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One-Boards => Schemes => Topic started by: franz on October 13, 2012, 01:52 PM

Title: Roper: allow 2 worms option in 1v1
Post by: franz on October 13, 2012, 01:52 PM
I argue we already know of a 'better' Roper right in front of us that's not being fully used.

2 worms per team in 1v1 as an option.

-Since 1999, W:A has been successfully playing 2v2 Roper with 2 worms per team
-I don't think it's a coincidence that fewer people complain about crates in 2v2 Roper
-More strategy: piling most importantly, adding an extra skillful element in deciding games

Sure 'easier maps' and 'just rope faster' and 'dont make mistakes' are suggestions, but they've been said before, and yet we still have these roper discussions every few months.

Unfortunately though, W:A since 1999 has been playing 1v1 Roper with 1 worm per team, so the natural reaction likely is 'this change is radical/unnecessary/stupid/etc', but I argue this isn't that far-fetched considering it's just an extension of what we already play in 2v2 Roper.

How could it be implemented? Well if both players still like 1 worm per team, that could still be allowed. But I think if even 1 player wants to play with 2 worms, it should be possible to enforce it when requested, even if they're not the host or it's not their pick. [Reason being: It's really just an extension of what we already know through 2v2 Roper, so it really shouldn't be seen as radical.]

Any agree? Would you vote this in as a rule?
Title: Re: Roper: allow 2 worms option in 1v1
Post by: Hussar on October 13, 2012, 01:54 PM
Yes !
Title: Re: Roper: allow 2 worms option in 1v1
Post by: avirex on October 13, 2012, 08:34 PM
i think when its your pick, you should be able to pick what you want as long as the scheme/variation has been accepted...


i dont agree with 'even if its not your pick, as long as 1 person decides'... thats bs... lets be fair to everyone. the one who picked the scheme decides.


if you want a special variation of a scheme, then when you pick it, you host your variation (like i said, as long as it has been accepted)   if people dont know the scheme, they will learn it quickly.... and its very easy to tell people the scheme b4 game.
Title: Re: Roper: allow 2 worms option in 1v1
Post by: franz on October 13, 2012, 08:57 PM
i think when its your pick, you should be able to pick what you want as long as the scheme/variation has been accepted...


i dont agree with 'even if its not your pick, as long as 1 person decides'... thats bs... lets be fair to everyone. the one who picked the scheme decides.


if you want a special variation of a scheme, then when you pick it, you host your variation (like i said, as long as it has been accepted)   if people dont know the scheme, they will learn it quickly.... and its very easy to tell people the scheme b4 game.

so if this was an accepted variation, it could still be picked, but they would have to host and choose it them self.
Title: Re: Roper: allow 2 worms option in 1v1
Post by: Wolfgang on October 13, 2012, 09:20 PM
no
Title: Re: Roper: allow 2 worms option in 1v1
Post by: Gabriel on October 13, 2012, 09:24 PM
i think

ehm


well


i never play roper


but



i'd vote



no.
Title: Re: Roper: allow 2 worms option in 1v1
Post by: chakkman on October 13, 2012, 09:27 PM
Yes !

And yeah, i think the one who picks the scheme should decide which variation is played. In general, i think this adds a lot of tactics to 1vs1 roper. :)
Title: Re: Roper: allow 2 worms option in 1v1
Post by: Impossible on October 13, 2012, 10:35 PM
when tus community will stop trying to make classic schemes more complicated, such tryes never work anyway xD
Title: Re: Roper: allow 2 worms option in 1v1
Post by: zippeurfou on October 13, 2012, 10:56 PM
Yes !

And yeah, i think the one who picks the scheme should decide which variation is played. In general, i think this adds a lot of tactics to 1vs1 roper. :)

I agree with you.
Moreover, I like avirex idea. The best other use could be bng. By the way, we kinda already do it with T17 and scheme variation+ roof rule or not.
Title: Re: Roper: allow 2 worms option in 1v1
Post by: Breeze on October 14, 2012, 01:16 AM
Yeah it's a great idea, it's been discussed on many leagues before this.  It eliminates some of the luck elements and adds actual strategy.
Title: Re: Roper: allow 2 worms option in 1v1
Post by: TheWalrus on October 14, 2012, 04:24 AM
I campaigned for this for cl2k, but i was told to take a hike.  It just makes too much sense.  Avirex is on point here, hes got the right idea.
Title: Re: Roper: allow 2 worms option in 1v1
Post by: franz on November 04, 2012, 01:03 AM
first example: a shortened game where hp starts at 75, two worms each.  (it's only 5 minutes, so easy to watch)

thoughts?
Title: Re: Roper: allow 2 worms option in 1v1
Post by: SpectreXS on December 21, 2012, 11:46 PM
I guess there would be a lot of pile-ing involved that could break the game, depending on your point of view.

Solution - play both: "Roper" and "2v2 Roper", with lower health per worm I think that would make an interesting metagame (not "better" or "worse" than ordinary roper).

