The Ultimate Site of Worms Armageddon
One-Boards => Schemes => Topic started by: Breeze on October 02, 2012, 12:25 PM
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I don't know if it's been said before, can't be bothered looking!!
Possibly 2 or 3 shotguns for altering hides. Not for attacking other players.
Thoughts?
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inf sg, inf tele, inf torch, no girders
shorter turn time (10-12 sec) and no hot-seat time in league games
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4 AND 5 second nades only with LG or MAX.
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Possibly is meant to be possible.
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My scheme is the same as prankster wrote, but with 15 sec turn, shotgun infinite with lowest power, and 1 gird. I use him always in TUS.
edit: inf drill also.
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inf sg, inf tele, inf torch, no girders
shorter turn time (10-12 sec) and no hot-seat time in league games
This is a good suggestion, girders cause drama half the time I use 'em, and shotgun is always helpful for clearing land. Also, to reduce the effectiveness of notching, shorter turn time is the best method. It wouldn't eliminate it, but it would make it much more prone to error, I'd probably go even lower than 10 secs though.
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I'd agree, the less turn time the better. bng's last long enough as it is.
no hotseat time, and maybe 5 sec turns
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inf sg, inf tele, inf torch, no girders
shorter turn time (10-12 sec) and no hot-seat time in league games
This is a good suggestion, girders cause drama half the time I use 'em, and shotgun is always helpful for clearing land. Also, to reduce the effectiveness of notching, shorter turn time is the best method. It wouldn't eliminate it, but it would make it much more prone to error, I'd probably go even lower than 10 secs though.
Yea, maybe even lower. It was just a first idea according to a2b, where 12 is perfectly enough even with the no-repeat rules.
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yeah, if we will change time to less secound and eliminate hot seat, all notchers and mark screen players will be f@#!ed and forced to play like a rest, inf tele/ inf shotgun also need to be !
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My suggestions for BnG:
- Infinite teleports, shotguns, LG, bazooka, grenade and firepunch.
- One girder with no usage restrictions (you can use it for anything you want: cover, bank, anti-plop etc.).
- About 10 second turn time, no hotseat.
- Abolishment of the troublesome closeness rule and introduction of a requirement to divide the map into two equal parts with a "no-go zone". No invading of course. Example (map turned out shitty but you know what I mean):
(http://i.imgur.com/aW4TP.png)
- RubberWorm options if both players have it: auto reaim, circular aiming, anti lock power (/reaim, /cira, /alp). Maybe an alternate version of the scheme for non-rubber users.
- All other rules unchanged.
discuss discuss
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I've thought about the whole dividing the map thing before, it would help to get rid of closeness rules, and I guess people can choose how wide they want to make that gap. And hell, if the gap is small, and people want to risk getting fairly close, might as well let 'em.
And yeh, why don't we go ahead and try anti-lock power? I don't see any downsides. Auto-reaim too I suppose, though I think circular aiming might be a bit weird to adjust to.
I think turn time could probably be 5 seconds, I imagine that's about as low as we can go without making it like hysteria.
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does everything needs to be a f@#!ing rush? i like the chilled factor of bng. dont wanna hurry around in 5 sec without hot seat time. also i think reducing turn time makes notching even more effective for people who mastered it.
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Agreed with bar + the 5 sec no hotseat. I mean dudes, watch the chat on this game: https://www.tus-wa.com/leagues/game-125992/
Is this really what bng is about ? Counting pixel and whining because you don't have the time to do it ?
This topic is really interesting way more than any other long topic we opened for this scheme in past. We all do agree on some basis for new rules rather than removing the scheme this should be altered with at least the:
-5 sec
-no hot seat
- sg
- inf tele
We at the moment all agree on this ! And maybe:
-map change as bar said
-rubber thing
-1 girder
Also I'd like to show one game: https://www.tus-wa.com/leagues/game-124080/. I do not say anything about their win. I broke a rule so it's fair that I lose but what please watch the last shot. It was kinda impossible for me to hit them with anything else (barman or any guys with the math, do you agree ?) and my shot was all but cheap. So after having this game I wonder if the 5 sec max bounce or lg only rules should stick. What do you think ?
Anyway, good topic. I really hope that for once something will come out of this !
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What are those fancy-sounding features good for? :) /I don't use rubber/ Looks like sooner or later we'll need separate rubber and non-rubber leagues..
I don't agree with the girder, it'd just make the games longer, imo. Alsn 5s feels to be too less, but it's just a feeling, gotta try it.
