The Ultimate Site of Worms Armageddon

One-Boards => Schemes => Topic started by: Xrayez on December 14, 2013, 11:10 AM

Title: New weapons in hysteria
Post by: Xrayez on December 14, 2013, 11:10 AM
So, basically I have chosen all weapons/utilities that we can use within 1 second and that are not so destructible
Just curious what result will be  :)

If you want to vote for weapon/utility that not in the list, post request here, but please explain how that weapon/utility will affect a game. For instance, don't just ask me to put armageddon because it would be pretty silly idea  :D but I might change my opinion if you suggest something more substantial about it (for example, turning on delay on some weapons; to low down damage)


P.S. You might want to read Rules in Hysteria (https://www.tus-wa.com/forums/schemes/rules-in-hysteria-21955/) topic  ;)
Title: Re: New weapons in hysteria
Post by: Impossible on December 14, 2013, 11:28 AM
drill is the only important thing, allows you to fight with darksiders
and also you can activate drill in jump, which is pretty important on scheme with 1s turn
Title: Re: New weapons in hysteria
Post by: Statik on December 14, 2013, 11:37 AM
suicide bomb & kami, cuz plopping worms is boring
Title: Re: New weapons in hysteria
Post by: Impossible on December 14, 2013, 11:39 AM
so many suicide options will raise telecowing level on hysteria ;x
Title: Re: New weapons in hysteria
Post by: Xrayez on December 14, 2013, 11:40 AM
drill is the only important thing, allows you to fight with darksiders
and also you can activate drill in jump, which is pretty important on scheme with 1s turn

Also, from jetpack (+LG you can fly with drill through almost whole map)  :)
I would increase drill damage up to 30hp (15hp standard)

Btw, I found interesting dyna option, it can be used just like mine, almost same damage (52 vs 50 relatively) but a different use (inda attachment)
Title: Re: New weapons in hysteria
Post by: Impossible on December 14, 2013, 12:39 PM
but low powered dyna have exactly the same y-coord mask center as nade, so i dont think there is any sense to add it. good skills with nade allow you to do this so why should we remove something that requires skill, right/
Title: Re: New weapons in hysteria
Post by: Hussar on December 14, 2013, 12:46 PM
drill + suicide bomber
Title: Re: New weapons in hysteria
Post by: MeTonaTOR on December 14, 2013, 02:04 PM
(https://www.tus-wa.com/Themes/default/images/gameoptions/Pnuematic_Drill.gif) = forced ewquest!
(https://www.tus-wa.com/Themes/default/images/gameoptions/Teleport.gif) = delay for 2 turns will be perfect & max 5 teles
(https://www.tus-wa.com/Themes/default/images/gameoptions/Blow_Torch.gif) - Delete pls xD
Title: Re: New weapons in hysteria
Post by: HHC on December 14, 2013, 04:36 PM
Theres a reason theres only 1 weap per line btw. It kinda gets messy if you have to scroll through 3 or 4 in a single sec. Even in Aerial it often happens that people throw clusters or fire mortars on accident instead of nade/zook.

Dont think there are good ways to counter lame play with just adding a few weaps. Moles are too powerful then. And drill kinda takes away the firepunch opportunity, which is one of those few moves that people in bad positions attempt to get back in the game. If they cant FP nemore, they will stay in their hide even more often.
Title: Re: New weapons in hysteria
Post by: Peja on December 14, 2013, 04:39 PM
agreed having 1 weapon for each f key is the basic concept of the scheme, if you want to add some u have to remove another.
Title: Re: New weapons in hysteria
Post by: Gabriel on December 14, 2013, 05:12 PM
I think hysteria is ok as it is right now.

Theres a reason theres only 1 weap per line btw. It kinda gets messy if you have to scroll through 3 or 4 in a single sec. Even in Aerial it often happens that people throw clusters or fire mortars on accident instead of nade/zook.

Pretty much because of this ^.

In LW, hysteria had moles... it was a good weapon to counterplay darksiding; I would add one or two moles, but that would affect the physics of the game (you go mad pressing F key and you'd drop a mine instead of a mole, just like HHC said)

Wouldn't add dyna because you can do those plays with mines and nades.
Title: Re: New weapons in hysteria
Post by: Xrayez on December 14, 2013, 05:19 PM
Dunno mates, it is about habits we have now too. Imagine if hysteria would be with 2 weaps per slot from the time it was created. And I see what weapon I used last turn, right? So it becomes a matter of removing "bad" habits. But ofcourse there should be balance between our habits and potential of new weapons that can be used, just my imho ;]

Bazooka and Grenade can stay alone within F keys - the most used weapons in hyst

EDIT: I will try to make scheme out of people's opinions about weaps, max 2 weapons per F key
Title: Re: New weapons in hysteria
Post by: MeTonaTOR on December 14, 2013, 05:32 PM
Theres a reason theres only 1 weap per line btw. It kinda gets messy if you have to scroll through 3 or 4 in a single sec. Even in Aerial it often happens that people throw clusters or fire mortars on accident instead of nade/zook.

