The Ultimate Site of Worms Armageddon
Leagues => Leagues General => Topic started by: MonkeyIsland on December 01, 2012, 05:40 PM
-
3 months for allrounder leagues are done. This is the standings based one 2 sets of scheme classes:
Allrounder 1 standings (https://www.tus-wa.com/leagues/allround-standings/?s=1)
- BnG/Hysteria (https://www.tus-wa.com/leagues/allround-standings/class%29BnG|Hysteria/?s=1)
- Intermediate/Elite (https://www.tus-wa.com/leagues/allround-standings/class%29Intermediate|Elite/?s=1)
- Team17/Shopper (https://www.tus-wa.com/leagues/allround-standings/class%29Team17|Shopper/?s=1)
- WxW/Roper (https://www.tus-wa.com/leagues/allround-standings/class%29WxW|Roper/?s=1)
- TTRR (https://www.tus-wa.com/leagues/allround-standings/class%29RR|TTRR/?s=1)
Allrounder 2 standings (https://www.tus-wa.com/leagues/allround2-standings/?s=1)
- BnG/Hysteria (https://www.tus-wa.com/leagues/allround-standings/class2%29BnG|Hysteria/?s=1)
- Intermediate/Elite (https://www.tus-wa.com/leagues/allround-standings/class2%29Intermediate|Elite/?s=1)
- Team17 (https://www.tus-wa.com/leagues/allround-standings/class2%29Team17/?s=1)
- Shopper/WxW (https://www.tus-wa.com/leagues/allround-standings/class2%29Shopper|WxW/?s=1)
- Roper/TTRR (https://www.tus-wa.com/leagues/allround-standings/class2%29Roper|TTRR/?s=1)
One of these leagues/labels will be entirely deleted and the other one gets its own PO.
in PO, instead of picking scheme, players pick scheme classes. For example if a player picks Hysteria, his opponent can't pick BnG because that class is already played.
You can vote, but votes without posted opinions have much less value.
-
In case of intermediate, does it have to be played bo3?
-
oh nice, although this system suffers hard from intermediate beeing less played in freeleague.
-
3 months for allrounder leagues are done. This is the standings based one 2 sets of scheme classes:
Allrounder 1 standings (https://www.tus-wa.com/leagues/allround-standings/?s=1)
- BnG/Hysteria (https://www.tus-wa.com/leagues/allround-standings/class%29BnG|Hysteria/?s=1)
- Intermediate/Elite (https://www.tus-wa.com/leagues/allround-standings/class%29Intermediate|Elite/?s=1)
- Team17/Shopper (https://www.tus-wa.com/leagues/allround-standings/class%29Team17|Shopper/?s=1)
- WxW/Roper (https://www.tus-wa.com/leagues/allround-standings/class%29WxW|Roper/?s=1)
- TTRR (https://www.tus-wa.com/leagues/allround-standings/class%29TTRR/?s=1)
Allrounder 2 standings (https://www.tus-wa.com/leagues/allround2-standings/?s=1)
- BnG/Hysteria (https://www.tus-wa.com/leagues/allround-standings/class2%29BnG|Hysteria/?s=1)
- Intermediate/Elite (https://www.tus-wa.com/leagues/allround-standings/class2%29Intermediate|Elite/?s=1)
- Team17 (https://www.tus-wa.com/leagues/allround-standings/class2%29Team17/?s=1)
- Shopper/WxW (https://www.tus-wa.com/leagues/allround-standings/class2%29Shopper|WxW/?s=1)
- Roper/TTRR (https://www.tus-wa.com/leagues/allround-standings/class2%29Roper|TTRR/?s=1)
One of these leagues/labels will be entirely deleted and the other one gets its own PO.
in PO, instead of picking scheme, players pick scheme classes. For example if a player picks Hysteria, his opponent can't pick BnG because that class is already played.
You can vote, but votes without posted opinions have much less value.
that TTRR link takes u to allround 1 standings instead, other than that looks good
edit: u can view it here (https://www.tus-wa.com/leagues/allround-standings/class%29RR|TTRR/)
anyway, it looks like allrounder 1 is a bit more balanced, as allrounder 2 favors ground schemes...
u pick shopper...
ur opponent picks roper or rr
no more rope schemes lol
that's how allrounder 2 favors ground schemes
-
yeah first one makes A LOT more sense imho.
-
Allround1 please. The scheme classes are better arranged there.
WxW/Roper is a lot more logical than WxW/Shopper or Roper/TTRR, as both WxW and roper require pretty much the same set of skills.
On the contrary, roper and TTRR should definitely not be in the same class. They are too different. There are many excellent ropers who are so-so in TTRR, and vice versa.
Moreover, both TTRR and roper are popular playoff picks, so they should not be put together.
-
I don't need no samples to know I was right all along. But thanks.
