The Ultimate Site of Worms Armageddon

All About TUS => Announcements => Topic started by: Deadcode on July 16, 2020, 07:44 PM

Title: Worms Armageddon v3.8 Released
Post by: Deadcode on July 16, 2020, 07:44 PM
Seven years in the making, the long-awaited 3.8 update is finally here!

Highlights of v3.8 (https://worms2d.info/Worms_Armageddon_3.8_Features)

CD-ROM Edition: Download Here (https://worms2d.info/files/WA_update-3.8_%5BCD%5D_Installer.exe)
Steam Edition: Update automatically through Steam.
GOG Edition: Please read this to avoid losing your team data. (https://tinyurl.com/WA38GOG)

SHA-256 sum:
c93765fe0fd6ab6a106cb124a9aba3ba3c134f8de365313a8c70d4a48aae1089 *WA_update-3.8_[CD]_Installer.exe

v3.8 Update (built 2020-06-21, released 2020-07-16)

Fixes
Title: Re: Worms Armageddon v3.8 Released
Post by: Deadcode on July 16, 2020, 07:45 PM
Title: Re: Worms Armageddon v3.8 Released
Post by: Deadcode on July 16, 2020, 07:45 PM
Title: Re: Worms Armageddon v3.8 Released
Post by: Deadcode on July 16, 2020, 07:45 PM
Title: Re: Worms Armageddon v3.8 Released
Post by: Deadcode on July 16, 2020, 07:46 PM
Title: Re: Worms Armageddon v3.8 Released
Post by: Deadcode on July 16, 2020, 07:46 PM

Changes
Title: Re: Worms Armageddon v3.8 Released
Post by: Deadcode on July 16, 2020, 07:46 PM

Features
Title: Re: Worms Armageddon v3.8 Released
Post by: Deadcode on July 16, 2020, 07:46 PM
Title: Re: Worms Armageddon v3.8 Released
Post by: Deadcode on July 16, 2020, 07:46 PM
Title: Re: Worms Armageddon v3.8 Released
Post by: Deadcode on July 16, 2020, 07:46 PM
Title: Re: Worms Armageddon v3.8 Released
Post by: goom on July 16, 2020, 07:50 PM
Thanks for all your hard work Deadcode and everybody :)
Title: Re: Worms Armageddon v3.8 Released
Post by: Kaleu on July 16, 2020, 07:56 PM
aeee
Title: Re: Worms Armageddon v3.8 Released
Post by: TheMadCharles on July 16, 2020, 08:00 PM
hmm
Title: Re: Worms Armageddon v3.8 Released
Post by: Kradie on July 16, 2020, 08:15 PM
Thank you Deadcode & team. I appreciate it a lot.
Title: Re: Worms Armageddon v3.8 Released
Post by: Mega`Adnan on July 16, 2020, 08:30 PM
Thank you Deadcode and Co.! Very Cool! 8)
Title: Re: Worms Armageddon v3.8 Released
Post by: Tomtysti on July 16, 2020, 08:32 PM
This is amazing, than you guys  :-*
Title: Re: Worms Armageddon v3.8 Released
Post by: Idaho on July 16, 2020, 09:18 PM
Thank you so much, the community is forever grateful for your work guys  8)
Title: Re: Worms Armageddon v3.8 Released
Post by: lolicon-guy on July 16, 2020, 09:19 PM
Man, with all this polish-up (if that's intelligible), I love every detail so far, but I miss seeing some /help for when you host by yourself, I think  :D . I mean it in regards of intuitivity, it was very difficult to know about /open or /ts for a newbie, it's not something you could learn through the game or its features/files on its own, you have to read the wiki or have a friend that knows.
I mean, you already made an interface to RubberWorm stuff, so why couldn't those commands be better accessable through Help bot? :X
No in-game kicking? I doubt it will be a thing in HB anytime soon then...

But I'm nitpicking here, smooth roping is damn priceless here.
Title: Re: Worms Armageddon v3.8 Released
Post by: SigmaTel71 on July 16, 2020, 09:26 PM
HELL YEAH! ;D
Title: Re: Worms Armageddon v3.8 Released
Post by: Triad on July 16, 2020, 10:02 PM
Quote
[DC] It is now possible to save a snapshot of the current map in-game. The map is saved in its current destroyed/augmented state, with the water level set to its precise current level.

Quote
[DC] It is now possible for the host in an online game to add CPU teams. The game will only be allowed to start if all clients present support this feature.

Quote
[DC,CS] Maximum rope speed (fixed-point) – The maximum speed at which a worm with a Ninja Rope or Bungee attached can move, in pixels per frame. A value of zero disables the limit. The default is 16.

Nice. Just skimmed through and there seems to be really interesting new features. Great work guys. Thank you for your huge support for this community.
Title: Re: Worms Armageddon v3.8 Released
Post by: Hurz on July 16, 2020, 10:37 PM
 :-* wow
Title: Re: Worms Armageddon v3.8 Released
Post by: nino on July 16, 2020, 10:40 PM
Thanks ae Deadcode and nice komo's post!!!  :D :D :D
Title: Re: Worms Armageddon v3.8 Released
Post by: Kradie on July 16, 2020, 10:41 PM
Someone said that the update would include time-stamps in direct chat XD!
Title: Re: Worms Armageddon v3.8 Released
Post by: StepS on July 16, 2020, 10:45 PM
Someone said that the update would include time-stamps in direct chat XD!
It can be done using reg tweaks or a custom format through registry.
Title: Re: Worms Armageddon v3.8 Released
Post by: ohms on July 16, 2020, 11:33 PM
Thank you!  :D
Title: Re: Worms Armageddon v3.8 Released
Post by: Komito on July 16, 2020, 11:56 PM
Thanks ae Deadcode and nice komo's post!!!  :D :D :D

Lmfao I was thinking, this post makes my longest post look like the average punters smallest post :o

And this is probably the ONLY TIME in the history of this website people will actually read the whole thing properly :D

For real though, the layout of that post made me harder than any my ex's could...

Absolutely fantastic job, now I need to get my old keyboard back and enjoy this!