Dont think there are good ways to counter lame play with just adding a few weaps. Moles are too powerful then. And drill kinda takes away the firepunch opportunity, which is one of those few moves that people in bad positions attempt to get back in the game. If they cant FP nemore, they will stay in their hide even more often.

Erm.. Jetpack and Gravity are in same key...
Title: Re: New weapons in hysteria
Post by: Xrayez on December 14, 2013, 05:39 PM
Theres a reason theres only 1 weap per line btw. It kinda gets messy if you have to scroll through 3 or 4 in a single sec. Even in Aerial it often happens that people throw clusters or fire mortars on accident instead of nade/zook.

Dont think there are good ways to counter lame play with just adding a few weaps. Moles are too powerful then. And drill kinda takes away the firepunch opportunity, which is one of those few moves that people in bad positions attempt to get back in the game. If they cant FP nemore, they will stay in their hide even more often.

Erm.. Jetpack and Gravity are in same key...

Yeah, and only 2!  :D So we won't have troubles  ;)

It's all just bla-bla, we have to try it (a cup games for example or just testing). We don't have any proves on what we say!
Title: Re: New weapons in hysteria
Post by: HHC on December 14, 2013, 05:44 PM
True that, but those are never auto-selected. So you cant fire the wrong one.

2 is max IMO and 1 is better  ;)

I would leave mine as single on a row as well. Only stuff like f3 or f4 or f6/f7 can be used twice. Mine strike would be pretty cool/messy haha. Maybe bow on f3.. or handgun. But yeah, dunno if these weaps really add nething to be worth the bother  :-[
Title: Re: New weapons in hysteria
Post by: LeTotalKiller on December 14, 2013, 06:20 PM
Theres a reason theres only 1 weap per line btw. It kinda gets messy if you have to scroll through 3 or 4 in a single sec. Even in Aerial it often happens that people throw clusters or fire mortars on accident instead of nade/zook.

Dont think there are good ways to counter lame play with just adding a few weaps. Moles are too powerful then. And drill kinda takes away the firepunch opportunity, which is one of those few moves that people in bad positions attempt to get back in the game. If they cant FP nemore, they will stay in their hide even more often.

Erm.. Jetpack and Gravity are in same key...

LG was added later on, it wasn't here in the original Hysteria.
Title: Re: New weapons in hysteria
Post by: Xrayez on December 14, 2013, 07:12 PM
Theres a reason theres only 1 weap per line btw. It kinda gets messy if you have to scroll through 3 or 4 in a single sec. Even in Aerial it often happens that people throw clusters or fire mortars on accident instead of nade/zook.

Dont think there are good ways to counter lame play with just adding a few weaps. Moles are too powerful then. And drill kinda takes away the firepunch opportunity, which is one of those few moves that people in bad positions attempt to get back in the game. If they cant FP nemore, they will stay in their hide even more often.

Erm.. Jetpack and Gravity are in same key...

LG was added later on, it wasn't here in the original Hysteria.

And how really good LG has been settled down in the classic hysteria  :)
Title: Re: New weapons in hysteria
Post by: KoreanRedDragon on December 16, 2013, 12:41 AM
It made it easier to employ ass tactics and harder to hide from them, that's for sure...

Anyway, whatever you do, please don't call this new scheme Hysteria. >:(
Title: Re: New weapons in hysteria
Post by: Csongi on December 16, 2013, 01:51 AM
WHERE IS TEH DONKEY ?!
Title: Re: New weapons in hysteria
Post by: SpideR on December 16, 2013, 01:57 AM
WHERE IS TEH DONKEY ?!

LOL I thought that. But that would make its name change necessarily to psychosis.
Title: Re: New weapons in hysteria
Post by: SpideR on December 16, 2013, 02:03 AM
A new name could be hysterical neurosis, if we were to keep it's psychopathological sense, as a disruptive disorder from the normal schemes standards, since you are all neurotic and can't keep your hysterical urges stable. 8)
(I studied psychology, and in case there is another one here, I know It doesn't make much sense in theory)

Oh, and I really don't like hysteria much, so I won't bother voting...
but isn't there a way to rearrange the f keys/weapons? Steps?
Title: Re: New weapons in hysteria
Post by: Xrayez on December 16, 2013, 12:14 PM
It made it easier to employ ass tactics and harder to hide from them, that's for sure...

Anyway, whatever you do, please don't call this new scheme Hysteria. >:(

Well, I don't have any hope to substitute existing hysteria ( :'()  But sure I can find more fellowz that will agree on creating new scheme based on voting results
Just let it bee and will see  :P
Title: Re: New weapons in hysteria
Post by: GreatProfe on December 16, 2013, 12:26 PM
i would add ice in order to avoid few abuse turns.
Title: Re: New weapons in hysteria
Post by: avirex on December 20, 2013, 01:44 AM
It made it easier to employ ass tactics and harder to hide from them, that's for sure...

