)
#1. The level of customization - the map generator, custom PNGs, weapon power, crate percentage, turn delay, and on and on and on!
#2. The atmosphere - the music, the art style, the voices, the crazy weapons...they all come together so beautifully.
#3. The physics engine - wind, gravity, momentum, arcs, bounces...deep, yet predictable enough to allow for high levels of play.
-the near-infinite replay value
-big rr (best scheme ever)
-talking shit to people
-the fact that it is turn-based, so I can do other stuff while playing
-building up friendships over many, many hours of gameplay
-the very international player base
-it's virtually glitch-free, but does have some questionable mechanics at times
-how it can range from very luck-based to zero luck involved
What I do not like about W:A:
-carpal tunnel syndrome from years of spacebar abuse
-missing friends who no longer play
-the modern player base is largely crap in terms of skills and personality
-the graphics are dated as hell
-the fact that nobody I know IRL plays Worms
-the occasional stress that comes from a really tense match
Quote from: skunk3 on April 23, 2016, 08:02 PM
What I do not like about W:A:
-carpal tunnel syndrome from years of spacebar abuse
haha nice