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Scheme #4544, K2S submitted by Kradie

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FoxHound:
This is a very original idea. Congratulations, Kradie. I wonder if you really tested deeply this idea, or just released right after you made the first testings.

Some things I would like to ask:


* Did you consider limiting the ammo of the weapons unlocked by killing the CPU worms?
* Did you test the game with multishot? Maybe it would be interesting to kill a CPU first and attack other players with that unlocked weapon, all in the same turn. The fact you spend a turn to be able to unlock a weapon might not be ideal for the strategy, since you could be attacking an enemy worm during that turn. So attacking CPU worms in single shot mode would only be worthy if you have only very weak weapons or cannot attack an enemy worm, or if the CPU is piled with the enemy.
* Did you test different amount of health for CPU worms and players? Less health for CPU worms would be more easy to unlock weapons, while more health would be more difficult and players might not want to attack CPU worms so much, only if they get lower health or are ploppable.
* Did you considered making it a bit of only crates / kaos / team17? In the sense you have only very basic weapons and movement tools in the beginning. This could be interesting, so that in the beginning the game would be around surviving CPU worms and then try to kill a worm to be able to use a decent weapon to attack other worms. So instead of playing Team17 with crates, you are playing Team17 with CPU worms as crates to unlock the weapons.
Your idea is really great and I'm very interested in it. I'm just saying the things I would test a lot to see the optimal possibility for the idea, before releasing the scheme.

Kradie:

--- Quote ---Did you consider limiting the ammo of the weapons unlocked by killing the CPU worms?
--- End quote ---


Yes but I haven't tested this.


--- Quote ---Did you test the game with multishot? Maybe it would be interesting to kill a CPU first and attack other players with that unlocked weapon, all in the same turn. The fact you spend a turn to be able to unlock a weapon might not be ideal for the strategy, since you could be attacking an enemy worm during that turn. So attacking CPU worms in single shot mode would only be worthy if you have only very weak weapons or cannot attack an enemy worm, or if the CPU is piled with the enemy.
--- End quote ---


No, but this is a good idea and could be a variation of the one-shot version.


--- Quote ---Did you test different amount of health for CPU worms and players? Less health for CPU worms would be more easy to unlock weapons, while more health would be more difficult and players might not want to attack CPU worms so much, only if they get lower health or are ploppable.

--- End quote ---

Yes I have tested this, and I quite liked it this way. I decided to let CPU have normal health as human players, no one has suggested your proposal since I made the change and I may go back to it after more testing.


--- Quote ---Did you considered making it a bit of only crates / kaos / team17? In the sense you have only very basic weapons and movement tools in the beginning. This could be interesting, so that in the beginning the game would be around surviving CPU worms and then try to kill a worm to be able to use a decent weapon to attack other worms. So instead of playing Team17 with crates, you are playing Team17 with CPU worms as crates to unlock the weapons.
--- End quote ---

This here I have not thought of and honestly I like this Idea as a unique variation. Basically Team17 with CPU, kill CPU worm (Banana), and you can only use it if you get crate containing it

Thanks for appreciating some work, you can surprise. I think the scheme does feel complete, fun and original. I suppose there could be some minor changes and tweaks here and there to make it complete though.

I have provided some more replays 2vs2.

Made some changes: Banana power cheat is disabled..... Allowed crates is now 20 instead of 1....

Kradie:
I have taken the liberty to make some significant changes to the scheme.

Overpowered super weapons are no longer present but instead you get: Sheep, Sheep Launcher, Homing Pigeon, Flame Thrower, Dynamite, Old Woman, Mad Cows, and Holy Hand Grenade. You can check the delays per weapon on the scheme page...
100HP for all worms and 25hp per health crates.
Sudden Death after 10 minutes with medium water rise.
Additional weapons are Included: Bow, Cluster, Grenade, Mine, and Baseball Bat.

For now I will keep the current replay of the game.

FoxHound:
I'd like to play or test this scheme. The idea has a lot of potential. I liked the changes you made now. I always think that quality is better than quantity. This scheme must be tested a lot to reach an optimum version.

Kradie:

--- Quote from: FoxHound on May 30, 2022, 09:23 PM ---I'd like to play or test this scheme. The idea has a lot of potential. I liked the changes you made now. I always think that quality is better than quantity. This scheme must be tested a lot to reach an optimum version.

--- End quote ---
That's why I release some of my schemes ''prematurely'' publicly so that the community can choose to join the testing process and offer ideas and changes.

This scheme Idea has been floating inside my mind for some weeks, so eventually I decided to put it to test and tested it with some players before release. 

I agree with a potential argument that schemes should be tested thoroughly before release so it can provide an accurate representation of what it is going for.

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