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One-Boards => Schemes => Topic started by: HHC on January 16, 2013, 01:27 PM

Title: I did it? Improved BnG? :o
Post by: HHC on January 16, 2013, 01:27 PM
Yop yop yop, I may have find a way to make BnG more interesting :o But still skilled.  ;)

BnG, with Crates  8)
(like in the training missions  8))

Neway, set up is as follow:
1) select a random island map in the map editor.
Place a small cup (of land) on each side of it (pretty much at the average height of the level). Now fill up the sides of the map (like in hysteria if you dont want sd spots); and fill up any spaces in the middle that are simply unreachable. Feel free to include objects, but make sure they don't block shit.
2) you now have a nice BnG map with various heights, some easy spots and some nasty ones. And 2 cups on each side for each player to place their worm in. (or each team in a clanner)
3) the scheme is as follow: each player places one worm in either the left or the right cup. Every turn a health crate drops from the sky, somewhere on the map. The mission is not to hit the other worm in his cup, but the crate that falls on the map. If you destroy the crate that falls that turn you get +1 point. First to 10 points wins the match.
4) Weapons: unlim zooka's, 8 grenades (which means you HAVE to use the zooks at some point) and 1 cluster grenade.
5) no rules on cheapness.

That's it.  :)
It's better than normal BnG cause the maps are more challenging, the 8-limit nade prevents easy, cheap notched nade-play and the crates make for nice targets that switch places every turn.  :)

Rule clarrification:
-) you MUST hit your own crate (the crate that falls in your turn), if you hit an other one it's no score.
-) once there are 5 crates on the map the crates stop falling. If this happens you must hit the last crate that fell. Once this one is destroyed a new crate will fall again  :)

It's a really nice game IMO. And it should suit both the conservatives and the more open-minded people who want more radical changes. It's still BnG in every possible way, just more challenging and more fun  :)

I included a replay in the attachments, check it out  8)

(p.s. that little twig on the bottom right was a mistake, it did make for a nice target though)  ;D
(ps2: the maps are indes btw. Scheme is also in the attachments..)
Title: Re: I did it? Improved BnG? :o
Post by: HHC on January 16, 2013, 01:45 PM
Played more, this is fun  :D

Some pretty nice shots in there  :) Blue ran out of nades at the end, totally chanceless then  :(
Title: Re: I did it? Improved BnG? :o
Post by: Impossible on January 16, 2013, 02:03 PM
Awesome idea hhc
I would like to play it instead of usual bng on league
Title: Re: I did it? Improved BnG? :o
Post by: HHC on January 16, 2013, 02:05 PM
da! It's really neat  :)

Attached the maps I played on so far, for the lazy ppl  ;)



Title: Re: I did it? Improved BnG? :o
Post by: Free on January 16, 2013, 02:20 PM
Has potential.

Perhaps make the starting position more anti-ploppable and add retreat time so you can go back to the spot where you can't be plopped by accident.
Title: Re: I did it? Improved BnG? :o
Post by: HHC on January 16, 2013, 02:26 PM
I guess it could be more of a sealed box, with a small opening in the middle on top... and then retreat yeah.
Title: Re: I did it? Improved BnG? :o
Post by: Maciej on January 16, 2013, 02:56 PM
I can't open these replays...
Title: Re: I did it? Improved BnG? :o
Post by: TheKomodo on January 16, 2013, 03:04 PM
It's a nice idea but i'd call it something else, personally.
Title: Re: I did it? Improved BnG? :o
Post by: Prankster on January 16, 2013, 03:36 PM
I think this scheme does require less skills because a shot that would make 1 point of damage will blow up a crate just the same as a shot which would do 46.
What's the real difference between shooting crates and shooting your opponent's worm? Some kind of weird pacifism? :D Also keeping track of the crates causes an unnecessary disctraction of the real purpose of BnG and it's also another luck factor. What if I blow up my opponent's crate?

This sounds cool as a new scheme, but I don't think it would be a good replacement for BnG.

On the other hand, league BnG does require changes, which should be imho: add infinite teleport, shotgun for making hides, remove every rules except to keep a distance (maps with a hole in the middle can be a good solution) forbid to hit your opponent with anything else but grenades and bazookas. And maybe make in unanchored with a few seconds retreat time. Circular aiming and antilock power can be a good addition too. Maybe the no sitter rule should be kept too.
As for the maps: the more hides, the better, so I personally prefer wider maps with lots of hides.
Title: Re: I did it? Improved BnG? :o
Post by: HHC on January 16, 2013, 03:46 PM
I think this scheme does require less skills because a shot that would make 1 point of damage will blow up a crate just the same as a shot which would do 46.
What's the real difference between shooting crates and shooting your opponent's worm? Some kind of weird pacifism? :D Also keeping track of the crates causes an unnecessary disctraction of the real purpose of BnG and it's also another luck factor. What if I blow up my opponent's crate?

If you blow your opponent's it's no score.