The work you guys have done and continue to do is appreciated beyond measure, you guys are pretty much single handedly responsible for keeping this game alive for as long and i'm sure many would agree it's been the best game of our lives, it will always be remembered until the day I die :)
Title: Re: Worms Armageddon v3.8 Released
Post by: Muzer on July 16, 2020, 11:58 PM
For those who haven't read the full changelog, we made a wiki page outlining the highlights of 3.8's new features:

https://worms2d.info/Worms_Armageddon_3.8_Features
Title: Re: Worms Armageddon v3.8 Released
Post by: darekols on July 17, 2020, 12:59 AM
For me Steam in-Game Ovelay doesn't work in Game, but in Menu works fine.
Title: Re: Worms Armageddon v3.8 Released
Post by: Muzer on July 17, 2020, 01:10 AM
For me Steam in-Game Ovelay doesn't work in Game, but in Menu works fine.

Which renderer are you using? You should have best results with Direct3D 9 (shader) in terms of the Steam overlay etc.
Title: Re: Worms Armageddon v3.8 Released
Post by: TheWalrus on July 17, 2020, 01:32 AM
Wow that is a lot of fixes

That will hold off the 4.0 complainers for at least.....a few weeks

Great job team
Title: Re: Worms Armageddon v3.8 Released
Post by: Sensei on July 17, 2020, 01:41 AM
<3
Title: Re: Worms Armageddon v3.8 Released
Post by: schillingerpeti79 on July 17, 2020, 01:53 AM
Hey  Guys! First of all thanks for the 3.8. And by the way: Steam overlay doesn't work while I'm playing. What can I do for resolving this problem? (Steam overlay works in  menus, Anything Goes and the lobby of my room only.)
Title: Re: Worms Armageddon v3.8 Released
Post by: Hurz on July 17, 2020, 02:37 AM
i had immediate desynch when using 3.8 while other ppl using lower versions, playing online, while 3.8 game version working fine, alone. did i miss to use some stuff? or is it under construction?
Title: Re: Worms Armageddon v3.8 Released
Post by: Hurz on July 17, 2020, 02:39 AM
just reinstalled 3.7.2.1 quickly to get the games done, prolly can be fixed by check 1 box, idk... help?

oh and btw what about ingame kick? kawoosh dll no work, is there a feature to do without by fixes? didnt read whole blog yet :)
Title: Re: Worms Armageddon v3.8 Released
Post by: darekols on July 17, 2020, 03:29 AM
Which renderer are you using? You should have best results with Direct3D 9 (shader) in terms of the Steam overlay etc.

Exactly D3D9 (shader). I think game takes whole control over every key being pressed, because i can see popups with information about what my friends are currently playing, but overlay don't show up even when i change key binding in Steam to open overlay. (like Steam doesn't know keys are being pressed)
Title: Re: Worms Armageddon v3.8 Released
Post by: MonkeyIsland on July 17, 2020, 05:52 AM
Nice job Deadcode and CyberShadow. Very impressive!
Title: Re: Worms Armageddon v3.8 Released
Post by: The Extremist on July 17, 2020, 09:44 AM
Wowie Yowie!!!! :o

No wonder it took so long. Microscopic stuff virtually nobody will notice, alongside several monstrous new features. And great strides in compatibility and stability.

This is how you make a 21 year old game keep looking attractive without destroying what makes it great. :)

Thank you very, VERY much Deadcode and CyberShadow! Everyone, please spread the word! Social media, other message boards, YouTube comments, live streams, comments on live streams, heck, buy some adspace if you can spare the dough! ;D
Title: Re: Worms Armageddon v3.8 Released
Post by: The Extremist on July 17, 2020, 09:51 AM
Just one minor concern:

Quote
[DC] Most in-game motion and animations are now rendered at the hardware refresh rate, rather than being locked to 50 Hz as before. The game engine still runs at 50 Hz, so "tweening" is used to accomplish this. As a result, most in-game motion that used to appear somewhat jerky will now look quite smooth. (Note, tweening of animations is still limited by the number of pre-rendered frames in Gfx.dir. The difference is that now, the available frames are used as effectively as possible.)

I think I asked this once before - can this be disabled? If not, will it be possible to have such an option in the future? I ask because people may prefer the old, technically inferior look because they're used to it.

Same questions and reasoning goes for this:

Quote
[DC] When loading its water graphics, the game now first tries to load DATA\Gfx\Water.dir, which is a re-rendered version of the original blue water waves – using the same algorithm, but antialiased and animated at a much higher framerate, to make it look good in super-slow-motion playback. If that file is not found, the game falls back to loading the original rendering of blue water waves, Data\Water\Blue\Water.dir (on CD-ROM if running the CD Edition).
Title: Re: Worms Armageddon v3.8 Released
Post by: Tomi on July 17, 2020, 10:02 AM
Very nice job! :D
Title: Re: Worms Armageddon v3.8 Released
Post by: Muzer on July 17, 2020, 12:14 PM
Just one minor concern:

Quote
[DC] Most in-game motion and animations are now rendered at the hardware refresh rate, rather than being locked to 50 Hz as before. The game engine still runs at 50 Hz, so "tweening" is used to accomplish this. As a result, most in-game motion that used to appear somewhat jerky will now look quite smooth. (Note, tweening of animations is still limited by the number of pre-rendered frames in Gfx.dir. The difference is that now, the available frames are used as effectively as possible.)

I think I asked this once before - can this be disabled? If not, will it be possible to have such an option in the future? I ask because people may prefer the old, technically inferior look because they're used to it.

Same questions and reasoning goes for this:

Quote
[DC] When loading its water graphics, the game now first tries to load DATA\Gfx\Water.dir, which is a re-rendered version of the original blue water waves – using the same algorithm, but antialiased and animated at a much higher framerate, to make it look good in super-slow-motion playback. If that file is not found, the game falls back to loading the original rendering of blue water waves, Data\Water\Blue\Water.dir (on CD-ROM if running the CD Edition).

I don't believe it's possible to disable render tweening, but you can disable water tweening simply by deleting the new Water.dir.
Title: Re: Worms Armageddon v3.8 Released
Post by: Muzer on July 17, 2020, 12:20 PM
i had immediate desynch when using 3.8 while other ppl using lower versions, playing online, while 3.8 game version working fine, alone. did i miss to use some stuff? or is it under construction?
Were they using RubberWorm? RubberWorm 3.7.2.1 and 3.8 are not interoperable online, though you can view RubberWorm replays. If you weren't trying to use RubberWorm, please upload the recorded games from as many people as you can find in the match, for debugging. Thanks!
Title: Re: Worms Armageddon v3.8 Released
Post by: readyworm on July 17, 2020, 12:44 PM
Superb! Thanks for all the hard work and keeping this game/community going :)

Everything works fine so far - only thing I've noticed is the audio is muted when the game is minimised from full screen or if focus is taken away from windowed mode - I've tried the tweaks / advanced settings, no joy. Anyone else getting this?
Title: Re: Worms Armageddon v3.8 Released
Post by: Sensei on July 17, 2020, 12:59 PM
Superb! Thanks for all the hard work and keeping this game/community going :)

Everything works fine so far - only thing I've noticed is the audio is muted when the game is minimised from full screen - I've tried the tweaks / advanced settings, no joy. Anyone else getting this?

