The Ultimate Site of Worms Armageddon

Other Things => Off Topic => Topic started by: Shadow-The-Worm on October 01, 2017, 05:52 AM

Title: Worms Unlimited: Hazards
Post by: Shadow-The-Worm on October 01, 2017, 05:52 AM
How about adding the hazards feature into Worms Unlimited? This feature is similar to the Sudden Death, but happens beetween turns and can happen before the Sudden Death activates. Each Theme has it's own hazard set. For example, the Outer theme has Meteor Strike (a hazard, which drops 1-3 meteors to the random areas of the map, each meteor detonates with the force of a single Armageddon meteor), Solar Radiation (a hazard, which poisons all worms and burns random sections of the landscape with the effects of a Petrol Bomb), Alien Invasion (a hazard, which summons an UFO and shoots 5 red laser beams at a fixed area), Cresent Frost (a hazard, which makes the terrain slippery for 3 turns and freezes random worms, similar to the Freeze Ray weapon) and Black Hole (a hazard, which attracts all worms to the center for a while, and then gives them a strong repel (45 damage)). What do you think about this idea?
Title: Re: Worms Unlimited: Hazards
Post by: STRGRN on October 01, 2017, 06:36 AM
sounds very unnecessary
Title: Re: Worms Unlimited: Hazards
Post by: Shadow-The-Worm on October 01, 2017, 11:59 AM
sounds very unnecessary
So, you want no more challenges and no more strategy for a Worms game, heh? This idea adds some more tactical thinking, and the hazard set shown in the first post is the example. Each Theme has it's own hazard formula, it can be diffrent from the one in the first post. And, only two persons can decide this idea's final demise. These persons are MonkeyIsland and Run. Only weapon tactics, and no scheme? Hazards can have selectable frequency of turns and be turned on and off in the scheme settings.
Title: Re: Worms Unlimited: Hazards
Post by: Mega`Adnan on October 01, 2017, 12:06 PM
Show us the demo video or something, words are too hard to be imagined.
Title: Re: Worms Unlimited: Hazards
Post by: STRGRN on October 01, 2017, 12:29 PM
only two persons can decide this idea's final demise. These persons are MonkeyIsland and run.

??
Title: Re: Worms Unlimited: Hazards
Post by: Shadow-The-Worm on October 01, 2017, 01:55 PM
This is an idea, which has no concepts (yet). You'll have to make some yourself.
Title: Re: Worms Unlimited: Hazards
Post by: MonkeyIsland on October 01, 2017, 05:45 PM
I have no control over worms unlimited.
Title: Re: Worms Unlimited: Hazards
Post by: philie on October 01, 2017, 08:16 PM
Alien Invasion (a hazard, which summons an UFO and shoots 5 red laser beams at a fixed area)

can i have green laser pls
Title: Re: Worms Unlimited: Hazards
Post by: Shadow-The-Worm on October 02, 2017, 03:40 AM
Alien Invasion (a hazard, which summons an UFO and shoots 5 red laser beams at a fixed area)

can i have green laser pls

Man, greens are seen rarely in laser beams. That's a common Star Wars formula.
Title: Re: Worms Unlimited: Hazards
Post by: STRGRN on October 02, 2017, 05:55 AM
Alien Invasion (a hazard, which summons an UFO and shoots 5 red laser beams at a fixed area)

can i have green laser pls

Man, greens are seen rarely in laser beams. That's a common Star Wars formula.

eh, wut?
Title: Re: Worms Unlimited: Hazards
Post by: Shadow-The-Worm on October 02, 2017, 03:08 PM
Alien Invasion (a hazard, which summons an UFO and shoots 5 red laser beams at a fixed area)

can i have green laser pls

Man, greens are seen rarely in laser beams. That's a common Star Wars formula.

eh, wut?
I mean, that only a few Star Wars characters use green lasers. This is Panaka, Death Star, and a few more.
Title: Re: Worms Unlimited: Hazards
Post by: nino on October 02, 2017, 05:17 PM
(https://media.tenor.com/images/70866dea77749cd418639b084402aa81/tenor.gif)
Title: Re: Worms Unlimited: Hazards
Post by: XanKriegor on October 02, 2017, 05:25 PM
+10000000000
Title: Re: Worms Unlimited: Hazards
Post by: STRGRN on October 02, 2017, 07:14 PM
+10000000001
Title: Re: Worms Unlimited: Hazards
Post by: MarianRV on October 02, 2017, 09:01 PM
(https://media.tenor.com/images/70866dea77749cd418639b084402aa81/tenor.gif)
+1
Title: Re: Worms Unlimited: Hazards
Post by: Triad on October 02, 2017, 09:04 PM
A nice thing would be playing a TT Tower Race while water rising.
Title: Re: Worms Unlimited: Hazards
Post by: Shadow-The-Worm on October 03, 2017, 02:48 AM
A nice thing would be playing a TT Tower Race while water rising.
This is a Sudden Death hazard. And this topic describes hazards, which are theme specific, can happen beetween turns and can happen before the Sudden Death starts.
Title: Re: Worms Unlimited: Hazards
Post by: Shadow-The-Worm on October 06, 2017, 06:43 AM
Walt, where did you go? Are you seriously hating new chooseable mechanics, like the ones from Worms Revolution? Or, are you just lazy to accept Pre-Sudden Death hazards?