Yop yop yop, I may have find a way to make BnG more interesting
But still skilled.
BnG, with Crates
(like in the training missions
)
Neway, set up is as follow:
1) select a random island map in the map editor.
Place a small cup (of land) on each side of it (pretty much at the average height of the level). Now fill up the sides of the map (like in hysteria if you dont want sd spots); and fill up any spaces in the middle that are simply unreachable. Feel free to include objects, but make sure they don't block shit.
2) you now have a nice BnG map with various heights, some easy spots and some nasty ones. And 2 cups on each side for each player to place their worm in. (or each team in a clanner)
3) the scheme is as follow: each player places one worm in either the left or the right cup. Every turn a health crate drops from the sky, somewhere on the map. The mission is not to hit the other worm in his cup, but the crate that falls on the map. If you destroy the crate that falls that turn you get +1 point. First to 10 points wins the match.
4) Weapons: unlim zooka's, 8 grenades (which means you HAVE to use the zooks at some point) and 1 cluster grenade.
5) no rules on cheapness.
That's it.
It's better than normal BnG cause the maps are more challenging, the 8-limit nade prevents easy, cheap notched nade-play and the crates make for nice targets that switch places every turn.
Rule clarrification:
-) you MUST hit your own crate (the crate that falls in your turn), if you hit an other one it's no score.
-) once there are 5 crates on the map the crates stop falling. If this happens you must hit the last crate that fell. Once this one is destroyed a new crate will fall again
It's a really nice game IMO. And it should suit both the conservatives and the more open-minded people who want more radical changes. It's still BnG in every possible way, just more challenging and more fun
I included a replay in the attachments, check it out
(p.s. that little twig on the bottom right was a mistake, it did make for a nice target though)
(ps2: the maps are indes btw. Scheme is also in the attachments..)