The good thing about crates instead of worms is that they change positions every turn.
In normal BnG you're forced to repeat shots as your opponent can't move.

And well, the fact that you don't need to make a full hit doesnt take away from the fact that you need to aim well to make it count. Some targets may be kinda hidden behind land and then you really need precision shooting to hit the right part of the land to make it blow.


I played it online with skren and we had quite a bit of fun.

I had to add tele's to the scheme though (sometimes you cant help but shoot the other worm out :o) and we had some difficulty in finding a good map that didnt benefit one party. Mirrored maps could be a solution, but then we won't be able to work with random maps anymore. Changing cups is also a solution (maybe after one player scores 5 points?).
And the nades... maybe better to include more of them, 10-12 or even infinite. There are places that aren't hittable by zooks and with some BL you can run out of nades pretty soon.

Crate rape is another factor. But overall, lots of fun and the best player wins 90% of the time.


Title: Re: I did it? Improved BnG? :o
Post by: Free on January 16, 2013, 03:47 PM
I think you should get points for opponents crates also.
Title: Re: I did it? Improved BnG? :o
Post by: HHC on January 16, 2013, 03:48 PM
nah Free then you can choose out of 4 targets sometimes. It's too easy.
Title: Re: I did it? Improved BnG? :o
Post by: TheKomodo on January 16, 2013, 04:01 PM
Notching would own this scheme.
Title: Re: I did it? Improved BnG? :o
Post by: HHC on January 16, 2013, 04:14 PM
notching ownz any form of BnG Komo.

even Hyst or Elite.


edit: fixed the problem of bad maps: just 1 cup on one side of the map, for both players to use.
Title: Re: I did it? Improved BnG? :o
Post by: Anubis on January 16, 2013, 04:47 PM
Sounds interesting, need to check it out in detail. :)
Title: Re: I did it? Improved BnG? :o
Post by: HHC on January 16, 2013, 05:10 PM
Hmm..

This is with one cup, on the left of the map.

More fair, but it looks more like worms golf or target range than BnG xD

 ???
Title: Re: I did it? Improved BnG? :o
Post by: Impossible on January 16, 2013, 08:24 PM
I think this scheme does require less skills because a shot that would make 1 point of damage will blow up a crate just the same as a shot which would do 46.
What's the real difference between shooting crates and shooting your opponent's worm? Some kind of weird pacifism? :D Also keeping track of the crates causes an unnecessary disctraction of the real purpose of BnG and it's also another luck factor. What if I blow up my opponent's crate?

If you blow your opponent's it's no score.

The good thing about crates instead of worms is that they change positions every turn.
In normal BnG you're forced to repeat shots as your opponent can't move.

And well, the fact that you don't need to make a full hit doesnt take away from the fact that you need to aim well to make it count. Some targets may be kinda hidden behind land and then you really need precision shooting to hit the right part of the land to make it blow.


I played it online with skren and we had quite a bit of fun.

I had to add tele's to the scheme though (sometimes you cant help but shoot the other worm out :o) and we had some difficulty in finding a good map that didnt benefit one party. Mirrored maps could be a solution, but then we won't be able to work with random maps anymore. Changing cups is also a solution (maybe after one player scores 5 points?).
And the nades... maybe better to include more of them, 10-12 or even infinite. There are places that aren't hittable by zooks and with some BL you can run out of nades pretty soon.

Crate rape is another factor. But overall, lots of fun and the best player wins 90% of the time.



killing opponent or opponent damage from crate isnt a problem. There is /boom option just as /rs or /ts which is make it impossible to damage your opponent
Title: Re: I did it? Improved BnG? :o
Post by: TheKomodo on January 17, 2013, 12:24 AM
notching ownz any form of BnG Komo.

even Hyst or Elite.

Not really, Elite doesn't rely on BnG to win, neither does Hysteria, and it's very hard to notch with 1s even for the best of them, I could hit 100% perfect shots against Elite players and still get owned with their experienced tactics, but with this scheme, you are aiming for a crate, players could easily do this scheme 10/10 shots very often.

Make it harder or something?
Title: Re: I did it? Improved BnG? :o
Post by: Tomtysti on January 17, 2013, 02:54 AM
I'm a big bng n00b but this seems like a cool new scheme  :-[

Some quick suggestions:

1. Move the shared shooting platform to the middle of the map -> more wind variety. This would probably require bigger maps though  :P
2. Change the power of all the weapons to 11 (at least grenades) -> makes the explosion size is about 4 times smaller (zooka maybe power 12 -> about half the size of the default)
3. Make grenades infinite since they are now a lot harder to hit with (especially with no sitting nades -rule)
4. To avoid confusion and unfairness, ALL crates should earn you points, but you can only get 1 point per turn, meaning no extra points if you hit 2 or more crates
Title: Re: I did it? Improved BnG? :o
Post by: TheKomodo on January 17, 2013, 03:21 AM
I'm a big bng n00b but this seems like a cool new scheme  :-[

Some quick suggestions:

