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Author Topic: Animal Jumping Tutorial  (Read 2612 times)

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Animal Jumping Tutorial
« on: November 22, 2011, 11:11 AM »
I've just finished something of a tutorial to teach people (including myself) about the exact causes for animal jumping; animals being sheep, skunks, moles, cows, old ladies, and salvation armies. It's pretty in-depth, and if there's one thing you should remember from it, it's definitely the height of that ceiling in the Narrow Area Behavior section.

http://worms2d.info/Animal_Jumping

Reading this will save people serious pain when it comes to animals. You'll be able to more clearly see beforehand what kind of routes are possible/impossible for an animal to take, and where the animal is most likely to go. There is also an amazing replay at the end, brought to you by Deadcode.

I'm extremely grateful to Deadcode, who helped me get many of the facts right that I couldn't possibly observe just through testing, and Cybershadow helped me a bit earlier on too. There may still be some minor inaccuracies, but I'll mention when anything changes.

Offline HHC

Re: Animal Jumping Tutorial
« Reply #1 on: November 22, 2011, 11:24 AM »
Excellent work Mablak  :) (&Deadcode)

Offline philie

Re: Animal Jumping Tutorial
« Reply #2 on: November 22, 2011, 12:04 PM »
nice dissertation...

Re: Animal Jumping Tutorial
« Reply #3 on: November 22, 2011, 12:28 PM »
ROFL at the mole replay.  That made my day!

And very nice work on the tutorial.

Offline nino

Re: Animal Jumping Tutorial
« Reply #4 on: November 22, 2011, 01:07 PM »
i started to read i was like WTF,  then i was finnish my book of quantum physics XD


really nice stuff, congrats ae.
You Are Losing Time Reading my Signature.

Offline Ray

Re: Animal Jumping Tutorial
« Reply #5 on: November 22, 2011, 01:51 PM »
What a replay, oh my god! :D Great job Mablak!

Re: Animal Jumping Tutorial
« Reply #6 on: November 22, 2011, 02:38 PM »
VN! thanks for that men! Mablak for president!

Re: Animal Jumping Tutorial
« Reply #7 on: November 22, 2011, 04:45 PM »
i started to read i was like WTF,  then i was finnish
you started to read it as zilian and then got finnish? xD

Offline Random00

Re: Animal Jumping Tutorial
« Reply #8 on: November 22, 2011, 09:13 PM »
n1, very precise :)

Offline kron

Re: Animal Jumping Tutorial
« Reply #9 on: November 22, 2011, 09:17 PM »
Wow. Just wow.

Re: Animal Jumping Tutorial
« Reply #10 on: November 23, 2011, 12:02 PM »
Kron <3

It's just strange we can still find new phenomena in a game that's been out for 12 years.

Offline Kangaroo

Re: Animal Jumping Tutorial
« Reply #11 on: November 23, 2011, 01:24 PM »
them animals have a mind of there own

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I can play CUP games  07:00-12:00 GMT weeksdays &  00:00-13:00 GMT on weekends...

Offline kron

Re: Animal Jumping Tutorial
« Reply #12 on: November 23, 2011, 02:24 PM »
Kron <3

It's just strange we can still find new phenomena in a game that's been out for 12 years.

Ahoy Mab! Good to see you are still pwning the wormage.

I was pretty amazed when I started reading that post, I never thought I would see anything like this ever written up. However, in the heat of a 15 second elite turn, I doubt the ability of most wormers (including myself, due to my reckless style of play) to be able to reference information like this in their thought process and make some sort of calculated, godlike accurate sheep route happen. Really cool read nonetheless.

Offline TheWalrus

Re: Animal Jumping Tutorial
« Reply #13 on: November 23, 2011, 07:25 PM »
mole pr0n!

Offline solido

Re: Animal Jumping Tutorial
« Reply #14 on: November 24, 2011, 08:49 AM »
I wonder what they will think of us wormers in 1000 years.