Anyway, whatever you do, please don't call this new scheme Hysteria. >:(


whats the difference?? hysteria was never meant to be a league game, and its a joke that it become one...


on topic: i vote to add nuke.
Title: Re: New weapons in hysteria
Post by: Fenice on December 20, 2013, 03:53 AM
This scheme is so f@#!ing bad as the way it is, please don't make it even worse. :-X
Title: Re: New weapons in hysteria
Post by: Xrayez on December 20, 2013, 10:31 AM
Well, at least we can add (https://www.tus-wa.com/Themes/default/images/gameoptions/Freeze.gif) to the league scheme, as said GreatProfe. That would not break any existing habits, and it doesn't require any additional skill to use it. Omg, is this scheme so hard for ya?  :)
Title: Re: New weapons in hysteria
Post by: Peja on December 20, 2013, 12:19 PM
you guy are well aware we have unlimited petrols right ? xDDDDDDDDDDDDDDDDDDDDDDDDDDDDD
Title: Re: New weapons in hysteria
Post by: Triad on December 20, 2013, 01:22 PM
Imo if you wanna add weapons to league scheme, adding drill and kami will be enough.
Title: Re: New weapons in hysteria
Post by: Xrayez on December 20, 2013, 03:16 PM
Imo if you wanna add weapons to league scheme, adding drill and kami will be enough.

So yeah, I would add (https://www.tus-wa.com/Themes/default/images/gameoptions/Kamikaze.gif)(https://www.tus-wa.com/Themes/default/images/gameoptions/Pnuematic_Drill.gif)(https://www.tus-wa.com/Themes/default/images/gameoptions/Freeze.gif)
Title: Re: New weapons in hysteria
Post by: Statik on December 20, 2013, 03:29 PM
where is armageddon?
Title: Re: New weapons in hysteria
Post by: Worm_gamer on December 20, 2013, 07:23 PM
where is armageddon?
and nuke? xd
Title: Re: New weapons in hysteria
Post by: LeTotalKiller on December 22, 2013, 12:07 PM
Well, how about Dragon Ball?

Is it a no-no because it would overload F4 or because the ability to fire it remotely is too powerful?
Title: Re: New weapons in hysteria
Post by: Xrayez on December 26, 2013, 09:16 AM
Well, how about Dragon Ball?

Is it a no-no because it would overload F4 or because the ability to fire it remotely is too powerful?

I don't think so, the same way you can deal much more damage with bazooka or grenade, or even shotgun. Drangonball requires whole lot of skills to use it properly and within 1 second, imo
I would add Drangonball in the funner version of the scheme, and Kami in the tus version  8)
Title: Re: New weapons in hysteria
Post by: Xrayez on January 07, 2014, 09:24 PM
What do you think about limiting down bazooka to 10-15 (or 15-20)? That could somehow solve darksiding problem, considiring that bazooka is less used weapon than grenade + maximum use of bazooka in ordinary hyst game is just about 10-15 times (I looked up WormsOlympic Hysteria games statictics  :) )
Title: Re: New weapons in hysteria
Post by: Gabriel on January 07, 2014, 11:38 PM
i think darksiding is a way to counter the placement advantage... same with telecows
i think zookas counter darksiders too, if well used. imo there shouldnt be limit for bazookas
Title: Re: New weapons in hysteria
Post by: Xrayez on January 08, 2014, 11:32 AM
i think darksiding is a way to counter the placement advantage... same with telecows
i think zookas counter darksiders too, if well used. imo there shouldnt be limit for bazookas

The thing is that you will almost never run out of bazooka shots if you don't darkside (with proper limit ofcourse). If you darkside - yes, you can use this position for a while and use your chance to come back, but you won't be able to sit there forever (opponent could turn on SD ofc, but that would not be smart for him if he has 4 worms versus 1 worm)

To do so, I have to experiment a bit with what number of zookas should be then  ;)
Title: Re: New weapons in hysteria
Post by: Xrayez on January 26, 2014, 04:29 PM
I need expert opinions about few weapons guys to make my own scheme. Basically what delay to add, how much powered should it be and how limited should it be:

(https://www.tus-wa.com/Themes/default/images/gameoptions/Freeze.gif) - infinite (?) and no delay
(https://www.tus-wa.com/Themes/default/images/gameoptions/Pnuematic_Drill.gif) - infinite, 30hp damage (compared to (https://www.tus-wa.com/Themes/default/images/gameoptions/Fire_Punch.gif)), no delay  [how about 30 hp damage of (https://www.tus-wa.com/Themes/default/images/gameoptions/Blow_Torch.gif) aswell?]
(https://www.tus-wa.com/Themes/default/images/gameoptions/Longbow.gif) - can be used for unpile techniques, so must be 30 hp damage too
(https://www.tus-wa.com/Themes/default/images/gameoptions/Kamikaze.gif) - infinite or 1?