Oh, and please remember, these changes are only for league games!
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it could move bng to next (better) level..........
......... where game is interesting and fast !
.. and fully enjoyable. lets do it !
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All seems good to me. (except rubber worm)
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watch replay how it looks, 10 min very coooooool game !!!!!!!!!
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Maybe reduce the worms hp to 150 also ? Not sure but it could make the game even quicker.
edit: nah would not do any good.
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can someone explain me whats the big advantage in 10 min games, exept tus addicts like berria are now able to play 2 bngs in a time where they usually play one. i always thought a time between 20 and 50 min is f@#!ing normal for a online game.
i always thought we have fun in playing our fav game and now we try to make it shorter and shorter? isnt it nice to have just 1 scheme where you can relax a bit? you are already hurried in ttrr, wxw, hysteria, roper, do we really need to add bng to that list?
im a f@#!ing gossip girl, i like to talk during games, it sucks when you cant cos you have less time.
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I think we need a bit of hotseat time after all. Sometimes you need to wait about 2 seconds to see how the wind changes, which greatly reduces the usability of a bazooka. We played another game with 7 second turn time and 5 second hotseat time. This should be alright for most wormers (5 seconds is way too short in my opinion, makes the game too hysterical and not enjoyable)
[attachment=1]
I'll be a big supporter of the rubberworm features, they make the game more challenging (no more easy 4 seconders). I don't see what's the problem when both players have rubberworm.
Also the map division is indeed a BIG help! Just create a brush 8 sized hole in the middle of map, all the closeness problems go away.
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Your suggestion involving reduced time and no hotseat time fix nothing, just brings communication problems in clanners and unability to scratch your balls whenever you want. Personally i dont see how this would eliminate notching other than when not paying attention or that you got to be faster, using scroll lock like a jerk on opponent's turn.
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can someone explain me whats the big advantage in 10 min games, exept tus addicts like berria are now able to play 2 bngs in a time where they usually play one. i always thought a time between 20 and 50 min is f@#!ing normal for a online game.
i always thought we have fun in playing our fav game and now we try to make it shorter and shorter? isnt it nice to have just 1 scheme where you can relax a bit? you are already hurried in ttrr, wxw, hysteria, roper, do we really need to add bng to that list?
im a f@#!ing gossip girl, i like to talk during games, it sucks when you cant cos you have less time.
u are wierd, u dont like bng, u dont pick bng, bngis boring for u, and now when all ppl who know bng wants to make it more enjoyable, faster etc, u still are for no.
So in ur mind 50 min bng is much funnies then 10 min bng? okay we know ur idea.
TTRR can take 5 min and no one is saying then its to lees.... ( we could play even 5 worms each)
but it not about time generaly. that game with barman was more cool then all my games of bng in this seazon.
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just read the post of coste, this man is the truth. the only way to stop notching would be rubber features. and this would suck because it f@#!s up with the original gameplay of wa.
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In for 5 sec no hotseat.
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It's not about shortening the game time, nor eliminating notching, but making it a bit harder and bringing closer the chances of a notcher and a non-notcher.
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It's not about shortening the game time, nor eliminating notching, but making it a bit harder and bringing closer the chances of a notcher and a non-notcher.
A bit harder? I thought its alerady hard to beat top bng players.
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I can reliably notch most shots in about 3 seconds. Just saying. Reducing turn time to get rid of notching really won't help unless you make it 1 second, but then it would be Hysteria with less weapons and no moving about. :)
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I can reliably notch most shots in about 3 seconds.
This. Not 100% of the time, but quite reliable.
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(http://achievement-maker.com/xbox/Opened%20topic%20about%20changing%20classic%20scheme?header=TUS%20ACHIEVEMENT%20UNLOCKED&email=.png)
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Ok, dark, coste. But do you agree that for us, not-cyborgs, these changes can make the competition more fair?
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What's going to change? If it's not an anti notching measure, then what is it? :D
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we dont need more discuss, maybe lets vote coz in thats way we never will make any step forward..
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What's going to change? If it's not an anti notching measure, then what is it? :D
Thought the same while reading this topic. ;d
- A gap in the middle of the map.. good idea and no more problems with that subjective limit thing!
- 1 girder and no rule for it.. I like.
- turn time down to 10 sec. (my suggestion)
And.. no rules at all, everything is allowed (except invading) ;)
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I can reliably notch most shots in about 3 seconds. Just saying. Reducing turn time to get rid of notching really won't help unless you make it 1 second, but then it would be Hysteria with less weapons and no moving about. :)
No reduction can get rid of notching, but the lower it is, the less likely we'll be able to land on the exact angle, there will be more cases of being 1-2 notches off at least.
