The Ultimate Site of Worms Armageddon

One-Boards => Challenges Comments => Topic started by: franz on January 19, 2012, 06:47 AM

Title: Map: 2010-08-13xwormsMabMap1 in challenge #129
Post by: franz on January 19, 2012, 06:47 AM
New warmer challenge! :)

https://www.tus-wa.com/challenges/challenge-129/

Quote
In the challenge, you'll be graded for 1 turn anywhere in your replay.
You must submit the playback time for the 1 turn that you want graded.

I will only accept 2 replays maximum this time.

Grading will be based on using all the time, minimizing mistakes, increasing difficulty, and having creativity.
A perfect score of 5 uses all 30 seconds, with zero mistakes, highest difficulty, and great creativity/variety.

Play online or offline, there's no limit.
Showcase your roping style, and have fun. :]

so 30 sec turns this time, grading scale out of 5, and only 2 replays maximum. deadline is the end of January, gogo
Title: Re: Map: 2010-08-13xwormsMabMap1 in challenge #129
Post by: AlTarf on January 19, 2012, 07:27 AM
.
Title: Re: Map: 2010-08-13xwormsMabMap1 in challenge #129
Post by: Masta on January 19, 2012, 08:49 AM
(https://i.imgur.com/qDQeQMf.png)
Title: Re: Map: 2010-08-13xwormsMabMap1 in challenge #129
Post by: ANO on January 19, 2012, 10:41 AM
UUU, great!

let's warm our spoles D
Title: Re: Map: 2010-08-13xwormsMabMap1 in challenge #129
Post by: Impossible on January 19, 2012, 12:22 PM
oh great franz, you make my day much funnier :D
Title: Re: Map: 2010-08-13xwormsMabMap1 in challenge #129
Post by: Dulek on January 19, 2012, 02:30 PM
only 2 replays maximum

So I'm able to post up to 2 replays for the whole length of the challenge? Let's say I post the 1st one today and after a while I have made a better run so it would be my last? No possibility of further trying?
Title: Re: Map: 2010-08-13xwormsMabMap1 in challenge #129
Post by: Impossible on January 19, 2012, 02:41 PM
franz isnt a robot, and its kinda hard to rate ppl runs when some1 post new every day and you must keep rate and rate, more and moaar
Title: Re: Map: 2010-08-13xwormsMabMap1 in challenge #129
Post by: Dulek on January 19, 2012, 02:47 PM
Firstly, Mablak is the moderator of this challenge and at the RSC each mod rates like 15 games per round where he has very little time between turns so well, I cannot agree with you, especially when you have 1 replay per player (I mean, just one is playing so you can focus easier and rewind as many times as you want) + given specific time where the amazing run starts.
Title: Re: Map: 2010-08-13xwormsMabMap1 in challenge #129
Post by: Dub-c on January 19, 2012, 03:52 PM
Firstly, Mablak is the moderator of this challenge

No.

Thanks Franz.
Title: Re: Map: 2010-08-13xwormsMabMap1 in challenge #129
Post by: ANO on January 19, 2012, 04:32 PM
I think a maximum of 2 replays is enough... It's ridiculous seeing 10 replays like other times of each player that think to have done the nice run.
I also believe that it could be an easier way to judge them instead of having a storm of nr replay...

maybe...

Title: Re: Map: 2010-08-13xwormsMabMap1 in challenge #129
Post by: Impossible on January 19, 2012, 04:51 PM
Im not a mod here, but..
Read the #!^&$# rules, Asbest! 30 sec turn ey
Title: Re: Map: 2010-08-13xwormsMabMap1 in challenge #129
Post by: Dub-c on January 19, 2012, 05:09 PM
I hope for lots of activity for this one.
Title: Re: Map: 2010-08-13xwormsMabMap1 in challenge #129
Post by: franz on January 20, 2012, 12:39 AM
asbestmisha, scheme needs to have 30 second turns. you can edit your current warmer scheme or download this Style30sec (https://www.tus-wa.com/schemes/download/file-641/)