That's all, thanks  ;)
Title: Re: New weapons in hysteria
Post by: Statik on January 26, 2014, 05:17 PM
only practice will give answers :D
Title: Re: New weapons in hysteria
Post by: Kaleu on January 26, 2014, 06:43 PM
(https://www.tus-wa.com/Themes/default/images/gameoptions/Freeze.gif) - 1 and max delay (9 turns)
(https://www.tus-wa.com/Themes/default/images/gameoptions/Kamikaze.gif) - 1, no delay.
Others seems fine.  :D
Title: Re: New weapons in hysteria
Post by: Korydex on January 27, 2014, 04:05 PM
Add Freeze (filling up F12) with 2 delay (as Mad Cow).
Title: Re: New weapons in hysteria
Post by: Xrayez on January 27, 2014, 04:18 PM
(https://www.tus-wa.com/Themes/default/images/gameoptions/Freeze.gif) - 1 and max delay (9 turns)

Add Freeze (filling up F12) with 2 delay (as Mad Cow).

What are the reasons of delaying freeze? Can't get it, freezing all your worms could save you some worms in some situations.
Title: Re: New weapons in hysteria
Post by: Korydex on January 27, 2014, 04:39 PM
(https://www.tus-wa.com/Themes/default/images/gameoptions/Freeze.gif) - 1 and max delay (9 turns)

Add Freeze (filling up F12) with 2 delay (as Mad Cow).

What are the reasons of delaying freeze? Can't get it, freezing all your worms could save you some worms in some situations.
Dunno... Just add one Freeze then.
Title: Re: New weapons in hysteria
Post by: Korydex on January 27, 2014, 04:51 PM
Oh, yea... You can add an Air Strike (5 delay as in Inter), because F6 is empty yet.
Title: Re: New weapons in hysteria
Post by: Xrayez on January 27, 2014, 05:24 PM
Oh, yea... You can add an Air Strike (5 delay as in Inter), because F6 is empty yet.
Minestrike you meant?
Title: Re: New weapons in hysteria
Post by: Korydex on January 27, 2014, 07:02 PM
Oh, yea... You can add an Air Strike (5 delay as in Inter), because F6 is empty yet.
Minestrike you meant?
Nope, Air Strike, it's more common, I guess.
Title: Re: New weapons in hysteria
Post by: Xrayez on January 27, 2014, 07:06 PM
Oh, yea... You can add an Air Strike (5 delay as in Inter), because F6 is empty yet.
Minestrike you meant?
Nope, Air Strike, it's more common, I guess.

Imagine 1v1 worm's fight. One darksides, one lightsides. The one who darksides has even more control over lightsider, imo, coz lightsider can't shoot zookas properly, or even hard to petrol in some cases. So my opinion is to use minestrike instead  ;)
Title: Re: New weapons in hysteria
Post by: Korydex on January 27, 2014, 07:16 PM
Oh, yea... You can add an Air Strike (5 delay as in Inter), because F6 is empty yet.
Minestrike you meant?
Nope, Air Strike, it's more common, I guess.

Imagine 1v1 worm's fight. One darksides, one lightsides. The one who darksides has even more control over lightsider, imo, coz lightsider can't shoot zookas properly, or even hard to petrol in some cases. So my opinion is to use minestrike instead  ;)
I dunno, maybe it would change this situation somehow... But if you think Air is too powerful, maybe mine, ye. :D
Title: Re: New weapons in hysteria
Post by: Rogi on March 03, 2014, 06:20 PM
how much years this topic will live, while you, dear gods of hysteria will decide which the new wpn in hysteria will be lol
Title: Re: New weapons in hysteria
Post by: Xrayez on March 03, 2014, 06:44 PM
how much years this topic will live, while you, dear gods of hysteria will decide which the new wpn in hysteria will be lol

I'm not MI  :D And I'm working on scheme, yeye  :) But I think new scheme will never replace classic one, though
Title: Re: New weapons in hysteria
Post by: francot514 on March 12, 2014, 09:11 PM
Kamikazi will be good in hysteria...
Title: Re: New weapons in hysteria
Post by: TheWalrus on March 13, 2014, 12:49 AM
how much years this topic will live, while you, dear gods of hysteria will decide which the new wpn in hysteria will be lol
Hopefully not much longer, seeing as the most recent ideas involve airstrikes ??? The only worthwhile addition to me would be moles drills ect to f@#! up peoples stupid darkside hides or something like that.
Title: Re: New weapons in hysteria
Post by: Xrayez on March 13, 2014, 09:03 AM
Here's some decent idea, use of sheep in hysteria, in the attachment  :-\

Playback at 4:38: Sheep strikes darksider. Sheep is almost identical to grenade, but it is extremely useful in tight places against turn advantage  :D
And yeah, Sheep + LG is not so dangerous as you might think, yaya

P.S. I'm still working on the scheme, hehe

P.P.S Airstrikes are bad idea, I realized that already xD
Title: Re: New weapons in hysteria
Post by: avirex on March 14, 2014, 01:48 AM
The best thing to do for this community is not try to improve hysteria, but remove it from classic scheme... hysteria is going to ultimately kill the game we all love so much..