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Perhaps playing BnG on a non-level field is also a good idea. When worms are not on the same height it's quite a lot harder to notch shots.
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what's going to change? probably encourages more shooting based on feel due to less time.
the only true anti notching measure is: ban all full power shots
(or ask Cybershadow to add continuous power customization, where grenade/bazooka power goes back down after reaching max power, and explode once it goes all the way down)
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I'm not against notching, I only want to reduce the differences in the chance to win between a notcher and a non-notcher. And if that's possible by any extent, why not do it?
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(or ask Cybershadow to add continuous power customization, where grenade/bazooka power goes back down after reaching max power, and explode once it goes all the way down)
this is able with rubber: command /cira or /alp.
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Just to clarify:
/cira makes the worm aim up, turn around and aim lower if you hold the up arrow. It makes notching from the vertical position a little bit harder.
/alp does what you said; you need to release the spacebar at the right moment if you want a full power shot, because the power starts to decrease when you hold the spacebar for too long.
And /reaim resets the angle to horizontal at the beginning of every turn. This allows us to drop the reaim rule, because the game essentially does it for you.
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What have I done.
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What about using built-in test stuff (http://worms2d.info/TestStuff)? Afair you do not need rubber for it, and I don't think it affects any other aspect of the scheme. It enables Circular Aiming and Anti-lock Power, and I've mentioned this multiple times now.
I'm against changing anything besides that. It's not like we're going to bring back the cup bng maps. :(
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(https://www.tus-wa.com/dlattach/?attach=65414;type=avatar)
What have I done.
Best comment ever!!! lol
Goes so good with his avatar! xD
Breeze just wanted to add 2-3 shotguns into the scheme and opened this topic cause of that, and after 3 pages of discussion about turn times, rubbers, notching, etc, I can imagine his face:
:o "omg, what have I done?!"
LOL!
Btw, no worries Breeze it's not ur fault, this is usual thing when someone mention changes in BnG rules.
Best and easiest way to do what U wanted is to add those shotguns to the scheme and don't tell anyone about it, just use it like that! Trust me, no one will mind it.. ;)
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I chose a good time to stop playing I see :)
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What about using built-in test stuff (http://worms2d.info/TestStuff)? Afair you do not need rubber for it, and I don't think it affects any other aspect of the scheme. It enables Circular Aiming and Anti-lock Power, and I've mentioned this multiple times now.
I'm against changing anything besides that. It's not like we're going to bring back the cup bng maps. :(
wow, I haven't known about this all this time? it must've been available for so long now.
similar to TTRR games where you activate /rs before each game, we can easily activate /TestStuff /Test before each BnG game as a rule. This forces Circular Aiming and Anti-lock Power. such a crazy good feature.
thoughts?
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I think it'd be a needlessly brutal change.
The real solution, people learning how to BnG well, just feels a lot more healthy in the long run. Although granted, it might be too late for that here on TUS.
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Honestly I just wanted a SG to adjust my hides slightly.
Times are a changing, KRD.
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BnG will be even harder then now, wtf guys.... harder, faster and more enjoyable for many of us.
Peoples which are playing league often wants those changes and dot.
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I think it'd be a needlessly brutal change.
The real solution, people learning how to BnG well, just feels a lot more healthy in the long run. Although granted, it might be too late for that here on TUS.
Open leagues, sadly, don't work that way. We need a2b!
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We need a2b!
You and others have said this numerous times and everytime I asked Liam to re-open it, no one played...
a2b is unfortunately, a failure, but it was still special in it's small prime :)
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Honestly I just wanted a SG to adjust my hides slightly.
Times are a changing, KRD.
SG is the thing that everyone agrees on Breeze, I think U can consider it done.. Same goes for inf. tele, inf. torch and inf. firepunch.. (To sum this thread up a bit)
What's left to discuss is:
1. Maps
2. 1 girder or no girders?
3. Turn time and hot-seat time, same or less?
4. Playing BnG with TestStuff or not (/cira and /alp)?
My thoughts:
1.
Gap in the middle of the map to get rid of closeness rule is the thing I started to use on my maps 3 yrs ago.. https://www.tus-wa.com/profile/Ramone/maps/?type=BnG (https://www.tus-wa.com/profile/Ramone/maps/?type=BnG)
Now, not all of those maps are the best example, they were made for funners with friends, but U can get the idea of how can they look like..