Yeah, it was fixed for me after going into tweaks and double clicking: PlayAudioInBackground_Enable.reg
Did you do this or?
Title: Re: Worms Armageddon v3.8 Released
Post by: readyworm on July 17, 2020, 01:22 PM
Superb! Thanks for all the hard work and keeping this game/community going :)

Everything works fine so far - only thing I've noticed is the audio is muted when the game is minimised from full screen - I've tried the tweaks / advanced settings, no joy. Anyone else getting this?

Yeah, it was fixed for me after going into tweaks and double clicking: PlayAudioInBackground_Enable.reg
Did you do this or?

Yeah tried the reg key tweak, still no audio when minimised
Title: Re: Worms Armageddon v3.8 Released
Post by: StepS on July 17, 2020, 03:06 PM
Yeah tried the reg key tweak, still no audio when minimised
The option does not affect minimization, only leaving the windowed game in background but not minimizing it.
Title: Re: Worms Armageddon v3.8 Released
Post by: Ledan on July 17, 2020, 03:32 PM
Quote
In a very tall map, any Mole Squadron mole that did at least 36.02 seconds (but less than 51 seconds) of digging, followed by reaching the ocean, would suddenly spring upwards away from the water at high speed.

Still the funniest OOC patch note I ever saw. Anyone got footage?
Title: Re: Worms Armageddon v3.8 Released
Post by: Sensei on July 17, 2020, 03:54 PM
ctrl+escape will get you minimized totally, without game sounds. When it's your turn taskbar icon will start glowing.
alt+tab will let you do whatever you wanna do outside of the game, while being able to hear sounds.



Title: Re: Worms Armageddon v3.8 Released
Post by: Komito on July 17, 2020, 03:54 PM
"Auto-place worms by ally (checkbox) – When worm placement is automatic, group worms by team colour. May make automatic placement feasible even in Fort-style maps. Default off."

How exactly does this work?
Title: Re: Worms Armageddon v3.8 Released
Post by: readyworm on July 17, 2020, 04:47 PM
Yeah tried the reg key tweak, still no audio when minimised
The option does not affect minimization, only leaving the windowed game in background but not minimizing it.

Just realised it's the background (CD file) music track that stops playing when the window loses focus.  The other sound FX can still be heard.  When focus is resumed, the background music resumes.  I'm mounting the genuine CD image to play - blackpill no longer works sadly.
Title: Re: Worms Armageddon v3.8 Released
Post by: readyworm on July 17, 2020, 04:57 PM
ctrl+escape will get you minimized totally, without game sounds. When it's your turn taskbar icon will start glowing.
alt+tab will let you do whatever you wanna do outside of the game, while being able to hear sounds.

Alt-Tabbing out of full-screen (back to Windows) loses all sound for me. The blinking taskbar icon worked when it was my turn. Could switch back and fourth a couple of times in an online game then the 3rd time or so it just showed a black screen, no sound. Had to kill wa.exe. 

In windowed mode, losing focuses drops the background music (from mounted CD image files) but can hear the other sfx. Odd one. 

I've got WormNAT2, RemapKeys 1.2.1 and the new Super Front End HD wormkit modules running.
Title: Re: Worms Armageddon v3.8 Released
Post by: CyberShadow on July 17, 2020, 06:26 PM
i had immediate desynch when using 3.8 while other ppl using lower versions, playing online, while 3.8 game version working fine, alone. did i miss to use some stuff? or is it under construction?
Was this a RubberWorm game? If so, that's not expected to work - there is no network compatibility between the RW features built into 3.8 and the old WormKit module.

If it wasn't a RubberWorm game, please post your replay file. It would also help a lot if you could get the other parties' (who desynchronized) replay files and post them as well.
Title: Re: Worms Armageddon v3.8 Released
Post by: Kradie on July 17, 2020, 06:45 PM
There is something weird I should point out. When e.g I play standard roper, and when game is over I just go back to host and choose roper again with edited rope settings. When that game is over, I go back to host (without going through AG), and load normal roper, but previous rope speed and other settings are still intact.

 Is this normal? Or maybe I am just imagining things.
Title: Re: Worms Armageddon v3.8 Released
Post by: generic goose on July 17, 2020, 06:46 PM
its finally here!
God bless you
Title: Re: Worms Armageddon v3.8 Released
Post by: StepS on July 17, 2020, 07:02 PM
In windowed mode, losing focuses drops the background music (from mounted CD image files) but can hear the other sfx. Odd one.
This is by design, however I think it would make sense to have multiple levels of "Play Audio in background" in future updates. So you could make it include music streams and work even when minimized. With the default being the current option's ON state.
Title: Re: Worms Armageddon v3.8 Released
Post by: Deadcode on July 17, 2020, 07:18 PM
Quote
[DC] Most in-game motion and animations are now rendered at the hardware refresh rate, rather than being locked to 50 Hz as before. The game engine still runs at 50 Hz, so "tweening" is used to accomplish this. As a result, most in-game motion that used to appear somewhat jerky will now look quite smooth. (Note, tweening of animations is still limited by the number of pre-rendered frames in Gfx.dir. The difference is that now, the available frames are used as effectively as possible.)

I think I asked this once before - can this be disabled? If not, will it be possible to have such an option in the future? I ask because people may prefer the old, technically inferior look because they're used to it.
Currently tweening is a conditional-compile option, so all I have to do is change it to a runtime condition. I have gotten other requests for that, so will probably do it.

Quote
In a very tall map, any Mole Squadron mole that did at least 36.02 seconds (but less than 51 seconds) of digging, followed by reaching the ocean, would suddenly spring upwards away from the water at high speed.