when most of us started our worming career, we thought worms was all fun and games, and got a big laugh out of shooting the bazooka, and uzi... and yes, no doubt that caught our attention, and kept our interest for a short time.. but if we had not discovered roping, and elite while playing online games, lets face it... no one would have stayed on worms for as many years as we have, some of us have over 10, 11, 12, 13, 14, 15 and more years invested...

it used to be that the newbs would come online, start out with normal games, then discover shoppas, then move on to wxw, then move on to ropers, and ttrr's, and have the drive to learn, and be the best!!

now newbs just come online, discover hysteria, and never want to invest the time into learning to rope, because hysteria is a 'fun' scheme, and they have the ability to beat legends, and pros in a very short time period of learning...  so the newbs just invest all their time into hysteria, and consider themselves forever legends (look at chelsea for example)

the major problem with this is, (im sure you see where im going with this) the scheme hysteria is not a scheme that will capture wormers for many many years!!! if we are lucky we will keep the newbs in the community for a year or two, then they will get completely sick of it.. and never come back to worms...

roping is the real deal, it has kept multiple players on wnet for decades, and still going... hysteria will never do that, and for this reason, hysteria is going to single handedly kill this game!!!

so if anyone loves the wonderful game of worms armageddon!! we need to act now, and act quick!!! remove the scheme from TUS classic, remove it from any worms related website, and never host another hyst in wnet every again, we can have deadcode and cybershadow release an update that will delete any hyst scheme file in everyones scheme folder, and we need to forget this scheme ever existed...  its the only thing we can do!! be strong wormers!!   say no to hyst!

sorry for long post :D

Title: Re: New weapons in hysteria
Post by: Pixy on March 14, 2014, 02:22 AM
There is no reason why cluster, handgun, drill, prod and mortar shouldn't be added. They're all weak enough that a newbie will gain no advantage from spamming them. And also take some skill to use effectively.
Girders and Freeze add great strategical value to the game, as well as somewhat diminish telecowing.
Other relatively weak weapons such as skunk, suicide bomber, dragon ball, Uzi, longbow, battle axe and kamikaze could be added too although the impact they would have on gameplay would be far greater due to poison and the huge anti darksiding potential of kamikaze. 1x-2x mole could be added too for that same purpose.

Hotkeys wouldn't be a serious problem seeing as most of those don''t interfere with the weapon hierarchy. There is no need to have only one weapon per row either, not in 2014 when many players can easily press half a dozen buttons within a single second.
Hysteria doesn't necessarily have to be designed around brevity, it's about making the most of your little time, and if you're skilled enough to select Jetpack + LG, cluster 2 second MAX Bounce all in one turn then so be it.
Title: Re: New weapons in hysteria
Post by: AnGsT on March 14, 2014, 04:42 AM
There should be only 2 or 3 petrols.... I hate that ppl that is launching it every turn with the same f@#!ing angle  >:( lol
Kamikaze and firepunch could be nice...

The best thing to do for this community is not try to improve hysteria, but remove it from classic scheme... hysteria is going to ultimately kill the game we all love so much..

when most of us started our worming career, we thought worms was all fun and games, and got a big laugh out of shooting the bazooka, and uzi... and yes, no doubt that caught our attention, and kept our interest for a short time.. but if we had not discovered roping, and elite while playing online games, lets face it... no one would have stayed on worms for as many years as we have, some of us have over 10, 11, 12, 13, 14, 15 and more years invested...

it used to be that the newbs would come online, start out with normal games, then discover shoppas, then move on to wxw, then move on to ropers, and ttrr's, and have the drive to learn, and be the best!!

now newbs just come online, discover hysteria, and never want to invest the time into learning to rope, because hysteria is a 'fun' scheme, and they have the ability to beat legends, and pros in a very short time period of learning...  so the newbs just invest all their time into hysteria, and consider themselves forever legends (look at chelsea for example)

the major problem with this is, (im sure you see where im going with this) the scheme hysteria is not a scheme that will capture wormers for many many years!!! if we are lucky we will keep the newbs in the community for a year or two, then they will get completely sick of it.. and never come back to worms...

roping is the real deal, it has kept multiple players on wnet for decades, and still going... hysteria will never do that, and for this reason, hysteria is going to single handedly kill this game!!!

so if anyone loves the wonderful game of worms armageddon!! we need to act now, and act quick!!! remove the scheme from TUS classic, remove it from any worms related website, and never host another hyst in wnet every again, we can have deadcode and cybershadow release an update that will delete any hyst scheme file in everyones scheme folder, and we need to forget this scheme ever existed...  its the only thing we can do!! be strong wormers!!   say no to hyst!

sorry for long post :D



Laughing my ass off.
Title: Re: New weapons in hysteria
Post by: Triad on March 14, 2014, 11:41 AM
The best thing to do for this community is not try to improve hysteria, but remove it from classic scheme... hysteria is going to ultimately kill the game we all love so much..

when most of us started our worming career, we thought worms was all fun and games, and got a big laugh out of shooting the bazooka, and uzi... and yes, no doubt that caught our attention, and kept our interest for a short time.. but if we had not discovered roping, and elite while playing online games, lets face it... no one would have stayed on worms for as many years as we have, some of us have over 10, 11, 12, 13, 14, 15 and more years invested...

