The Ultimate Site of Worms Armageddon

Worms: Armageddon => General discussion => Topic started by: StepS on July 23, 2011, 10:09 AM

Title: New RubberWorm! 0.0.1.17
Post by: StepS on July 23, 2011, 10:09 AM
This is a thread about RubberWorm which is currently being developed by Kawoosh (KMZ).
The latest stable version is 0.0.1.17 (15 August 2013).

Download (http://worms2d.info/RubberWorm/Download)

To do:
Short version history:

0.0.1.17: Fixed scheme distribution failure when entering commands by hand in a lobby with more than 2 players. Note: this only affected 3.7.2.1 users.
0.0.1.16_Update: Compatible with both CD and Steam editions. /version command extended to 65535 (top-level byte ''Freeze'' crate probability); the /ts9 alias now points to 297 (3.7.2.1[TestStuff9]). Restored the feature pop-ups and the fix setting removed.
0.0.1.16: Fully fixed fuseex zero, added clarification for "wrong revision" users. You must update, my sir
0.0.1.15: Fixed fuseex jump/hook issue (desynchronization).
0.0.1.13-14: Ported to 3.7.0.0.
/fuseex has been extended to support 10 cows in one herd, and also zero-second grenades, cluster bombs and bananas. The remaining parts of this feature are still compatible, and also an older user can't activate the unavailable option by pressing 0.
■ RubberWorm now informs you (invisible to others) when you enable some feature.
■ The actual W:A version number is now shown near the value of /version command (after typing /show or /showme)
■ Due to the crash bug discovered in W:A 3.7.0.0 (comboboxes randomly causing crash after closing the scheme pop-up), by default RubberWorm now disables pop-ups that appear after clicking on the scheme to prevent the crash. This doesn't affect /showme feature as there's no combobox involved. This can be re-enabled by using SchemePopupOff=0 in the [Fixes] section of RubberWorm.ini, though the potential danger of a crash (anytime and unpredictably) should be taken into consideration.
0.0.1.12: Added /knock[1-255] - custom knocking force. Using it you can set any force from 1 to 255 (where 100 is the normal, 254 is the max and 255 forces no knocking). This does not depend on a channel/TS/batty. Note: like always, a knock is treated by W:A as a "rope knock" until you lose your turn (lose control), i.e. losing turn by rolling on landscape and then touching a worm doesn't qualify as a rope knock.
0.0.1.11: Added in-game command /colormod - team-colored rope, outlines of worm bars and lasersight. Best with darker team colour scheme (PX users will have to install wkPXColorРwnage (http://myfiles.my1.ru/wa/wk/wkPXColor%50wnage.dll) to make darker colour scheme work).
0.0.1.10: Added /swat - select worm any time during the turn - let it be mid-air, fall, sliding, or etc. Just press Tab when you wish. If "selectworm" option is enabled in the scheme, swat will be working during the whole game. If "selectworm" option is disabled, you can call swat by using a SelectWorm weapon - this will last till the end of your turn!
0.0.1.9: Added /fuseex - up to 9 seconds selectable fuse of grenades, bananas, madcow herds, etc.
Also kaosmod4 and kaosmod5 by request of DreamTrance,
0.0.1.8: Added:
/speed[value] - speed limit for roping and objects (16 - default, 32 - TS, 255 - unlim (like in ts3))
/ts8 - TS8 aliase command (version164) which can be directly integrated into the scheme file.
These features have been ported from italian wkTrastulloPerAtrox.dll module:
/reaim: auto reaiming at the turn start
/cira: circular aiming (ts-like)
/alp: antilock power (ts-like)
/usw: unlock sdet weapons (armageddon,earthquake,nuketest)
Also, the crateshower can now be used together with craterate.
0.0.1.7: Added /wdca - weapons don't change automatically.
0.0.1.6: Added the /kaosmod2 feature, which was needed for the kaos league (http://kaos.ugu.pl). An explanation table is here (http://kmz17.ho.ua/kaosmod.png).
0.0.1.5: Added /ope - all objects are pushed by explosions, like in the one of previous versions. This one doesn't use emulation.
0.0.1.4: Minor rubberbounce fix (at 255 value)
0.0.1.3: Added /flames and /kaosmod features. /flames allows you to increase the limit of persisting flames at the map in the same time.
0.0.1.2: Ported to 3.6.31.0.
0.0.1.1: Fixed zero gravity and black hole; full compatibility (per Kawoosh's words) with the old 3.6.29.0 RubberWorm
0.0.1.0: Greatly improved compatibility with 0.7.32 black hole (some bugs still persisting), added ability to set jetpack using the built-in scheme value, as well as a no-argument /jetpack shortcut for infinite fuel
0.0.0.9: Added blackhole
0.0.0.8: Added gravity, made rubber bounciness reportedly compatible with 0.7.32 (except one issue which got fixed later in 0.0.1.4)
0.0.0.7: Some improvements; rubber bounciness temporarily disabled
0.0.0.6b: Minor fixes in code
0.0.0.6a: Rubber bounciness has been improved (?)
0.0.0.5: Added crateshower
0.0.0.4: Added /show for client lobbies, added first test of rubber bounciness
0.0.0.3: Added viscosity, antisink and wind response.
0.0.0.2: Fixed the non-incrementing crate counter in bottom left. Also fixed incompatibility with pisto's craterate: in pisto's version crates didn't produce any comments during craterate, but Kawoosh added so that one comment is shown per each drop. This has been reverted.
0.0.0.1: Added cratelimit, friction, version override, cratecount and craterate. Enough for playing Kaos.
0.0.0.0: initial build. Supported: sdet, ldet, fdpt and ir. No /help and /show yet.

