Schemes > Schemes

Scheme #5392, Only One submitted by kirill470

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Lupastic:
the idea/concept itself is not bad but im sure foxyhound will pop up soon and will mention 6-8 similar schemes to this : D

FoxHound:

--- Quote from: Lupastic on December 17, 2023, 06:47 PM ---the idea/concept itself is not bad but im sure foxyhound will pop up soon and will mention 6-8 similar schemes to this : D

--- End quote ---

The idea is different from all I've seen, although it is similar to my schemes 1HP Hysteria and Sudden Death. It has some elements of Rowy too.
Maybe there are other schemes like this, such as Chess (Sakk), but I liked this one.

TheKomodo:
There are more schemes than people playing schemes these days. :D

FoxHound:

--- Quote from: TheKomodo on December 18, 2023, 03:18 AM ---There are more schemes than people playing schemes these days. :D

--- End quote ---

Of course, because creating schemes is fun 😊. And unfortunately, most people only play the same schemes for several years.

TheKomodo:

--- Quote from: FoxHound on December 18, 2023, 03:24 AM ---Of course, because creating schemes is fun 😊.

--- End quote ---

I do like to talk about these things to be honest.  :)

Sure, it's fun to be creative in general and consider myself a highly creative person, but 90% of schemes out there are pretty much 5 minute wonder schemes that are either only fun for 5 minutes or incredibly niche.

Also 90% of those 90% of schemes are schemes most people will never want to try for various reasons... Looks boring, looks unoriginal, too easy, too complex, too luck based, plan silly, a slight variation of an existing scheme, too wacky... Etc.

Then 90% of the 90% of the 90% of schemes are schemes most people haven't even heard of! :D

The trouble is, quality vs quantity is a real issue, we have too much quantity and not enough quality.

Think of it this way, look up any game on Steam which has a modding community, and you will see there are thousands of mods, but only a handful are popular.

That doesn't happen by chance or luck, it happens because most people who create schemes don't actually know what most people want, or simply, don't care, they do it for their own fun!



--- Quote from: FoxHound on December 18, 2023, 03:24 AM ---And unfortunately, most people only play the same schemes for several years.

--- End quote ---


Unfortunate? That's weird because I strongly believe it's historically the opposite and that you should count yourself lucky there are people who only play the same schemes! I call them scheme specialists, it's also MY biggest strength as a player!

If it were not for all the thousands of players who were loyal to the schemes they loved for the first decade WA was out, this community probably wouldn't even exist, you might not even play this game!

Those scheme specialists pushed skills to the next levels, they drive competition by always raising the bar, and competition brings about a consistent community! Without this competition, we wouldn't exist here like this.

Thanks to all these unconventional schemes, people actually suffer from choice overload these days, the major problem is that most of these schemes are scheme variations of core concepts.

Now it's easy for guys like us, who have been around for a decade or longer, we have so many years of experience, a sense of who is who in the community.

For noobs though? What chance do they have when they hear 100 different voices screaming "Play this!", "No, play this it's better".

I wish there was a way to get new players immediately involved in ONLY the classic schemes first when playing online, a way to filter out all the extra stuff. Then, later if they become more invested, can pursue that at their own peril.


For me ALL schemes boil down to 3 main categories:

Strategic - Focused on using your mind is your biggest asset, to out think your opponents, to plan ahead and use your cunning to beat your opponents.

Artillery - Focused on mechanical skills, using accuracy and consistency to win games.

Physical - Focused on mechanical skills, using hand to eye coordination and physical reflexes to win games.

Every scheme that exists is either purely one of these categories, or a combination of these categories.

There is a 4th category, but I never really share it because it's so uncommon, that's RnG, schemes which are completely out of our control and luck purely decides winners, such as Comet Dodging.

You have a handful of main schemes for each category, then everything else is a sub-genre/remix of those.


My point is, even though you see all these new schemes, they don't bring anything new or original to the table, and have not done for a very long time.

Hence why we have literally thousands of schemes, 5392 on TUS to be precise right now, while less than 25 of these are considered exceptionally competitive schemes worthy of being in Leagues by most players who have ever existed.

I'm guilty of adding to this! Of course there may be exceptions. I've made slight variations of schemes, though to be fair they DID have a specific purpose, for a Challenge, or Cup, or Tournament, etc.

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