-
WxW/Roper is a lot more logical than WxW/Shopper or Roper/TTRR, as both WxW and roper require pretty much the same set of skills.
I second that.
-
WxW/Roper is a lot more logical than WxW/Shopper or Roper/TTRR, as both WxW and roper require pretty much the same set of skills.
I second that.
Yeah, I third that. There isn't a huuuge difference in these two layouts based on these results, but Allrounder 1 is definitely better organized. RR has been such a huge part of worms for so long, even though it's a specialized skill set, I like not having it mixed with other riff raff.
-
The first one isn't too nice for default players though. If shopper is picked by the opponent the rope-games outnumber the standard ones; and TTRR is mandatory.
In that respect, I'd personally prefer players to be able to pick any scheme (of any class).
Why do we have these classes btw? To prevent people from picking the same kind of schemes in P/O? IMO they are all quite different. Only the rope-games can be considered as different variations of the same principle (speed roping: TTRR, WxW, Roper). I don't think the classes fix that problem, certainly not the allround1 division.
-
i find the first one way more balanced. roping is important like every other skill, there should not be ways to avoid roping. i think that the second set is more for chels...ehm for avoiders and for less skilled players. but leagues should award skills, right?
-
is the point of this to replace current classic?
-
The first one isn't too nice for default players though. If shopper is picked by the opponent the rope-games outnumber the standard ones; and TTRR is mandatory.
do we count shopper as a roping scheme? there are maps that require fast roping, but then there are maps like dogma city... tricky call |=
whoever picks shopper, his/her opponent gets to pick the map? =P
-
is the point of this to replace current classic?
no. i've understood that the points of "allround" will be stored FROM the current classic. basically it's only a playoff matter, nothing more.
if i'm wrong somebody correct me pls.
-
Voted option 1 solely because option 2 has roper and ttrr put together
-
wait this was ropa's idea?? i would vote whatever ropas idea was, because i too do not need a sample to know he was right all along
-
At least you can join me in this credit demanding cockfest, avirex, two of the three or so voices that sided with the idea and not against the character (the first time the logic behind this change was posted in this forum) are in your own founded clan. High give
-
Nobody answered my question :D
If intermediate gets picked in the playoffs, does it have to be played bo3?
-
It does.
-
The first one isn't too nice for default players though. If shopper is picked by the opponent the rope-games outnumber the standard ones; and TTRR is mandatory.
In that respect, I'd personally prefer players to be able to pick any scheme (of any class).
Why do we have these classes btw? To prevent people from picking the same kind of schemes in P/O? IMO they are all quite different. Only the rope-games can be considered as different variations of the same principle (speed roping: TTRR, WxW, Roper). I don't think the classes fix that problem, certainly not the allround1 division.
I second that. Shopper/Team17 is a slap in the face. RR/Roper is a punch in the gut.
-
Allrounder 1 -> rope games
Allrounder 2 -> prefet defaults
so I vote for number 2 ;D
less rope schemes -> better for me ^^
-
better for me ^^
in what sense?
better for you as in helping you become a better wormer overall? nope
better for you as in helping you get more points per season? most likely
vote to make worms better, not to win the league, and then., maybe only then, democracy will work
-
okay if this wasn't intended to replace classic, just know that two singles/clanner classic playoffs going on at the same time will increase pressure to arrange games, more than there already is.
-
any news?
-
Second one will get deleted.
-
Maybe re-poll? only 39 ppl made pick :)
-
I hope the season 1 playoffs will start soon ;) There are only 47 days left till the end of the second season.
-
Allround2 is removed even though I preferred it more :P
PO for Allround one has started.
-
I realize the cake's been already shared but I'd still like to share my subjective opinion.
AR1
WxW/Roper - Mab's (or perhaps he meant TTRR/Roper, which is also true) mentioned diffrences in map layout which I totally confirm. Recently I've impromoved in roper but I cannot see that affecting my WxW games at all.
Team17/Shopper - hehe ;D
AR2
TTRR/Roper - same story as with wxw/roper
Shopper/WxW - Look very fair to me. With average roping it comes down to clever weapons usage and piling.
Having that said AR2 has 1 missplaced class and AR1 has two.
--
Another nice option would be to play these playoffs BO3 and start with each player banning 1 class for this round, so that 3 classes would remain.
-
Yea. To me the biggest flaw in AR1 is the Shopper/Team17 class.
-
Yea. To me the biggest flaw in AR1 is the Shopper/Team17 class.
Because people are using maps that require a high roping skill in knocking and hiding not maps that enforce strategy and creativity in weapon usage. Knocking is still important in the second but not much roping skill is needed as the main problem with knocking in the roping-focused shopper map (the random caves) is the fact that many hides are inaccessible and a knock attempt can result in a head bump and turn lose.