Note:
The /tellv and /show features work like in LaserFix, you can look the parameters while being a client, and can tell the version with /tellv.
Title: Re: New RubberWorm! 0.0.1.9
Post by: Alien on July 23, 2011, 11:00 AM
Kawoosh you are the best !
thanks for your work and stuff !
Title: Re: New RubberWorm! 0.0.1.9
Post by: Teemto on July 30, 2011, 02:16 PM
Awesome!
Title: Re: New RubberWorm! 0.0.1.10
Post by: StepS on February 27, 2012, 05:15 PM
RubberWorm 0.0.1.10 has been released!
A new feature:

Coming soon:
A major upgrade, including the remote version check, replay number versioning, and many more!:D

PS: credits to Pac-Man for originally finding the swat thing.
Title: Re: New RubberWorm! 0.0.1.10
Post by: Masta on February 27, 2012, 05:35 PM
(https://i.imgur.com/qDQeQMf.png)
Title: Re: New RubberWorm! 0.0.1.10
Post by: StepS on February 27, 2012, 05:36 PM
good good... but lol @ 0.0.1.10
whatever ;D kawoosh's wish.
After a major upgrade there will be also a new versioning
Title: Re: New RubberWorm! 0.0.1.10
Post by: Masta on February 27, 2012, 05:55 PM
(https://i.imgur.com/qDQeQMf.png)
Title: Re: New RubberWorm! 0.0.1.10
Post by: StepS on February 27, 2012, 06:01 PM
i just found a lil problem i think..
when u have 3 worms and switch between them while in mid air, u will no longer have ninja rope as ur weapon, u have to press f8 twice to get it back again..
you will have the weapon that the worm you selected now previously had.
The weapon is attached to a worm, not to the player.
It gets remembered.
If not, then it is a matter of scheme, not the rubberworm.
Title: Re: New RubberWorm! 0.0.1.10
Post by: Impossible on February 27, 2012, 06:44 PM
unuseful stuff, few ppl will test it out, and forgot next day like those 9 sec fuse
Title: Re: New RubberWorm! 0.0.1.10
Post by: StepS on February 27, 2012, 07:04 PM
unuseful stuff, few ppl will test it out, and forgot next day like those 9 sec fuse
buy kawoosh a stronger pc to make and debug more useful features (like ndbt).
Title: Re: New RubberWorm! 0.0.1.10
Post by: DumbBongChow on February 27, 2012, 08:21 PM
unuseful stuff, few ppl will test it out, and forgot next day like those 9 sec fuse