Still the funniest OOC patch note I ever saw. Anyone got footage?
Yep :-) 2014-08-05 20.39.00 [Mole Trampoline glitch] 0xDEADC0DE.WAgame (http://kingbird.myphotos.cc/2014-08-05%2020.39.00%20%5BMole%20Trampoline%20glitch%5D%200xDEADC0DE.WAgame)

i had immediate desynch when using 3.8 while other ppl using lower versions, playing online, while 3.8 game version working fine, alone. did i miss to use some stuff? or is it under construction?
Were they using RubberWorm? RubberWorm 3.7.2.1 and 3.8 are not interoperable online, though you can view RubberWorm replays. If you weren't trying to use RubberWorm, please upload the recorded games from as many people as you can find in the match, for debugging. Thanks!
This was my thought as well, Hurz. Please do upload the replay file (I'll only need to see yours to know if the above hypothesis is the cause. If it isn't, then I might need others'.)
Title: Re: Worms Armageddon v3.8 Released
Post by: readyworm on July 17, 2020, 07:37 PM
In windowed mode, losing focuses drops the background music (from mounted CD image files) but can hear the other sfx. Odd one.
This is by design, however I think it would make sense to have multiple levels of "Play Audio in background" in future updates. So you could make it include music streams and work even when minimized. With the default being the current option's ON state.

Ahh that clears that up. In 3.7.2.1 all audio could be heard when minimised from full screen or if windowed and no focus.  Yeah it would be good to be able to control the bg music volume independently too.  Cheers for the reply!
Title: Re: Worms Armageddon v3.8 Released
Post by: SolidSunny954 on July 17, 2020, 08:42 PM
The update is unnecessary since the last time I played it. Can they just put the update to make worms world party compatible with worms Armageddon already? People are waiting for the update than this update.
Title: Re: Worms Armageddon v3.8 Released
Post by: Triad on July 17, 2020, 08:54 PM
The update seems to get a lot of good publicity. Just to name a few:

https://www.pcgamer.com/amp/worms-armageddon-has-been-updated-21-years-after-it-launched/

https://metro.co.uk/2020/07/17/worms-celebrates-25-years-fan-made-update-worms-armageddon-13003712/

https://www.rockpapershotgun.com/2020/07/17/worms-armageddon-gets-a-modernising-update/

https://kotaku.com/worms-armageddon-just-got-a-major-patch-21-years-after-1844421416

https://www.pcgamesn.com/worms-armageddon/update-patch-38

https://www.pcinvasion.com/worms-armageddon-update-21-years/

https://www.wepc.com/news/brand-new-update-to-worms-armageddon-now-live/

https://www.overclock3d.net/news/software/after_21_years_of_availability_worms_armageddon_has_been_updated/1

Great accomplishment guys. You deserved it.
Title: Re: Worms Armageddon v3.8 Released
Post by: lolicon-guy on July 17, 2020, 08:58 PM
The update is unnecessary since the last time I played it. Can they just put the update to make worms world party compatible with worms Armageddon already? People are waiting for the update than this update.

OMG, WWP Remastered was a mistake!!!
... Yeah, actually and thinking well, it shouldn't had been a thing at all
Title: Re: Worms Armageddon v3.8 Released
Post by: readyworm on July 17, 2020, 09:18 PM
The update seems to get a lot of good publicity. Just to name a few:

https://www.pcgamer.com/amp/worms-armageddon-has-been-updated-21-years-after-it-launched/

https://metro.co.uk/2020/07/17/worms-celebrates-25-years-fan-made-update-worms-armageddon-13003712/

https://www.rockpapershotgun.com/2020/07/17/worms-armageddon-gets-a-modernising-update/

https://kotaku.com/worms-armageddon-just-got-a-major-patch-21-years-after-1844421416

https://www.pcgamesn.com/worms-armageddon/update-patch-38

https://www.pcinvasion.com/worms-armageddon-update-21-years/

https://www.wepc.com/news/brand-new-update-to-worms-armageddon-now-live/

https://www.overclock3d.net/news/software/after_21_years_of_availability_worms_armageddon_has_been_updated/1

Great accomplishment guys. You deserved it.

Superb!! Love the effort that's gone into that trailer! Hopefully the media attention will bring more people new and old into the community.
Title: Re: Worms Armageddon v3.8 Released
Post by: Thewolensheep on July 17, 2020, 09:20 PM
The update is unnecessary since the last time I played it. Can they just put the update to make worms world party compatible with worms Armageddon already? People are waiting for the update than this update.
Be greatful. At the same time WWP is just WA with some stuff sprinkled in,that is already in the WA (except those cool new missions and custom missions.)
Title: Re: Worms Armageddon v3.8 Released
Post by: Komito on July 17, 2020, 09:43 PM
Seeing this update talked about by all those gaming hubs is actually amazing!
Title: Re: Worms Armageddon v3.8 Released
Post by: Hurz on July 17, 2020, 10:01 PM
i had immediate desynch when using 3.8 while other ppl using lower versions, playing online, while 3.8 game version working fine, alone. did i miss to use some stuff? or is it under construction?
Were they using RubberWorm? RubberWorm 3.7.2.1 and 3.8 are not interoperable online, though you can view RubberWorm replays. If you weren't trying to use RubberWorm, please upload the recorded games from as many people as you can find in the match, for debugging. Thanks!

will this be fixed? or need to look for ppl with same version now?
Title: Re: Worms Armageddon v3.8 Released
Post by: Hurz on July 17, 2020, 10:02 PM
i had immediate desynch when using 3.8 while other ppl using lower versions, playing online, while 3.8 game version working fine, alone. did i miss to use some stuff? or is it under construction?
Was this a RubberWorm game? If so, that's not expected to work - there is no network compatibility between the RW features built into 3.8 and the old WormKit module.

If it wasn't a RubberWorm game, please post your replay file. It would also help a lot if you could get the other parties' (who desynchronized) replay files and post them as well.

ah i see hehe
yah was rubber, thanks for quick replies.
Title: Re: Worms Armageddon v3.8 Released
Post by: Sensei on July 18, 2020, 02:06 AM
Still not quite bought of this new thing that got "fixed". About team sharing weapon delays. As a guy that plays 2v2 Aerials on daily basis, change is quite noticable.

2 of highest power weapons are situated on F5. Dynamite with 1 turn delay and sheep with 2 turns delay. In a scheme with random placements this could mean a massacre. In first 6 turns of the game, 4 high damage ratio weapons now can be used. With a bit of an unlucky placements, whole opponent team can be wiped in 3rd turn.

