The Ultimate Site of Worms Armageddon

Other Things => Other worms games => Topic started by: StepS on March 09, 2020, 04:53 PM

Title: Team17 has announced Worms 2020
Post by: StepS on March 09, 2020, 04:53 PM


No in-game footage yet.
Title: Re: Team17 has announced Worms 2020
Post by: rU` on March 09, 2020, 05:26 PM
 :o
Title: Re: Team17 has announced Worms 2020
Post by: Kradie on March 09, 2020, 05:45 PM
All of the best & noteworthy Worms games released by Team17 were shown in that video. It could mean Worms 2020 could be accumulation of all Worms entries into one.

They might be listening to us fans now.
Title: Re: Team17 has announced Worms 2020
Post by: Tomtysti on March 09, 2020, 07:03 PM
They might be listening to us fans now.

(https://imgur.com/ZUeCbT5.gif)
Title: Re: Team17 has announced Worms 2020
Post by: Kradie on March 09, 2020, 07:33 PM
They might be listening to us fans now.

(https://imgur.com/ZUeCbT5.gif)
Funny :D

Well I choose to be optimistic even though there is always a chance it's going to be another failed attempt by Team17.

I was semi optimistic about Worms WMD, and it wasn't that bad game too. But it didn't deliver what fans wanted.
Title: Re: Team17 has announced Worms 2020
Post by: Ashtar on March 09, 2020, 08:37 PM
If Worms: Armageddon dies, what would be the newer Worms game that would be the best replacement for us? How much activity is there online on the newer games?
Title: Re: Team17 has announced Worms 2020
Post by: HHC on March 09, 2020, 09:38 PM
All of the best & noteworthy Worms games released by Team17 were shown in that video. It could mean Worms 2020 could be accumulation of all Worms entries into one.

It also shows all of that being smashed to pieces.

They got half of it right  ;D
Title: Re: Team17 has announced Worms 2020
Post by: ohms on March 09, 2020, 10:41 PM
WMD had potential, but as per usual, T17 failed to support it for very long.
Title: Re: Team17 has announced Worms 2020
Post by: The Extremist on March 09, 2020, 11:11 PM
A good new Worms game needs six things:

1. 2D
2. Highly predictable gameplay physics, with a good sense of weight and friction, but also easy to launch objects.
3. A super-simple, super-fast Ninja Rope. Should feel more like a pole than a piece of wet spaghetti.
4. A CLEAN art style. You should NEVER have to guess what you're looking at.
5. LAUNCHES with key features WA players take for granted (fully functional chat, custom maps, lots of scheme settings).
6. Zero dead air - if the player has to wait for even a fraction of a second, it better be for a damn good reason.

Formulas make people comfortable. They sell. Don't reinvent the wheel, just upgrade.
Title: Re: Team17 has announced Worms 2020
Post by: Xrayez on March 09, 2020, 11:59 PM
All of the best & noteworthy Worms games released by Team17 were shown in that video. It could mean Worms 2020 could be accumulation of all Worms entries into one.

It also shows all of that being smashed to pieces.

They got half of it right  ;D

That was my first impression as well. Like, they show you all the good classic games at first, then the series goes down the slope, and they finally decide to smash them all. To be honest, it somehow makes perfect sense, and it doesn't take too much of a genius to figure out what the next game will end up based on the teaser. :)

I don't think they'll come up with something spectacular, Andy Davidson is not on the team anymore, and the odds of finding a person who shares the same ideology is very low. What's left is the Worms franchise and the memories that surround that, nothing more.
Title: Re: Team17 has announced Worms 2020
Post by: Edoardo Moretti on March 10, 2020, 12:45 AM
If this new game gets new speechbanks, I will export all of them for other Worms games like Worms Armageddon/World Party, Worms 3D* and Worms Forts*.

I'm so exited!! ;D

*Is a long story...that one day I will tell you.
Title: Re: Team17 has announced Worms 2020
Post by: Kaleu on March 10, 2020, 02:52 AM
I want to believe.
Title: Re: Team17 has announced Worms 2020
Post by: TheKaren on March 10, 2020, 03:02 AM
Honestly one of the worst trailers/teasers i've ever saw...

