The Ultimate Site of Worms Armageddon

One-Boards => Schemes => Topic started by: Kradie on January 30, 2017, 03:11 PM

Title: Favorite Roper Scheme?
Post by: Kradie on January 30, 2017, 03:11 PM
Ladies & and unfortunately gentlemen...

Let's talk about the varieties of the schemes roper.

Which version of roper do you like the most and why?

I ask of you to try and explain as to why you think your favorite is better over the others.

Of course if you do not play roper scheme(s) in general but like TTRR better, then this is not the thread for you.

Title: Re: Favorite Roper Scheme?
Post by: Chelsea on January 30, 2017, 03:14 PM
Team17  8)
Title: Re: Favorite Roper Scheme?
Post by: XanKriegor on January 30, 2017, 03:20 PM
As i said, i hated Roper thinking its hard and boring scheme, until i got used to ZaR. Its fast and tense game, while Roper can offer relaxed roping with a ton of time and Chute)) Never played W2 Roper, but W2 was nice game.
Title: Re: Favorite Roper Scheme?
Post by: TheKomodo on January 30, 2017, 04:02 PM
Darts > Big RR > WxW > Roper / w2 Roper(avi) / ZaR Roper > TTRR

That's my order of Rope based schemes.

Darts/Big RR/WxW are the most fun/competitive for me.

Darts is amazing for quick luckless competitive fun, it's extremely easy to learn but hard to master each map, the feeling of scoring a perfect game is incredible, not many schemes make me focus as crazy as this and it's a great feeling, it's only drawback is the time it takes to place worms really when we fixed the rules for rebounds and excluded luck maps from TFL.

If I had my way i'd remove Roper and add Darts.

A shame that the elitist players never gave it a chance, I wonder how it would be if it wasn't me promoting it, it springs to mind the fact I was promoting it put some people of it simply cuz they didn't like me lol.



Big RR is the best endurance/speed Rope based scheme for me, it looks the most impressive to me, it's extremely skilled and looks amazing to watch for noobs, which means even when they get beat they still enjoy playing it, which is why so many newer players enjoy it compared to TTRR which is just painful to watch when you are a noob getting owned by a pro.



WxW is my favourite Classic League Rope scheme, in all honesty this should have been a replacement for Roper at the time, not an addition, crates are not an issue like they are in Roper, noobs can play on easier maps and pros can play on pro maps, it's very fair.



Classic/w2/ZaR Roper are pretty equal to me in terms of enjoyment and challenge, and luck, I love Roper cuz the way you have to Rope is smooth, doing the best you can in the time giving, but I get so angry and frustrated when the crate rape is one-sided.



TTRR comes last, purely because it's the slowest and most boring looking to me, I never have and probably never will see the appeal in ridiculously tight maps that just slow everyone down(although I really enjoy the more open ones), it actually hurts my fingers after a period of time having to tap that much, while I understand how difficult it is to learn and appreciate all the great players, it just bores the sh*t out of me.
Title: Re: Favorite Roper Scheme?
Post by: Triad on January 30, 2017, 06:03 PM
Darts is severely underrated. People forgetting TRL Darts was one of the seaaons with most game played compared to other TRL schemes, and it was fantastic.
Title: Re: Favorite Roper Scheme?
Post by: Kradie on January 30, 2017, 06:10 PM
This thread is about to derail now.
Title: Re: Favorite Roper Scheme?
Post by: TheKomodo on January 30, 2017, 07:15 PM
This thread is about to derail now.

It will with an attitude like that.

You asked to explain why, so I did...
Title: Re: Favorite Roper Scheme?
Post by: Dr Abegod on January 30, 2017, 07:15 PM
I like potatoes.

It's now officially derailed.
Title: Re: Favorite Roper Scheme?
Post by: TheKomodo on January 30, 2017, 07:54 PM
I like potatoes.

It's now officially derailed.

I saw a train crash, NOW it's derailed
Title: Re: Favorite Roper Scheme?
Post by: Csongi on January 30, 2017, 08:59 PM
Quote
If I had my way i'd remove Roper and add Darts.

(https://68.media.tumblr.com/02cfe937377a2d592c25424e15f176c3/tumblr_nd1b0sOAoh1r9o4rzo1_500.gif)
Title: Re: Favorite Roper Scheme?
Post by: avirex on January 30, 2017, 11:03 PM
lmao...

"hello, whats your favorite variation of the 3 roper schemes available?"

"well, i love darts...darts is so much fun, more people should play darts"

lol..  komo, TUS seriously would not be the same with out you.
Title: Re: Favorite Roper Scheme?
Post by: spleen17 on January 30, 2017, 11:20 PM
Darts is severely underrated. People forgetting TRL Darts was one of the seaaons with most game played compared to other TRL schemes, and it was fantastic.

This is true, but only because darts has a kind of cult following (that was much bigger at the time). I don't see darts working as a classic league scheme at all, yes it's skill-based but you can still just learn all the maps and have a huge advantage... I wouldn't even call it a rope scheme personally.
Title: Re: Favorite Roper Scheme?
Post by: TheKomodo on January 30, 2017, 11:24 PM
Yeah, sorry, I admit I was distracted walking along the street with girlfriend while reading it I thought it was about favourite Roping schemes, sorry.
Title: Re: Favorite Roper Scheme?
Post by: Peja on January 31, 2017, 02:47 AM
Roper is only real with the neat little instant mine, placed on the edge of the map  :-*
Title: Re: Favorite Roper Scheme?
Post by: XanKriegor on January 31, 2017, 04:39 AM
Yeah, sorry, I admit I was distracted walking along the street with girlfriend while reading it I thought it was about favourite Roping schemes, sorry.

Have you typed all that while walking too? xD
Title: Re: Favorite Roper Scheme?
Post by: skunk3 on January 31, 2017, 05:00 AM
I personally like the old fashioned (normal) pro roper scheme. ZaR roper is ok to play once in a while as something different, but I will never like it as much as Proper. One tiny little mistake and you lose your turn and (possibly) take damage? Bleh.

