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Webysteria - fast-paced artillery and roping game
TheWalrus:
--- Quote from: Xrayez on December 01, 2018, 10:46 AM ---Presenting main character! (call him Mr. Web?)
"Roping" much improved, scenery gets more color and background as well, leg walking animation needs refinement to be in sync...
Komito: the sound effects you hear in the video are placeholders, although some of them I like. If you can improve upon those, I'll appreciate that!
--- End quote ---
i love how this game is coming along, the spider character is a nice touch, i like the shooting animations and the legs flailing around when roping.
im on the webysteria bandwagon, will help in any way i can, echo the sentiments of anubis, it really looks like its coming along phenomenally, keep it up
h3oCharles:
web hysteria.
I call clickbait cuz no 1 sec turn time Kappa
Xrayez:
--- Quote from: TheWalrus on December 02, 2018, 08:05 AM ---im on the webysteria bandwagon, will help in any way i can, echo the sentiments of anubis, it really looks like its coming along phenomenally, keep it up
--- End quote ---
Thanks Wally, much appreciated. The progress staled a bit but I try to keep up the pace. I should consider taking breaks... Feels like I'm on a full time job. Also need to overcome my own personal issues to make it happen, and that way to be able to receive help...
--- Quote from: TheMadCharles on December 02, 2018, 08:50 AM ---web hysteria.
I call clickbait cuz no 1 sec turn time Kappa
--- End quote ---
While I haven't yet programmed any substantial gameplay, the "classic" scheme should be somewhat reminiscent to RnR scheme I created some time ago which has 6 sec per turn. I'll most likely try to implement 1 sec scheme but taking into account that I can program any gameplay this might be not necessary to restrict turn time to 1 sec and provide "hysterianess" in other ways.
Personally I don't play hysteria for its quick turns, what I like about it is a nice combination of artillery and simple tactics that require quick action, and that's what I'm trying to replicate and improve upon here. Real-time mode might already provide some of the benefits along with turn-based mode.
Husk:
--- Quote from: Xrayez on December 02, 2018, 12:37 PM ---Personally I don't play hysteria for its quick turns, what I like about it is a nice combination of artillery and simple tactics that require quick action, and that's what I'm trying to replicate and improve upon here. Real-time mode might already provide some of the benefits along with turn-based mode.
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yeah m8 also kaos and drown makes for quick action. but yeah hysteria is unique in that it's fun to discover what can be done in 1 second as u know very well rayez
oh and impressive game m8
h3oCharles:
make real time rope race plz
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