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Webysteria - fast-paced artillery and roping game

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TheKomodo:
This looks amazing Xrayez!!!!!!!

I love the character, will you have a selection of characters or just 1? It's pretty cool the way he walks around then curls up into a ball to rope around, what does he look like when he jumps?

Yeah I like some of the sounds as well, they could be improved on maybe, the sound when you bounce off a wall or object is a bit dull, the sound of the rope firing is really cool it actually sounds webby which suits the spider, the sound of the rope connecting is loud and clear but a bit boring, although it would make a great f**king layer of a snare in a song :D

The sound of the weapon firing is cool as well although it's possibly a tad too alarming or something but a really cool regardless it kinda sounds like a UFO taking off or something to me lol.

The roping actually looks really cool, it looks harder to rope at a very fast pace like you can in w2/wa/wwp but waaaay better than any other game Team17 have made, and it has a few differences that make it interesting as well :)

Your progress is amazing dude :)

Anubis:
Incredible, and a big facepalm to Team17 that are unable to do what a single dude can replicate. This looks way better than any try of new Team 17 era. It's so stupid how incompetent they are. Keep working on it! We could even kickstart this maybe we can get a few hundreds of dollar to help you!

Xrayez:

--- Quote from: XanKriegor on December 01, 2018, 11:04 AM ---The only missing thing here is rope attachment to a moving landscape.

--- End quote ---

Haha thanks yeah I avoided it on purpose because it was buggy but it's fairly possible to attach rope to rigid objects.


--- Quote from: TheKomodo on December 01, 2018, 11:07 AM ---I love the character, will you have a selection of characters or just 1? It's pretty cool the way he walks around then curls up into a ball to rope around, what does he look like when he jumps?

--- End quote ---

It was already a challenge to develop a working implementation of a spider with all the states he can be in... I was thinking about a snail as a secondary character though which could be more easily implemented... he would have on-land artillery advantage over a spider.

The spider can jump, but the animation is lacking. Spider's legs just adjust to the environment currently.


--- Quote from: TheKomodo on December 01, 2018, 11:07 AM ---The sound of the weapon firing is cool as well although it's possibly a tad too alarming or something but a really cool regardless it kinda sounds like a UFO taking off or something to me lol.

--- End quote ---

Yes, a bit too alien to me as well, but it was funny enough to include it!
I used this tool to generated sounds easily, you can try and play with it - https://jfxr.frozenfractal.com/


--- Quote from: TheKomodo on December 01, 2018, 11:07 AM ---The roping actually looks really cool, it looks harder to rope at a very fast pace like you can in w2/wa/wwp but waaaay better than any other game Team17 have made, and it has a few differences that make it interesting as well :)

--- End quote ---

Practice makes perfect, the mechanics are close to W:A's one (or even W2), but it may be that I haven't yet mastered it :D


--- Quote from: Anubis on December 01, 2018, 11:21 AM ---Incredible, and a big facepalm to Team17 that are unable to do what a single dude can replicate. This looks way better than any try of new Team 17 era. It's so stupid how incompetent they are. Keep working on it! We could even kickstart this maybe we can get a few hundreds of dollar to help you!

--- End quote ---

Thanks, I appreciate your willingness to help out financially, I should research this option and get the financial side figured out... The money could go for hosting a dedicated/matchmaking server for instance. I can always test networking locally but real case is always better.

Jengu:
The roping mechanics have improved a lot since your first video. Did you write a new implementation or did you just play around with the existing parameters?

Xrayez:

--- Quote from: Jengu on December 01, 2018, 03:10 PM ---The roping mechanics have improved a lot since your first video. Did you write a new implementation or did you just play around with the existing parameters?

--- End quote ---

The previous implementation used built-in engine's capacities that I was not completely satisfied with due to "too realistic" physics simulation (friction and bouncing calculation was impeding the pump feeling). This time I've managed to write my own physics integrator for this particular mechanic while being able to use the built-in physics engine. Since then I've played with various parameters and fine tuned it. The code behind it looks somewhat funky but it works!

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