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August 17, 2018, 09:09 AM

Author Topic: wkSoundbankFix concept and help.  (Read 146 times)

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Offline Thewolensheep

wkSoundbankFix concept and help.
« on: May 10, 2018, 03:14 AM »
I wanted to get into coding by doing this easy Wormkit module called wkSoundbankFix.
What is wkSoundbankFix?
wkSoundbankFix is a Wormkit module that temporarily fixes soundbank issues such as:
. Making Goaway, Leavemealone in the same pool as Illgetyou,Youllregretthat, and Justyouwait.
. Amazing and Excellent are played when your enemy gets more than max damage (by Fall Damage and Fire.) and/or kill multiple worms that are not your team. (applies to the 1st way to play Amazing.) (May pick 2nd option if 1st is impossible.).
. Brilliant and Perfect are played when you do maximum damage by normal means (Fall Damage and Fire doesn't count.).
. Grenade is now gonna be played when you throw a grenade.
. Ouch is played when you get fall damage.
. Laugh will also be applied to collecting crates.
. Uhoh is in the same pool as whatthe, runaway, and takecover.

I've hit a road bump in doing this project, these issues are:
. Making the Wormkit module
. Finding where worms sounds are played in the assembly code/source code.
If you can help me with these issues it would help a lot.
« Last Edit: May 10, 2018, 03:26 AM by TheCrazedGuy »
Creator of Worms: Doodle Mayhem and the shitty UI mod.

Offline Thewolensheep

Re: wkSoundbankFix concept and help.
« Reply #1 on: May 10, 2018, 01:35 PM »
I wanted to get into coding by doing this easy Wormkit module called wkSoundbankFix.
What is wkSoundbankFix?
wkSoundbankFix is a Wormkit module that temporarily fixes soundbank issues such as:
. Making Goaway, Leavemealone in the same pool as Illgetyou,Youllregretthat, and Justyouwait.
. Amazing and Excellent are played when your enemy gets more than max damage (by Fall Damage and Fire.) and/or kill multiple worms that are not your team. (applies to the 1st way to play Amazing.) (May pick 2nd option if 1st is impossible.).
. Brilliant and Perfect are played when you do maximum damage by normal means (Fall Damage and Fire doesn't count.).
. Grenade is now gonna be played when you throw a grenade.
. Ouch is played when you get fall damage.
. Laugh will also be applied to collecting crates.
. Uhoh is in the same pool as whatthe, runaway, and takecover.

I've hit a road bump in doing this project, these issues are:
. Making the Wormkit module
. Finding where worms sounds are played in the assembly code/source code.
If you can help me with these issues it would help a lot.
Just to let you know that max damage means the max damage a weapon can do which means you have to be pixel perfect so the rarity is dependent if you can make pixel perfect shots.
Also one feature I'll take from Worms: The Directors Cut is  having more instances of one sound like explosion4,5,6,etc.
. Nooo is also played when a enemy worm or your team's worm drowns.
. The old use of grenade being played will be a customizable option.
Creator of Worms: Doodle Mayhem and the shitty UI mod.

Offline SolidSunny954

Re: wkSoundbankFix concept and help.
« Reply #2 on: May 16, 2018, 12:40 AM »
thats a really good idea