it used to be that the newbs would come online, start out with normal games, then discover shoppas, then move on to wxw, then move on to ropers, and ttrr's, and have the drive to learn, and be the best!!

now newbs just come online, discover hysteria, and never want to invest the time into learning to rope, because hysteria is a 'fun' scheme, and they have the ability to beat legends, and pros in a very short time period of learning...  so the newbs just invest all their time into hysteria, and consider themselves forever legends (look at chelsea for example)

the major problem with this is, (im sure you see where im going with this) the scheme hysteria is not a scheme that will capture wormers for many many years!!! if we are lucky we will keep the newbs in the community for a year or two, then they will get completely sick of it.. and never come back to worms...

roping is the real deal, it has kept multiple players on wnet for decades, and still going... hysteria will never do that, and for this reason, hysteria is going to single handedly kill this game!!!

so if anyone loves the wonderful game of worms armageddon!! we need to act now, and act quick!!! remove the scheme from TUS classic, remove it from any worms related website, and never host another hyst in wnet every again, we can have deadcode and cybershadow release an update that will delete any hyst scheme file in everyones scheme folder, and we need to forget this scheme ever existed...  its the only thing we can do!! be strong wormers!!   say no to hyst!

sorry for long post :D
I agree that rope keeps people in worms. But removing hysteria from worms is much 1984, such George Orwell-ish, very big brother. xd I convinced my classmate to start WA. First showed him intermediate, cause its main shit in wa you know. Then showed shopper. He liked shopper. Because learning rope was more fun than learning default for him. After he learn shopper will teach WxW, Roper, Big RR to him. Meanwhile i will teach him ground schemes. I guess if i teached him hysteria first he may not interest with rope later.

But its not like if you not play any rope schemes, you will quit WA someday. For example chuvash plays ONL and TEL only, as far as i know.
Title: Re: New weapons in hysteria
Post by: Husk on March 14, 2014, 11:58 AM
hyst is the best thing happened to classic league imo xD
Title: Re: New weapons in hysteria
Post by: Chelsea on March 14, 2014, 12:11 PM
hyst is the best thing happened to classic league imo xD

you are 100% sure  ;D

btw. gtfo avi noob :D
Title: Re: New weapons in hysteria
Post by: Statik on March 14, 2014, 01:24 PM
hyst should be played with 1 worm in team and instant sd
Title: Re: New weapons in hysteria
Post by: Xrayez on March 14, 2014, 02:02 PM
hyst should be played with 1 worm in team and instant sd

Or at least 2 fat worms, manual placement
Title: Re: New weapons in hysteria
Post by: avirex on March 14, 2014, 08:57 PM
The best thing to do for this community is not try to improve hysteria, but remove it from classic scheme... hysteria is going to ultimately kill the game we all love so much..

when most of us started our worming career, we thought worms was all fun and games, and got a big laugh out of shooting the bazooka, and uzi... and yes, no doubt that caught our attention, and kept our interest for a short time.. but if we had not discovered roping, and elite while playing online games, lets face it... no one would have stayed on worms for as many years as we have, some of us have over 10, 11, 12, 13, 14, 15 and more years invested...

it used to be that the newbs would come online, start out with normal games, then discover shoppas, then move on to wxw, then move on to ropers, and ttrr's, and have the drive to learn, and be the best!!

now newbs just come online, discover hysteria, and never want to invest the time into learning to rope, because hysteria is a 'fun' scheme, and they have the ability to beat legends, and pros in a very short time period of learning...  so the newbs just invest all their time into hysteria, and consider themselves forever legends (look at chelsea for example)

the major problem with this is, (im sure you see where im going with this) the scheme hysteria is not a scheme that will capture wormers for many many years!!! if we are lucky we will keep the newbs in the community for a year or two, then they will get completely sick of it.. and never come back to worms...

roping is the real deal, it has kept multiple players on wnet for decades, and still going... hysteria will never do that, and for this reason, hysteria is going to single handedly kill this game!!!

so if anyone loves the wonderful game of worms armageddon!! we need to act now, and act quick!!! remove the scheme from TUS classic, remove it from any worms related website, and never host another hyst in wnet every again, we can have deadcode and cybershadow release an update that will delete any hyst scheme file in everyones scheme folder, and we need to forget this scheme ever existed...  its the only thing we can do!! be strong wormers!!   say no to hyst!

sorry for long post :D
I agree that rope keeps people in worms. But removing hysteria from worms is much 1984, such George Orwell-ish, very big brother. xd I convinced my classmate to start WA. First showed him intermediate, cause its main shit in wa you know. Then showed shopper. He liked shopper. Because learning rope was more fun than learning default for him. After he learn shopper will teach WxW, Roper, Big RR to him. Meanwhile i will teach him ground schemes. I guess if i teached him hysteria first he may not interest with rope later.