And since the thread is kinda derailed already, I just wanted to say that Big RR is my favorite rope-based scheme. Unlike TTRR, it comes down to who is the fastest and most consistent over many turns rather than having one nice turn.
Title: Re: Favorite Roper Scheme?
Post by: TheKomodo on January 31, 2017, 11:09 AM
Yeah, sorry, I admit I was distracted walking along the street with girlfriend while reading it I thought it was about favourite Roping schemes, sorry.

Have you typed all that while walking too? xD

The 1st post yeah we stopped for some food lol.
Title: Re: Favorite Roper Scheme?
Post by: Kradie on January 31, 2017, 11:50 AM
I personally like the old fashioned (normal) pro roper scheme. ZaR roper is ok to play once in a while as something different, but I will never like it as much as Proper. One tiny little mistake and you lose your turn and (possibly) take damage? Bleh.

That's the whole point of ZaR Roper, it punishes you for making mistakes. In roper you depend too much on the parachute to back you up, and there's no elements to maneuver around such as mines and broken terrain.
If you are inconsistent and lack the commitment to not to fail and do quick and efficient turns, then ZaR isn't right for you. The poll obviously suggest this.

ZaR is like Darts, it is heavily underrated. Recognize that? Because it is.
Title: Re: Favorite Roper Scheme?
Post by: TheKomodo on January 31, 2017, 01:12 PM
Kradie, why is being punished such a good thing?

ZaR Roper is tons of fun, I see some flaws with it though when played as a League scheme:


People not sticking to simple maps, making crate rape even worse than normal Roper.

On very easy maps, 1 fail basically loses you the game, if you play for fun, cool, if you play to win, what's the point continuing?

Every other Rope scheme has parachute, I understand the novelty but for noobs it's extremely painful to constantly fall/lose turn.


Granted these problems depend on your perspective, and skill, but for a noob Classic Roper usually is the most fun/rewarding.

Title: Re: Favorite Roper Scheme?
Post by: Tomi on January 31, 2017, 01:29 PM
I would like a roper without cba rule.. and maybe with 5 second retreat time. So something like w2 roper but with 15 sec. What i don't like in zar are the mines, because they can be really savages.. maybe with 3sec fuse time they would be better.
Title: Re: Favorite Roper Scheme?
Post by: Kradie on January 31, 2017, 02:05 PM
Kradie, why is being punished such a good thing?

ZaR Roper is tons of fun, I see some flaws with it though when played as a League scheme:


People not sticking to simple maps, making crate rape even worse than normal Roper.

On very easy maps, 1 fail basically loses you the game, if you play for fun, cool, if you play to win, what's the point continuing?

Every other Rope scheme has parachute, I understand the novelty but for noobs it's extremely painful to constantly fall/lose turn.


Granted these problems depend on your perspective, and skill, but for a noob Classic Roper usually is the most fun/rewarding.

It's the player's responsibility to choose an adequate map based on skill of both players.

Crate rapes can be less common because of shortcuts and having 2 worms. So if you are on the right side of the map, and the crates spawn on the other side of the right map bottom left, a shortcut would be more beneficial to make or have depending on health. Sometime both island's ''stands/roots'' are blown through, making it easier to come around. Of course this would be advantage for leading team and the player's consistency keeping the lead. It's all about keeping the lead.

ZaR is not meant to be played on easy maps. It purely depends on skill. Same goes for roper.

Title: Re: Favorite Roper Scheme?
Post by: TheKomodo on January 31, 2017, 03:44 PM
Well in theory you are correct and I feel the same way but you know what people are like.

A person is smart, people are dumb, panicky dangerous animals and you know it. ~Agent K

Also people can be selfish and play for win and pick maps they are better at.
Title: Re: Favorite Roper Scheme?
Post by: Kradie on January 31, 2017, 04:10 PM
Well in theory you are correct and I feel the same way but you know what people are like.

A person is smart, people are dumb, panicky dangerous animals and you know it. ~Agent K

Also people can be selfish and play for win and pick maps they are better at.

It is unbalanced to play ZaR against someone who is not good at rope.
And again, it is host and guest's responsibility to choose right map.

At least we have a common understanding.

Don't get me wrong, Roper is great fun, I love it too. But I like the extra rush in -ZaR.
Title: Re: Favorite Roper Scheme?
Post by: h3oCharles on January 31, 2017, 04:53 PM
I would like a Roper without CBA rule.. and maybe with 5 second retreat time. So something like w2 Roper but with 15 sec. What i don't like in ZaR are the mines, because they can be really savages.. maybe with 3sec fuse time, they would be better.

You mean CBA replaces w2w all the time? Interesting idea.
Title: Re: Favorite Roper Scheme?
Post by: Kradie on January 31, 2017, 05:08 PM
I would like a Roper without CBA rule.. and maybe with 5 second retreat time. So something like w2 Roper but with 15 sec. What i don't like in ZaR are the mines, because they can be really savages.. maybe with 3sec fuse time, they would be better.

You mean CBA replaces w2w all the time? Interesting idea.

We have discussed this long time ago. W2W is a necessity in roper. It works as a second stage during SD. Otherwise the game can drag on forever. SD just helps end the game.
Title: Re: Favorite Roper Scheme?
Post by: Peja on January 31, 2017, 05:48 PM
I would like a Roper without CBA rule.. and maybe with 5 second retreat time. So something like w2 Roper but with 15 sec. What i don't like in ZaR are the mines, because they can be really savages.. maybe with 3sec fuse time, they would be better.

You mean CBA replaces w2w all the time? Interesting idea.

no, you just dont need to collect the crate before attack, you can ignore it or collect it after you damaged the worm.
Title: Re: Favorite Roper Scheme?
Post by: Senator on February 08, 2017, 02:39 PM
I would like a roper without cba rule.. and maybe with 5 second retreat time. So something like w2 roper but with 15 sec. What i don't like in zar are the mines, because they can be really savages.. maybe with 3sec fuse time they would be better.

