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Next scheme for TRL?
BnG - 22 (8%)
Roper - 55 (20%)
Shopper - 40 (14%)
WxW - 34 (12%)
Team17 - 37 (13%)
TTRR - 52 (18%)
Hysteria - 34 (12%)
Total Voters: 173
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Schemes v1.1 May 25, 2012, 08:58 pm *
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  Schemes Home Schemes Scheme Editor/Maker  


TUS Normal Scheme

Scheme #48 General Information, Viewed 575 Times
Acronym: TNL
Type: Battle
Scheme File:
Click to download
  Downloaded 527 times
Example(s): 
Scheme Image:
We can call it scheme symbol maybe? :D
 None
Submitted By: pr

2.06 / 5
Total votes : 15
Scheme game Options
Game options
100
2
         
67
Time options
15
45
3
5
5
 
 
Crate options
 
25
 
 
Objects options
8
 
3
 
Sudden death options
 
20
General options
       
 
Informations
Scheme Weapons Options
Weapons general options
             
Info
AmmoDelay
PowerCrates
1
1
0
0
0
Inf
1
5
0
0
Inf
3
0
2
0
Inf
Inf
Inf
0
2
Inf
Inf
1
1
Inf
1
2
1
0
0
1
1
0
0
0
3
3
3
1
0
5
2
2
2
0
0
0
0
0
0
2
1
0
0
0
0
0
0
0
0
InfInf
3
0
0
Scheme explanation
TNL is the Luckless Intermediate scheme with no HP reduction at sudden death.

[Modifications from default Intermediate scheme]
HP does not reduce after sudden death,
Jetpack delay is 0,
Cluster grenade power is 2,
Mortar power is 2,
Crate per turn probability is 0 (no crates will appear during the game),
Dud mines are off (all mines explode 3 seconds after the activation).

[Map picking]
O - open maps
C - cavern maps

BO1(Best of one round): C, O
BO3: OOO, OOC, CCC, CCO
Same sequences for BO5, etc

[Forbidden glitches]
Skip walking using the mouse.
Weapon angle modifications
Jumping From Pneumatic Drill
Walking on the top of the cavern map
Floating weapon glitch


 





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