I wish they would just stop.
Title: Re: Team17 has announced Worms 2020
Post by: h3oCharles on March 10, 2020, 05:09 PM
t17 back at it again with another cashgrab

i am giving that piece of garbage three months before it dies along with other worms games
Title: Re: Team17 has announced Worms 2020
Post by: TheKaren on March 11, 2020, 04:05 AM
Where's that dude with the blue hair now then?  ::)
Title: Re: Team17 has announced Worms 2020
Post by: j0e on March 11, 2020, 11:13 PM
Get ready for another steaming pile of shit. I'd be shocked if it was even half as good as W:A. Which makes one ask, why bother? Just another cash grab.
Title: Re: Team17 has announced Worms 2020
Post by: Thewolensheep on March 11, 2020, 11:16 PM
Making a prediction here. Its a new 3D Worms game that tries to be better then the older games (Bar isn't that high).
Title: Re: Team17 has announced Worms 2020
Post by: MeTonaTOR on March 12, 2020, 12:26 PM
still no battle royale mode?
Title: Re: Team17 has announced Worms 2020
Post by: h3oCharles on March 12, 2020, 06:50 PM
Where's that dude with the blue hair now then?  ::)

i think he quit, though im not sure
Title: Re: Team17 has announced Worms 2020
Post by: Kradie on March 12, 2020, 07:32 PM
My main concern it.... Will Team17 monetize the game? IF so, HELL NO.

Pay for a hat? Pay for a new hair color and style? Pay for whatever clothes, styles and colors? Pay for weapon? PAY FOR BETTER ROPE? I just hope not...
Title: Re: Team17 has announced Worms 2020
Post by: Edoardo Moretti on March 12, 2020, 10:15 PM
My main concern it.... Will Team17 monetize the game? IF so, HELL NO.

Pay for a hat? Pay for a new hair color and style? Pay for whatever clothes, styles and colors? Pay for weapon? PAY FOR BETTER ROPE? I just hope not...
This happens if EA (Evil & Arrogant) will buy Team17, but there's only the 0%. LOL
(https://images-cdn.9gag.com/photo/aGZmj4w_460s.jpg)
Title: Re: Team17 has announced Worms 2020
Post by: HHC on March 12, 2020, 11:00 PM
My main concern it.... Will Team17 monetize the game? IF so, HELL NO.

Pay for a hat? Pay for a new hair color and style? Pay for whatever clothes, styles and colors? Pay for weapon? PAY FOR BETTER ROPE? I just hope not...

(https://media2.giphy.com/media/l2SpWSieXvAJeVxv2/giphy.gif)

Don't see this happen. There will be goodies for sure, and it may just be in those terrible 'surprise' boxes, but not for cash. The game just isn't popular enough for that to work.


I like Family Guy's spin on the new worms trailer. It's spot on  :)




Title: Re: Team17 has announced Worms 2020
Post by: TheWalrus on March 13, 2020, 12:28 AM
Micro transactions?  You guys are worried about microtransactions?  The only micro transaction there will be is your money into team17’s wallet for another shitty worms game. Worms isn’t a AAA game, don’t worry about it.  Stay cool and host a shoppa. 

On an unrelated note, remember when they said that they were using the WA source code for the rope in worms WMD?  How did they f@#! up that copy paste?  T17 is a joke, they make shitty games, it’s really too bad because they used to be good.  RIP.
Title: Re: Team17 has announced Worms 2020
Post by: SolidSunny954 on March 14, 2020, 01:56 AM
worms WMD is a f@#!ing joke
Title: Re: Team17 has announced Worms 2020
Post by: Edoardo Moretti on March 14, 2020, 03:35 PM
worms WMD is a f@#!ing joke
Well...the only thing I like about this Worms game are the speechbanks.
The rest is meh...
Title: Re: Team17 has announced Worms 2020
Post by: deanimate on March 14, 2020, 06:33 PM
Hoping it's another 3D worms :D
Me and some friends still play ultimate mayhem and still have loads of fun with it. 3D worms need some love :D
Title: Re: Team17 has announced Worms 2020
Post by: Edoardo Moretti on March 14, 2020, 09:57 PM
Me and some friends still play ultimate mayhem and still have loads of fun with it. 3D worms need some love :D
I'm making the speechs from other Worms games for Worms 3D and Worms Forts, if you are interested.
Title: Re: Team17 has announced Worms 2020
Post by: skunk3 on May 04, 2020, 06:21 AM
Worms WMD really isn't THAT BAD. The problem with it is that it needed more development time as well as a closed beta with experienced Wormers.

