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Game #228552, reported by ZorroX

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Zalo the moler:
Can somebody tell me if Girders squeezing worms vertically in the very 1st turn are allowed? They make it impossible for worms to leave their own girder, parachute anywhere or jump down. I have played around 20-30 Holy war matches in past and I remember always seeing girders placed around the enemy in a \_/ shape or \/ shape (bowl or V).

It seems to me that |.| it's nothing but a block, since the worm is stuck. If that was allowed, nothing stops the player from giving ultra tight 2x vertical block glued to the worm from both sides, to paralyse it even more |.|. It would make no sense in the long run, since you can immobilise 2.5 worms per turn, and only 1 worm per turn can teleport out of its crevice. Whoever starts would always end up immobilising 5 worms of the enemy by the end of his/her 2nd turn.

Lupastic:
I think blocking with girders shouldn't matter too much in this scheme, since you can easily escape by throwing a holy under yourself. Or by simply teleporting away. (inf amount teles in the arsenal)
I don't even understand why blocking is not allowed here by tus rules.. :D

Gabriel:

--- Quote from: ZorroX on September 18, 2021, 09:57 PM ---Can somebody tell me if Girders squeezing worms vertically in the very 1st turn are allowed? They make it impossible for worms to leave their own girder, parachute anywhere or jump down. I have played around 20-30 Holy war matches in past and I remember always seeing girders placed around the enemy in a \_/ shape or \/ shape (bowl or V).

It seems to me that |.| it's nothing but a block, since the worm is stuck. If that was allowed, nothing stops the player from giving ultra tight 2x vertical block glued to the worm from both sides, to paralyse it even more |.|. It would make no sense in the long run, since you can immobilise 2.5 worms per turn, and only 1 worm per turn can teleport out of its crevice. Whoever starts would always end up immobilising 5 worms of the enemy by the end of his/her 2nd turn.

--- End quote ---

as far as I remember it was never allowed to block a worm completely.

You could do this | / or \ |, but never | |.

Zalo the moler:

--- Quote from: Gabriel on September 18, 2021, 10:28 PM ---
--- Quote from: ZorroX on September 18, 2021, 09:57 PM ---Can somebody tell me if Girders squeezing worms vertically in the very 1st turn are allowed? They make it impossible for worms to leave their own girder, parachute anywhere or jump down. I have played around 20-30 Holy war matches in past and I remember always seeing girders placed around the enemy in a \_/ shape or \/ shape (bowl or V).

It seems to me that |.| it's nothing but a block, since the worm is stuck. If that was allowed, nothing stops the player from giving ultra tight 2x vertical block glued to the worm from both sides, to paralyse it even more |.|. It would make no sense in the long run, since you can immobilise 2.5 worms per turn, and only 1 worm per turn can teleport out of its crevice. Whoever starts would always end up immobilising 5 worms of the enemy by the end of his/her 2nd turn.

--- End quote ---

as far as I remember it was never allowed to block a worm completely.

You could do this | / or \ |, but never | |.

--- End quote ---

Exactly, I was always told the same, especially watching some people play this scheme on Worm Olympics in 2014-2016. Horizontal block is supposedly banned but I would much rather be blocked horizontally because I could at least launch parachute and fly somewhere down to bottom enemy/platform or just build a secret platform below that would be beyond the reach. 2x Horizontal blocks leave your 5 worms 100% useless in the 2-turns span, useless until they all waste 5 turns teleporting one by one somewhere (and again they would be only be valid pawns if they teleport to the top border of the map, where they can no longer be blocked).

Gabriel:
Holy War rules exist exactly because of these silly situations, where you can just block enemies with no counterplay, and potentially make the game last for hours.

I remember a Girder17 WO tourney (played in the same map setup, empty with girders) where games would last for hours just because of the continuous blocking, and we only had regular girders (no 5x packs like in Holy War).

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