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Worms: Armageddon => General discussion => Topic started by: Fcrate on June 13, 2013, 04:16 PM

Title: Ideas for the next patch.
Post by: Fcrate on June 13, 2013, 04:16 PM
I read somewhere that Cybershadow and deadcode are the ones doing the updates now, do they read these forums?
Anyway, I thought of a couple of suggestions to make the gameplay a bit better.
1. Implement a "call vote" system, to kick abusers, almost all games have something like that, if someone is ruining the game, players vote on him for a kick.
2. "Auto AFK" option, if the player is inactive for more than a specified amount of time, some players just join a game, then have to go or something, I dunno, but they forget to quit/type afk, quite annoying when you have to wait that long ( besides if its a shopper game, there's an extra crate for the next player every turn, quite an unfair advantage.
3. "Mute playe" a feature to allow you to locally mute a player, who's being annoying/spamming all the time. <Thinking of Alexkidd and a ClownFL>.
They're not crucial ofc, but the Call vote is quite important.
Title: Re: Ideas for the next patch.
Post by: Casso on June 13, 2013, 04:26 PM
I think that it's better if you write also these suggestions here: http://feedback.worms2d.info/forums/5998-worms-armageddon because DC and CS aren't so active in TUS ;)
Title: Re: Ideas for the next patch.
Post by: Hurz on June 13, 2013, 04:41 PM
chat ignoring is there
Title: Re: Ideas for the next patch.
Post by: Casso on June 13, 2013, 04:52 PM
The Host can also kick players in-game with this wormkit module: http://worms2d.info/WkKawooshKick although it isn't exactly what you ask for.
Title: Re: Ideas for the next patch.
Post by: Fcrate on June 13, 2013, 05:11 PM
chat ignoring is there
For specific players? how?
Title: Re: Ideas for the next patch.
Post by: Korydex on June 13, 2013, 05:13 PM
Quote
3. "Mute playe" a feature to allow you to locally mute a player, who's being annoying/spamming all the time. <Thinking of Alexkidd and a ClownFL>.

It's already possible in the games. Use /ignore %playername% and /unignore %playername%
Title: Re: Ideas for the next patch.
Post by: Fcrate on June 13, 2013, 05:47 PM
Thanks. :)
Title: Re: Ideas for the next patch.
Post by: KoreanRedDragon on June 13, 2013, 05:53 PM
In-game, you can also hold down the control key and press the F-key of the player you wish to mute, and do the same again to unmute them. Likewise, the /ignore command also works on WormNet, with the quicker method being to hold down control and then double click on a user in the nick list.

As for vote kicking, I believe the current plan for 4.x is to instead vote to surrender a player's team, that way they'll better know what happened instead of having their game just close. If they're being rude in the chat or spamming, /ignore is obviously the preferred method of dealing with them.
Title: Re: Ideas for the next patch.
Post by: skunk3 on July 11, 2013, 02:36 PM
I'd like to see in-game integrated voice chat, a la Steam where it was push-to-talk. Voice chat should be configurable between general chat and team chat, of course.
Title: Re: Ideas for the next patch.
Post by: LeTotalKiller on July 11, 2013, 03:00 PM
Imo players should be easily mute-able if this is implemented, that's easily abusable.
Title: Re: Ideas for the next patch.
Post by: Fcrate on July 11, 2013, 05:00 PM
Thanks Korydex and KoreanRedDragon, muting was a life saver for me yesterday in a game that included Alexkidd....
Title: Re: Ideas for the next patch.
Post by: PyroMan on July 11, 2013, 08:44 PM
I think we need a fix the way how Ctrl+Home works. Its very cool feature and many players (incuding me) use that in most schemes. But when i`m using weapons where "set target" active (teleport, missiles, air strikes etc..) then Ctrl+Home works like pain in da neck. I think it should automatically disable whyle "Set target" active and restore back to state how it was before "set taget" usage, if home wasn`t pressed while selecting target.
Let me explain more detailed, with less confusion:
This tweak would be very useful, in my opinion.