I still play WMD frequently and have a lot of fun with it. I know that a lot of people here think that any Worms title post-WWP is complete trash but I disagree. I think there are good ideas in all of them. Team17's failure is recognizing what is good and not carrying it over to subsequent titles. They need to stop trying to reinvent the wheel and instead just make each game incrementally better, despite the inevitable bitching about how each new game isn't that much different from the last.

If they spent like 6-8 more months developing WMD with good feedback and effort it could smash W:A, honestly.

As far as the new game goes, I can only assume that it is going to be a 3D title, or 2.5D at best based upon the renders in that video. The noobs and casuals are dying for another 3D Worms title. I know this because I talk to a lot of them, and I guess Team17 is compelled to answer. This will be the first game that I don't pre-order. Against all reason I have had blind loyalty to the Worms franchise for a very long time and I just can't support them anymore if they are going to continue to make stupid decisions regarding my beloved franchise. They really need to start listening to longtime fans instead of catering to noobs and trends.
Title: Re: Team17 has announced Worms 2020
Post by: Anubis on May 06, 2020, 10:28 AM
Worms WMD really isn't THAT BAD. The problem with it is that it needed more development time as well as a closed beta with experienced Wormers.

I still play WMD frequently and have a lot of fun with it. I know that a lot of people here think that any Worms title post-WWP is complete trash but I disagree. I think there are good ideas in all of them. Team17's failure is recognizing what is good and not carrying it over to subsequent titles. They need to stop trying to reinvent the wheel and instead just make each game incrementally better, despite the inevitable bitching about how each new game isn't that much different from the last.

If they spent like 6-8 more months developing WMD with good feedback and effort it could smash W:A, honestly.

As far as the new game goes, I can only assume that it is going to be a 3D title, or 2.5D at best based upon the renders in that video. The noobs and casuals are dying for another 3D Worms title. I know this because I talk to a lot of them, and I guess Team17 is compelled to answer. This will be the first game that I don't pre-order. Against all reason I have had blind loyalty to the Worms franchise for a very long time and I just can't support them anymore if they are going to continue to make stupid decisions regarding my beloved franchise. They really need to start listening to longtime fans instead of catering to noobs and trends.

Don't you rant regularly on the WMD steam forum how bad WMD is? Crafting being the worst offender making every weapon on the fly.. I remember lengthy posts from you between guys on the forum on how bad the game is. Heck, lots of the regulars there see you as a "hater". lol
Title: Re: Team17 has announced Worms 2020
Post by: TheKaren on May 07, 2020, 04:04 AM
They really need to start listening to longtime fans instead of catering to noobs and trends.

I love WA more than almost anybody...

But I hardly see them catering to less than 100 people.

They have to keep up with the world, and there ain't no room for WA anymore.
Title: Re: Team17 has announced Worms 2020
Post by: Anubis on May 08, 2020, 05:57 PM
I agree with komo, noobs and trends make the big cash. Not oldies that linger on forums.
Title: Re: Team17 has announced Worms 2020
Post by: HHC on May 08, 2020, 07:48 PM
Worms WMD really isn't THAT BAD. The problem with it is that it needed more development time as well as a closed beta with experienced Wormers.

I still play WMD frequently and have a lot of fun with it. I know that a lot of people here think that any Worms title post-WWP is complete trash but I disagree. I think there are good ideas in all of them. Team17's failure is recognizing what is good and not carrying it over to subsequent titles. They need to stop trying to reinvent the wheel and instead just make each game incrementally better, despite the inevitable bitching about how each new game isn't that much different from the last.

If they spent like 6-8 more months developing WMD with good feedback and effort it could smash W:A, honestly.

As far as the new game goes, I can only assume that it is going to be a 3D title, or 2.5D at best based upon the renders in that video. The noobs and casuals are dying for another 3D Worms title. I know this because I talk to a lot of them, and I guess Team17 is compelled to answer. This will be the first game that I don't pre-order. Against all reason I have had blind loyalty to the Worms franchise for a very long time and I just can't support them anymore if they are going to continue to make stupid decisions regarding my beloved franchise. They really need to start listening to longtime fans instead of catering to noobs and trends.

Good rant skunk.

I'm not too sure about the last bit though. It seems that when you ask oldtimers what the new game should be like, the answer you'll get is always the same: make it just like WA.

But as you mention before, there are interesting concepts in all titles after WWP. In every game there's at least 2 or 3 components that DO work and feel fresh.