Yeah I wonder how WA Roper would work without CBA (still W2W in SD), 5 sec retreat and 25 HP crates. If you ignore your crate, your opponent may get +50 HP the next turn (or later) while you made just ~47 damage. "Bazooka first" wouldn't be that unfair either cos the second player could ignore the unreachable crate and attack.
Title: Re: Favorite Roper Scheme?
Post by: avirex on February 09, 2017, 05:18 AM
I made that exact scheme... I called it "w2roper" for lack of a better name.

It was more of a blend of w2 scheme and WA scheme TBH.

It's actually a really good scheme for WA but some people, were against it, one person in general was against it as if it was his job. Despite never even trying the scheme. I'm sure it's not hard to figure out who I'm talking about :)

Give the scheme a try senator. WA roper really should be changed.. the scheme was made when WA was new, and people were learning to rope.

25 second total turn time is a bit much imo .

And crate rules are just bizarre, I don't understand why there are rules forcing your opponent to collect a crate.. I would prefer they leave the crate for me 8]
Title: Re: Favorite Roper Scheme?
Post by: TheKomodo on February 09, 2017, 06:00 AM
Lies avirex, I did try it and I did like it, just never thought it should be a replacement :(

You're just as bad(but it's actually good) as me  :D ;D
Title: Re: Favorite Roper Scheme?
Post by: Senator on February 09, 2017, 10:20 AM
Ye I know your scheme avi. You made it closer to the W2 scheme than Tomi and I suggested above. 13 sec turn time, 4 star zooka, 255 initial HP, higher fall damage, 30 min round time, no weapon delays, 1 instant mine (optional). Apart from weapon delays, these changes are unnecessary IMO.

If the retreat time was just changed to 5 and HP crates to 25, the WA scheme would play like currently but it would work better with today's crate rape maps. When you get an unreachable crate, you could opt for attack+hide instead of crate+hide. And when there's more than 1 unreachable crate, you could opt for crates + hide. I don't think there's a need to increase the number of unreachable crates by decreasing the turn time.
Title: Re: Favorite Roper Scheme?
Post by: Kradie on February 09, 2017, 10:51 AM
It's funny how passionate Mr Avirex is about w2roper these days while ignoring the elephant in the room. 

Despite ZaR being an esoteric topic, it is still superior alternative in terms of strategy and luck.

Btw, there is also a ZaR version where you can choose to get crate or w2w and attack.
Title: Re: Favorite Roper Scheme?
Post by: Korydex on February 09, 2017, 11:24 AM
the original one by t17 for the ranked channel or maybe rnz by Scribe xD honestly i dont givva fuk, the normal scheme is fine for me
Title: Re: Favorite Roper Scheme?
Post by: Aerox on February 09, 2017, 11:32 AM
I think if Komo didnt promote Darts it would easily be a playoff scheme by now
Title: Re: Favorite Roper Scheme?
Post by: Sensei on February 09, 2017, 01:50 PM
Lol
Title: Re: Favorite Roper Scheme?
Post by: Kradie on February 09, 2017, 02:08 PM
I was called a thief today by one of Avirex's followers.
Title: Re: Favorite Roper Scheme?
Post by: avirex on February 10, 2017, 10:46 AM
Kradie, I doubt anyone is "following me" it's the facts man.

I made a scheme, which was really just a blend of two current schemes.

So in reality, I did not invent a scheme either, but the changes were dramatic enough to issue it a new name, I doubt anyone will dispute that.

zaR is nothing more then my "w2roper" scheme(I really wish I named it something else at this time)  with destructible terrain (the most notable w2 feature of them all) thousands of instant mines on map (crazy coincidence my scheme had one?) And then zook only... that variation of roper had been around since y2k my dude... the old "zook only for fun?" Idea.

So WTF was invented?  Who's following me?

Its just facts.

But kradie, I don't care.. if you guys are having fun with zoom only w2 roper, that's all that matters.. if changing the schemes name made it more personal, and enjoyable, that's cool too.. intact I'm glad you changed the name.. I really should never have called it "w2roper"

The only thing that bugs me is any time I make any kind of mention about roping, w2roper, or any other similar hashtag you come here like... "pfff OMG.. he thinks w2roper scheme is good? Plz everyone try zzzzaaaaarrrrrrrrrr"
Title: Re: Favorite Roper Scheme?
Post by: nino on February 10, 2017, 11:46 AM
"pfff OMG.. he thinks w2roper scheme is good? Plz everyone try zzzzaaaaarrrrrrrrrr"

hehehehehehmonster
Title: Re: Favorite Roper Scheme?
Post by: Kradie on February 10, 2017, 11:53 AM
I'm still not sure how the inventors of ZaR stole w2roper from you. The only thing we are guilty of is that we took an existing rope scheme and enhanced it. The concept idea was not only from Worms 2 Roper, but to make ZaR hard and unforgiving, it is designed to be tailored to hardcore ropers not vise versa.

Regarding the mines, all I did know at the time, that there was a version of Worms 2 roper with ONE mine. We simply added FIVE mines for maneuvering skills. One mine seemed a bit easy and silly to us.

There's been many roper adaptation out there, most notable Bazooka only. You could say ZaR got it from there too.

Based on the information you have provided, your variant of Roper is more laid back, and aimed for fun only. While on the other hand ZaR is the opposite.

In the end ZaR didn't steal anything, why? Because ZaR is an adaptation and inspiration of multiple schemes. So you could try to be a little humble about it ;)

So I ask of you Mr Avirex, try to realize that ALL schemes or well anything in life in general is an inspiration! Everything evolves, maybe some people have problem accepting changes, but that's how life is :)
Title: Re: Favorite Roper Scheme?
Post by: XanKriegor on February 10, 2017, 12:18 PM
You two are like Marconi and Popov, feuding about radio invention. Ever thought that you could get to your's schemes by same way?

Quote
Based on the information you have provided, your variant of Roper is more laid back, and aimed for fun only. While on the other hand ZaR is the opposite.