P.S. just remebered about SuperSheep - its another weap where CH has to be turned off (when sheep is flying only tho).

*CH = Ctrl+home, for those who missed that explanation in message
Title: Re: Ideas for the next patch.
Post by: Triad on July 11, 2013, 09:18 PM
I think we need a fix the way how Ctrl+Home works. Its very cool feature and many players (incuding me) use that in most schemes. But when i`m using weapons where "set target" active (teleport, missiles, air strikes etc..) then Ctrl+Home works like pain in da neck. I think it should automatically disable whyle "Set target" active and restore back to state how it was before "set taget" usage, if home wasn`t pressed while selecting target.
Let me explain more detailed, with less confusion:
  • If i had "ctrl+home" (lets call it "CH") active, and starting to use teleport, then CH temporary deactivates and activates back when i finished teleport usage.
    • If while i was choosing the place where to tele - i decided to turn off CH (which is still temporary inactive) and pressed Home button (maybe in tactical meanings), then after teleport usage i will get CH turned off.
    • If i want temporary look at my worm`s place (target camera on worm) but dont want to turn off CH and teleport target is active, then i could press Ctrl+Home and while im holding it - i see my worm, but CH will not turn off when i finish using teleport.
  • Obviously, if CH is off, then we dont have to do anything while using teleport. But.
  • If i target camera to my worm while teleport (or any other "set target" weapon) is active using Ctrl+Home (not just "home"), then after usage teleport, camera will focus on worm and hold its position (CH on).
This tweak would be very useful, in my opinion.

P.S. just remebered about SuperSheep - its another weap where CH has to be turned off (when sheep is flying only tho).

*CH = Ctrl+home, for those who missed that explanation in message
n idea, totally agree +1
Title: Re: Ideas for the next patch.
Post by: TheWalrus on July 12, 2013, 06:13 AM
I read somewhere that Cybershadow and deadcode are the ones doing the updates now
::) If I was them I would be making about as much progress.  Team17 withdrawing all support of its psuedo-community support staff equals no more official, and likely, unofficial updates.
Title: Re: Ideas for the next patch.
Post by: StepS on July 12, 2013, 11:11 AM
I think we need a fix the way how Ctrl+Home works.
dont describe it. it was discussed a million times before and after 3.7.0.0. Deadcode just forgot to implement a fix. don't worry because I'll make sure he doesn't forget it this time
Title: Re: Ideas for the next patch.
Post by: SpideR on July 13, 2013, 09:07 PM
Teamspeak
-Push to talk: One button activate/desactivate voice messages, for example 'alt gr'
-Option to enable it for all in-game, for private chat ip-ip, for teams ip-ip
-Make it so it doesn't lag the game, teamspeak doesn't lag for example
-Recording of audio (match history): recorded in one single file with 0,5 secs pause between each voice message.

What you think? I'd really love it.
Title: Re: Ideas for the next patch.
Post by: PyroMan on July 13, 2013, 10:23 PM
Teamspeak
-Push to talk: One button activate/desactivate voice messages, for example 'alt gr'
-Option to enable it for all in-game, for private chat ip-ip, for teams ip-ip
-Make it so it doesn't lag the game, teamspeak doesn't lag for example
-Recording of audio (match history): recorded in one single file with 0,5 secs pause between each voice message.

What you think? I'd really love it.

cool idea. but this could also annoy. at least one half of wormnet are trollers that can annoy, or some kind of people would be simply kids.
So we definitely would need not only mute button, but "don`t recieve voice data" button :) And ability to do that separately for some players, liek ignore button in chat.

