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Game #228552, reported by ZorroX

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Zalo the moler:

--- Quote from: Gabriel on September 21, 2021, 09:17 PM ---I always liked the idea of "building your own map" idea, I remember there was a scheme where you would use the first 8 turns or so building your own fort with Girder Packs. It didn't work out because it was too slow, but the concept was the same. I like Holy War because of that, I guess.

--- End quote ---

Wow, beautiful vision. Maybe Girder Pack can be modified into giving 20 girders instead of 5? I can also imagine a scheme for Holy Granade in which you are meant to throw it to a specific destination and the goal of the scheme is to decide how many girders you wanna use. For example you lose -3 points for every girder you use for the corridor for Holy, and -1 point for every turn in which your Holy doesn't reach the target. If maps are gigantic with LG commonly available, that might be a huge amount of fun. Another vision that I have involves Parkour to a specific target via the smallest number of girders. Also not that some levels might note be 100% empty, they might have very tight passageways in which you need to do pixel-perfect jump or throw a grandma in a pixel perfect way in order to win.

Or... thinking about it now, there is 2nd idea for a scheme, except probably nobody would play it. Why don't we make such a scheme with small maps. Scheme in which you are in a pitch with pixels all around you (just enough to make it impossible for crates to spawn next to you). There would be very tiny vertical "baskets" that would lead the well-thrown grandmas into a short 3 sec walk to a small chamber where they get 2-3 crates, waiting for you to be added into your inventory. Then the enemy does the similar throw if he wants to get the crates for himself (maybe to another basket? maybe we make 4 baskets?? and crates' spawn would dictate what basket is worth throwing grandma to?). Baskets might even be large and located deep down at the very very bottom. The grandma/cow/skunk/mole would travel 1 km before it would land to the basket of crates.

We would call it "Basketball shopper"

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