Damn true.
Title: Re: Favorite Roper Scheme?
Post by: TheWalrus on February 10, 2017, 04:45 PM
zar wasnt invented, nor was it a novel idea, avi is right

but jeff still didnt invent w2 roper so i dont understand why this is a thing right now

non-inventor arguing with non-inventor

however i invented zarpumpsketball, i can tell you all about that
Title: Re: Favorite Roper Scheme?
Post by: Peja on February 10, 2017, 04:50 PM
however i invented zarpumpsketball, i can tell you all about that

(https://media.giphy.com/media/M3ZahqyS5CLL2/giphy.gif)
Title: Re: Favorite Roper Scheme?
Post by: Kradie on February 10, 2017, 09:33 PM
zar wasnt invented, nor was it a novel idea, avi is right

but jeff still didnt invent w2 roper so i dont understand why this is a thing right now

non-inventor arguing with non-inventor

however i invented zarpumpsketball, i can tell you all about that

If you put it like that, then no one really invented anything on Worms or in life in general.

Everything is built up from adaptation, and inspiration.
Title: Re: Favorite Roper Scheme?
Post by: avirex on February 10, 2017, 09:40 PM
"W2roper only had ONE mine, zar simply has FIVE MINES, much better, more competitive, and unique idea created for hard core ropers"

Walrus, the schemes I "invented" is named "w2roper" that does not mean it is the scheme that came from w2.

I already touched on this in my last post, that I really did not "invent" anything, but I certainly changed enough things to warrant a name change.

Nobody will say... ahhhh that's just classic roper, with ***inserts all changes here***

Where as that could be said about zar.

"Ahh zar is only w2roper with a zook only rule, and a couple more mines."

Walrus, the other thing I touched on in the last post, is that I really don't care... if kradie is enjoying himself with zook only w2roper, I'm Happy for him... but like I said, is getting annoying that he follows me in every single thread just to talk about zar.


Kradie, can I suggest making a paragraph about zar, and all its unique game play features, and just make that your forum signature?

And now importantly let's drop it... of we can't get back on topic. Then walrus tell us more about zarsketball
Title: Re: Favorite Roper Scheme?
Post by: avirex on February 11, 2017, 07:53 AM
Ye I know your scheme avi. You made it closer to the W2 scheme than Tomi and I suggested above. 13 sec turn time, 4 star zooka, 255 initial HP, higher fall damage, 30 min round time, no weapon delays, 1 instant mine (optional). Apart from weapon delays, these changes are unnecessary IMO.


4star zook: because zooks are a higher skilled weapon, with increased risk... it makes no sense to only get 44hp hit (I believe that's the max power hit with normal zook) imo zook should be at least as strong as a mine, and since there was no way to more accurately adjust the zooks damage, I thought 4 start would be just fine.. 51 Max damage, and that's pretty rare.

255 HP: could be less, could be more, I thought 255 was nice though... gives you about a 15min game
 
Higher FD: we all want to consider our self PRO, I thought an increased FD would be welcome...  but I don't care if it's not TBH.

30min turn time: I have not had a game go to SD yet in w2roper, and that's what the 30min round time was intended for... SD ruins games... who ever thought that was a good idea anyway?

13 sec turn time: it's actually the most important thing about the scheme imo

Think about how often both worms stay in the same hide the entire game in WA rope games... pretty boring right?

Well with 15/5 it's even worse...  you can get yours crates and make it back to the hide with 20 second with absolutely no problems.. also with 15 second turn time about 9 out of 10 crates are reachable with attack... so what's the point? And if you don't get your crate, and attack for 47hp, your opponent just goes to get 50hp and returns to hide.. not sure it would add the skill, and strategy that less turn time adds. And you sure won't use as much of the map like with less turn time.

  With 13/5 your literally all over the map, not staying in sane place much.


Anyway, you said the changes I made are unnecessary, I just wanted to point out reasons why they are not... if you don't agree that's fine, I would not care if we did use 15/5 turns TBH... but cba should be removed.

Title: Re: Favorite Roper Scheme?
Post by: Kradie on February 11, 2017, 09:02 AM
Kradie, can I suggest making a paragraph about zar, and all its unique game play features, and just make that your forum signature?

I don't need to do that, you kind of already did it with your w2roper scheme unknowingly.

All my posts about ZaR are no difference from your posts about w2roper.
ZaR is different enough from your scheme to claim its own name.

That's pretty much it.

This is totally fine to discuss about in this topic, because the discussion is about the difference.
Title: Re: Favorite Roper Scheme?
Post by: Senator on February 11, 2017, 11:09 AM
@4 star zooka, higher FD: it can be a mess if every scheme has unique weapon powers, fall damage etc. 4 star zooka has bigger radius so it can backfire. For example I saw Wally rage quitted from mole shoppa cos he was upset about the radius of upgraded nade (I'm sure it wasn't the only reason.. :D).

with 15 second turn time about 9 out of 10 crates are reachable with attack... so what's the point? And if you don't get your crate, and attack for 47hp, your opponent just goes to get 50hp and returns to hide..

Ideally 10 out of 10 would be reachable but the map would still give crates that are challenging enough. But we don't have perfect maps.. In w2 roper/your scheme you see players changing hide more often and making choices between attack / crates but that comes at the cost of luck. With 12 or 13s turn time more crates are unreachable and the cr8 luck can get even more unbalanced than with 15s.

One crate + attack is better than 2 crates + hide so the other player wouldn't just get 50hp and return to the hide. I don't really know if 15/5 and no cba makes the current WA Roper any better, need to play some games. But if you get 2 unreachable crates in normal Roper, you get just 2 crates and no attacks. Without cba you would get 2 crates and one attack.
Title: Re: Favorite Roper Scheme?
Post by: Kradie on February 11, 2017, 11:30 AM
In ZaR crate values are 15hp each because bazooka does 46 in dmg. To deliver a precise 46 damage is not always that easy due to time limit and skill. So normally the average damage hit is 30-44.

You must be thinking well Kradie with that low amount of health per crate, the game must end pretty quickly. I d argue that it depends on player's dexterity and strategic approach. Often when two skilled players face each other in ZaR can end up to SD and beyond.

Increasing bazooka damage, add more health, seems a bit silly to me.

The no CBA rule and only AFR is a little noob friendly imo.
Title: Re: Favorite Roper Scheme?
Post by: avirex on February 12, 2017, 07:37 AM
Cba takes away almost all strategy in the game.