I'd like to hear more of why this was patched, if possible? Muzer did a short explanation on Discord, but I think scheme like Aerial doesn't benefit from it at all..

Is it possible to get this as one of the scheme options to turn on/off, or it's coded in the game for good? Thx.

EDIT: btw, roped a lot since 3.8 is out.. And earlier I tried going back to 3.7.2.1. to compare. Never again! Tweener for life.
Title: Re: Worms Armageddon v3.8 Released
Post by: Deadcode on July 18, 2020, 03:11 AM
Still not quite bought of this new thing that got "fixed". About team sharing weapon delays. As a guy that plays 2v2 Aerials on daily basis, change is quite noticable.

2 of highest power weapons are situated on F5. Dynamite with 1 turn delay and sheep with 2 turns delay. In a scheme with random placements this could mean a massacre. In first 6 turns of the game, 4 high damage ratio weapons now can be used. With a bit of an unlucky placements, whole opponent team can be wiped in 3rd turn.

I'd like to hear more of why this was patched, if possible? Muzer did a short explanation on Discord, but I think scheme like Aerial doesn't benefit from it at all..

Is it possible to get this as one of the scheme options to turn on/off, or it's coded in the game for good? Thx.

I think the changelog entry in the Readme explains it pretty well. (Emphasis added)
Quote
Weapon delays for an allied team group were not decremented for the first time until after every team in that alliance got a turn, but once that happened, their delays were decremented every time any team in that alliance got a turn. With an uneven match such as 2vs1 or 3vs2, this actually resulted in unfairness, since the alliance with fewer teams in it had their delays decremented earlier in the game. Now, delays are decremented for the first time after every alliance has had one turn.
The old algorithm made no sense.

A sensible reintroduction of that idea would be to add an Extended Scheme Option to decrement the delay for an allied group every time every team in that alliance got a turn, for the entire length of the game (rather than just doing that for the first decrementing, like v3.7.2.1 and earlier). It still would be broken/unfair for unevenly matched alliances, but at least would make sense for evenly matched allies (2v2 or 3v3). Would that make sense to you?
Title: Re: Worms Armageddon v3.8 Released
Post by: Sensei on July 18, 2020, 09:00 AM
I think old algorythm made more sense than starting a team game without teams. Never actually seen 2v1 or 3v2 games being played. Unless it was godmax & tobi vs. taner in Max scheme :D

I'm good with whatever you guys decide. Just wanted to point out that some schemes got changed a lot with this addition. Starting tactics of Aerial had been hit&hide mostly. Arrange your randomly placed worms around the map and save the big guns for later. With new delay system, there's a possibility of exploiting new tactics which include, dramatically speaking, ruining half of the map or dying before you even pulled out your 2nd worm.
It could have happened before as well, ofc. But this system encourages it a bit.

A sensible reintroduction of that idea would be to add an Extended Scheme Option to decrement the delay for an allied group every time every team in that alliance got a turn, for the entire length of the game (rather than just doing that for the first decrementing, like v3.7.2.1 and earlier). It still would be broken/unfair for unevenly matched alliances, but at least would make sense for evenly matched allies (2v2 or 3v3). Would that make sense to you?

If I got it right - you mean to have the same settings as now since the patch, but as a part of the ESO and not to have it mandatory in the game? If that's it - yeah, thought about that when decided to comment on this matter. Think it would be nice for ppl to have the option to turn it on. But I'm personally on the side of old system staying as default. Don't know how others feel about it. Not enough clanners going on lately, so most of the ppl probably don't care.
Title: Re: Worms Armageddon v3.8 Released
Post by: The Extremist on July 18, 2020, 09:58 AM
Currently tweening is a conditional-compile option, so all I have to do is change it to a runtime condition. I have gotten other requests for that, so will probably do it.

Sounds promising, thank you for taking notice. :)
Title: Re: Worms Armageddon v3.8 Released
Post by: The Extremist on July 18, 2020, 10:59 AM
The update trailer video now has 40,000 views on YouTube (https://www.youtube.com/watch?v=9LqDXVaMAH4) with 170 comments, plus nearly 12,000 views on Twitter (https://twitter.com/WormsTeam17/status/1284112630085550080). :)

However...Team17 claimed on Twitter that the update was for Steam only:

https://twitter.com/WormsTeam17/status/1284115271830167553 (https://twitter.com/WormsTeam17/status/1284115271830167553)

Are they so against linking to a community page that they would outright LIE?? Or is their PR department just hopelessly misinformed?
Title: Re: Worms Armageddon v3.8 Released
Post by: readyworm on July 18, 2020, 11:43 AM
The update trailer video now has 40,000 views on YouTube (https://www.youtube.com/watch?v=9LqDXVaMAH4) with 170 comments, plus nearly 12,000 views on Twitter (https://twitter.com/WormsTeam17/status/1284112630085550080). :)

However...Team17 claimed on Twitter that the update was for Steam only:

https://twitter.com/WormsTeam17/status/1284115271830167553 (https://twitter.com/WormsTeam17/status/1284115271830167553)

Are they so against linking to a community page that they would outright LIE?? Or is their PR department just hopelessly misinformed?

That's really odd!  Maybe T17 only want to drive traffic to their site / channels of revenue for the game and forget about the CD release.  I'd love to know more about the arrangement between T17 and the current maintainers, the story of how they got the source code, the T17 approval process (since it's obviously their IP).  An interview with DC and CS would be great!   I read that T17 described 3.8 as a 'fan-made update', which while technically true I feel it doesn't quite paint the true picture.
Title: Re: Worms Armageddon v3.8 Released
Post by: Kradie on July 18, 2020, 11:52 AM
Great trailer! Gave me some chills! <3

Long live WA!
Title: Re: Worms Armageddon v3.8 Released
Post by: Idaho on July 18, 2020, 09:39 PM
The update trailer video now has 40,000 views on YouTube (https://www.youtube.com/watch?v=9LqDXVaMAH4) with 170 comments, plus nearly 12,000 views on Twitter (https://twitter.com/WormsTeam17/status/1284112630085550080). :)

However...Team17 claimed on Twitter that the update was for Steam only:

https://twitter.com/WormsTeam17/status/1284115271830167553 (https://twitter.com/WormsTeam17/status/1284115271830167553)



Are they so against linking to a community page that they would outright LIE?? Or is their PR department just hopelessly misinformed?