The main issue for me always was the shitty multiplayer mode. The game is perfectly suited for a quick pick-up-and-play online battle mode, but it never lived up to that. Rounds seem to last ever longer, the gameplay seems slow, even moving a worm across the map has become a hassle..
The online servers are crap, the online rankings are stupid (1 pt for every win, 0 for a loss...) and there's always the connectivity issues.

The biggest joke was Clan Wars by far. Intended to be played online the servers were a complete mess from the start. I think on day 3 the online multiplayer was already dead.

It's a shame, because anyone can see the huge potential for this game, especially on mobile devices.
It just needs a company that knows how to cather games to a large audience.. and well, perhaps a development crew that is larger than 3.  ;D



Title: Re: Team17 has announced Worms 2020
Post by: TheWalrus on May 08, 2020, 10:52 PM
The question is, will worms 2020 be as good as:

Worms 2016
Worms 2014
Worms 2013
Worms 2012
Worms 2011
Worms 2010
Worms 2009
Worms 2008
Worms 2007
Worms 2005
Worms 2004
Worms 2003

The only silver lining here is this is by far the longest gap (4 years) in between worms games since the series started in 1995, small chance they are trying to not f@#! it up.  More likely they are too busy developing spinoffs of other companies IP's (overcooked, escapists).
Title: Re: Team17 has announced Worms 2020
Post by: Edoardo Moretti on May 09, 2020, 12:43 PM
The question is, will worms 2020 be as good as:

Worms 2016
Worms 2014
Worms 2013
Worms 2012
Worms 2011
Worms 2010
Worms 2009
Worms 2008
Worms 2007
Worms 2005
Worms 2004
Worms 2003

I hope that the levels, hats, weapons, flags, speechs and graves will be good as Worms Reloaded and not lazy and bad speechs like Worms Battle Islands and Worms Forts.

I'll cross the fingers, even if Worms 2020 will be delayed.
Title: Re: Team17 has announced Worms 2020
Post by: skunk3 on May 18, 2020, 06:49 PM
Worms WMD really isn't THAT BAD. The problem with it is that it needed more development time as well as a closed beta with experienced Wormers.

I still play WMD frequently and have a lot of fun with it. I know that a lot of people here think that any Worms title post-WWP is complete trash but I disagree. I think there are good ideas in all of them. Team17's failure is recognizing what is good and not carrying it over to subsequent titles. They need to stop trying to reinvent the wheel and instead just make each game incrementally better, despite the inevitable bitching about how each new game isn't that much different from the last.

If they spent like 6-8 more months developing WMD with good feedback and effort it could smash W:A, honestly.

As far as the new game goes, I can only assume that it is going to be a 3D title, or 2.5D at best based upon the renders in that video. The noobs and casuals are dying for another 3D Worms title. I know this because I talk to a lot of them, and I guess Team17 is compelled to answer. This will be the first game that I don't pre-order. Against all reason I have had blind loyalty to the Worms franchise for a very long time and I just can't support them anymore if they are going to continue to make stupid decisions regarding my beloved franchise. They really need to start listening to longtime fans instead of catering to noobs and trends.

Don't you rant regularly on the WMD steam forum how bad WMD is? Crafting being the worst offender making every weapon on the fly.. I remember lengthy posts from you between guys on the forum on how bad the game is. Heck, lots of the regulars there see you as a "hater". lol

Yes, I post on those forums quite a bit and still do from time to time. In fact, it was my complaining that got a lot of things fixed and added to the game. Also, yes, you are right that a lot of people on there see me as a hater but as time has gone by more and more people have come to realize that what I was saying was correct all along. I wouldn't say that the game is bad at all... in fact, I even changed my initial negative review to a positive one. My main gripe with WMD is undoubtedly crafting, and has been from the start. It doesn't add any 'strategy' to the game whatsoever despite what noobs and casuals believe. Crafting just serves as a handicap feature which allows people to make items to overcome their deficiencies as players. Can't rope worth a shit? Just craft a jetpack. Can't make long range bng shots? Just craft a 'point and click' item. Heck, people can craft at any point during a turn and the item is immediately available on their next turn, which means that in a 1 vs 1 you can watch your opponent's turn and craft the perfect item to screw them over 1 second before their turn is up. That's so cheesy and lame in my personal opinion. There's still a litany of things that are bad or even broken in WMD that piss me off but on the whole it *is* a decent game and worth playing, especially when W:A activity is so low.