When you play with no cba, you really have to think about your turns, and almost plan the entire turn out before you go.. all though I'm somee situations, you may just attack and hide... but I would encourage that, I will never be mad at anyone for leaving me a crate.

I was never able to understand why people force someone with a rule to get crate... it really does not make sense imo

Senator, you say that less turn time makes so there is more hard crates... that is true, but it's better this way...

Think about an average to hard rope map, there's one or two spots that crate is just impossible, even with 15 second... how many times does crate fall there with in a game? Maybe 5 times? There a good chance one player is going to have more hard crates, then the other.


With less turn time, there is more hard crates, meaning more odds to even the impossible crates out... not to mention there is more strategy, and skill too.. just because you can't get a crate in 13 second and attack, or don't want to take the risk... does not mean I can't...also, one of my favorite strategies is to hide somewhere at the top, to tempt my opponent to either go for crate before attack, and hopefully miss... or go for crate after attack, and hopefully miss crate.. but then he leads me to crate, and gives me easy attack (and more then likely gave himself fd)

Edit: just to be clear, I hide at top when there is a hard crate on the map that was left behind... maybe then if it was my crate in my turn...  temptation can be a bitch.

That's a cool, fun, and a nice risk/reward strategy that cba eliminates.. I can name off a couple more strategies that CBa eliminate too. But if anyone has played no Cba then i'm sure you know some of them.

But senator, I'm not saying my w2roper scheme is perfect, not at all... in fact, I would change some things myself.. I dumbed things down in hopes WA would be more accepting, but that didn't happen.

The point is, I really don't care what scheme is used, as long as its tested first, and makes sense... but we really should remove the cba rule... people been complaining about crate rape for years now, and there is a solution, but no one wants to use it.. it makes no sense lol
 

Kradie, cool story bro.
Title: Re: Favorite Roper Scheme?
Post by: Sensei on February 12, 2017, 07:48 AM
Kradie, zar is scheme with 0 sec mines. Everyone lost you there.
Title: Re: Favorite Roper Scheme?
Post by: Kradie on February 12, 2017, 10:31 AM
With less turn time, there is more hard crates, meaning more odds to even the impossible crates out... not to mention there is more strategy, and skill too.. just because you can't get a crate in 13 second and attack, or don't want to take the risk... does not mean I can't...also, one of my favorite strategies is to hide somewhere at the top, to tempt my opponent to either go for crate before attack, and hopefully miss... or go for crate after attack, and hopefully miss crate.. but then he leads me to crate, and gives me easy attack (and more then likely gave himself fd)

Kradie, cool story bro.

It's a good thing ZaR has 12 seconds turn time, that makes it more skill based. Don't you think so, bro?

It's OK Avirex.

Kradie, zar is scheme with 0 sec mines. Everyone lost you there.
I have to admit, YOU lost me there.
Title: Re: Favorite Roper Scheme?
Post by: avirex on February 12, 2017, 02:22 PM
Oh zar has 12 second turns? OMG... everyone, let's make zar new classic league scheme! ZOMG zomg ZOMG

I originally wanted to make the scheme 12sec. Because that's what we used on worms 2, but shyguy (he helped me make the scheme) talked me out of it.

To be honest, 12 second is just not enough, with w2roping, it's fine because w2 has faster roping. But in w:a I think 13 is a pretty good time.

Anyway, are you really going to talk about zar after every post anyone makes?

Nino was spot on with his comment, that you talk about zar as much as maciej talks about finger roll... lol please, will you make a video and post it on youtube of you playing zar? Make sure the camera view catches both, your keyboard, and your monitor. Thank you.
Title: Re: Favorite Roper Scheme?
Post by: Kradie on February 12, 2017, 02:29 PM
How old are you mentally Avirex? This is just disappointing now.
Title: Re: Favorite Roper Scheme?
Post by: KinslayeR on February 12, 2017, 02:39 PM
this is not about avirex. I told u already 100 times Kradie, are u blind?

Only coz u changed time from 15 to 12 and added instant mine to scheme doesnt make u creator.
Hey, I have super idea, I will change from 45 to 40 seconds in t17 ,  and lets play zar t17??  Can it be offically new tus scheme? I will be very proud of myself
Title: Re: Favorite Roper Scheme?
Post by: Kradie on February 12, 2017, 02:56 PM
this is not about avirex. I told u already 100 times Kradie, are u blind?

Only coz u changed time from 15 to 12 and added instant mine to scheme doesnt make u creator.
Hey, I have super idea, I will change from 45 to 40 seconds in t17 ,  and lets play zar t17??  Can it be offically new tus scheme? I will be very proud of myself

My sweet little Kin, I never proclaimed sole creator of ZaR.
 The juxtaposition of these three schemes Worms 2 roper (Not to be confused with Avirex's version) and Roper and ZAR), are significant enough to be labeled in its own category. 

Your argument is unjustified and incoherent. Originally the Worms 2 roper had 12 seconds, which ZaR has. I stated that of what Avirex originally said ''Less time = more skill), in which ZaR focus on.
Again, nothing is stolen, only that are different versions.




Title: Re: Favorite Roper Scheme?
Post by: avirex on February 12, 2017, 03:05 PM
Well, I originally thought all that was changed from my w2roper scheme was destructible map, multiple instant mines, rather then just one, and zook only rule applied.

I was wrong, you also changed from 13 second to 12 second.

My mistake. 

Idgaf any more
Title: Re: Favorite Roper Scheme?
Post by: TheKomodo on February 12, 2017, 03:29 PM
Does this mean I created Darts cuz I changed the scheme?  :D
Title: Re: Favorite Roper Scheme?
Post by: Kradie on February 12, 2017, 04:06 PM
Does this mean I created Darts cuz I changed the scheme?  :D
Everything is an evolution. We know SiD created darts, or am I wrong? 
You simply perfected it, and kept the name.

ZaR didn't keep the name because it was significant different.
 Only Bazooka & Rope is available in ZaR. Therefore the name.
 Start health is 180hp.
 Health crate is 15hp.
 5 instant mines (1 is dud).
 Firebomb (Crate bomb) is allowed.
 Normal Fall Damage
 Normal Zook Damage.
 Water level 2px.
 No block (Semi is ok).
 