That's really odd!  Maybe T17 only want to drive traffic to their site / channels of revenue for the game and forget about the CD release.  I'd love to know more about the arrangement between T17 and the current maintainers, the story of how they got the source code, the T17 approval process (since it's obviously their IP).  An interview with DC and CS would be great!   I read that T17 described 3.8 as a 'fan-made update', which while technically true I feel it doesn't quite paint the true picture.

They obviously want to boost the sales of the game on steam hence why they claim it's only on steam, DC and CS do free work for the community, they try to make a cash grab on it... Also I like how the tweet says "As if we'd ever forget our turn-based Worms fans!" as if they're directly implicated in the making of 3.8...

Well whatever, I don't care as long as DC and CS can keep on doing updates...

Btw as much as I'm enjoying the update, if one of you read this DC or CS, could you make a post about future plans?
Title: Re: Worms Armageddon v3.8 Released
Post by: Komito on July 18, 2020, 10:20 PM
"Auto-place worms by ally (checkbox) – When worm placement is automatic, group worms by team colour. May make automatic placement feasible even in Fort-style maps. Default off."

How exactly does this work?

So yeah, could someone answer this please? Where are all these extra options, where is this checkbox to make worm placement automatic?
Title: Re: Worms Armageddon v3.8 Released
Post by: Triad on July 18, 2020, 10:36 PM
"Auto-place worms by ally (checkbox) – When worm placement is automatic, group worms by team colour. May make automatic placement feasible even in Fort-style maps. Default off."

How exactly does this work?

So yeah, could someone answer this please? Where are all these extra options, where is this checkbox to make worm placement automatic?
(https://worms2d.info/images/0/04/ESOButton2.png)
Click that star. It should be at Gameplay 2 I think, not sure.
Title: Re: Worms Armageddon v3.8 Released
Post by: Senator on July 18, 2020, 11:08 PM
"Auto-place worms by ally (checkbox) – When worm placement is automatic, group worms by team colour. May make automatic placement feasible even in Fort-style maps. Default off."

How exactly does this work?

So yeah, could someone answer this please? Where are all these extra options, where is this checkbox to make worm placement automatic?
Click that star. It should be at Gameplay 2 I think, not sure.

Allied worms will spawn close to each other when you use random placements. It's not what we are looking for TTRR/Darts. It's on to-do list.
Title: Re: Worms Armageddon v3.8 Released
Post by: Komito on July 18, 2020, 11:10 PM
Random placements? My placement won't be random, it will be manual and specific.

But damn, if you are saying what I think you are, it was the single thing I was really looking forward to and it's not even included...

F**K!

I'll probably be dead before they add that now, that sucks  :'(

Also, it's telling me I need to do the missions and deathmatch stuff again but honestly i've done that so many times in the past I can't be bothered doing it on Steam version, is there a way past this?
Title: Re: Worms Armageddon v3.8 Released
Post by: KoreanRedDragon on July 18, 2020, 11:15 PM
Yeah Dave, just use this (https://worms2d.info/TeamED) or this (https://worms2d.info/Full_Wormage_Unlocker) to unlock Full Wormage for your WA team, which will be somewhere like here:

\Worms Armageddon\User\Teams\WG.WGT
Title: Re: Worms Armageddon v3.8 Released
Post by: TheMadCharles on July 18, 2020, 11:45 PM
But damn, if you are saying what I think you are, it was the single thing I was really looking forward to and it's not even included...
Fok!
I'll probably be dead before they add that now, that sucks  :'(
don't worry, you're not the only one who's also disappointed
Title: Re: Worms Armageddon v3.8 Released
Post by: AduN on July 19, 2020, 12:00 AM
good day to be still alive... thanksssss
Title: Re: Worms Armageddon v3.8 Released
Post by: Komito on July 19, 2020, 01:30 AM
Just to clarify i'm not disappointed or complaining in any way with the work they've done, it's my own fault for misunderstanding.

Sometimes we talk sh*t to make ourselves feel better lol.

Thanks KRD :)
Title: Re: Worms Armageddon v3.8 Released
Post by: mystery on July 19, 2020, 03:01 AM
tl:dr but thanks
Title: Re: Worms Armageddon v3.8 Released
Post by: The Extremist on July 19, 2020, 09:18 AM
They obviously want to boost the sales of the game on steam hence why they claim it's only on steam, DC and CS do free work for the community, they try to make a cash grab on it... Also I like how the tweet says "As if we'd ever forget our turn-based Worms fans!" as if they're directly implicated in the making of 3.8...

Kinda seems like it...the announcement on Team17's website (https://www.team17.com/worms-armageddon-content-packed-new-update/worms/) also only mentions the Steam version.
Title: Re: Worms Armageddon v3.8 Released
Post by: Idaho on July 19, 2020, 09:47 AM
They obviously want to boost the sales of the game on steam hence why they claim it's only on steam, DC and CS do free work for the community, they try to make a cash grab on it... Also I like how the tweet says "As if we'd ever forget our turn-based Worms fans!" as if they're directly implicated in the making of 3.8...

Kinda seems like it...the announcement on Team17's website (https://www.team17.com/worms-armageddon-content-packed-new-update/worms/) also only mentions the Steam version.

Tbh, I'd be interested to know if 3.8 has boosted sales and maybe they want to attract more people on steam because it's obviously better to play there but damn man, they're charging 15EUR for it, if it were 5EUR I'd be okay with them pushing people to steam but 15 is too much (yeah I know you can buy keys for 1 or 2EUR but that's nowhere near official and this does not benefit to T17)... They're doing the same with their shit ass WWP remaster btw and it's even more a scam because it has no support and community and it's bugged like hell...
Title: Re: Worms Armageddon v3.8 Released
Post by: KoreanRedDragon on July 19, 2020, 06:42 PM
This sale is very much legit, going for another four days or so, and it gets you a Steam key:

https://www.humblebundle.com/store/worms-armageddon
Title: Re: Worms Armageddon v3.8 Released
Post by: Idaho on July 19, 2020, 09:35 PM
This sale is very much legit, going for another four days or so, and it gets you a Steam key:

https://www.humblebundle.com/store/worms-armageddon

Oh, I didn't know about this Humble Bundle sale, I was refering about the grey market CD keys sites...
Title: Re: Worms Armageddon v3.8 Released
Post by: KoreanRedDragon on July 19, 2020, 09:43 PM
Yeah, I know. I wish nobody ever even considered those when looking for games to buy. :'(
Title: Re: Worms Armageddon v3.8 Released
Post by: lolicon-guy on July 19, 2020, 11:15 PM
DeadCode and CyberShadow, thank you so much for revisiting the ranking system!!