Worms WMD really isn't THAT BAD. The problem with it is that it needed more development time as well as a closed beta with experienced Wormers.

I still play WMD frequently and have a lot of fun with it. I know that a lot of people here think that any Worms title post-WWP is complete trash but I disagree. I think there are good ideas in all of them. Team17's failure is recognizing what is good and not carrying it over to subsequent titles. They need to stop trying to reinvent the wheel and instead just make each game incrementally better, despite the inevitable bitching about how each new game isn't that much different from the last.

If they spent like 6-8 more months developing WMD with good feedback and effort it could smash W:A, honestly.

As far as the new game goes, I can only assume that it is going to be a 3D title, or 2.5D at best based upon the renders in that video. The noobs and casuals are dying for another 3D Worms title. I know this because I talk to a lot of them, and I guess Team17 is compelled to answer. This will be the first game that I don't pre-order. Against all reason I have had blind loyalty to the Worms franchise for a very long time and I just can't support them anymore if they are going to continue to make stupid decisions regarding my beloved franchise. They really need to start listening to longtime fans instead of catering to noobs and trends.

Good rant skunk.

I'm not too sure about the last bit though. It seems that when you ask oldtimers what the new game should be like, the answer you'll get is always the same: make it just like WA.

But as you mention before, there are interesting concepts in all titles after WWP. In every game there's at least 2 or 3 components that DO work and feel fresh.

The main issue for me always was the shitty multiplayer mode. The game is perfectly suited for a quick pick-up-and-play online battle mode, but it never lived up to that. Rounds seem to last ever longer, the gameplay seems slow, even moving a worm across the map has become a hassle..
The online servers are crap, the online rankings are stupid (1 pt for every win, 0 for a loss...) and there's always the connectivity issues.

The biggest joke was Clan Wars by far. Intended to be played online the servers were a complete mess from the start. I think on day 3 the online multiplayer was already dead.

It's a shame, because anyone can see the huge potential for this game, especially on mobile devices.
It just needs a company that knows how to cather games to a large audience.. and well, perhaps a development crew that is larger than 3.  ;D

I'm not sure what you mean by rounds lasting longer. For me they feel shorter than ever because in WMD there's only one sudden death mode - water rise. The water rise speed isn't adjustable at all and it is pretty fast, so depending on the map, once SD kicks in the game is over very quickly. On top of that, many people prefer to play games with short round timers rather than 30 minutes (which is the max) or simply have SD turned off completely, which is what I prefer because with the water rise every game in WMD invariably becomes "king of the mountain" and people just try to take over and defend the tallest part of the map from the start of the game, and with crafting, crate drops, vehicles, and lots of OP weapons available, whoever wins often has less to do with skill and strategy than random luck - especially if you aren't playing 1 vs 1 ranked. It's especially annoying when hosts want, say, 60 second turn timers yet set the round timer to 15/20 minutes. If there's a full lobby of 6 players that means that each player oftentimes doesn't even have the chance to use all of their worms before SD kicks in... and that's assuming that the game is set to 4 worms per team and not more. It's ridiculous but sadly a lot of people love that end game king of the mountain shit.

I totally agree with you that the online servers are crap. What annoys me the most is that games in progress show up in the game list but there's no way to filter them out and open lobbies that have not started playing yet are randomly mixed in with games in progress, and when you try to scroll through the list it's buggy and always brings you right back to the top of the list, so joining a game is oftentimes a pain in the ass. I also agree that the ranking system sucks and I've been very outspoken on this issue on the Steam forums since the game started. I initially only played ranked enough to get my armageddon-level unlocks and that's it. However, somehow my ranking got reset and I had to start over from scratch, which I did. After that I stopped playing because there's no point to it. The rankings never get reset, and because of the stupid system whoever is ranked highest is simply whoever grinds the most. Win/loss record barely has anything to do with it. I've played against pretty much all of the top 100 ranked players, and of those players I'd say that only 1/4 of them are what I'd consider good. Also, since crafting is a part of ranked mode, there's a pretty clear meta involved with 90% of people crafting the same small handful of items... so it's not just the ranking system itself that is problematic, but the ranked scheme as well, or LACK OF different ranked schemes.