I know that map making style for official games is hardly to force to players, but at least there could be some sort of "standard" what is the good map and what's not. I've noticed in this new TUS home page that a big percentage of BnG official games are played on maps like this or similar:
(https://www.tus-wa.com/maps/unAttached/thumbs1/125243.1.png)
No difference in heights, little rounded hills sorted next to each others and a tree on every little hill.. Most of the players hides down in the deep thin holes and 4s fp or 5s lg nade-war is on.. Euugh..
HHC have made a good remark:
Perhaps playing BnG on a non-level field is also a good idea. When worms are not on the same height it's quite a lot harder to notch shots.
As I've said, I know it can't be forced, but it won't hurt to try and play on some different map types sometimes.. It doesn't always have to be -forest, there are lots of other good terrains for BnG maps as: Fruit, Tentacle, Hospital, Art, Desert or even Cheese, Tools, Pirate, Manhattan... All of these gives U different possibilities, different bounces, banks, hides etc..
Also BnG official games should not be played on pre-made maps! I've noticed that lots of my bng maps were used for league games, it shouldn't be allowed imo and moderators should do something about it.. If U really don't have 30 secs to make a new map, at least change terrain or reseed objects.
2.
I don't see a need for a girder rather than a perfect tool for making the tightest hide or for darksiding.. It can be easily misused and yeah, I know it can be destroyed by other player, but still.. I don't see a need to complicate it with the girder, so imo - no girders at all.
3.
I think that every tweak in rules in order to "reduce effectiveness of notching" (as Mablak says) is a good tweak. Yeah, it's not gonna solve the notching issue or get rid of it, but at least it would make it more difficult for notchers and ppl who marks the screen with thumbs, papers etc.. No retreat time and 7-8 secs turn time could be a good change.
4.
Same as for the turn time. But I guess that most of players are not familiar with bng+teststuff and that they should test /ts and discuss it. It would surely reduce effectiveness of notching, but I ain't sure how much and in which ways it affects the "classic" way of bng playing.. I don't have a strong opinion about it either, need to test it few times first..
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My exact thougths, Ram!
And to Komo: you don't have to think I'm asking you here, "we need a2b" was only an expression of a thougth of mind about having a private league of bng with style and philosophy. Yes, I was playing it, btw.
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[offtopic]I could bring back a2b (if you want), but I'm not sure about your activity guys. Obscure is/was an example of a2b guy to me. Getting active and getting inactive...active and inactive. We can't trust your stability ;)[/offtopic]
[ontopic]
I'm not sure about ts, but other listed changes sounds good to me:
1. Inf Teleport, Firepunch, Torch ...
2. No hotseat time.
3. 7 sec turn time
4. No girders
Did I miss anything?
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add atleast 5 sec hot seat so i can a take a piss in a clanner :P
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Good choice MI, i could add ts also this could make bngmore harder but anyway those changes will be great.
For all negative person's, guys just look on seazonals statistic, BnG is the most rarely chosen sheme !
This means something.
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7sec without hot seat? There is more time in hysteria xD
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Good choice MI, i could add ts also this could make bngmore harder but anyway those changes will be great.
hell yeah lets also add a minigame for dynadrops where u need to tap space at right time otherwise your drop will fail. well make it it harder its great. what about we add a timelimit of 2 seconds for rope in default schemes, will make it harder its great. and another nice idea, we should play all schemes with fog war of war. its damm boring when u can see opponent worms when they are far. it will be so much fun, lets just shit on worms armageddon. we need fun, we need new stuff. we need to change the game mechanics
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I agree with Peja, we need changes! :D
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I cannot disagree with anything Ramone says, it all makes sense.
7 seconds and no hotseat time ruins the whole "relaxed" feeling of BnG for me though if I have to be honest, BnG for me is the "patient gentlemans" scheme, being able to do games and run to toilet or get juice or something between turns, being able to minimise reply to a conversation on MSN for something and return...
But I guess that's just me lol
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i never thought komo seems to be the only one who understands me ;D
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You missed pneumatic drill!!
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@ Peja
Did you read any comments that wasn't from Berria?
I like bng the same way as you and Komo do, and I also like to play it for competition too. But TUS bng turned into a notching festival, and most players (well, technically everyone except maybe Komo) who play by feeling, have less to none chance against notchers. Maybe these changes will make the differences smaller.
