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Leagues => Leagues General => Topic started by: MonkeyIsland on December 01, 2012, 05:40 PM

Title: Allrounder leagues results
Post by: MonkeyIsland on December 01, 2012, 05:40 PM
3 months for allrounder leagues are done. This is the standings based one 2 sets of scheme classes:

Allrounder 1 standings (https://www.tus-wa.com/leagues/allround-standings/?s=1)


Allrounder 2 standings (https://www.tus-wa.com/leagues/allround2-standings/?s=1)

One of these leagues/labels will be entirely deleted and the other one gets its own PO.
in PO, instead of picking scheme, players pick scheme classes. For example if a player picks Hysteria, his opponent can't pick BnG because that class is already played.

You can vote, but votes without posted opinions have much less value.
Title: Re: Allrounder leagues results
Post by: barman on December 01, 2012, 05:55 PM
In case of intermediate, does it have to be played bo3?
Title: Re: Allrounder leagues results
Post by: Peja on December 01, 2012, 06:01 PM
oh nice, although this system suffers hard from intermediate beeing less played in freeleague.
Title: Re: Allrounder leagues results
Post by: Husk on December 01, 2012, 09:26 PM
3 months for allrounder leagues are done. This is the standings based one 2 sets of scheme classes:

Allrounder 1 standings (https://www.tus-wa.com/leagues/allround-standings/?s=1)
  • BnG/Hysteria (https://www.tus-wa.com/leagues/allround-standings/class%29BnG|Hysteria/?s=1)
  • Intermediate/Elite (https://www.tus-wa.com/leagues/allround-standings/class%29Intermediate|Elite/?s=1)
  • Team17/Shopper (https://www.tus-wa.com/leagues/allround-standings/class%29Team17|Shopper/?s=1)
  • WxW/Roper (https://www.tus-wa.com/leagues/allround-standings/class%29WxW|Roper/?s=1)
  • TTRR (https://www.tus-wa.com/leagues/allround-standings/class%29TTRR/?s=1)


Allrounder 2 standings (https://www.tus-wa.com/leagues/allround2-standings/?s=1)
  • BnG/Hysteria (https://www.tus-wa.com/leagues/allround-standings/class2%29BnG|Hysteria/?s=1)
  • Intermediate/Elite (https://www.tus-wa.com/leagues/allround-standings/class2%29Intermediate|Elite/?s=1)
  • Team17 (https://www.tus-wa.com/leagues/allround-standings/class2%29Team17/?s=1)
  • Shopper/WxW (https://www.tus-wa.com/leagues/allround-standings/class2%29Shopper|WxW/?s=1)
  • Roper/TTRR (https://www.tus-wa.com/leagues/allround-standings/class2%29Roper|TTRR/?s=1)

One of these leagues/labels will be entirely deleted and the other one gets its own PO.
in PO, instead of picking scheme, players pick scheme classes. For example if a player picks Hysteria, his opponent can't pick BnG because that class is already played.

You can vote, but votes without posted opinions have much less value.

that TTRR link takes u to allround 1 standings instead, other than that looks good

edit: u can view it here (https://www.tus-wa.com/leagues/allround-standings/class%29RR|TTRR/)

anyway, it looks like allrounder 1 is a bit more balanced, as allrounder 2 favors ground schemes...

u pick shopper...
ur opponent picks roper or rr
no more rope schemes lol

that's how allrounder 2 favors ground schemes
Title: Re: Allrounder leagues results
Post by: OrangE on December 02, 2012, 06:58 AM
yeah first one makes A LOT more sense imho.
Title: Re: Allrounder leagues results
Post by: barman on December 02, 2012, 03:00 PM
Allround1 please. The scheme classes are better arranged there.

WxW/Roper is a lot more logical than WxW/Shopper or Roper/TTRR, as both WxW and roper require pretty much the same set of skills.
On the contrary, roper and TTRR should definitely not be in the same class. They are too different. There are many excellent ropers who are so-so in TTRR, and vice versa.
Moreover, both TTRR and roper are popular playoff picks, so they should not be put together.
Title: Re: Allrounder leagues results
Post by: Aerox on December 02, 2012, 03:03 PM
I don't need no samples to know I was right all along. But thanks.
Title: Re: Allrounder leagues results
Post by: LeTotalKiller on December 02, 2012, 03:57 PM
WxW/Roper is a lot more logical than WxW/Shopper or Roper/TTRR, as both WxW and roper require pretty much the same set of skills.

I second that.
Title: Re: Allrounder leagues results
Post by: Mablak on December 02, 2012, 11:30 PM
WxW/Roper is a lot more logical than WxW/Shopper or Roper/TTRR, as both WxW and roper require pretty much the same set of skills.

I second that.

Yeah, I third that. There isn't a huuuge difference in these two layouts based on these results, but Allrounder 1 is definitely better organized. RR has been such a huge part of worms for so long, even though it's a specialized skill set, I like not having it mixed with other riff raff.
Title: Re: Allrounder leagues results
Post by: HHC on December 02, 2012, 11:46 PM
The first one isn't too nice for default players though. If shopper is picked by the opponent the rope-games outnumber the standard ones; and TTRR is mandatory.

In that respect, I'd personally prefer players to be able to pick any scheme (of any class).

Why do we have these classes btw? To prevent people from picking the same kind of schemes in P/O? IMO they are all quite different. Only the rope-games can be considered as different variations of the same principle (speed roping: TTRR, WxW, Roper). I don't think the classes fix that problem, certainly not the allround1 division.