I played Clan Wars for quite a while and I don't know what you're talking about regarding dead servers... granted, I did play it's PS4 counterpart far more than the Steam version, but the game was fairly active for a long time and TBH in terms of overall strategy and gameplay I'd say that Clan Wars is the best Worms title since WWP! It's quite good once you get used to the janky 2.5D nature of it.

As far as Worms 2020 goes, the teaser trailer doesn't really give us any info at all other than that the worm itself is rendered in 3D. It will probably suck and be released too early with lots of bugs and features missing, as usual.
Title: Re: Team17 has announced Worms 2020
Post by: Senator on May 19, 2020, 11:36 AM
My main gripe with WMD is undoubtedly crafting, and has been from the start. It doesn't add any 'strategy' to the game whatsoever despite what noobs and casuals believe. Crafting just serves as a handicap feature which allows people to make items to overcome their deficiencies as players. Can't rope worth a shit? Just craft a jetpack. Can't make long range bng shots? Just craft a 'point and click' item.

They just implemented crafting poorly. Crafting requires resource management and thinking what items you need and don't need so it can add some strategy/depth to the game. I don't craft the same items in every game. There's some variation - not much but still.

Too bad we can't still adjust crafting costs and what items can be crafted/dismantled so we are stuck with their poor decisions.

Heck, people can craft at any point during a turn and the item is immediately available on their next turn, which means that in a 1 vs 1 you can watch your opponent's turn and craft the perfect item to screw them over 1 second before their turn is up. That's so cheesy and lame in my personal opinion.

I don't understand why you think it's a bad thing that you can immediately punish your opponent for a mistake. That requires fast thinking and reacting.

I initially only played ranked enough to get my armageddon-level unlocks and that's it. However, somehow my ranking got reset and I had to start over from scratch, which I did. After that I stopped playing because there's no point to it. The rankings never get reset, and because of the stupid system whoever is ranked highest is simply whoever grinds the most. Win/loss record barely has anything to do with it. I've played against pretty much all of the top 100 ranked players, and of those players I'd say that only 1/4 of them are what I'd consider good.

Feel free to join these tournaments run by the community: https://challonge.com/1x1ProLeagueSEASON5

We have a Steam channel for scheduling matches etc. Different time zones are not a problem.
Title: Re: Team17 has announced Worms 2020
Post by: skunk3 on May 21, 2020, 07:51 PM
Crafting doesn't really require much resource management at all. The lowest grade of crafting materials are essentially infinite because one can just infinitely deconstruct infinite items. The next grade up is a little harder to come by but with crafting crates turned on you never know what you might get. Also regular weapon crate drops can contain items that are kinda crap (like sheep, etc) that you can deconstruct for materials. Of course not everyone crafts the same items in every single game but of the 'over 80' items in the game, how many actually get crafted? Maybe a dozen at the very most? It's so very random and unpredictable and the coin crate system that they used in Revolution / Clan Wars was much better and easier to keep track of.

A huge part of Worms gameplay has always been paying attention to what your opponent(s) has used during the course of a match so you can know what they have available. Of course, random crate drops are a thing in a lot of schemes but still... the other games also don't have drones that people can spam, which is a major problem in WMD. For the most part, you start with your inventory and that's that. In WMD there is practically no way of knowing what anyone has in their inventory at any time, which doesn't add to the strategy of the game, but rather diminishes it. You can't make intelligent decisions based upon what they have used. Well, you can to a degree, but at best all one can do is cross one's fingers and hope that they don't have sufficient materials available to craft an item that can perfectly screw you over. Default Worms gameplay is largely based upon observation and prediction, but WMD completely ruins that because you have to expect that anyone could have any item at any time, which leads to suboptimal plays and positioning based upon paranoia and unpredictability.

Also, being able to craft right before someone's turn ends and have that item immediately available to use the next round is just plain cheesy. It doesn't take skill or really even "fast thinking and reacting." As long as you have your crafting tab open you can easily craft anything you want at the end of someone else's turn without the need to be exceptionally quick about it. I think that there should be AT LEAST a 1-round delay between crafting an item and being able to use it just to prevent cheese.

I actually really like the graphics and art style of WMD. I also love the concept of buildings and tunnels that they added. However, a lot of the rest of what they added is either broken or not very useful. Weapon emplacements are often kinda useless depending upon where they spawn. Random starting magnets? Useless since they only last a couple of turns and then they are deactivated. I do like random neutral sentry guns on the maps. Vehicles are cheesy and lame and can be exploited, and if one player gets a lucky vehicle drop it can easily make the difference between a win and a loss. Crafting is by far the worst though and even though the meta of which items are generally 'best' to craft (and most commonly-crafted) is clear and I can to some degree predict what someone will craft or has crafted already, there's no way of knowing for sure. Vehicle mines are also basically useless 95% of the time.