What I'm thinking about is that we could have two schemes - and against notchers we would be able to pick the one with these changes. But I'm afraid that would bring a lot of other problems..
Also keep in mind that for funner, you can play bng by whatever scheme you like.
@ MI
A 2 sec hot-seat time would be nice too, because of the wind-change (maybe barman recommended this?)
a2b on TUS is not that bad idea as it sounded at first.. But it only works as an invite-only league and yea, there were always activity issues.
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xD i did, for the example the posts of coste and darkz. notchers will still own imo. if darz is able to notch reliable in 3 seconds, barman will be the same very soon. i dont think u will be able to do a nice called trickshot in a league game easily now. so i wonder for what to change the time then. to see guys like mablak misssing 5% more of their shots?
so far i see only berria having a time issue, all other just want to do something against notching. just wonder if this effect is worth the less confortable turntime. well we will see, maybe its better, i just liked bng for the fact u didnt need to rush your shots like in hysteria. well these times seem to be over.
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Good stuff prank :)
I really agree, it took me 5-6 years of non-stop 10+ hours a day of BnG to become as good as I got, to get the win ratios I got...
I am happy for barman giving me "a run for my money" but I still feel awkward and part of me is dissapointed because he only has the win streak he has because he notches, and he could possibly beat my much harder earned streak due to notching...
But part of me is thinking, at least someone is REALLY enjoying competitive BnG lol...
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I don't think there are that many notchers, so if u happen to lose to a notcher, meh, he probably has much higher bng rating than u and u lose just like 20 rating, is this such a big problem we need to come up with a change that would make bng a 5 sec hysteria?
in all the other stuff I pretty much agree: don't be scared to use different kinds of maps, no girders
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Enjoy your pissing and your going for the juice and your scratching of the balls and your chatting and relaxed bng in funners or in games with friends where U know it's all fine.
In league games where it's all about the win, get your shit together and play it ftw. Lets see darkz doing his notching in 3 sec. What's the harm? I bet that anyone who notch or use screen marks can't do it effectively in 3 secs as he can do it in 15 secs. I'm convinced into that. Prove me wrong. Lets make turn time 3 sec for one season and see what happens?
Any balls?
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You can still notch even with 1s turn time, but to be honest, I don't care anymore and don't HAVE to care anymore, so meh, you guys deal with it lol.
Let's not forget, it was someone in b2b who openly gave out all this notching information.
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You can still notch even with 1s turn time, but to be honest, I don't care anymore and don't HAVE to care anymore, so meh, you guys deal with it lol.
Let's not forget, it was someone in b2b who openly gave out all this notching information.
Tear and feather him!! Because it wouldn't have happened eventually anyway.
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is this thread about komo too now?
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Tear and feather him!! Because it wouldn't have happened eventually anyway.
Well if that's true, it would be their fault, you can't use "it'd happen eventually" as an excuse, imo, it ruined BnG, now no one has a fair chance anymore, it's a pointless scheme as far as competition is involved, funners though, are still special, you can never ruin that.
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You can still notch even with 1s turn time, but to be honest, I don't care anymore and don't HAVE to care anymore, so meh, you guys deal with it lol.
........
Can U don't care that much that U quit replying in this topic? Please, don't HAVE to care that much. Just leave. And just don't care. Please. We guys will deal with it. U don't care anymore. Cause U don't HAVE to care anymore.
Stay on-topic plz.
Any thoughts and opinions about the subject anyone?
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Ramone, BnG is a joke now, it's time has past, it will NEVER ever be the same again, get used to that fact.
Let you guys take care of it? LOL I have never heard anything so pathetic in my life, none of you ever cared about BnG, and you never will, seriously i'd rather have BnG into the hands of FoS, at least they actually have genuine passion and committment.
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is this thread about komo too now?
Yes. Yes, it is.
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Grow up, I am talking about something that was a HUGE part of my life, stop changing the subject and acting like idiots because you can't handle the conversation, stop going off topic, or shutup completely.
If you did however manage to save BnG, make it good again, you would have achieved the seemingly impossible, and you would have my gratitude for eternity, whether you care or not, which I am guessing, you don't.
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If you want to talk about a part of your life, visit a shrink, but you're actually just pulling this topic back.
And how do you mean you'd rather have bng into the hands of fos? Like anyone is "having" bng! The community's having it, no one in person/group. And most of those people who post here do care about it, don't you see?
You are just being jealous.
