The Ultimate Site of Worms Armageddon
Worms: Armageddon => General discussion => Topic started by: francot514 on March 15, 2015, 12:56 AM
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Hi, i wan to ask you what happened with this program called fidler, seems it was very good becuase allowed some kind of advanced scheme customization for the game, up to add options like in mission ( the events)
Do you know how to use it with latest game version?? Or how to use that custom scheme files .fsc???
Reference here:
http://worms2d.info/The_Fiddler
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Never tried Project X?
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Hi, i wan to ask you what happened with this program called fidler, seems it was very good becuase allowed some kind of advanced scheme customization for the game, up to add options like in mission ( the events)
Do you know how to use it with latest game version?? Or how to use that custom scheme files .fsc???
Reference here:
http://worms2d.info/The_Fiddler
It was one of the greatest things ever when I was 14 years old.
But it didn't allow too much complexity. Project X allows much more.
What made Fiddler cool is that it had an interface that allowed any idiot to play with it (see 14 year old me).
You could change weapon properties, made them explode on contact, with a fuse, make them only explode vs certain terrain or worms, make them explode into clusters that could themselves be other weapons. It was pretty cool really.
It stopped working after a Team17 patch if I recall.
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ProjectX allow for mission events, place objects and trigger nuke, earthquake??? What is the latest version compatible with it??
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3.6.31.0 only :d
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ProjectX allow for mission events, place objects and trigger nuke, earthquake??? What is the latest version compatible with it??
3.6.31.0
But someone is working on porting it on 3.7.2.1 (and is Russian too ^^)
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Aswered my second question, and the firts one??
ProjectX allow for mission events, place objects and trigger nuke, earthquake???
That is possible on fiddle and my mission editor..
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Aswered my second question, and the firts one?? ProjectX allow for mission events, place objects and trigger nuke, earthquake???
That is possible on fiddle and my mission editor..
Yes it allows them. Even more (custom weaps for example)
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Aswered my second question, and the firts one?? ProjectX allow for mission events, place objects and trigger nuke, earthquake???
That is possible on fiddle and my mission editor..
anything can be done in Project X including custom weapons with custom sprites and custom behaviours
you can code any kind of mision with custom behaviours
fiddler is just a weapon tweaker in comparison
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But someone is working on porting it on 3.7.2.1 (and is Russian too ^^)
No, I'm not working on it.
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anything can be done in Project X including custom weapons with custom sprites and custom behaviours
you can code any kind of mision with custom behaviours
Not sure is anything, but i have looked for those project x scripts and seems are c++ based, really complicated to understand and manage to allow do new stuff..
Any scripting tutorial for it?? or anyone has tried??
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I'm working on a clone of the software for modern W:A - https://github.com/Neo-wormsmart/Neo-fiddler