Imagine if crafting were a thing in W:A and you're playing Elite, for example. It would COMPLETELY change the dynamic of the scheme, and for the worse. It would be poison nades everywhere, just like ranked is in WMD. Speaking of poison, one thing that Worms Reloaded and the next 2 titles did well was making poison not be able to magically pass right through solid terrain. In W:A and WMD the poison goes right through, which I think is ridiculous.


edit: Also, another thing that sucks about WMD is the fact that in team matches there is no option for all members of the team to have a shared inventory. Everyone gets their own inventory with their own pool of crafting materials and if one player collects a crate only they can use it. That sucks. I think that by DEFAULT team matches should have a shared inventory so players are forced to communicate and strategize.
Title: Re: Team17 has announced Worms 2020
Post by: h3oCharles on May 22, 2020, 08:50 AM
[...]other companies IP's (overcooked, escapists)
funny how you mention that, both Escapists and Overcooked are published by T17, but unlike these two titles they don't plaster their logos on these games
Title: Re: Team17 has announced Worms 2020
Post by: Shadow-The-Worm on May 27, 2020, 10:48 AM
Bah. Almost evey single one of you is a wit-wit, cry-cry about Worms newer than W:A. The time goes on, but still, the majority of you cry and plead for new stuff WITHOUT mostly liking any bit of it or making any use out of the game the way it is (even if it's a lame one by your standards). WORMS ARE NOW HAT SIMULATOR! DON'T PLEAD, DEAL WITH IT! Tell me, what do you prefer more of the two (none is not an option): a Hat Simulator like Worms or TF2 or a Story-Loop simulator like Mario?
Title: Re: Team17 has announced Worms 2020
Post by: Sensei on May 27, 2020, 11:33 AM
Badass shadow putting whole wa community in its place..
Nice!! Who are you, again?? :)
Title: Re: Team17 has announced Worms 2020
Post by: Shadow-The-Worm on May 29, 2020, 04:35 AM
Badass shadow putting whole wa community in its place..
Nice!! Who are you, again?? :)
Who am I? I am your Monolitic Terror, you can't object a story building genius, no matter how hard you rant about games newer than your quite TEDIOUS with your obession Worms Armageddon. Seriously, do you really think they would listen?  Usually, I am told about the DIY. But you? You say the DIY, but you don't repeat it on yourself. Do you really even think that DIY is only allowed to be sent to ME?! No, it also applies to you too, lazybones. You can't even make story builds, and yet, you wit. No offense to the game itself, but your rather annoying "give us an Armageddon mimic" when walting for the new game is something really lame to speak to the team as independent from the fans, as a freaking Mythril.
Title: Re: Team17 has announced Worms 2020
Post by: Sensei on May 29, 2020, 06:17 AM
Hah, he seems smarter nowadays. Sort of. Throwing random words in sentences, while getting help from google translate, isn't exactly "story building" as you love to put it, but you're getting there. Special people need special care. We take good care of you here, right Shadow? Wb. <3
Title: Re: Team17 has announced Worms 2020
Post by: Godmax on May 30, 2020, 10:41 AM
A new Worms? Wild
Title: Re: Team17 has announced Worms 2020
Post by: Shadow-The-Worm on June 08, 2020, 02:58 AM
Hah, he seems smarter nowadays. Sort of. Throwing random words in sentences, while getting help from google translate, isn't exactly "story building" as you love to put it, but you're getting there. Special people need special care. We take good care of you here, right Shadow? Wb. <3

No, that's not the meaning of my words. The majority of W:A community throws their noses into games they don't like and then they complain. If you can't get the thing of new Worms games, then stick to W:A. Isolate yourself from Team17 completely if you think that it "cash-grabs" on their games. Life has more cash-grabs in the medicine degree in comparision to the video-game degree in 2020 anyway, and yet, you complain about VIDEO GAMES, not MEDICINE. And, I actually started learning English BEFORE school and resumed learning it since the 2nd class, no Google Translate here. I am running out of comments, can't you just deposit some flowers for Rick May instead of witting?