dulek, or anyone, please feel free to upload replays directly to this thread if you like. this way you won't have to commit until you feel ready.
Title: Re: Map: 2010-08-13xwormsMabMap1 in challenge #129
Post by: Dub-c on January 20, 2012, 04:37 AM
Just starting to warm. Me and husk had some decent turns. I think my better runs were 1:21, one around 38 or 39 and one around 44. None good enough for the challenge but not bad.
[attachment=1]
Title: Re: Map: 2010-08-13xwormsMabMap1 in challenge #129
Post by: Impossible on January 20, 2012, 02:39 PM
good run husk. And come on! Stop playing skyrim  :P
Title: Re: Map: 2010-08-13xwormsMabMap1 in challenge #129
Post by: Husk on January 20, 2012, 06:18 PM
sorry I exist sHAUhsauHS!
Title: Re: Map: 2010-08-13xwormsMabMap1 in challenge #129
Post by: Asbest on January 20, 2012, 07:40 PM
Ops,sorry. My bad,franz. :)
Title: Re: Map: 2010-08-13xwormsMabMap1 in challenge #129
Post by: Dub-c on January 20, 2012, 09:25 PM
LOL Nice run Angus
Title: Re: Map: 2010-08-13xwormsMabMap1 in challenge #129
Post by: Impossible on January 21, 2012, 06:13 AM
yea, i find it geniously overplanned
Title: Re: Map: 2010-08-13xwormsMabMap1 in challenge #129
Post by: Masta on January 21, 2012, 10:24 AM
(https://i.imgur.com/qDQeQMf.png)
Title: Re: Map: 2010-08-13xwormsMabMap1 in challenge #129
Post by: Dub-c on January 21, 2012, 07:12 PM
Nice triple kicks spezi!
Title: Re: Map: 2010-08-13xwormsMabMap1 in challenge #129
Post by: KoreanRedDragon on January 21, 2012, 08:11 PM
So is changing the terrain texture fair game? I don't want to get anyone's turn disqualified, but it feels like something we should know sooner rather than later. I believe there are very slight differences in the shape of the map between Cheese and Hospital.

 :-[
Title: Re: Map: 2010-08-13xwormsMabMap1 in challenge #129
Post by: Asbest on January 21, 2012, 09:59 PM
Im not a mod here
asbestmisha, scheme needs to have 30 second turns. you can edit your current warmer scheme or download this Style30sec (https://www.tus-wa.com/schemes/download/file-641/)
Ok.
Title: Re: Map: 2010-08-13xwormsMabMap1 in challenge #129
Post by: franz on January 21, 2012, 10:18 PM
unless it's grass texture, I think it looks close enough. can't really tell if hospital or cheese gives an advantage either way. besides, maybe spezi did it on accident. my best advice everyone just play cheese :p
Title: Re: Map: 2010-08-13xwormsMabMap1 in challenge #129
Post by: sock on January 21, 2012, 11:44 PM
i vote gundam for next style map
Title: Re: Map: 2010-08-13xwormsMabMap1 in challenge #129
Post by: Dub-c on January 22, 2012, 12:43 AM
i vote gundam for next style map

That would be epic!
Title: Re: Map: 2010-08-13xwormsMabMap1 in challenge #129
Post by: barman on January 22, 2012, 01:29 AM
So is changing the terrain texture fair game? I don't want to get anyone's turn disqualified, but it feels like something we should know sooner rather than later. I believe there are very slight differences in the shape of the map between Cheese and Hospital.

 :-[
Here are the collision masks of the map with the Cheese and Hospital templates:
[attachment=1][attachment=2]

There are some slight differences in the ceiling texture (Hospital renders it a bit smoother), but not as huge to make anything matter.
Title: Re: Map: 2010-08-13xwormsMabMap1 in challenge #129
Post by: Auto on January 24, 2012, 11:10 PM
A single pixel can be enough to break a skiddow on launch at exactly the same attach-release frame span.
Just saying.
Title: Re: Map: 2010-08-13xwormsMabMap1 in challenge #129
Post by: KoreanRedDragon on January 25, 2012, 07:00 AM
I've kind of overdosed on Warmer during the past few days so I have a bunch of potentials already, some from games with Auto and Dub, some from trying to figure the map out offline. I'm not completely happy with any of them so far, but I'm told the 68:35 turn in the 1st replay is alright and I like the 49:12 one in the 2nd and especially the second half of the 28:40 one in the 3rd game. I'll just dump them all here for the time being.

I guess the point I'm trying to make is that with almost a week of the challenge left, some of us really are going to find it very hard to decide which two to turn in. Will you be judging them all at the same time or in waves like last time, franz? I think you might actually find it easier if you spread the judging out over a longer time period, but that's going to be tough if too many people wait until the last day to send their stuff in; in part at least, the limit has to be contributing to that negatively.

In any case, a lot of fun has already been had with the map, it really is a beastie. I also couldn't help but notice the increase in Warmer games being hosted on WormNet since this challenge was announced and that always makes me happy.

:D

Edit: Looks like I won't be able to fix that first replay easily, so I'll just take it down for now.
Title: Re: Map: 2010-08-13xwormsMabMap1 in challenge #129
Post by: Desetroyah on January 25, 2012, 07:07 AM
I cant watch your replays KRD, havent had that happen in a while :/ any ideas anyone?
Title: Re: Map: 2010-08-13xwormsMabMap1 in challenge #129
Post by: KoreanRedDragon on January 25, 2012, 07:16 AM
Oh yeah, I derped that first one up. Gimmie a minute, I'll fix.