But its not like if you not play any rope schemes, you will quit WA someday. For example chuvash plays ONL and TEL only, as far as i know.

please read this paragraph --

copy and paste: when most of us started our worming career, we thought worms was all fun and games, and got a big laugh out of shooting the bazooka, and uzi... and yes, no doubt that caught our attention, and kept our interest for a short time.. but if we had not discovered roping, and elite while playing online games, lets face it... no one would have stayed on worms for as many years as we have, some of us have over 10, 11, 12, 13, 14, 15 and more years invested...

as you can see, i did mention elite.. roping is not the only scheme that will catch peoples attention for many years, elite will as well.. its very strategic, there are some wormers that love the strategy based games, and there are some wormers who love the time and skill it takes to learn to rope...  and of course some love both, and all schemes.... but those are the schemes that keep people around forever....

im now saying i hate hysteria (even if i do) all i am saying is that its a scheme that will never progress, and its surely wont be a everlasting scheme, one to keep wormers around for ever, such as rope bases, and strategy based schemes have already proven to do....


think about it, if when all of us started playing worms, if Hysteria was the main scheme to learn and play, this game would already be dead.. there is no doubt in my mind!!   so, if we continue to let this scheme be in classic, and viewed as a competitive scheme worthy of practice, and league play.. it will ultimately kill w:a as we know it... mark my words.
Title: Re: New weapons in hysteria
Post by: TheWalrus on March 14, 2014, 09:23 PM
I agree with avi.  In rope schemes (not shopper) and elite there is a higher attainment level for overall skill.  You can only get so good at hysteria before you hit the glass ceiling and encounter diminished returns.  You can always rope faster, more consistently; or alternatively develop an aptitude for game planning in elite.  In hysteria, you inevitably encounter the usual stalemate, where a stroke of good luck with wind can turn the whole match around.  Without the ability to really get better, boredom sets in and I believe avi is correct when he says people who only learn hysteria don't stick around.  Hell, out of us wormers who have stuck around this game for 10+ years, its not a surprise that each and every one of us can rope.  The purely default players, the endos, psydomes, dweebs of the world have all left the game behind forever.  Even on wormnet, the names I see the most (or saw, more accurately) were the ones who play rope schemes.  Take it with a grain of salt, I guess.  I think the same can be said of shopper, you can only get so good.  There isn't any avid shopper players who play nothing but shopper year in and year out.  I don't think hysteria will kill worms.  But rope schemes will extend its longevity.
Title: Re: New weapons in hysteria
Post by: KoreanRedDragon on March 15, 2014, 02:36 PM
In hysteria, you inevitably encounter the usual stalemate, where a stroke of good luck with wind can turn the whole match around.  Without the ability to really get better, boredom sets in and I believe avi is correct when he says people who only learn hysteria don't stick around.

Funny, when I was reading that part, all I could think of was how well it applied to Elite the way it's played today, on the hideous 95% terrain maps with horrible jagged surfaces everywhere.

Anyway, how can you guys talk about Hysteria's potential as a league scheme when it's played with four worms a side (or less) and on far too simple maps most of the time in TUS? It's like judging the balance of Roper based on how it plays on Gundam with one worm a side instead of on a complex destructible map with two worms and a dynamite each. :P :P :P
Title: Re: New weapons in hysteria
Post by: avirex on March 15, 2014, 02:54 PM
i dont think playing hyst on a more complex map is going to change the dynamics of the game in any way.. its still a game that anyone can learn in at a quick pace, it always comes down to 1 vs 1 in the end, and generally comes down to that one potluck shot, to determine the winner... the scheme is just not meant to be in league, even the people who 'invented' the scheme will agree with that.

and walrus, when you say "I don't think hysteria will kill worms.  But rope schemes will extend its longevity." isnt that slightly contradicting?? im not saying hysteria will kill worms with in the year... but rope based, and strategy games have already proven to keep wormers around for decades... i dont think hysteria has the potential to do so... 


KRD: i do like what you say here.. It's like judging the balance of Roper based on how it plays on Gundam with one worm a side instead of on a complex destructible map with two worms and a dynamite each. :P :P :P

its too bad W:A are so damn stubborn, they dont want to try any new roping scheme (technically old) its a damn shame too, worms2 invented roping, i think they should know how roping should be played... but instead, we play the scheme that w:a invented when the game was first introduced, and the players were noob to roping.... am i the only one (and i spose KRD) that see a problem with that?
Title: Re: New weapons in hysteria
Post by: barman on March 15, 2014, 03:18 PM
Elite the way it's played today, on the hideous 95% terrain maps with horrible jagged surfaces everywhere.
If you actually checked the recent maps in TEL, you would see that the majority of games is played on completely random maps. I've checked several games and didn't see too many ugly over-edited levels.
Title: Re: New weapons in hysteria
Post by: Peja on March 15, 2014, 04:03 PM
xrayez put quite some effort into this topic, it sucks trashing it.

if people are interested in another "remove hysteria debate"
they can post here: https://www.tus-wa.com/forums/leagues-general/delete-hysteria-from-classic-league-23735/

would be nice if someone could move all the offtopic.
Title: Re: New weapons in hysteria
Post by: avirex on March 15, 2014, 11:03 PM
lol peja for forum mod!! +1 ! !