Rules are different in ZaR. You can knock a mine with bazooka onto a player before getting health crate.
Wall to wall replaces CBA when SD begins.

It's quite alright to be upset and hold grudges, I respect that. ZaR became more than we imagined.

I just hope we're still cool :)
Title: Re: Favorite Roper Scheme?
Post by: Korydex on February 12, 2017, 04:18 PM
lolatu created darts actually (https://www.tus-wa.com/maps/map-14310/) =P
Title: Re: Favorite Roper Scheme?
Post by: Sensei on February 12, 2017, 04:25 PM
Only cool and really original scheme you made was wall2break (is that how it's called?).
But you didn't wanna listen to any suggestions of making it better and more appealing to wormers, so it got forgotten in no time.

Jetter was cool scheme, until ppl realised it was made by sbs (?) 6-7 years before you claimed it as your own. Probably just added bunch of instant mines and putted ZAR in front of it.

We all admire your desire, but let's be honest, plenty of those schemes are just plain bad. TTRR ZAR?? 200+ 0sec mines on ttrr map? Sometimes I think you're just a troller in disguise :)
Title: Re: Favorite Roper Scheme?
Post by: Kradie on February 12, 2017, 04:54 PM
Only cool and really original scheme you made was wall2break (is that how it's called?).
But you didn't wanna listen to any suggestions of making it better and more appealing to wormers, so it got forgotten in no time.

Jetter was cool scheme, until ppl realised it was made by sbs (?) 6-7 years before you claimed it as your own. Probably just added bunch of instant mines and putted ZAR in front of it.

We all admire your desire, but let's be honest, plenty of those schemes are just plain bad. TTRR ZAR?? 200+ 0sec mines on ttrr map? Sometimes I think you're just a troller in disguise :)

My motivation was to contribute with unique schemes to the community. While ZaR was not not special it took off, Wall 2 Break (w2b) was not successful but still different version of WxW. I acted on the criticism I received and implemented parachute, mines, etc to the scheme to make it more friendlier to newcomers in general.
The scheme is not dead, it just lays dormant until resurrection.

You think I was serious about ZAR RR? It's only for the ''lolz'' aka entertainment. It is not to be taken lightly :)
Title: Re: Favorite Roper Scheme?
Post by: Korydex on February 12, 2017, 05:01 PM
in fact =ll=Jerky created roper.. sadly the story seems to be lost now :( http://www.planet1337.com/wormsfiles/content/Rope/rope.htm
Title: Re: Favorite Roper Scheme?
Post by: Triad on February 12, 2017, 07:44 PM
ZaR Darts

> Activate /ts before game
> Attach rope, activate LG
> Fly horizontally, without drill
> Fire zooka in midair
> Wherever it hits, you get that point
Title: Re: Favorite Roper Scheme?
Post by: Senator on February 13, 2017, 04:22 PM
Senator, you say that less turn time makes so there is more hard crates... that is true, but it's better this way...

Think about an average to hard rope map, there's one or two spots that crate is just impossible, even with 15 second... how many times does crate fall there with in a game? Maybe 5 times? There a good chance one player is going to have more hard crates, then the other.

With less turn time, there is more hard crates, meaning more odds to even the impossible crates out... not to mention there is more strategy, and skill too.. just because you can't get a crate in 13 second and attack, or don't want to take the risk... does not mean I can't...

With less turn time there's a bigger chance both players get unreachable crates but the other player may still get more of them. And it's still possible one player gets only easy crates the whole game while the other player gets just more crate raped than with 15s turn time. You are relying on the game engine giving equal number of impossible crates. No CBA doesn't fix crate rape, it just makes unreachable crates cost less. They still cost.

franz has made some anti cr8 rape maps that still give hard crates with 15s turn time
(https://www.tus-wa.com/maps/332/thumbs1/3014.png)
This map has a couple of crate spots that can be called "unreachable" but there's a good chance that no crate falls there during the whole game. With slight changes the chance of impossible crates could be further decreased.
Title: Re: Favorite Roper Scheme?
Post by: avirex on February 13, 2017, 06:47 PM
Kradie, I'm tired of responding with you on this... so I'm not going to entertain you much more, but I will say the majority of your "changes" are more or less rule changes.

Just about everyone here is telling you the same thing, but you still want to argue your point.. it basically comes down to opinion.

Your opinion is that a new scheme was invented. That's cool, we all hope you enjoy it.


Korydex: not sure who typed up that information that your relying on, but it's not true.

"=ll= jerky" did not invent roper. I'm not sure if my memory is correct, but =ll= clan came much later in w2 history.. almost on the last couple years before w2 died, so not even sure why that was included in his name... it was not like =ll= clan was around when roping was invented. But that's besides the point... anyway, there was not one specific person who invented roping, there was several. The names I remember that were noted for inventing roper are

Archmage
Eagle or TheEagle (or some other bird like name, I forget)
GrappelinGHooK (really cool guy)
And some other guys I can't recall their names..  in my memory, jerky was not a part of it, but I could be wrong.

I started roping on w2 when roping was already invented, and ropers were pro.. I remember how intrigued I was by roping, and how impressed I was too learn that internet players developed the scheme, and t17 had no intention of it at all... next couple years of my life was dedicated to roping, learning to rope, and wanting to be the best! I learned to rope on the highest resolution, where you can't see from the roof to water, or even a complete Island in your screen... you could pretty much see a quarter of an island, you had to move mouse around the entire map and pretty much memorize it, roping was much faster, and response time was not nearly as fast (until S*natch made a patch the fixed it) and kbs ofc were not as good. Thinking back on it now, dunno how in the hell I ever did it... me and IRwlz were talking about that Lil while back... anyway I went way off topic there, I got nostalgic 8(

I'm going to ask w2 guys what they remember about who invented roping.. incase anyone is interested. IRwlz might remember some things, when I came to w2 he was already a pro, he was one of the ropers I looked up to.. IRwlz is a l3g3nd imo.

Senator: I'm not relying on the game engine giving equal number of impossible crates... I'm relying on having more control of my choices, and strategies, and options to win... rather then being forced into a repetitive routine.