1. Move the shared shooting platform to the middle of the map -> more wind variety. This would probably require bigger maps though  :P
2. Change the power of all the weapons to 11 (at least grenades) -> makes the explosion size is about 4 times smaller (zooka maybe power 12 -> about half the size of the default)
3. Make grenades infinite since they are now a lot harder to hit with (especially with no sitting nades -rule)
4. To avoid confusion and unfairness, ALL crates should earn you points, but you can only get 1 point per turn, meaning no extra points if you hit 2 or more crates

Good input I like this :)
Title: Re: I did it? Improved BnG? :o
Post by: Mablak on January 17, 2013, 03:44 AM
This seems like a pretty good idea, lower blast radius would make sense so that accuracy remains important. Luck is a slight downside, we'd have to see how that plays out, and I don't think you need clusters. You might want to try like 3 second turn time to make notching a little more difficult.
Title: Re: I did it? Improved BnG? :o
Post by: Ramone on January 17, 2013, 03:55 AM
This seems like a pretty good idea, lower blast radius would make sense so that accuracy remains important. Luck is a slight downside, we'd have to see how that plays out, and I don't think you need clusters. You might want to try like 3 second turn time to make notching a little more difficult.

U also have a suggestion how to name this scheme Mab? ;x
Title: Re: I did it? Improved BnG? :o
Post by: TheKomodo on January 17, 2013, 04:32 AM
You might want to try like 3 second turn time to make notching a little more difficult.

I like this !
Title: Re: I did it? Improved BnG? :o
Post by: Impossible on January 17, 2013, 07:02 AM
It's problematic to re-aim with 3 sec turns
And without reaming it's easy to don't hit crate which you missed on previous turn
Title: Re: I did it? Improved BnG? :o
Post by: HHC on January 17, 2013, 11:11 AM
1. Move the shared shooting platform to the middle of the map -> more wind variety. This would probably require bigger maps though  :P

yeah and bigger maps = no random maps nemore  :(
It's not that much of a problem with wind variety IMO. The cup seems to give even winds (and not blue winds all the damn time). If you make a habit of alternating between a cup left and a cup right it doesn't become too much a habit.

Quote
2. Change the power of all the weapons to 11 (at least grenades) -> makes the explosion size is about 4 times smaller (zooka maybe power 12 -> about half the size of the default)
3. Make grenades infinite since they are now a lot harder to hit with (especially with no sitting nades -rule)

I changed both to 1 (BTP's scheme editor doesnt allow precision numbers), I think it worked out just fine. Bit more skill involved, but not to the point you start throwing with stuff  :)
Also, it kinda does make nades slightly less powerful. Which is good cause I can include unlim nades then. I'm afraid that further improving the zook's blast makes it TOO powerful.

Quote
4. To avoid confusion and unfairness, ALL crates should earn you points, but you can only get 1 point per turn, meaning no extra points if you hit 2 or more crates

I really don't feel right about this. With 5 crates on the map you're hardly ever forced to go for a really tough crate this way.
The rule: hit the last crate that fell, isn't very confusing IMO. And it makes sure that, when you miss, and there's 5 crates on the map, the opponent is forced to go after the same (hard) crate... which is a nice counterbalance against crate rape.

Quote
Luck is a slight downside, we'd have to see how that plays out, and I don't think you need clusters. You might want to try like 3 second turn time to make notching a little more difficult.

Well, I think pro's will have no probs whatsoever beating noobs. But once a certain level is reached... yeah the crates spawning could prove decisive. But as I said, once there's 5 crates out there and someone misses, the other guy has to go for the exact same crate.

Regarding 3 sec turn time... hmm.. It's a tough call. It plays a lot better with about 10 secs and I don't really think a lot of people can appreciate yet another hysterical scheme. But then... the notchers will take advantage yeah  :(

Regarding clusters: I personally kinda like having 1 one of them.


In the attachment another map + an updated scheme with unlim nades and power levels set to 1 (+11 sec turn time).
It's really easy to make a quick (random) map yourself though. Just brush some here and there and find 1 or 2 objects to spice it up. Any noob can do  :)
Title: Re: I did it? Improved BnG? :o
Post by: Abnaxus on January 17, 2013, 04:44 PM
It's a nice idea but i'd call it something else, personally.
Same.

Plus the biggest problem is crate falls on top and are pretty easy to hit.
It's not like a hiden worm tho.

But I like the idea.
Title: Re: I did it? Improved BnG? :o
Post by: Conny on January 20, 2013, 01:39 PM
I've always found bng rules redundant. It's one of those schemes where I feel that there's too many rules, even though they make sense.

Anyways, I agree that this should be called something else. Because this is rather different from actual BnG. Mainly because shooting a crate gives you one point, so the bullseye is always easier. Shooting a perfect bullseye on a worm is more difficult because of the damage.

This does look like a lot of fun, though.
Title: Re: I did it? Improved BnG? :o
Post by: Xrayez on September 04, 2013, 08:44 AM
LOOL, I had the same idea recently but wasn't sure about success of this scheme  :D