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[virtually solved] Programming language used for worms (2 and/or armageddon)

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Plutonic:
I am fairly certain it was C or C++. I don't think there was any scripting language used, it was all just done using C.

Mega`Adnan:
IMO, Someone must re-write W:A in modern languages like Python or Java, so maybe we can implement new stuffs in it. (Like making PX compatible in future versions, resuming dropped game by replays "Dropped replay must not show the weapon panel", feature of "within-game" downloading soundbanks and flags etc.)

ArtecTheFox:

--- Quote from: Mega`Adnan on March 30, 2018, 04:21 PM ---IMO, Someone must re-write W:A in modern languages like Python or Java, so maybe we can implement new stuffs in it.

--- End quote ---

Didn't you mean JavaScript by chance?

WTF-8:

--- Quote from: Mega`Adnan on March 30, 2018, 04:21 PM ---Someone must re-write W:A in modern languages
--- End quote ---
to make it lag even on modern computers?

Mega`Adnan:

--- Quote from: WTF-8 on March 30, 2018, 07:57 PM ---
--- Quote from: Mega`Adnan on March 30, 2018, 04:21 PM ---Someone must re-write W:A in modern languages
--- End quote ---
to make it lag even on modern computers?

--- End quote ---

You sir, keep crying about lag issues. Like your heavy 3D games work super smooth in your PC.... and PC's with better GPU won't get cheaper.....
I said, "add new features", so it may bring activity back. It may take long to figure out and implement new features in W:A written in old languages.


--- Quote from: ArtecTheFox on March 30, 2018, 07:45 PM ---Didn't you mean JavaScript by chance?

--- End quote ---

I mean by modern languages now-a-days, but yeah, this may work too.

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