Implementing voice will give us new kind of quitters also and new kind of trollers :) And more laggers. Coz a lot of people doesnt have good enough connection just to play game even. Voice transfer eats much more data, so this can be a problem and couse lagging much.

voice records will also eat a lot of memory on disc. Even if its 1-3mb.. when you have thousands replays - its matter of GB`s. So recording would be as option, though.
Title: Re: Ideas for the next patch.
Post by: Fcrate on July 13, 2013, 10:32 PM
Implementing voice will give us new kind of quitters also and new kind of trollers :) And more laggers. Coz a lot of people doesnt have good enough connection just to play game even. Voice transfer eats much more data, so this can be a problem and couse lagging much.

voice records will also eat a lot of memory on disc. Even if its 1-3mb.. when you have thousands replays - its matter of GB`s. So recording would be as option, though.
True about trollers, I wouldn't go on voice chat with total strangers though, its not really necessary, and teamspeak does the job nicely.
Voice records - I'm not sure I'm comfortable with that, as you say there are trollers who could easily abuse this, teamspeak solves this problem by notifying you if someone is recording.
About lag, I beg to differ, teamspeak can run perfectly and produce great sound quality at 7 KB/s, anyone with any kind of broadband can top that easily, as this isn't a realtime game, latency isn't an issue.
Title: Re: Ideas for the next patch.
Post by: Triad on July 14, 2013, 06:50 PM
you can do those teamspeak stuff via skype too imo. And if voices recorded to replays, replays will be larger and will be pain in the ass for people have slow internet like me. :)
Title: Re: Ideas for the next patch.
Post by: SpideR on July 15, 2013, 01:35 AM
Recordings are really not necessary, but could be done in mp3 format, in a separeted file.
Also there must be a function to mute/unmute in-game.
And invitations to voice chat could be via in-game chat, like for example:

A certain command enable voice chat + f# (for player # in chat order)
The player "Nickname" is asking you to estabilish a voice chat with him, do you want to accept it? Press y, if yes, or n, if no.
Title: Re: Ideas for the next patch.
Post by: Ricky on June 27, 2014, 01:54 AM
WA really needs online stats ( for personal viewing) similar to what we have for Deathmatch and offline games, anyone agree?

Title: Re: Ideas for the next patch.
Post by: Nodog438 on July 11, 2014, 02:02 AM
Make it so the Flags, Graves, Soundbanks and Fanfare drop down menus don't just abruptly end. Also a theme feature where players could make their own WA interface theme and share.
Title: Re: Ideas for the next patch.
Post by: tuomatz on July 11, 2014, 06:20 AM
Editing WA menus is already possible.
Title: Re: Ideas for the next patch.
Post by: Aerox on July 11, 2014, 07:36 AM
WA really needs online stats ( for personal viewing) similar to what we have for Deathmatch and offline games, anyone agree?

we used to have this on wormnet and on t17's website

Title: Re: Ideas for the next patch.
Post by: KinslayeR on July 11, 2014, 07:44 AM
cheat protecter could be nice
Title: Re: Ideas for the next patch.
Post by: Aerox on July 11, 2014, 07:50 AM
what a bunch of shitty shitty suggestions to be honest

thread need more thinking of us and less thinking of me

Title: Re: Ideas for the next patch.
Post by: Ricky on July 11, 2014, 09:39 AM
WA really needs online stats ( for personal viewing) similar to what we have for Deathmatch and offline games, anyone agree?

we used to have this on wormnet and on t17's website

Till the time ranks are implemented maybe DC and CS could do an update to allow simple stats like the following;

Games Won
Games Lost
Draws
No Result
Worms Killed
Worms lost in action
Time Spent

I suggest we keep them separate from the rankings so that there will be nothing to gain for someone who intends to fake them.
Title: Re: Ideas for the next patch.
Post by: Impossible on July 11, 2014, 10:21 AM
how the game know if player win ttrr game? dont forget about racing schemes and schemes with special rules like abnormal
Title: Re: Ideas for the next patch.
Post by: Tomi on July 11, 2014, 10:27 AM
About ranks I don't know anything, but I suggest you to go to #worms (http://worms2d.info/Worms_on_GameSurge) and take a look at the topic text ;)
Title: Re: Ideas for the next patch.
Post by: Nodog438 on July 11, 2014, 02:31 PM
Editing WA menus is already possible.
Yes, I know, but like a site where people could share their interfaces is what I mean.
Title: Re: Ideas for the next patch.
Post by: Ricky on July 11, 2014, 03:00 PM
how the game know if player win ttrr game? dont forget about racing schemes and schemes with special rules like abnormal