:D
Title: Re: New weapons in hysteria
Post by: Sbaffo on March 16, 2014, 10:38 AM
The best thing to do for this community is not try to improve hysteria, but remove it from classic scheme... hysteria is going to ultimately kill the game we all love so much..

when most of us started our worming career, we thought worms was all fun and games, and got a big laugh out of shooting the bazooka, and uzi... and yes, no doubt that caught our attention, and kept our interest for a short time.. but if we had not discovered roping, and elite while playing online games, lets face it... no one would have stayed on worms for as many years as we have, some of us have over 10, 11, 12, 13, 14, 15 and more years invested...

it used to be that the newbs would come online, start out with normal games, then discover shoppas, then move on to wxw, then move on to ropers, and ttrr's, and have the drive to learn, and be the best!!

now newbs just come online, discover hysteria, and never want to invest the time into learning to rope, because hysteria is a 'fun' scheme, and they have the ability to beat legends, and pros in a very short time period of learning...  so the newbs just invest all their time into hysteria, and consider themselves forever legends (look at chelsea for example)




I agree with you, i may haven't be playng since a lot of years, but i quitely understood how this game and the community works. When i started playng i used spamming hysteria in tus for a long time, but meanwhile i was learning other schemes, and people today just play hysteria and shoppa, they don't even try to improve they skillz, that's why they only play these 2 schemes... imo there should be someone who learns the knowledge to newcomers, because most of people are too lazy for search through the web informations about this game. Most of the people dunno even why this game is incredible : the possibilty of challenge, i mean, i'm pretty sure everyone can learn to play rope schemes with just some training! If you just surrend when you try the first time to play a rr offline without keep tryng over and over, you'll never improve! Now, hysteria just broke it : don't tell me i'm wrong, every hysteria game is the same bullshit. As walrus said :


You can only get so good at hysteria before you hit the glass ceiling and encounter diminished returns.  You can always rope faster, more consistently; or alternatively develop an aptitude for game planning in elite.  In hysteria, you inevitably encounter the usual stalemate, where a stroke of good luck with wind can turn the whole match around.  Without the ability to really get better, boredom sets in and I believe avi is correct when he says people who only learn hysteria don't stick around.


Also, i think the new HAL league is ruining TUS Classic, since many people now can easily play hysteria (or aerial, i have no preferences about this scheme) without getting noob bashed in other schemes.


Are you really guys changing this scheme with adding in even more shit? Seriously, have you seen around these years some topics for change rope schemes or not? MI already gave you an opportunity to change it or to propose with the experimental season.


Keep it over guys, life gives you infinite choices, don't follow just 1 dream and do everything! I'm not studyng guitar for learn just 1 song, but for be the best everyhwere...

Cheers.

Sorry for posting my idea here, but the duty called me.



hyst is the best thing happened to classic league imo xD

you are 100% sure  ;D

btw. gtfo avi noob :D


Wow, so mature.
Title: Re: New weapons in hysteria
Post by: Xrayez on March 16, 2014, 11:19 AM
kkkkk, finaly I've managed it out, with recent ideas I made my version of competitive hysteria

https://www.tus-wa.com/schemes/scheme-1320/

cheerz  :)
Title: Re: New weapons in hysteria
Post by: Hurz on March 16, 2014, 03:19 PM
im playing worms since first version appeared. i dont rope.
Title: Re: New weapons in hysteria
Post by: avirex on March 17, 2014, 12:42 AM
hurz, if you read all the posts, i never said you had to be a roper...

but you have to know what worms is about!! like the strategy, and game play, to stick around... i did mention elite, im sorry i did not mention abnormal, and intermediate players, but i figured people would fill in the blanks..


hysteria is not a scheme with much substance, or brain activity.. i think everyone can agree to that... its not a scheme that will keep people around on w:a for years to come, so its a shame that newbs come to w:a, and thinks hysteria is the best scheme in the world, and dont care to learn anything else.. HYST WILL KILL W:A! mark my words ;D
Title: Re: New weapons in hysteria
Post by: HHC on March 17, 2014, 12:51 AM
hysteria is not a scheme with much substance, or brain activity.. i think everyone can agree to that... its not a scheme that will keep people around on w:a for years to come, so its a shame that newbs come to w:a, and thinks hysteria is the best scheme in the world, and dont care to learn anything else.. HYST WILL KILL W:A! mark my words ;D

Same thing ppl said about shopper  :-[

Yet shopper is maybe the best thing to get introduced to WA (you learn ropes & weapon use). Hysteria ain't so bad either, it's definitely more challenging for a noob than intermediate/elite cause you gotta press the buttons so fast. And they learn some BnG too. Not a big prob IMO, certainly not since players of hyst usually play other schemes as well.

I wonder what shape this league/TUS would be in without hyst. It's the most played scheme by far. I wouldn't be surprised if without it TUS would be a veteran cave of about 30 players lol.