Naw. It's useful, and this function could open new doors for more unique schemes. Either way, it's very nice to see Kawoosh back in track with rubberworm. Cheers for him!
:D
Title: Re: New RubberWorm! 0.0.1.10
Post by: Alien on March 11, 2012, 09:11 PM
unuseful stuff, few ppl will test it out, and forgot next day like those 9 sec fuse

Naw. It's useful, and this function could open new doors for more unique schemes. Either way, it's very nice to see Kawoosh back in track with rubberworm. Cheers for him!
:D

agree dbc
Title: Re: New RubberWorm! 0.0.1.10
Post by: Cueshark on March 11, 2012, 11:44 PM
Beef Race Version 2.0!

With 9 cow herds!  Epic!!!! :DDD
Title: Re: New RubberWorm! 0.0.1.13
Post by: StepS on January 13, 2013, 10:16 PM
RubberWorm 0.0.1.13 has been released!

RubberWorm 3.6.31.0 and 3.7.0.0 users can play online against each other! :D

0.0.1.13: Ported to 3.7.0.0.
/fuseex has been extended to support 10 cows in one herd, and also zero-second grenades, cluster bombs and bananas. The remaining parts of this feature are still compatible, and also an older user can't activate the unavailable option by pressing 0.
■ RubberWorm now informs you (invisible to others) when you enable some feature.
■ The actual W:A version number is now shown near the value of /version command (after typing /show or /showme)
■ Due to the crash bug discovered in W:A 3.7.0.0 (comboboxes randomly causing crash after closing the scheme pop-up), by default RubberWorm now disables pop-ups that appear after clicking on the scheme to prevent the crash. This doesn't affect /showme feature as there's no combobox involved. This can be re-enabled by using SchemePopupOff=0 in the [Fixes] section of RubberWorm.ini, though the potential danger of a crash (anytime and unpredictably) should be taken into consideration.
0.0.1.12: Added /knock[1-255] - custom knocking force. Using it you can set any force from 1 to 255 (where 100 is the normal, 254 is the max and 255 forces no knocking). This does not depend on a channel/TS/batty. Note: like always, a knock is treated by W:A as a "rope knock" until you lose your turn (lose control), i.e. losing turn by rolling on landscape and then touching a worm doesn't qualify as a rope knock.
0.0.1.11: Added in-game command /colormod - team-colored rope, outlines of worm bars and lasersight. Best with darker team colour scheme (PX users will have to install wkPXColorРwnage (http://"http://myfiles.my1.ru/wa/wk/wkPXColor%50wnage.dll") to make darker colour scheme work).
Title: Re: New RubberWorm! 0.0.1.13
Post by: Alien on January 14, 2013, 01:31 AM
thanks steps and coders, works well so far. :)
Title: Re: New RubberWorm! 0.0.1.13
Post by: Kaleu on January 14, 2013, 03:06 AM
This made my game network drop and desynch every 3 minutes of games, check out how many rematches I had to play, so far my adversary was patient.

https://www.tus-wa.com/leagues/game-135402/

Had to Re-install my W:A to get it done.
Title: Re: New RubberWorm! 0.0.1.13
Post by: Alien on January 14, 2013, 03:20 AM
thanks steps and coders, works well so far. :)

yes, i have to withdraw my statement too. crashes over crashes, something is wrong (checksum mismatches + net drops). xd
Title: Re: New RubberWorm! 0.0.1.13
Post by: StepS on January 14, 2013, 09:56 AM
This made my game network drop and desynch every 3 minutes of games, check out how many rematches I had to play, so far my adversary was patient.

https://www.tus-wa.com/leagues/game-135402/
I need his own replays, not only yours
Title: Re: New RubberWorm! 0.0.1.15
Post by: StepS on January 14, 2013, 12:03 PM
RubberWorm 0.0.1.15 has been released!

