Schemes > Schemes

Scheme #5368, chutegame submitted by Albino

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Lupastic:

--- Quote from: Albino on December 06, 2023, 12:43 PM ---Hmm, since it's three-way scheme (1v1v1) it would be hard to convert into classic TUS cup settings. Only knockout system would function properly and after that finals must be also three-way. And how to determine the second and third? Because there is only one winner and two losers when the game ends. This scheme also can be played as 1v1v1v1 for fun but it can be extremely chaotic if the player count is increased. It's also not meant to play as 1v1.

--- End quote ---

u sure this is not suitable to play it in 1v1? I see no reason why it wouldn't be.. it looks fun. kinda luck based with the random wind directions, but in the extended options even that can be set differently, if we are to change something. it requires some bng skills with grenades + bow aiming. if u only meant that this scheme is 100% funner scheme well then I gotta tell u, we converted many funner schemes before into nice exciting competitive cup ideas :D

Lupastic:
How many maps there are for this so far?

https://www.tus-wa.com/maps/map-21038/
https://www.tus-wa.com/maps/map-21037/

(found it in the description :D )

it doesn't seem difficult to make new maps tho. Kirill could solve this with his own terrains? :-*

TheWalrus:

--- Quote from: Lupastic on December 06, 2023, 05:35 PM ---u sure this is not suitable to play it in 1v1? I see no reason why it wouldn't be.. it looks fun. kinda luck based with the random wind directions, but in the extended options even that can be set differently, if we are to change something. it requires some bng skills with grenades + bow aiming. if u only meant that this scheme is 100% funner scheme well then I gotta tell u, we converted many funner schemes before into nice exciting competitive cup ideas :D

--- End quote ---
After watching the replay, I would agree with Albino, this doesn't seem really suited for 1v1 games.  You could definitely do 1v1, but the strategy ceiling would be very low imo. 

Also, I noticed map is destructible, what happens if a worm plops, or dot is destroyed?  I remember deadcode made some maps where some terrain is destructible and some not, that would be good here.

Lupastic:
we tested the scheme with Kirill in 1v1, it's equally good and competitive in 1v1. everything mainly goes down to the wind directions at the end (like in parachute race), random wind is needed tho. we'll give this a go in the future :D you can't drown on the maps Walrus, it's bordered from all 4 sides

and I'd say the player who destroys the finishing dot, should lose the round (its not stated in the rules, but its obvious like this)

even constantly girderblocking someone wouldn't make this scheme broken cuz u have firepunch + retreat time (if u get girderblocked it even gives you a better hide sometimes)

Albino:
Of course you can make some adjustments Lup and convert the scheme into 1v1 or 2v2 cup format but i must warn you 1v1 games would only last 3 or 5 mins at max and it's not any funnier than 1v1v1 concept. You can experience the difference by playing it 1v1 or 1v1v1 or more.

There are 3 maps on TUS afaik. I added some map links under the rules section earlier today. There might be more on WMDB. I'm sure Kirill can make some nice maps for this scheme. And certain maps may have different set of rules.


--- Quote from: TheWalrus on December 06, 2023, 05:47 PM ---Also, I noticed map is destructible, what happens if a worm plops, or dot is destroyed?  I remember deadcode made some maps where some terrain is destructible and some not, that would be good here.

--- End quote ---

Since it's played on bordered map worms can not plop(like in roper). I like the idea about making some parts indestructible! We used to shoot a pair of arrows at upper right corner and use it as a finishing point.

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