The Ultimate Site of Worms Armageddon
Worms: Armageddon => General discussion => Topic started by: Mablak on November 22, 2011, 11:11 AM
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I've just finished something of a tutorial to teach people (including myself) about the exact causes for animal jumping; animals being sheep, skunks, moles, cows, old ladies, and salvation armies. It's pretty in-depth, and if there's one thing you should remember from it, it's definitely the height of that ceiling in the Narrow Area Behavior section.
http://worms2d.info/Animal_Jumping
Reading this will save people serious pain when it comes to animals. You'll be able to more clearly see beforehand what kind of routes are possible/impossible for an animal to take, and where the animal is most likely to go. There is also an amazing replay at the end, brought to you by Deadcode.
I'm extremely grateful to Deadcode, who helped me get many of the facts right that I couldn't possibly observe just through testing, and Cybershadow helped me a bit earlier on too. There may still be some minor inaccuracies, but I'll mention when anything changes.
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Excellent work Mablak :) (&Deadcode)
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nice dissertation...
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ROFL at the mole replay. That made my day!
And very nice work on the tutorial.
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i started to read i was like WTF, then i was finnish my book of quantum physics XD
really nice stuff, congrats ae.
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What a replay, oh my god! :D Great job Mablak!
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VN! thanks for that men! Mablak for president!
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i started to read i was like WTF, then i was finnish
you started to read it as zilian and then got finnish? xD
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n1, very precise :)
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Wow. Just wow.
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Kron <3
It's just strange we can still find new phenomena in a game that's been out for 12 years.
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them animals have a mind of there own
team 17 Pioneering artificial intelligence
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Kron <3
It's just strange we can still find new phenomena in a game that's been out for 12 years.
Ahoy Mab! Good to see you are still pwning the wormage.
I was pretty amazed when I started reading that post, I never thought I would see anything like this ever written up. However, in the heat of a 15 second elite turn, I doubt the ability of most wormers (including myself, due to my reckless style of play) to be able to reference information like this in their thought process and make some sort of calculated, godlike accurate sheep route happen. Really cool read nonetheless.
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mole pr0n!
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I wonder what they will think of us wormers in 1000 years.
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I wonder what they will think of us wormers in 1000 years.
maybe show that piece of work to any1 and wonder what they think of wormers now.
btw: mablak +1
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GR8|!!!
i love this kind of definitions to the worms physics... omg, that very nice!
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wonderful :D