The Ultimate Site of Worms Armageddon

One-Boards => Schemes Comments => Topic started by: MonkeyIsland on February 17, 2013, 01:20 PM

Title: Scheme #920, Abnormal submitted by van
Post by: MonkeyIsland on February 17, 2013, 01:20 PM
Was this your own idea van?
Title: Re: Scheme #920, Abnormal submitted by van
Post by: van on February 17, 2013, 03:31 PM
Dunno. Supposedly it originated before somewhere over NNN forums, so I'm not taking credit. The name is 100% mine tho.


edit: to clarify, I came up with the idea in a random game of 1v1v1 normal with my clanmates (which is documented in the chat of that particular replay, can be sent on request) back in the early 2013 - we tried it out and instantly loved it. Then I made it popular by organizing cups and tournaments and the scheme took off. Weeks later some NNN member mentioned to me that bytor had a similar scheme idea YEARS ago but it never went public. Considering that was purely coincidential I've decided to take the full credit for it.
Title: Re: Scheme #920, Abnormal submitted by van
Post by: OrangE on February 20, 2013, 12:26 AM
v nice scheme man.
Title: Re: Scheme #920, Abnormal submitted by van
Post by: Worm_gamer on February 20, 2013, 11:33 AM
Rlly nice scheme  8) enjoyed.
Title: Re: Scheme #920, Abnormal submitted by van
Post by: Triad on March 03, 2013, 06:22 PM
lol nice scheme :D
Title: Re: Scheme #920, Abnormal submitted by van
Post by: Korydex on March 09, 2013, 06:56 AM
Is it OIL scheme?
Title: Re: Scheme #920, Abnormal submitted by van
Post by: van on March 09, 2013, 01:37 PM
Quote from: Korydex on March 09, 2013, 06:56 AM
Is it OIL scheme?

Not sure what's OIL, but if means the same as ONL, then yes.
Title: Re: Scheme #920, Abnormal submitted by van
Post by: van on April 02, 2013, 05:19 PM
2 important changes to help balance the scheme:

- Team weapons disabled.
- Caverns are now ill-advised.
Title: Re: Scheme #920, Abnormal submitted by van
Post by: DarkOne on April 02, 2013, 06:08 PM
I thought T17 maps were fun for abnormal, though :)
Title: Re: Scheme #920, Abnormal submitted by van
Post by: Husk on April 02, 2013, 06:49 PM
Quote from: van on April 02, 2013, 05:19 PM
- Team weapons disabled.

reduces the possibilities?

more possibilities, more fun????

maybe I want to play next abnormal with cows.... but maybe I wanna try HHG?????
Title: Re: Scheme #920, Abnormal submitted by van
Post by: van on April 02, 2013, 07:14 PM
Just look at the change in a way that it forces you to be even more creative, cows were overpowered that early in the game and more often than not it gave advantage to the person who went first. We've been testing it a lot and the change was needed in order to make the scheme a bit more competetive. Don't worry, it doesn't affect the gameplay too much, you can trust me on that. ^^

Oh, and picking HHG (or anything but cows for that matter) was foolish simply because:
- the delay makes it unusable in most of the games (and you can't change that option in the current scheme file format)
- you can't change your team weapon between rounds
Title: Re: Scheme #920, Abnormal submitted by van
Post by: Casso on April 02, 2013, 10:01 PM
I would leave cows as normal weapon because they can be used to do nice combos (husky's turn against me), but not so powered. Maybe we could set 2 stars of power. It's just an opinion hehe
Title: Re: Scheme #920, Abnormal submitted by van
Post by: MonkeyIsland on April 03, 2013, 12:56 PM
How about removing suicide bomber? I think it adds more strategy to the game. If you trap one worm of your opponent, he can't self-kill. (If he has used kami already)
Title: Re: Scheme #920, Abnormal submitted by van
Post by: van on April 03, 2013, 01:42 PM
Quote from: MonkeyIsland on April 03, 2013, 12:56 PM
How about removing suicide bomber? I think it adds more strategy to the game. If you trap one worm of your opponent, he can't self-kill. (If he has used kami already)

That would also require taking teleports out, I thought about it, but I find that sometimes you need it when you get unlucky positions. (and don't want to waste kami on just self-killing your worm)
When you block someone he still loses a turn and you get to kill 1 of your own worms so I think girdering is a viable strategy.
Title: Re: Scheme #920, Abnormal submitted by van
Post by: van on May 09, 2013, 12:08 PM
- Cows with a 2 turn delay added. Regular power.

Reason: After many games - I don't want to compromise the fun and limit the strategy, and if that means a slight balance decrease, so be it. 2 turn delay seems to be fair.
Note that this is probably the final version of this scheme that will be used in the upcoming cup, so please update it.
Title: Re: Scheme #920, Abnormal submitted by van
Post by: van on March 27, 2025, 08:42 PM
Nice to see people still enjoy playing this scheme after all these years. :)