Schemes > Leagues

Hysteria scheme, By GreeN

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TheKomodo:
Many years ago conz and I created a scheme called JpBnG(A BnG with jetpack that adapted some Roper rules like crate before attack), to this day I still love the scheme and play it offline from time to time.

There were 2 very important techniques, the "Touchdown" where you throw the grenade and it bounces off your worm downwards in the direction you are going, and the other one I think we called "Backpass" where you make the grenade bounce off your worm and travel backwards the opposite direction you are going.

This "glitch" you said, is it really a glitch? I always considered it part of the physics, it happens because you literally fly into the weapon.

Imagine you are travelling on a motorbike, you spit directly forward, it suddenly lands in your face, that's physics.

I personally wouldn't want to take that away as it's a skill you can learn and avoid, for example it's a skill just the same as learning to move around objects in rope schemes without falling and losing your turn.

FoxHound:
I did the same question about this "phenomenon", but an article on WKB was created saying it is a glitch so it is a bit confusing. I do think it is something undesirable to the game most of the time specially in some schemes like Petrolia, Hysteria, Aerial, Roper and WxW that this happens more frequently. Even very good players are harmed by this phenomenon that you may know how to avoid it, but it will limit your plays.

I'm not against it, I like this phenomenon the same way I like many fixed WA glitches. Neocombat for example is a scheme that explores "Terrain overlap phasing glitch" and this is awesome in my opinion. sbs made a map that you need to force this glitch to reach the finish of a race, and it is fantastic!

I apreciate this concept of Jet Pack BnG's headbutting grenades, so phased worms may not be the ideal solution to this phenomenon, but as a scheme option it can be interesting depending on the scheme. I believe in Hysteria would be great, since you have no time to headbutt grenades and with phased worms+weapons you can try very beautiful shots, including bazooka drops against the wind.

TheKomodo:
Hmmm, perhaps it is considered a glitch by the developers if it was not planned for, but to me it makes sense in the realm of physics at least.

I mean, your idea isn't bad at all in fact it's a good idea, I think you are the first to think about it perhaps, i'm just trying to think of what immediately sounds good and bad about it to me personally. It's nice to see people stay encouraged to keep brainstorming.

It would be nice to freely shoot, however at the same time you are making it easier, to me it feels like giving weightlifters bionic legs or something lol, taking away the need to control themselves efficiently and eliminating the risk of damage due to a lack of using the proper technique.

Also, with phased worms/weapons it would affect turns where you and your opponent are piled. It is commonly known this game is "pixel perfect" in the physics, so if we can place/shoot weapons inside/through our own worms but not the enemies, i'm sure this would have an effect on piled worms.

Even for example you shoot a zook with extremely high wind, it hugs the landscape, it passes through your worm, travels a bit more, hits the enemy worm, that shot SHOULD have hit your worm...

The 2 main things here for me would be:

Pro - More shots become available - I always love the option of having a larger variety of possible shots!
Con - More shots become available - Normally a good thing BUT, it is in a way that eliminates an existing skill and the experience it takes to recognize it's use.
Con - This would affect techniques dealing with piled worms, and make it possible to shoot through your own worms.

If you can find a way to add something to the scheme, without eliminating a common skill, or having situations that should have hit you but hit the enemy instead, that would be great!

Keep in mind, this is just my subjective opinion, other people might look at this as a blessing.




FoxHound:
Yeah, I agree with you. I think in 3.8 I doubt there is another better way to deal with this "glitch" or whatever it is. I think hysteria can be played in different ways and people should try new forms of play and see if they like it or not.

FoxHound:
Ah, I forgot to say here that I already tested Phased Worms (Allied) Worms+Weapons in Selecsteria with Kaleu. He decided not to add it to the scheme, due to the flamelets of the Petrol Bomb. The flames do not burn allied worms (the flames should burn anyone or at least receive colors to differ the flames of the players). This really impacts the gameplay, and I think he decided correctly, this is not nice and Hysteria without petrols would be worse. However he really enjoyed the Jet Pack shots, it is way better quality of life. If it weren't for the petrol issue, he would apply this feature to the scheme. I think the same, I also think this feature is perfect for Roper and other schemes that attack using the jet pack or ninja rope with certain speed, including AFA Shopper. I added this feature to my scheme Colossal Shopper.

EDIT: Another thing I thought now, is that Hysteria with LG might be interesting with 9 seconds grenades.

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