RubberWorm 3.6.31.0 and 3.7.0.0 users can play online against each other! :D

0.0.1.15: Fixed fuseex jump/hook issue (desynchronization).
0.0.1.13-14: Ported to 3.7.0.0.
/fuseex has been extended to support 10 cows in one herd, and also zero-second grenades, cluster bombs and bananas. The remaining parts of this feature are still compatible, and also an older user can't activate the unavailable option by pressing 0.
■ RubberWorm now informs you (invisible to others) when you enable some feature.
■ The actual W:A version number is now shown near the value of /version command (after typing /show or /showme)
■ Due to the crash bug discovered in W:A 3.7.0.0 (comboboxes randomly causing crash after closing the scheme pop-up), by default RubberWorm now disables pop-ups that appear after clicking on the scheme to prevent the crash. This doesn't affect /showme feature as there's no combobox involved. This can be re-enabled by using SchemePopupOff=0 in the [Fixes] section of RubberWorm.ini, though the potential danger of a crash (anytime and unpredictably) should be taken into consideration.
0.0.1.12: Added /knock[1-255] - custom knocking force. Using it you can set any force from 1 to 255 (where 100 is the normal, 254 is the max and 255 forces no knocking). This does not depend on a channel/TS/batty. Note: like always, a knock is treated by W:A as a "rope knock" until you lose your turn (lose control), i.e. losing turn by rolling on landscape and then touching a worm doesn't qualify as a rope knock.
0.0.1.11: Added in-game command /colormod - team-colored rope, outlines of worm bars and lasersight. Best with darker team colour scheme (PX users will have to install wkPXColorРwnage (http://"http://myfiles.my1.ru/wa/wk/wkPXColor%50wnage.dll") to make darker colour scheme work).
Title: Re: New RubberWorm! 0.0.1.15
Post by: Nightmare on January 14, 2013, 04:58 PM
thx for your work but i have a trouble :o ...i downloaded rubberworm 0.0.1.15 file & installer but when i launch WA.exe it shows me a message: "wkrubberworm: Wrong W:A revision!" & it doesn't work...can u help me??? i installed in 3.7.0.0, i am sure.
Title: Re: New RubberWorm! 0.0.1.15
Post by: LeTotalKiller on January 14, 2013, 07:12 PM
thx for your work but i have a trouble :o ...i downloaded rubberworm 0.0.1.15 file & installer but when i launch WA.exe it shows me a message: "wkrubberworm: Wrong W:A revision!" & it doesn't work...can u help me??? i installed in 3.7.0.0, i am sure.

There are 2 "3.7.0.0" (because the first one had a bug), you probably have the first one.
Download 3.7.0.0 installer again.
Title: Re: New RubberWorm! 0.0.1.15
Post by: Nightmare on January 14, 2013, 07:31 PM
YEAH!!!! rubber 0.0.1.15 works...thx for help me letotalkiller & great work guys  ;D  ;D  ;D
Title: Re: New RubberWorm! 0.0.1.15
Post by: Alien on January 14, 2013, 07:37 PM
yes works better now.
Title: Re: New RubberWorm! 0.0.1.16
Post by: StepS on January 14, 2013, 11:31 PM
0.0.1.16: Fully fixed fuseex zero, added clarification for "wrong revision" users. You must update, my sir
Title: Re: New RubberWorm! 0.0.1.16
Post by: StepS on January 15, 2013, 04:32 PM
Credits, of course.
Kaleu and Alien for finding 0.0.1.13-14 issue
Pac-Man for finding 0.0.1.15 issue
Title: Re: New RubberWorm! 0.0.1.16
Post by: DENnis on January 15, 2013, 06:07 PM
Amazing, I guess at weekend, when I have a bit more time I'll have to test a lot  8)

Thank you very much Kawoosh and StepS!!!