Title: Re: Allrounder leagues results
Post by: OrangE on December 03, 2012, 01:08 AM
i find the first one way more balanced. roping is important like every other skill, there should not be ways to avoid roping. i think that the second set is more for chels...ehm for avoiders and for less skilled players. but leagues should award skills, right?
Title: Re: Allrounder leagues results
Post by: franz on December 03, 2012, 02:15 AM
is the point of this to replace current classic?
Title: Re: Allrounder leagues results
Post by: Husk on December 03, 2012, 02:15 AM
The first one isn't too nice for default players though. If shopper is picked by the opponent the rope-games outnumber the standard ones; and TTRR is mandatory.

do we count shopper as a roping scheme? there are maps that require fast roping, but then there are maps like dogma city... tricky call |=

whoever picks shopper, his/her opponent gets to pick the map? =P
Title: Re: Allrounder leagues results
Post by: OrangE on December 03, 2012, 03:37 AM
is the point of this to replace current classic?

no. i've understood that the points of "allround" will be stored FROM the current classic. basically it's only a playoff matter, nothing more.

if i'm wrong somebody correct me pls.
Title: Re: Allrounder leagues results
Post by: ShyGuy on December 03, 2012, 07:14 AM
Voted option 1 solely because option 2 has roper and ttrr put together
Title: Re: Allrounder leagues results
Post by: avirex on December 03, 2012, 12:08 PM
wait this was ropa's idea?? i would vote whatever ropas idea was, because i too do not need a sample to know he was right all along
Title: Re: Allrounder leagues results
Post by: Aerox on December 03, 2012, 12:15 PM
At least you can join me in this credit demanding cockfest, avirex, two of the three or so voices that sided with the idea and not against the character (the first time the logic behind this change was posted in this forum) are in your own founded clan. High give







Title: Re: Allrounder leagues results
Post by: barman on December 03, 2012, 01:27 PM
Nobody answered my question :D

If intermediate gets picked in the playoffs, does it have to be played bo3?
Title: Re: Allrounder leagues results
Post by: MonkeyIsland on December 03, 2012, 04:12 PM
It does.
Title: Re: Allrounder leagues results
Post by: Perfect on December 04, 2012, 04:35 AM
The first one isn't too nice for default players though. If shopper is picked by the opponent the rope-games outnumber the standard ones; and TTRR is mandatory.

In that respect, I'd personally prefer players to be able to pick any scheme (of any class).

Why do we have these classes btw? To prevent people from picking the same kind of schemes in P/O? IMO they are all quite different. Only the rope-games can be considered as different variations of the same principle (speed roping: TTRR, WxW, Roper). I don't think the classes fix that problem, certainly not the allround1 division.
I second that. Shopper/Team17 is a slap in the face. RR/Roper is a punch in the gut.
Title: Re: Allrounder leagues results
Post by: Chelsea on December 04, 2012, 05:58 AM
Allrounder 1 -> rope games
Allrounder 2 -> prefet defaults


so I vote for number 2  ;D

less rope schemes -> better for me ^^
Title: Re: Allrounder leagues results
Post by: Aerox on December 04, 2012, 01:21 PM
better for me ^^

in what sense?

better for you as in helping you become a better wormer overall? nope

better for you as in helping you get more points per season? most likely

vote to make worms better, not to win the league, and then., maybe only then, democracy will work
Title: Re: Allrounder leagues results
Post by: franz on December 04, 2012, 09:59 PM
okay if this wasn't intended to replace classic, just know that two singles/clanner classic playoffs going on at the same time will increase pressure to arrange games, more than there already is.
Title: Re: Allrounder leagues results
Post by: Husk on January 11, 2013, 11:09 PM
any news?
Title: Re: Allrounder leagues results
Post by: MonkeyIsland on January 12, 2013, 06:30 AM
Second one will get deleted.
Title: Re: Allrounder leagues results
Post by: Dmitry on January 12, 2013, 06:32 AM
Maybe re-poll? only 39 ppl made pick :)
Title: Re: Allrounder leagues results
Post by: barman on January 12, 2013, 10:33 AM
I hope the season 1 playoffs will start soon ;) There are only 47 days left till the end of the second season.
Title: Re: Allrounder leagues results
Post by: MonkeyIsland on January 21, 2013, 12:19 PM
Allround2 is removed even though I preferred it more :P
PO for Allround one has started.
Title: Re: Allrounder leagues results
Post by: Bonhert on February 03, 2013, 09:20 AM
I realize the cake's been already shared but I'd still like to share my subjective opinion.

AR1
WxW/Roper - Mab's (or perhaps he meant TTRR/Roper, which is also true) mentioned diffrences in map layout which I totally confirm. Recently I've impromoved in roper but I cannot see that affecting my WxW games at all.
Team17/Shopper - hehe  ;D

AR2
TTRR/Roper - same story as with wxw/roper
Shopper/WxW - Look very fair to me. With average roping it comes down to clever weapons usage and piling.

Having that said AR2 has 1 missplaced class and AR1 has two.
--

Another nice option would be to play these playoffs BO3 and start with each player banning 1 class for this round, so that 3 classes would remain.
Title: Re: Allrounder leagues results
Post by: MonkeyIsland on February 03, 2013, 11:42 AM
Yea. To me the biggest flaw in AR1 is the Shopper/Team17 class.
Title: Re: Allrounder leagues results
Post by: Aerox on March 21, 2013, 09:41 AM
Yea. To me the biggest flaw in AR1 is the Shopper/Team17 class.

Because people are using maps that require a high roping skill in knocking and hiding not maps that enforce strategy and creativity in weapon usage. Knocking is still important in the second but not much roping skill is needed as the main problem with knocking in the roping-focused shopper map (the random caves) is the fact that many hides are inaccessible and a knock attempt can result in a head bump and turn lose.