If people can't see that no cba is the answer, then I can't force them to. Hell, maybe it's not the answer, but you won't force me otherwise.

There is too many strong opinions of too many people... there will never be enough people to agree on things, so nothing will ever change.

I'm just thankful for the new rope league! We finally get an exciting change of pace on wa
Title: Re: Favorite Roper Scheme?
Post by: Kradie on February 13, 2017, 07:06 PM
Kradie, I'm tired of responding with you on this... so I'm not going to entertain you much more, but I will say the majority of your "changes" are more or less rule changes.

Just about everyone here is telling you the same thing, but you still want to argue your point.. it basically comes down to opinion.

Your opinion is that a new scheme was invented. That's cool, we all hope you enjoy it.
Sadly, you are reluctant to see beyond the stubbornness of your stagnant view of things.

I don't know who these ''Everyone'' are. But I am certain that you are not the voice of all ropers alike. You do not represent the majority. At this point, you only represent what you think and feel what the community represent.

Everything is opinion, this thread is about giving opinions on the varieties of the roper schemes. We have done this, we have discussed the pros and cons of each schemes. Unfortunately, your deluded superiority complex suggest hostility.

My opinion is that ZaR deserves its own name and place. I think ZaR is more competitive than Roper and Worms 2 Roper in general.
These points have been made throughout this thread.

Who cares who started/invented roping? I think it would had been inevitable at some point in time.
Title: Re: Favorite Roper Scheme?
Post by: KinslayeR on February 13, 2017, 07:26 PM
who cares about roper nowadays? the most important scheme actually is max scheme and the creator is living with us!! 
Title: Re: Favorite Roper Scheme?
Post by: avirex on February 13, 2017, 08:49 PM
Kradie, multiple people here have made comments suggesting they agree with me, and think you're a bit delusional, and according to you people even make comments to you about this outside of these forums, but instead of you seeing the truth for what it is, you wouldd rather chalk things up to everyone just being "avirex followers"

But the one thing we can agree one, it's all opinion, no matter which opinion has more facts to back up the opinion is not important, they are opinions none the less... so let's just agree to disagree.

Kinslayer: to answer your question on who cares, I think many people care. Worms changed the lives of many people here, and more specifically roping.

I'm not sure it's fair to say roping would have been inevitable either...  more then likely yes, but you never know... and if it was not for roping being discovered so early, it may not have ever had such a passionate following of fans (my opinion) also t17 gave the rope a Max of 9 rope swings... that's another thing I had to deal with when I was learning roper... you only had 9 swings, so you had to use your swings wisely, and efficiently .. it was a cool layer of skill, but I certainly welcomed unlimited rope swings (thanks to S*natch once again)

The fact some w2 guys made a scheme that strongly influenced the game creators choices in making wa (roping missions, #RopersHeaven, etc) that's pretty damn cool.. so, you guys may not care, but I think others may be interested.. kradie, it's pretty funny you say "who cares about who invented roping" yet you feel strongly about debating the fact that you invented zar lol.

Anyway, I was wrong.. after talking to IRwlz and other w2ers, jerky was a major part of inventing roping. And =ll= was his clan at that time.. I think I was confused with =l-l= clan.

So yeah, jerky had a big part in the creation, but he was not the sole creator.. archmage, GrappelinGHooK helped as well.. we can't think who else was involved, was just too long ago, and actually even before our time.

Anyway.. just wanted to correct my error! I guess that webpage was correct, Kory.
Title: Re: Favorite Roper Scheme?
Post by: Kradie on February 13, 2017, 09:22 PM
Kradie, multiple people here have made comments suggesting they agree with me, and think you're a bit delusional, and according to you people even make comments to you about this outside of these forums, but instead of you seeing the truth for what it is, you wouldd rather chalk things up to everyone just being "avirex followers"

But the one thing we can agree one, it's all opinion, no matter which opinion has more facts to back up the opinion is not important, they are opinions none the less... so let's just agree to disagree.

I'm not delusional but I could have missed some crucial points to your claims? Maybe you could show me where these comments occurred? All I see at the moment is that there are some incoherent posts from a few users who haven't engaged in this topic properly. It just seems like you and I are having this discussion Avirex, and I would not like to include third parties entities into the mix unless necessary e.g ''Avirex's Followers''. In fact I saw one of these individual was on WormNET with the name ''Kradie'isa'THIEF'' and had hosted a game with the name ''zar roper = w2 original roper'', this host room was open for several 10 minutes.
Don't worry, I am sure he acted on self interest but I'm not sure how you feel about it.- For all you care it can be fabricated.

But I shall repeat myself again... I did not rob off your scheme. Your scheme is an inspiration, an alternate take on roper, as well is ZaR. We should keep it as that. But I cannot force you.
Title: Re: Favorite Roper Scheme?
Post by: avirex on February 13, 2017, 10:57 PM
Lol if someone did that in AG it's because they seen you in AG, and know how serious your taking all this, and wanted to poke a little fun... my point being, it's not so much that they want to "follow" me, as they want to irritate you.

I'm going to end this now, and just say I'm glad I could help inspire you kradie, zar is a nice scheme, have fun with it.
Title: Re: Favorite Roper Scheme?
Post by: Kradie on February 13, 2017, 11:22 PM
Lol if someone did that in AG it's because they seen you in AG, and know how serious your taking all this, and wanted to poke a little fun... my point being, it's not so much that they want to "follow" me, as they want to irritate you.

I'm going to end this now, and just say I'm glad I could help inspire you kradie, zar is a nice scheme, have fun with it.

You flatter yourself too much mate but yet you are in error. You're just as same as me when it comes to building that scheme of yours.
I wasn't irritated, you claimed I was making things up, so I provided you with some information. Now you use it against me? You can do better man.

When I saw that person in AG, I was surprised over how a person could stoup so low, and now here you are at that level. Pathetic.
Title: Re: Favorite Roper Scheme?
Post by: avirex on February 14, 2017, 04:17 AM
wtf dude? How do I flatter myself, how am I "stouping so low"?

