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Scheme #4232, BS submitted by Kradie

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FoxHound:
Your scheme looks very creative and funny. I think I would enjoy playing this. Maybe your scheme followed more SIBASA's original intentions (at least on the roping aspect) than Spawn for Weapons (ground scheme) came through to happen. Maybe if SIBASA talked to you first the scheme would take another way. But maybe my shared public idea comment on Spawn for Weapons scheme TUS page influenced you too or maybe the result of our scheme gave you some ideas as well. My name wasn't cited on the scheme description, I don't know why. SIBASA might have influenced you more, but I think I still have a small participation on this whole process of scheme evolution. I'm not your enemy Kradie, we may have opposite political views and I may defend science and vacination as it should be an expected behavior from society, but I think you are an influent personality in WA, and a creative guy who is a scheme maker. You're also responsible for the management of a community called ZAR (Zook and Rope). And thankgod this scheme doesn't have only zooks and ropes, even so schemes with only zooks and ropes are nice too. I made some Only Zook WxWs in the past.

I liked that you said the influences and past schemes you inspired on. I liked the friction, that is not the most extreme value, but it is still very strong, so that minigun becomes more effective and powerful. The good quantity of crates also helps obtaining more ammo and different weapons to use, so it makes it easier to attack someone on the map (if only one crate per turn, the scheme could be too boring).

Good stuff Kradie, perhaps if SIBASA become active again, he might make some maps for this scheme, or even myself, maybe.

FoxHound:
I think you should have also mentioned TheMadCharles' AFG Shopper as I believe was the first scheme with this rule (Attack From Ground).

FoxHound:
I think a scheme just like Spawn for Weapons (health crates determining the weapons to use), but played with rope as a Shopper might be made in the future, could be interesting too, because that was the original concept by SIBASA.

Kradie:
I was ''Not'' Inspired by anyone here. I was simply reminded, and motivated by you and the scheme topic. But then again my Inspiration could had been rekindled so thank you.

Earlier I came out and presented my Idea because of fear of accusation of plagiarized scheme. My original scheme Idea had a rule that states ''Attack from weapon symbol''.- This could be coincidence since I was surprised to see SIBASA's Spawn For Weapons. It looked like Board Shopper, and I had to make sure of the rules were not the same. Still, it seems to share similarities, and I have NO experience to Walk For Weapons anyway. I just think of something and I make it.

 I also confess I never was properly motivated to carry out a proper map for my own Idea, but I seized the moment when I saw SIBASA's map, and hence we are here now. I'd like to see what you could offer of maps if you choose to pursue it.

I thought the friction could be a nice touch so you wouldn't slide as easily when you try to be quick. I have no Issue to reduce it, I would like this scheme to be perfect and for everyone. So I am happy to take feedback into consideration

FoxHound:

--- Quote from: Kradie on December 21, 2021, 07:04 PM ---I thought the friction could be a nice touch so you wouldn't slide as easily when you try to be quick. I have no Issue to reduce it, I would like this scheme to be perfect and for everyone. So I am happy to take feedback into consideration

--- End quote ---

Don't change the friction, I liked it, because makes f3 weapons more useful when a worm is not close to a wall. Also as you said you don't have to wait the worms sliding to recover from the fall. Also, it has intermediary values something rarely seen, because usally people use maximum friction. The way the scheme is you can do a very small slide, that's interesting.


--- Quote from: Kradie on December 21, 2021, 07:04 PM ---I'd like to see what you could offer of maps if you choose to pursue it.

--- End quote ---

Well, I'd like to play this scheme on this map first to have an introductory experience. Playing with you, maybe? I would make a different kind of map but closed like this one (for better roping around), and with special zones for each weapon to attack efficiently with them. I could also make a variation of this scheme implementing concepts of another project scheme of mine I still not released because I still need to test it with people and work on it.

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