And DBC I would like to play more individual Schemes with u. Really hard to remember all that possibilities so I'm happy if u r the host then XD

See you at #AG, friends!

;DENnis
Title: Re: New RubberWorm! 0.0.1.16
Post by: Alien on January 16, 2013, 10:09 AM
noob detected ? trololo ? wtf :D

Title: Re: New RubberWorm! 0.0.1.16
Post by: Conny on January 19, 2013, 11:10 AM
^get that too
Title: Re: New RubberWorm! 0.0.1.16
Post by: Casso on January 19, 2013, 11:32 AM
You just need to delete the module of Wormkit "wkVersionCheck.dll" to solve this little problem ;)
Title: Re: New RubberWorm! 0.0.1.16
Post by: StepS on January 19, 2013, 01:26 PM
lol guys,  this wkVersionCheck is a module for devs and for test. Do you ever read descriptions?
:D :D :D
Title: Re: New RubberWorm! 0.0.1.16
Post by: Alien on January 19, 2013, 01:50 PM
You just need to delete the module of Wormkit "wkVersionCheck.dll" to solve this little problem ;)

i understand, but it's funny to see, that i just got trolled in w:a !

lol guys,  this wkVersionCheck is a module for devs and for test. Do you ever read descriptions?
:D :D :D

not really, but i'll make up for it.
Title: Re: New RubberWorm! 0.0.1.16
Post by: Conny on January 19, 2013, 02:32 PM
Actually nevermind, that's not what I get. It says my version is out of date even though it's not.
Title: Re: New RubberWorm! 0.0.1.16
Post by: Conny on January 19, 2013, 02:34 PM
reinstalled it and it works, lol odd
Title: Re: New RubberWorm! 0.0.1.16
Post by: StepS on January 19, 2013, 03:29 PM
did you have "wrong revision" error? that was explained many times: 3.7.0.0 was released twice and only the latest 3.7.0.0 is supported
Title: New RubberWorm released! 20 March 2013
Post by: StepS on March 20, 2013, 07:51 PM
RubberWorm Update has been released!
Title: Re: New RubberWorm! Update
Post by: StepS on March 26, 2013, 01:04 PM
guys, i forgot to tell you, if you downloaded before monday you should redownload because an input bug in fuseex was fixed ("unable to press 6,7,8,9,0 buttons"). this didn't affect compatibility with online and replays. thank you.
Title: New RubberWorm! 0.0.1.17
Post by: StepS on August 15, 2013, 11:45 PM
An important stability update was released.

0.0.1.17: Fixed scheme distribution failure when entering commands by hand in a lobby with more than 2 players.
Title: Re: New RubberWorm! 0.0.1.10
Post by: TOMT on August 16, 2013, 11:32 AM
Beef Race Version 2.0!

With 9 cow herds!  Epic!!!! :DDD
I tried beef racing! Looking forward to BeefRace_2
Title: Re: New RubberWorm! 0.0.1.17
Post by: Tomtysti on July 28, 2015, 06:08 AM
This has probably been asked already multiple times before, but I didn't find an answer:  When will RubberWorm's features be added to default W:A installation? Maybe just as a default WormKit module if Pisto & Kawoosh & co are ok with it. Will it happen before W:A 4.0 (if that glorious thing ever finds the light of day)? Or is there some big reason it can't be done?

I'm asking because RubberWorm is such a great tool yet a lot of people don't even know about it, making it harder to host dem RW-schemes. I know it's not that big of a deal since it's easy as hell to download and install it, but still, would be awesome.