You could start this by hosting some tournaments, or whatever stuff you do here (I'm a newcomer)
Title: Re: Roper: allow 2 worms option in 1v1
Post by: Husk on December 22, 2012, 01:28 AM
(I'm a newcomer)

u r definitely not a newcomer, but another alias
Title: Re: Roper: allow 2 worms option in 1v1
Post by: cOke on December 22, 2012, 01:43 AM
rope faster
Title: Re: Roper: allow 2 worms option in 1v1
Post by: Kaleu on December 22, 2012, 02:07 AM
I support you franz.

@spectreXS
Too good english to be zillian, heh.
Title: Re: Roper: allow 2 worms option in 1v1
Post by: avirex on December 22, 2012, 08:00 PM
w2roper is the best rope scheme available... when i tried to get it accepted, there were many haters, or people who just voted no because they did not want change...

anyone that plays it though, learns to love it, and realize its a skill full of skill and strategy...

w2roper should be played more in leagues (it is an accepted tus scheme)

im going to start picking it more
Title: Re: Roper: allow 2 worms option in 1v1
Post by: SpectreXS on December 22, 2012, 09:32 PM
I support you franz.

@spectreXS
Too good english to be zillian, heh.
Yeah a lot of people say that when I start trash-talking on wormet :) thx; and I am a newcomer to these forums!!

I agree with avirex. I think both schemes should be played.
Just to make a point, I don't think this is some kind of solution to crate luck, and this is something that people shouldn't try to change at all (it will always exist anyway, no matter what gimmick you do to the scheme).
Title: Re: Roper: allow 2 worms option in 1v1
Post by: Kaleu on December 22, 2012, 09:33 PM
Best rope scheme available goes to ttrr, no luck based as roper, but roper still great scheme and will always be.
Title: Re: Roper: allow 2 worms option in 1v1
Post by: Husk on December 22, 2012, 09:47 PM
I am a newcomer to these forums!!

u r definitely not a newcomer, but another alias
Title: Re: Roper: allow 2 worms option in 1v1
Post by: SpectreXS on December 23, 2012, 02:05 AM
I am a newcomer to these forums!!

u r definitely not a newcomer, but another alias

Are you eleven years old or what? I don't see why posting this twice...  :o

If this isn't a troll, you can check me out on youtube, twoplustwo, smogon... if it's a joke I'm really not getting it.  :)
Title: Re: Roper: allow 2 worms option in 1v1
Post by: Husk on December 23, 2012, 02:58 AM
it's ok  :) :) :) :) :)
Title: Re: Roper: allow 2 worms option in 1v1
Post by: SpectreXS on December 23, 2012, 04:26 AM
Best rope scheme available goes to ttrr, no luck based as roper, but roper still great scheme and will always be.

Just to make a point before going away for christmas parties... why tt rope race is not luck based as roper? Just because there are no crates? Crates are the only luck factor in worms? If so, just because they're a purely random event, and things that aren't a purely random event can't be considered luck?

Rope racing requires a lot of precision. Precision leads to near-to-pixel-perfect timings, so that you can beat that oponent by that one little second, and if you make a slight mistake or the wind blows against your favor while pulling off a parachute trick you are "worse than your opponent"? Not to mention the size of the maps that is directly proportional to the probability to make a game-decisive mistake. In my opinion ttrr (and other rope race variations) are as just competitive as roper, wxw and shopper. Crate luck is just something that you have to deal with. Trying to "solve" it to make the game "only skill, absolutely no luck" is just utopic. It all becomes a whole mental masturbation. Major competitive games DO HAVE luck, in case someone doesn't know it. I could get some examples, but the competitive games I play aren't that popular nor respected enough, and I've never played starcraft :).

I'm not arguing with/offend anyone. I'm not trying to start a flame war or saying that I have the best understanding of games in the world. It's just that many people look at a scheme and say "oh you can get lucky at there there and there, it makes the game non-competitive" when it's actually not true. ALL tournaments in ALL games aren't won by the best of the world (in fact there isn't such thing as that) and neither are supposed to prove that. But one thing is true: skilled players get better results on the long run, that's what make a game competitive. I just thought it would be nice to post something about it.

I hope those who read it could get my idea. Thanks. ...and I'm not going to write a wall of text each time someone replies  ::)
Title: Re: Roper: allow 2 worms option in 1v1
Post by: blitzed on December 23, 2012, 04:41 AM
man come on its obvious rr is less luck than roper although rope requires a different skill set to play it for instance im sure u can rope rape faster in roper. o0 but ive seen many games in roper where crates fuc u over especially if u have lead advantage in roper u can hide on top or not worry so much about roping fast its cr8 luck man
Title: Re: Roper: allow 2 worms option in 1v1
Post by: blitzed on December 23, 2012, 04:42 AM
and i do like this w2 roper scheme but 5sec retreat isnt much to pile worm unless zook = 55 so basically u dont have to wait for ages to pile the worm with 5 sec retreat which doesnt work if u use mine per example.
Title: Re: Roper: allow 2 worms option in 1v1
Post by: Peja on December 23, 2012, 05:10 AM
Best rope scheme available goes to ttrr, no luck based as roper, but roper still great scheme and will always be.
I'm not arguing with/offend anyone. I'm not trying to start a flame war or saying that I have the best understanding of games in the world.

hsuhahhahahahaha porra ae komo  ;D
Title: Re: Roper: allow 2 worms option in 1v1
Post by: Kaleu on December 23, 2012, 05:54 AM
Definately an alias ^^