Edit: Seems that one might be beyond (easy) repair. My fault, Deset, don't worry about it.
Title: Re: Map: 2010-08-13xwormsMabMap1 in challenge #129
Post by: Desetroyah on January 25, 2012, 08:10 AM
hmm, the other 2 replays work but dude none of the timetags you've given correspond to even whole turns, let alone challenge material :/ can you recheck them?
Title: Re: Map: 2010-08-13xwormsMabMap1 in challenge #129
Post by: KoreanRedDragon on January 26, 2012, 02:11 AM
Really not sure what you're on about there, must be some kind of issue on your end or you're putting the wrong times into the Playback at... box. I don't know about challenge worthy, but all those turns should at least be the full 30 seconds long.

Seems to also work fine for others who've downloaded them, so I really don't know now. ???
Title: Re: Map: 2010-08-13xwormsMabMap1 in challenge #129
Post by: Dub-c on January 26, 2012, 10:08 PM
Wrong replay ano?
Title: Re: Map: 2010-08-13xwormsMabMap1 in challenge #129
Post by: KoreanRedDragon on January 26, 2012, 10:49 PM
Haha, style RR contest. I give it 8.75 for originality.
Title: Re: Map: 2010-08-13xwormsMabMap1 in challenge #129
Post by: ANO on January 27, 2012, 12:00 AM
auhuah noooo sry!!! i -ll upload the right one

Title: Re: Map: 2010-08-13xwormsMabMap1 in challenge #129
Post by: Dub-c on January 27, 2012, 12:06 AM
auhuah noooo sry!!! i -ll upload the right one



Very nice pumpage!
Title: Re: Map: 2010-08-13xwormsMabMap1 in challenge #129
Post by: ANO on January 27, 2012, 12:13 AM
rofl, thanx Dub!
Title: Re: Map: 2010-08-13xwormsMabMap1 in challenge #129
Post by: Dub-c on January 27, 2012, 02:21 AM
I uploaded my runs. Not the best I could have done but I need to end the addiction and get them posted so I can relax and stop thinking about warming on that map.

For anyone interested I've attached some of my other best runs to check out. Some of them are probably better then the 2 I uploaded but its so hard to choose a favorite among my children!
Title: Re: Map: 2010-08-13xwormsMabMap1 in challenge #129
Post by: Dub-c on January 27, 2012, 02:31 AM
Attachments continued
Title: Re: Map: 2010-08-13xwormsMabMap1 in challenge #129
Post by: Auto on January 28, 2012, 02:55 AM
It's probably late to be asking this, but is a turn where the worm falls at 29.9s worth less than the same turn but in full 30s? Because I have loads of turns like that :D
Title: Re: Map: 2010-08-13xwormsMabMap1 in challenge #129
Post by: Auto on January 30, 2012, 06:11 AM
So in the end I sent a turn I'm more or less fine with, and will aim to get incredibly lucky pull off something flawless tomorrow if I get the chance. Otherwise I'll just send another one like 48:04.
Title: Re: Map: 2010-08-13xwormsMabMap1 in challenge #129
Post by: ANO on January 30, 2012, 10:01 PM
nice the 2nd run dub! and welcome back Auto, nr!
Title: Re: Map: 2010-08-13xwormsMabMap1 in challenge #129
Post by: KoreanRedDragon on January 30, 2012, 11:18 PM
Loads of good stuff in those turns, yeesh. :-X

I'm just going to submit one of mine now and dump the rest of the new ones here. The more I look at them, the less sure I am which one I like best, but hopefully I'll be able to pull an Auto tomorrow before the deadline and everything will work out just fine. ::)
Title: Re: Map: 2010-08-13xwormsMabMap1 in challenge #129
Post by: KoreanRedDragon on January 31, 2012, 11:03 PM
Hm, I just tried reporting one more with a bit under a minute left on the challenge clock and it rejected it. D'aww.

It worked after all. Magic!
Title: Re: Map: 2010-08-13xwormsMabMap1 in challenge #129
Post by: Mablak on February 02, 2012, 07:39 AM
This was an interesting experiment, I didn't really feel motivated enough to participate though with such scanty turn time. The judging was accurate to me, but the one thing that stands out is spezi's score. Although spezi's run was smooth and looked good, half of it was basically scrolling, I think it should've been in the high 3 range instead. I'd expect the variety requirements here to be higher, such that 4s and above would have essentially no scrolling at all, since you're so pressed for time.
Title: Re: Map: 2010-08-13xwormsMabMap1 in challenge #129
Post by: Dub-c on February 02, 2012, 08:22 AM
Scanty turn time?