I'm trying so hard to end this conversation, your the one who said my scheme gave inspiration to zar....


Maybe I read it wrong.. I'm not going to go back and read though... forget my last post... let's try this again..

Kradie, zar seems like a nice scheme.. I'm Happy that you and others enjoy it.. have fun with it. Ttyl
Title: Re: Favorite Roper Scheme?
Post by: TheWalrus on February 15, 2017, 06:46 AM
for kradie and avi:

(https://pbs.twimg.com/media/C4g0I7bWEAE_pn9.jpg)

<3
Title: Re: Favorite Roper Scheme?
Post by: TheKomodo on February 15, 2017, 10:47 AM
Just to point out no roper scheme is "more competitive" than another, they are different, yes.

But based on what the word competitve means:

"of, pertaining to, involving, or decided by competition,

well suited for competition; having a feature that makes for successful competition,

having a strong desire to compete or to succeed.

useful to a competitor; giving a competitor an advantage."



You can argue and debate which scheme you like best but the FACT is they are all equally competitive.

They are all decided by competition.

They are all well suited for competition and have features that makes for successful competition.

People have a strong desire to compete in all 3 schemes discussed here.

And they are all useful to a competitor.


The great thing is, we have a choice!
Title: Re: Favorite Roper Scheme?
Post by: avirex on February 17, 2017, 01:42 PM
Not really sure what that is supposed to mean walrus...

I'm guessing it was an attempt at humor though? couple days late, but hell, I'll give you a chuckle.

Komo, thanks for clearing all that up..  OK, you see me and kradie were really not sure about the definition of competitive.. I wish you came here sooner to meditate things, it would have saved us both a lot of typing, and aggravation.

Kradie, it appears this entire thing was just a big misunderstanding...

 :D :D :D :D :D :D :D :D
Title: Re: Favorite Roper Scheme?
Post by: Sensei on February 17, 2017, 04:55 PM
So, what's the bestest scheme on toos, boys??
Title: Re: Favorite Roper Scheme?
Post by: AduN on February 17, 2017, 07:27 PM
So, what's the bestest scheme on toos, boys??
doooode, i made a variant scheme of DefendYourselfAndPracticeWithEveryone 1.1 (https://www.tus-wa.com/schemes/scheme-2216/) and is the best scheme ever.
Title: Re: Favorite Roper Scheme?
Post by: Korydex on February 17, 2017, 08:05 PM
So, what's the bestest scheme on toos, boys??
doooode, i made a variant scheme of DefendYourselfAndPracticeWithEveryone 1.1 (https://www.tus-wa.com/schemes/scheme-2216/) and is the best scheme ever.
LIES!!! this scheme is much better than yours https://www.tus-wa.com/schemes/scheme-12/ and this one https://www.tus-wa.com/schemes/scheme-1736/
Title: Re: Favorite Roper Scheme?
Post by: AduN on February 17, 2017, 09:48 PM
So, what's the bestest scheme on toos, boys??
doooode, i made a variant scheme of DefendYourselfAndPracticeWithEveryone 1.1 (https://www.tus-wa.com/schemes/scheme-2216/) and is the best scheme ever.
LIES!!! this scheme is much better than yours https://www.tus-wa.com/schemes/scheme-12/ and this one https://www.tus-wa.com/schemes/scheme-1736/

doooooode, are you stooooopid???? what is your problem????? DefendYourselfAndPracticeWithEveryone 1.1 is better than your crappy schemes, is more competitive and more balanced.
Title: Re: Favorite Roper Scheme?
Post by: Korydex on February 17, 2017, 09:55 PM
So, what's the bestest scheme on toos, boys??
doooode, i made a variant scheme of DefendYourselfAndPracticeWithEveryone 1.1 (https://www.tus-wa.com/schemes/scheme-2216/) and is the best scheme ever.
LIES!!! this scheme is much better than yours https://www.tus-wa.com/schemes/scheme-12/ and this one https://www.tus-wa.com/schemes/scheme-1736/

doooooode, are you stooooopid???? what is your problem????? DefendYourselfAndPracticeWithEveryone 1.1 is better than your crappy schemes, is more competitive and more balanced.
i made a new one. your one is nothing compared to it https://www.tus-wa.com/schemes/scheme-1311/
Title: Re: Favorite Roper Scheme?
Post by: Gabriel on February 17, 2017, 10:35 PM
So, what's the bestest scheme on toos, boys??
doooode, i made a variant scheme of DefendYourselfAndPracticeWithEveryone 1.1 (https://www.tus-wa.com/schemes/scheme-2216/) and is the best scheme ever.
LIES!!! this scheme is much better than yours https://www.tus-wa.com/schemes/scheme-12/ and this one https://www.tus-wa.com/schemes/scheme-1736/

doooooode, are you stooooopid???? what is your problem????? DefendYourselfAndPracticeWithEveryone 1.1 is better than your crappy schemes, is more competitive and more balanced.
i made a new one. your one is nothing compared to it https://www.tus-wa.com/schemes/scheme-1311/

lol @ the decapitated babies one
Title: Re: Favorite Roper Scheme?
Post by: Schw on February 22, 2017, 11:31 PM
Kradie can you stop being foolish ? ( for once, please ). Sadly for you Avirex represents the majority of ropers and its consensus, not to say ( how funny is the fact that someone has to point it out to you ) that he is obviously right..
Title: Re: Favorite Roper Scheme?
Post by: spleen17 on February 23, 2017, 12:16 AM
Schw you don't deserve an opinion, sorry.
Title: Re: Favorite Roper Scheme?
Post by: WTF-8 on February 23, 2017, 12:20 AM
Avirex represents the majority of ropers
:D

he [avirex] is obviously right
:DDD
Title: Re: Favorite Roper Scheme?
Post by: Schw on February 23, 2017, 12:26 AM
spleen do you have a radar to detect when Im talking of your boyfriend ? Im surprised how fast you always start bitching when somebody puts him on his place  :D
Title: Re: Favorite Roper Scheme?
Post by: Aerox on February 24, 2017, 04:25 PM
avirex cant even talk for himself without making a mess the f@#! are you on about