Also, what do you mean by "Let's not forget, it was someone in b2b who openly gave out all this notching information."? Are you trying to discredit b2b? FYI, it wasn't a b2b action, neither is this topic.
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is this thread about komo too now?
Yes. Yes, it is.
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Also, what do you mean by "Let's not forget, it was someone in b2b who openly gave out all this notching information."? Are you trying to discredit b2b? FYI, it wasn't a b2b action, neither is this topic.
You simply don't know what you are talking about, you seem to be forgetting my eyes and ears for BnG over the years, and I don't need to discredit b2b, you guys do that all by yourself.
I should have listened to avirex a long long time ago, there are some nice people in b2b, but some right morons at the same time.
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Komo, didn't you offer to teach people how to notch a while back because you felt it was unfair that some people knew and some didn't...and I'm sure you gave a few little examples of techniques as well....
So why are you being so funny about someone from b2b explaining notching when you were doing the same?
;O Excuse me if I'm missing something or whatever.
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Ok, this is my fault too, I helped you to bring b2b in it. But couldn't we just talk about something that matters to us in peace? This is not the right place to express your b2b complex.
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I would like to know why is the test stuff (/ts /test) idea going over everyone's head.
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I think you should be allowed to force /ts /test if requested. No real argument has been made against it, other than "I dunno"
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I think you should be allowed to force /ts /test if requested. No real argument has been made against it, other than "I dunno"
Yeah this is a great idea, did someone say this was available the entire time??
Cue, I offered AFTER certain people told certain people, for the sole purpose of evening the playing field, i'd never have offered otherwise.
But hardly anyone wants to learn notching, so must take a different approach.
Actually, it would be cool for a dedicated notching league, because notching IS fun, i've had many fun notching games with people, darKz in particular :)
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Does that test switch require a modified version of worms?
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Does that test switch require a modified version of worms?
No, /ts /test have been available since 2010 when 3.6.31.0 was released. I only found out about it now though. And I still think in a league game you should be allowed to force /ts /test if requested. Seems fair to me, and allows current Bng to continue if both like it together.
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wtf???
komo, when did i ever say anything about:
"I should have listened to avirex a long long time ago, there are some nice people in b2b, but some right morons at the same time."
lol
im confused ;D
ps: FoS will represent this case with passion and commitment for a small fee komo.
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I don't understand this passion to change classic schemes... You should save them at least for history :D Maybe we need a league with alternative schemes? Aerial, Roper with 2 worms per team, some replacement for bng with other maps/weapons...
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I don't understand this passion to change classic schemes... You should save them at least for history :D Maybe we need a league with alternative schemes? Aerial, Roper with 2 worms per team, some replacement for bng with other maps/weapons...
Some years ago one guy just created alone one sheme, it was nice ,popular as f@#! but after some years ppl allready knows then this sheme isnt perfect as it could be. So thats why they did a brainstorm to fix sheme as they want. WHat a big deal ?
all knows then many heads works better than one.
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avi, I will send a PM.
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It denepds on how much you are gonna change a scheme. As a programmer I can't name with the same name 10 different things... At least number your "revisions". BnG 1.0.4, etc. :D Just a suggestion.
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There are 3 or 4 BnG schemes, and all are allowed to play on TUS (with sg or not, with inf teles or not, combinations etc...). Why the hell all of them have the same name? xD Nvm, I'm just bored, hf.
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avi, I will send a PM.
Ok
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Yes, I really did quit b2b.
Ok
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Yeah, at least I am loyal, passionate and supportive of the things I join and sign up for, bunch of wasters lol, dunno why you even bothered joining when you obviously can't be bothered...
But anyway, going to stop changing the topic back to me, Prankster asked me not to discuss b2b further and I respected that, so why don't you respect his wish as well please?
DAMN, you know I can't resist lol, stop please?
I don't play this game anymore, so my opinion is invalid anyway, i'll shutup now.
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There are 3 or 4 BnG schemes, and all are allowed to play on TUS (with sg or not, with inf teles or not, combinations etc...). Why the hell all of them have the same name? xD Nvm, I'm just bored, hf.
TUS is not ISO certified. Thats why :P
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...
none of you ever cared about BnG, and you never will..
I just have to say:
Ok.
.....
I don't play this game anymore, so my opinion is invalid anyway, i'll shutup now.
Please do.
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lol
its true, all threads turn into komo threads :DD
its funny.
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Van's sig makes all sense to me now. :D jk I love you Komo.
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My two major suggestions are:
- No anchor
- 5-7 seconds per turn (no retreat time)
:)