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May 01, 2024, 03:21 PM

Poll

What new weapon/utility would you add to hysteria scheme? (voting for existing weapon/utility means that you want to limit it down)

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Author Topic: New weapons in hysteria  (Read 5812 times)

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Offline Worm_gamer

Re: New weapons in hysteria
« Reply #30 on: December 20, 2013, 07:23 PM »
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Offline LeTotalKiller

Re: New weapons in hysteria
« Reply #31 on: December 22, 2013, 12:07 PM »
Well, how about Dragon Ball?

Is it a no-no because it would overload F4 or because the ability to fire it remotely is too powerful?

Offline Xrayez

Re: New weapons in hysteria
« Reply #32 on: December 26, 2013, 09:16 AM »
Well, how about Dragon Ball?

Is it a no-no because it would overload F4 or because the ability to fire it remotely is too powerful?

I don't think so, the same way you can deal much more damage with bazooka or grenade, or even shotgun. Drangonball requires whole lot of skills to use it properly and within 1 second, imo
I would add Drangonball in the funner version of the scheme, and Kami in the tus version  8)

Offline Xrayez

Re: New weapons in hysteria
« Reply #33 on: January 07, 2014, 09:24 PM »
What do you think about limiting down bazooka to 10-15 (or 15-20)? That could somehow solve darksiding problem, considiring that bazooka is less used weapon than grenade + maximum use of bazooka in ordinary hyst game is just about 10-15 times (I looked up WormsOlympic Hysteria games statictics  :) )

Offline Gabriel

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Re: New weapons in hysteria
« Reply #34 on: January 07, 2014, 11:38 PM »
i think darksiding is a way to counter the placement advantage... same with telecows
i think zookas counter darksiders too, if well used. imo there shouldnt be limit for bazookas
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Offline Xrayez

Re: New weapons in hysteria
« Reply #35 on: January 08, 2014, 11:32 AM »
i think darksiding is a way to counter the placement advantage... same with telecows
i think zookas counter darksiders too, if well used. imo there shouldnt be limit for bazookas

The thing is that you will almost never run out of bazooka shots if you don't darkside (with proper limit ofcourse). If you darkside - yes, you can use this position for a while and use your chance to come back, but you won't be able to sit there forever (opponent could turn on SD ofc, but that would not be smart for him if he has 4 worms versus 1 worm)

To do so, I have to experiment a bit with what number of zookas should be then  ;)

Offline Xrayez

Re: New weapons in hysteria
« Reply #36 on: January 26, 2014, 04:29 PM »
I need expert opinions about few weapons guys to make my own scheme. Basically what delay to add, how much powered should it be and how limited should it be:

- infinite (?) and no delay
- infinite, 30hp damage (compared to ), no delay  [how about 30 hp damage of aswell?]
- can be used for unpile techniques, so must be 30 hp damage too
- infinite or 1?

That's all, thanks  ;)

Re: New weapons in hysteria
« Reply #37 on: January 26, 2014, 05:17 PM »
only practice will give answers :D


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Offline Kaleu

Re: New weapons in hysteria
« Reply #38 on: January 26, 2014, 06:43 PM »
- 1 and max delay (9 turns)
- 1, no delay.
Others seems fine.  :D
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Offline Korydex

Re: New weapons in hysteria
« Reply #39 on: January 27, 2014, 04:05 PM »
Add Freeze (filling up F12) with 2 delay (as Mad Cow).

Offline Xrayez

Re: New weapons in hysteria
« Reply #40 on: January 27, 2014, 04:18 PM »
- 1 and max delay (9 turns)

Add Freeze (filling up F12) with 2 delay (as Mad Cow).

What are the reasons of delaying freeze? Can't get it, freezing all your worms could save you some worms in some situations.

Offline Korydex

Re: New weapons in hysteria
« Reply #41 on: January 27, 2014, 04:39 PM »
- 1 and max delay (9 turns)

Add Freeze (filling up F12) with 2 delay (as Mad Cow).

What are the reasons of delaying freeze? Can't get it, freezing all your worms could save you some worms in some situations.
Dunno... Just add one Freeze then.

Offline Korydex

Re: New weapons in hysteria
« Reply #42 on: January 27, 2014, 04:51 PM »
Oh, yea... You can add an Air Strike (5 delay as in Inter), because F6 is empty yet.

Offline Xrayez

Re: New weapons in hysteria
« Reply #43 on: January 27, 2014, 05:24 PM »
Oh, yea... You can add an Air Strike (5 delay as in Inter), because F6 is empty yet.
Minestrike you meant?

Offline Korydex

Re: New weapons in hysteria
« Reply #44 on: January 27, 2014, 07:02 PM »
Oh, yea... You can add an Air Strike (5 delay as in Inter), because F6 is empty yet.
Minestrike you meant?
Nope, Air Strike, it's more common, I guess.