Isn't this the reason why we don't have ranks also? The possibilities are endless and tomorrow we will have newer schemes so some schemes will have to be left out, something is better than nothing?
Title: Re: Ideas for the next patch.
Post by: twistah on November 18, 2014, 03:56 AM
I hate that ur opponent sees ur weapons in t17 while using the chute. also I hate that my next worm starts with a weapon I collected in t17. stop that shit!
Title: Re: Ideas for the next patch.
Post by: Kangaroo on November 18, 2014, 04:17 AM
I think the best thing that anyone could make for worms is... something that will allow you to ReHost a game exactly where game dropped , Same positions, Same Map damage , Same weapons , health ect ect.

There is rubber worm... there is PX... there was gayshit like Silkworm  why not something that does this...

game drops are a LARGE part of worms i would say.
Title: Re: Ideas for the next patch.
Post by: j0e on November 19, 2014, 03:15 AM
I think the best thing that anyone could make for worms is... something that will allow you to ReHost a game exactly where game dropped , Same positions, Same Map damage , Same weapons , health ect ect.

There is rubber worm... there is PX... there was gayshit like Silkworm  why not something that does this...

game drops are a LARGE part of worms i would say.
Couldn't agree more. Somehow I still manage to experience a dropout at least once per day. Mostly due to my dodgy internet connection. It's also the #1 suggestion on http://feedback.worms2d.info/forums/5998-worms-armageddon

Just noticed: http://www.WormsNG.com (WA V.4 status tracker) has finally been updated, and is no longer stuck at ~2% progress!!
Title: Re: Ideas for the next patch.
Post by: Mega`Adnan on November 19, 2014, 07:30 AM
REAL TIME!!!
Title: Re: Ideas for the next patch.
Post by: Aerox on November 19, 2014, 11:54 AM
REAL TIME!!!

changing the genre is a dumb idea
Title: Re: Ideas for the next patch.
Post by: Prankster on November 19, 2014, 04:26 PM
I don't know if any of the developers are following this topic, since there was (or is) an official place to publish your ideas/wishes, but whatever.

There are two things they just can't leave out from the next patch...

I think I speak for all of us when I say:

Please, give us the possibility to

a, save a scheme that's been modified in the game lobby
b, go to basic options (e.g. team editor, screen resolution settings, etc.) from game lobby without quitting!

It would be awesome, like finally having a piss after being in need of it for, say, an hour...

Thanks! :-*
Title: Re: Ideas for the next patch.
Post by: StepS on November 19, 2014, 05:39 PM
a, save a scheme that's been modified in the game lobby
This is currently possible in offline multiplayer

team editor
You can edit teams in online lobbies, by right-clicking them. You only can't create new ones.
Title: Re: Ideas for the next patch.
Post by: Dream Trance on November 19, 2014, 07:59 PM
Ye, definitely the resume from crashed state possibility and px compatibility with 3.7.
Title: Re: Ideas for the next patch.
Post by: TheWalrus on November 19, 2014, 08:33 PM
REAL TIME!!!

changing the genre is a dumb idea
Agreed, in principle it makes sense, but I think in practice it becomes a convoluted mess.  The only scheme I can see it remotely working is ttrr.
Title: Re: Ideas for the next patch.
Post by: zippeurfou on November 19, 2014, 09:09 PM
A link on tus to http://feedback.worms2d.info/forums/5998-worms-armageddon might be cool like "suggest new WA features".
Site is already a maze but it seems like an important place for the dev to have feedback.