If you can warm for 60 seconds either;

1) You fell
2) Roped at a sub-maximal speed
3) Did not push yourself hard enough to do more difficult tricks

60 second turns make me sick


Title: Re: Map: 2010-08-13xwormsMabMap1 in challenge #129
Post by: Mablak on February 02, 2012, 09:08 AM
The same is true for any amount of turn time though Dub, you can always push yourself way past the point of control. Also, your style along with everyone else's incorporates roping at sub-maximal speeds, it's both necessary and looks good for certain durations of time.
Title: Re: Map: 2010-08-13xwormsMabMap1 in challenge #129
Post by: Dub-c on February 02, 2012, 03:53 PM
As time increases, quality decreases. Thats what I'm getting at.
Title: Re: Map: 2010-08-13xwormsMabMap1 in challenge #129
Post by: ANO on February 02, 2012, 03:58 PM
in 60 secs it's true that you can come out with some amazing roping, but it's hard taking once in a challenge like this, and it's very irritating. We've already tried this.

30 secs maybe are not many, it's less irritating, but I felt that when i was up to make a great turn the time was already finished and after you play with this feeling.

it would perhaps fine a turn of 35 secs. just 5 secs more could be better... 35 secs.

Title: Re: Map: 2010-08-13xwormsMabMap1 in challenge #129
Post by: chovas on February 04, 2012, 01:30 PM
Oof.. Those roping style challenges and the replays and everything look great but I still can't participate here. Firstly I need to find out how to shoot rope more than twice in a row ;O I just wanted to share with you pro freaks (someone is jealous ^^ ) an idea about a possible scheme. How about infinite turn time but the player decides later which of his 30 sec during the turn will be rated. Sometimes when warming with inf time some cool things happen during 30 straight seconds but is really hard to plan them to be at the beginning of a turn. In this way, when a player achieves 2-3 cool combos no matter when, he can start his "turn" from there (mentioning the exact time afterwards) and then fill the rest of the "30 sec turn" continuing to do decent tricks and hopefully not mess his good start ;D I believe that in this way much of the stress due to turn restriction is removed and way much better replays can be achieved. Because right now i believe there are lot of "damn nice moments who didn't make it to participate" just because of the "one turn restriction" . Just sayin' my humble opinion :)
 
Title: Re: Map: 2010-08-13xwormsMabMap1 in challenge #129
Post by: Impossible on February 04, 2012, 03:47 PM
yeh im agree with chovi
Title: Re: Map: 2010-08-13xwormsMabMap1 in challenge #129
Post by: Husk on February 04, 2012, 06:51 PM
me2

+1 chovas
Title: Re: Map: 2010-08-13xwormsMabMap1 in challenge #129
Post by: Auto on February 08, 2012, 04:03 PM
I admit I got driven to play in this one because of the shorter 30s turns, since the prospect of playing a full contest offline turn just puts me off, given the fact that you can retry as much as you want to.
But then, the more I roped the more I realized 30s is just not good enough. 60s is the way to go for me, and I definitely enjoy online ones more.

Also [rant]if I had known beforehand that fast map coverage was the key element to raise your score, I would have sent another turn.[/rant]
[morerant]Also the fact that you have less time to do stuff makes it end up with radically more different turns, so the reasonable thing is to allow for more replays to be submitted and actually cover for the variety that half a turn cuts down.[/morerant]

I told you already Dub, but once more, well done! And thanks franz for hosting this challenge.
Title: Re: Map: 2010-08-13xwormsMabMap1 in challenge #129
Post by: franz on February 08, 2012, 10:59 PM
Oof.. Those roping style challenges and the replays and everything look great but I still can't participate here. Firstly I need to find out how to shoot rope more than twice in a row ;O I just wanted to share with you pro freaks (someone is jealous ^^ ) an idea about a possible scheme. How about infinite turn time but the player decides later which of his 30 sec during the turn will be rated. Sometimes when warming with inf time some cool things happen during 30 straight seconds but is really hard to plan them to be at the beginning of a turn. In this way, when a player achieves 2-3 cool combos no matter when, he can start his "turn" from there (mentioning the exact time afterwards) and then fill the rest of the "30 sec turn" continuing to do decent tricks and hopefully not mess his good start ;D I believe that in this way much of the stress due to turn restriction is removed and way much better replays can be achieved. Because right now i believe there are lot of "damn nice moments who didn't make it to participate" just because of the "one turn restriction" . Just sayin' my humble opinion :)
 

nice idea :)


as for final scores, I am trying my best everyone. if I ever become way off, I'm willing to stop doing challenges before it gets too dramatic, so just let me know. I'm doing these because I love seeing awesome roping :) it may just be inevitable that the top scores will always be controversial.
Title: Re: Map: 2010-08-13xwormsMabMap1 in challenge #129
Post by: Dub-c on February 08, 2012, 11:18 PM
I don't understand how everyone can piss an moan about the time. The lower the time the higher in quality the run should be. Anything over 45 seconds requires a lot of boring ass roping in order not to fall.

So whens the GunDaM challenge start?  :P