EDIT: New bug in network stuff, HostingBuddy thinks I'm using a snooper xD
Title: Re: Worms Armageddon v3.8 Released
Post by: Talon79 on July 20, 2020, 09:21 AM
thanks!
Title: Re: Worms Armageddon v3.8 Released
Post by: Schw on July 20, 2020, 11:39 AM
Nice, ty.
Title: Re: Worms Armageddon v3.8 Released
Post by: Danger135 on July 20, 2020, 11:44 AM
Replays from 3.8 are not playable on 3.7.2.1 ? Even if it do not use any features from 3.8? Is anywhere replay converter? It could check which features it uses, and decrease version set in replay file to coresponding version of used features in game. So if replay will use only standard features, mabye from 3.6.29.0, the converter will set that version to that replay. Older replays are playable on newer versions correct?
Title: Re: Worms Armageddon v3.8 Released
Post by: StepS on July 20, 2020, 12:02 PM
Replays from 3.8 are not playable on 3.7.2.1 ? Even if it do not use any features from 3.8?
Yes, because the replay format has been upgraded. The new format now embeds the scheme file size before its data in the replay. If a converter is made it'll need to remove that field. And that will only work if there was at least one 3.7.2.1 user in the game, otherwise there will be a version error.
Last time the format was upgraded in 3.6.30.0, but it had many more changes.
Title: Re: Worms Armageddon v3.8 Released
Post by: Tomtysti on July 22, 2020, 12:10 PM
They obviously want to boost the sales of the game on steam hence why they claim it's only on steam, DC and CS do free work for the community, they try to make a cash grab on it... Also I like how the tweet says "As if we'd ever forget our turn-based Worms fans!" as if they're directly implicated in the making of 3.8...

That tweet was definitely shameless.
Quote
As if we'd ever forget our turn-based Worms fans!

By popular demand you can now celebrate the 25th anniversary of Worms with a huge free update for the one, the only...

WORMS ARMAGEDDON!

🤢

Probably like 99% of players think T17 created the update themselves from the pure goodness of their hearts. There are countless comments on the trailer "This shows Team17 is one of the few companies today that don't give up on their games <3" 🤣
Title: Re: Worms Armageddon v3.8 Released
Post by: AnGsT on July 22, 2020, 08:28 PM
Thank you very much to all who made this work possible.
Title: Re: Worms Armageddon v3.8 Released
Post by: m0nk on July 22, 2020, 08:54 PM
Thought the email was phishing, knew my weak point.
Title: Re: Worms Armageddon v3.8 Released
Post by: Idaho on July 22, 2020, 09:19 PM
They obviously want to boost the sales of the game on steam hence why they claim it's only on steam, DC and CS do free work for the community, they try to make a cash grab on it... Also I like how the tweet says "As if we'd ever forget our turn-based Worms fans!" as if they're directly implicated in the making of 3.8...

That tweet was definitely shameless.
Quote
As if we'd ever forget our turn-based Worms fans!

By popular demand you can now celebrate the 25th anniversary of Worms with a huge free update for the one, the only...

WORMS ARMAGEDDON!

🤢

Probably like 99% of players think T17 created the update themselves from the pure goodness of their hearts. There are countless comments on the trailer "This shows Team17 is one of the few companies today that don't give up on their games <3" 🤣

ROFL, if they really cared about their old games their shitty WWP remake wouldn't be such a mess   :-X

But yeah, they clearly made themselves look good and made some sales at no expense here, but hey couldn't care less, we the community get awesome stuff anyway...
Title: Re: Worms Armageddon v3.8 Released
Post by: DENnis on July 23, 2020, 02:19 AM
Thank you very much <333  :-*

One bug: After using SuperSheep the CTRL+Home (always centered worm) doesn't work for my next turns. When I watch the others "centered worm" is still working, but not in my turns. Any idea?
Title: Re: Worms Armageddon v3.8 Released
Post by: Danger135 on July 23, 2020, 10:40 AM
That will be fixed in v3.9.  ;)
Title: Re: Worms Armageddon v3.8 Released
Post by: BaZa on July 23, 2020, 11:21 AM
That will be fixed in v3.9.  ;)
Or 4.0 ;D Or no
Title: Re: Worms Armageddon v3.8 Released
Post by: DarKxXxLorD on July 23, 2020, 03:11 PM
Very good jobs!!! TY!!!

Really, epic jobs!
Title: Re: Worms Armageddon v3.8 Released
Post by: Green Haze on July 23, 2020, 04:49 PM
Thank you so much for all the work you've made guys! I've been waiting these for years! :D
Title: Re: Worms Armageddon v3.8 Released
Post by: l7cx1Cl on July 23, 2020, 10:35 PM
if only I still played 😅
happy to see this game is still alive.
Title: Re: Worms Armageddon v3.8 Released
Post by: j0e on July 24, 2020, 12:16 AM
if only I still played 😅
happy to see this game is still alive.
Easy way to fix that! You surely want to log in for a few games to try the improved ninja rope at least. And try some roping at 1.18x speed.
Title: Re: Worms Armageddon v3.8 Released
Post by: Kradie on July 24, 2020, 12:21 AM
if only I still played 😅
happy to see this game is still alive.
Easy way to fix that! You surely want to log in for a few games to try the improved ninja rope at least. And try some roping at 1.18x speed.
Make sure to use Unrestricted Rope while roping in 1.18x speed.
Title: Re: Worms Armageddon v3.8 Released
Post by: GeneralEcchi on July 24, 2020, 01:49 AM
Archeologist rank achieved !
Title: Re: Worms Armageddon v3.8 Released
Post by: SPW on July 24, 2020, 02:01 PM
Great that this game is still supported! And that the community is still active. Keep it up!
Title: Re: Worms Armageddon v3.8 Released
Post by: KinslayeR on July 24, 2020, 04:58 PM
damn man, I need to find my tarantula and force miklos to join
Title: Re: Worms Armageddon v3.8 Released
Post by: Psych on July 25, 2020, 04:41 AM
Big kudos to Deadcode and Cybershadow for finally getting this behemoth of an update out. Exactly what one would need to come back.

