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Leagues => Leagues General => Topic started by: Triad on February 14, 2024, 01:47 PM

Title: Could we update the TFL Boom Race scheme?
Post by: Triad on February 14, 2024, 01:47 PM
I have played several Boom Races since my return, and none of the players wanted to play with the original single shot a turn scheme. They all preferred a scheme with sdet+ldet.

Why don't we update the Boom Race scheme then? We already updated the Darts scheme, so I don't see any reason to not do the same for the Boom Race.

Since MonkeyIsland prefers us to upload a separate scheme instead of updating an old one, here is a Boom Race scheme with anti-sink, ldet and sdet (if this scheme has any issues, please let me know):
https://www.tus-wa.com/schemes/scheme-5481/
Title: Re: Could we update the TFL Boom Race scheme?
Post by: Lupastic on February 14, 2024, 01:57 PM
I have played several Boom Races since my return, and none of the players wanted to play with the original single shot a turn scheme. They all preferred a scheme with sdet+ldet.

Why don't we update the Boom Race scheme then? We already updated the Darts scheme, so I don't see any reason to not do the same for the Boom Race.

Since MonkeyIsland prefers us to upload a separate scheme instead of updating an old one, here is a Boom Race scheme with anti-sink, ldet and sdet (if this scheme has any issues, please let me know):
https://www.tus-wa.com/schemes/scheme-5471/

strangely, someone changed the HB boom race scheme on wormnet as well (in the recent months, or year I dunno) it has always been the multiboom version.. now it is the 1 shotting version. thanks for the scheme, I'll be using this one

update: this scheme seems to be bugged Triad. I just wanted to test it, the worms are anchored to the ground or suttin, they don't move at all after boomz
Title: Re: Could we update the TFL Boom Race scheme?
Post by: Triad on February 14, 2024, 02:34 PM
update: this scheme seems to be bugged Triad. I just wanted to test it, the worms are anchored to the ground or suttin, they don't move at all after boomz
Thanks for catching that. I accidentally put "Worms+Weapons+Damage" to Phased Worms (Allied). I just set it as only "Worms" now, it should work now, please redownload. :)
Title: Re: Could we update the TFL Boom Race scheme?
Post by: TheWalrus on February 14, 2024, 03:10 PM
Let’s fix the other bullshit schemes while we are at it, tele out of big rr, ctf, ect.  Sdet all race schemes. 
Title: Re: Could we update the TFL Boom Race scheme?
Post by: TheKomodo on February 14, 2024, 03:36 PM
Let’s fix the other bullshit schemes while we are at it, tele out of big rr, ctf, ect.  Sdet all race schemes.

Yes.
Title: Re: Could we update the TFL Boom Race scheme?
Post by: Mega`Adnan on February 14, 2024, 03:48 PM
Add Bungee Shopper as well.
Title: Re: Could we update the TFL Boom Race scheme?
Post by: FoxHound on February 14, 2024, 03:54 PM
Sdet all race schemes.

There are Board Game maps that were not designed for SDET (Weapon use doesn't end turn). Well, at least if you play with the wind rule, SDET would mess things up. If you play without wind rule as "task race", then maybe all maps should be ok with SDET. But, I'm really not sure, because Board Game always surprises.
Title: Re: Could we update the TFL Boom Race scheme?
Post by: Triad on February 14, 2024, 04:15 PM
Let’s fix the other bullshit schemes while we are at it, tele out of big rr, ctf, ect.  Sdet all race schemes.
Yes, I can also get behind this idea. But I think you mean ldet, not sdet (shooting doesn't end turn, i.e. Multiboom or Kaos). ;D

Edit: We just played two games of Holy Wars with Ledan, and that scheme also seems wacky? There were Crate Showers, Damage*2, and all crate weapons had 15-star power! And we thought grenades in Grendae Wars were powerful. Nope, Holy Wars grenades are ridiciulous (and getting them from crate showers is also ridiculous. Scheme felt like a funner HostingBuddy scheme lol.
Title: Re: Could we update the TFL Boom Race scheme?
Post by: Sensei on February 14, 2024, 06:06 PM
I have played several Boom Races since my return, and none of the players wanted to play with the original single shot a turn scheme. They all preferred a scheme with sdet+ldet.

