The Ultimate Site of Worms Armageddon
Worms: Armageddon => General discussion => Topic started by: Thouson on November 25, 2010, 02:46 AM
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Hey wormers!
I was thinking about the incredible number of vectors and physical engines in the W:A .
We can discuss about our observations of physical things on this game.
I think many ppl can say many news "laws" or other things about physical of W:A.
I remember now about 2 laws:
WormNewton law: a nade timed for 4 seconds and launched on max power will grow up for 2 secs, stop, in air, and return to start points,exploding on start point.
Force Propagation : when we launch any weapon that need grow up the red bar of target, the resultant force will can be calculated proportionally of the Area of red bad,and not the length.People can confuse about this, but we can see the 1 or 2 mm in final of loading, will have more power diference of 1 or 2 mm in start of loading of bar.
So,many people here can show diferent laws or bugs includins physic factors, so ,show here!
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lol.. u are crazy thouson..
but i have 1..
if u grow up 1mm in another worm, shoot the roper verticaly, and shoot the zooka, it will not explode instantaly.
well.. i dunno y it happens, but is nice ^^
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WormNewton law: a nade timed for 4 seconds and launched on max power will grow up for 2 secs, stop, in air, and return to start points,exploding on start point.
Actually, it will always blow lower than where it started, no matter what angle, closest it will blow to where it started is straight up, as you aim further and further it will fall more and more.
Force Propagation : when we launch any weapon that need grow up the red bar of target, the resultant force will can be calculated proportionally of the Area of red bad,and not the length.People can confuse about this, but we can see the 1 or 2 mm in final of loading, will have more power diference of 1 or 2 mm in start of loading of bar.
Wtf?!?
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Ok another wormnet fact, you join dC and out of the blue you get +50 of reputation :D.
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Ok another wormnet fact, you join dC and out of the blue you get +50 of reputation :D.
lol sadly true
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Ok another wormnet fact, you join dC and out of the blue you get +50 of reputation :D.
lol sadly true
cuz they applaud eachothers
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Ok another wormnet fact, you join dC and out of the blue you get +50 of reputation :D.
lol sadly true
cuz they applaud eachothers
cuz we are a united clan.
crash dont deserve have the karma that have today.
more less chelsea.
magic mb XDD jk
and the karma is there to it, to we applaud who we think that deserve to be applauded.
and all dC members deserve it.
;)
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and the karma is there to it, to we applaud who we think that deserve to be applauded.
and all dC members deserve it.
;)
+1 for you :)
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lol ty..
but i received -3 for the others. lol
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WormNewton law: a nade timed for 4 seconds and launched on max power will grow up for 2 secs, stop, in air, and return to start points,exploding on start point.
Actually, it will always blow lower than where it started, no matter what angle, closest it will blow to where it started is straight up, as you aim further and further it will fall more and more.
Force Propagation : when we launch any weapon that need grow up the red bar of target, the resultant force will can be calculated proportionally of the Area of red bad,and not the length.People can confuse about this, but we can see the 1 or 2 mm in final of loading, will have more power diference of 1 or 2 mm in start of loading of bar.
Wtf?!?
hehe, 2nd fact is about the force, the diference of 1mm + in final of loading is less than the diference in start
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the big girder size is proportional to the blowtorch move
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Here you have some numbers: http://worms2d.info/Physics_Engine_%28Worms_Armageddon%29
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We can create many laws seeing the screen size and resolution, like about the force bar
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Nice link random, i am seeing...
because of this very perfect engennering the W:A is the best of Worms series