Just a silly question to ask when you're doing really dumb schemes using the new options available, is there a way to solve softlocks from happening when the stars align and you're presented with an endless turn? See the included replay for an example of such an occurrence.

In this game, the wind could carry worms away. But in one of the turns, the wind manages to blow a worm toward the water with significant horizontal velocity, then the worm starts skimming and gains further velocity to the point where the skim is infinite with no way to break out of it. We watched the worm skim for minutes until we called it quits and ended the game.

Is there a way to break out of such a scenario to allow the game to continue or would there be plans to include such safeguards?

Thanks again for luring an old fan back in. WA is refreshing to play again after a 6 year hiatus.
Title: Re: Worms Armageddon v3.8 Released
Post by: chovas on July 26, 2020, 11:26 AM
Thank you very much guys for all the great work! Now only thing left is to dust my good old keyboard, find my rope somewhere in the closet and start to scrape the rust off my roping  8) Seriously guys it is much appreciated all the effort you put into this and updating a game of more than twenty years to look as good as new. This game is immortal really...
Title: Re: Worms Armageddon v3.8 Released
Post by: Wojt3DS on July 26, 2020, 07:51 PM
Hi. I'm wondering about the Polish translation. I'm a translator myself; can I help?
It's been years since we've since Polish language in Worms (it's in the official early release), but all the other updates rather skipped it... despite the tremendous Polish WA community.
Title: Re: Worms Armageddon v3.8 Released
Post by: StepS on July 26, 2020, 08:26 PM
Hi. I'm wondering about the Polish translation. I'm a translator myself; can I help?
It's been years since we've since Polish language in Worms (it's in the official early release), but all the other updates rather skipped it... despite the tremendous Polish WA community.
We're almost full: https://worms2d.info/WA_character_table
So probably not in the near future. However, feel free to make a fan translation. (I think you can easily find one for 3.7.2.1 downloadable online)

Is there a way to break out of such a scenario to allow the game to continue or would there be plans to include such safeguards?
I was thinking about disabling RW object-specific modifiers (such as RW gravity factor/wind/etc) when falling outside visible screen boundaries. I'll ask Deadcode about it, but there have been several other ideas for resolving deadlocks, including a "Turbo mode" where all between-turn movement is ignored and the next turn can start immediately (also no pausing for damage or kills). That might happen for 3.8.2 or 3.9.
Title: Re: Worms Armageddon v3.8 Released
Post by: ko` on July 26, 2020, 09:08 PM
how do i update gog version?
Title: Re: Worms Armageddon v3.8 Released
Post by: BaZa on July 26, 2020, 09:51 PM
U should ask Steps
Title: Re: Worms Armageddon v3.8 Released
Post by: XTApocalypse on July 28, 2020, 03:50 AM
Hey, I've been away from the game for a few years now. I previously used SchemeEddy to edit schemes, but unless I'm mistaken, both it and the online editor are obsolete as of the inclusion of all these new options.

Was another editor released? Or is 100%ing the singleplayer my only option for editing schemes freely? I was hoping to stream this new patch's features, but if that's the case I might not be able to anytime soon.
Title: Re: Worms Armageddon v3.8 Released
Post by: Senator on July 28, 2020, 07:25 AM
You can download Full Wormage Unlocker from worms2d site to get access to the new scheme options.
Title: Re: Worms Armageddon v3.8 Released
Post by: Psych on July 28, 2020, 12:08 PM
I was thinking about disabling RW object-specific modifiers (such as RW gravity factor/wind/etc) when falling outside visible screen boundaries. I'll ask Deadcode about it, but there have been several other ideas for resolving deadlocks, including a "Turbo mode" where all between-turn movement is ignored and the next turn can start immediately (also no pausing for damage or kills). That might happen for 3.8.2 or 3.9.
That's good news, thanks for the heads up!
Title: Re: Worms Armageddon v3.8 Released
Post by: XTApocalypse on July 28, 2020, 05:00 PM
You can download Full Wormage Unlocker from worms2d site to get access to the new scheme options.
Thanks, I appreciate the help.
Title: Re: Worms Armageddon v3.8 Released
Post by: Zabuza on July 29, 2020, 02:52 PM
Hello, I found problem loading maps. Many old maps from other users and all the maps I created now, when loaded into the menu, always have an indestructible border on top. Re-saving doesn't help. You need to turn off the top border every time. I hope this bug will be fixed.
Title: Re: Worms Armageddon v3.8 Released
Post by: Muzer on July 29, 2020, 07:10 PM
Hello, I found problem loading maps. Many old maps from other users and all the maps I created now, when loaded into the menu, always have an indestructible border on top. Re-saving doesn't help. You need to turn off the top border every time. I hope this bug will be fixed.
Please upload an example of a map that does this for you so we can investigate.
Title: Re: Worms Armageddon v3.8 Released
Post by: Zabuza on July 29, 2020, 09:27 PM
Hello, I found problem loading maps. Many old maps from other users and all the maps I created now, when loaded into the menu, always have an indestructible border on top. Re-saving doesn't help. You need to turn off the top border every time. I hope this bug will be fixed.
Please upload an example of a map that does this for you so we can investigate.
the developer confirmed that this is a bug
Title: Re: Worms Armageddon v3.8 Released
Post by: Zabuza on July 29, 2020, 09:29 PM
Hello, I found problem loading maps. Many old maps from other users and all the maps I created now, when loaded into the menu, always have an indestructible border on top. Re-saving doesn't help. You need to turn off the top border every time. I hope this bug will be fixed.
Please upload an example of a map that does this for you so we can investigate.
here is a map for example
Title: Re: Worms Armageddon v3.8 Released
Post by: Danger135 on July 29, 2020, 09:35 PM
On 3.7.2.1 that map loads without borders. So, as usually with upgrades, 1000 bugs was fixed, but made some new.  :P
Title: Re: Worms Armageddon v3.8 Released
Post by: XanKriegor on July 30, 2020, 02:42 AM
Worked well on 3.7
Title: Re: Worms Armageddon v3.8 Released
Post by: wtc on October 10, 2020, 08:37 PM
Hello, I completed the Turkish language file of the game as a result of intense efforts. Can you add this to the next update?
I would also like to make a reminder: Turkish characters are not supported in the chat section of the game.
There is a problem with the following letters: Ş ğ iı Iİ

If you are going to put it in the game, I can send the Turkish language file?

Goodbye good work