Been saying this for years now, but no one seemed to care enough. Good to hear more people chip in with same idea.
Title: Re: Could we update the TFL Boom Race scheme?
Post by: Lupastic on February 14, 2024, 06:16 PM
Edit: We just played two games of Holy Wars with Ledan, and that scheme also seems wacky? There were Crate Showers, Damage*2, and all crate weapons had 15-star power! And we thought grenades in Grendae Wars were powerful. Nope, Holy Wars grenades are ridiciulous (and getting them from crate showers is also ridiculous. Scheme felt like a funner HostingBuddy scheme lol.

that scheme is also very bad and totally sux to play Holy War with. not long ago I also played a holy war vs dsa, and he had the OG holy war scheme from many years ago that you guys used here.. that seemed like a suitable scheme, take a look. that would work better for league games.

https://www.tus-wa.com/leagues/game-240634/

(extract the scheme from this)
Title: Re: Could we update the TFL Boom Race scheme?
Post by: Korydex on February 14, 2024, 06:54 PM
people should still have the option to pick the classic "boomer race" 8)
Title: Re: Could we update the TFL Boom Race scheme?
Post by: Triad on February 16, 2024, 08:34 AM
people should still have the option to pick the classic "boomer race" 8)
Yeah, if both player want a more chill experience, they can of course use it :D

But as the default Boom Race scheme, Multiboom seems to be a better option, cause:
- It takes more skill to make multiple successful shots quickly instead of slowly planning a single shot.
- It is much faster, so you complete a game much more quickly.
Title: Re: Could we update the TFL Boom Race scheme?
Post by: Triad on February 20, 2024, 10:07 PM
We should also update Bungee Race, I think we can safely remove dynamite and make the turn time 35 seconds.

But I don't think we should add ldet to Bungee (it takes skill to throw your worm without ending your turn)
Title: Re: Could we update the TFL Boom Race scheme?
Post by: TheWalrus on February 20, 2024, 10:09 PM
We should also update Bungee Race, I think we can safely remove dynamite and make the turn time 35 seconds.

But I don't think we should add ldet to Bungee (it takes skill to throw your worm without ending your turn)
nah, throwing bungee so you dont lose turn is skillbased, ive seen sniper do amazing shit
Title: Re: Could we update the TFL Boom Race scheme?
Post by: Triad on February 20, 2024, 10:10 PM
nah, throwing bungee so you dont lose turn is skillbased, ive seen sniper do amazing shit
Yep, that's what I meant. Sorry if I worded it badly.

Antisink is also no-brainer.
Title: Re: Could we update the TFL Boom Race scheme?
Post by: Lupastic on February 20, 2024, 10:11 PM
We should also update Bungee Race, I think we can safely remove dynamite and make the turn time 35 seconds.

But I don't think we should add ldet to Bungee (it takes skill to throw your worm without ending your turn)

there is also no worm collision in the tus bungee scheme.. worms can block each other's path on the map. the last time I/we requested this was like 2-3 years ago to be updated, I don't think it will be ever changed : ] just use the HB scheme, that works nicely for bungeerace. everything else is outdated
Title: Re: Could we update the TFL Boom Race scheme?
Post by: FoxHound on February 20, 2024, 11:36 PM
In my opinion there should be save state rule for Bungee Race. Walking back to the bungee spot is torture for me. I think teleporting back to it or jetpacking is quality of life. There should be a rule about this. I really don't enjoy playing bungee race, just because you need to walk the same paths many, many times during many turns, and it's definitely not fun to play this way.

Teleport back to the checkpoint you were should be a mandatory rule for Bungee Race. Teleport would need SDET. Jet Pack doesn't need SDET. Teleport is easier to go back, though. I prefer tele than jet.

About LDET for bungee, I think it will be like playing boom Race in single shot mode if no LDET, only rare, lucky or few exceptions would be able to progress without loosing the turn. Not sure about it, but definitely it is a skill to avoid the worm loose control.
Title: Re: Could we update the TFL Boom Race scheme?
Post by: Korydex on February 21, 2024, 05:05 AM
Yep, that's what I meant. Sorry if I worded it badly.

Antisink is also no-brainer.
I don't think so. If you sink you lose in bungee race
Title: Re: Could we update the TFL Boom Race scheme?
Post by: TheWalrus on February 21, 2024, 06:53 AM
I don't think so. If you sink you lose in bungee race
Thats an outrageously dumb rule if true, just pure terrible.  This map for instance:

https://www.tus-wa.com/leagues/game-240799/

Sniper and I played this today, he doesn’t hit finish and the worm plops.  By this rule/metric, I actually won that game.  I would never want this game reversed, he earned win and then some.  If you can tele worm back to bungee spot, why would plop be an auto lose?  Shouldn’t it be returned to the spot?  Would never report a game like that, that rule is so out of place. 
Title: Re: Could we update the TFL Boom Race scheme?
Post by: xSniperx on February 21, 2024, 08:09 AM
Anti-sink has always been used in Bungee race ever since it was released, and i don't see any reason why it shouldn't be. 98% of maps don't have any sinks and the ones that do it's not really there to try and make you lose. it's more of an addition to the difficulty of a jump, for example it makes it so you can't just full power release into a jump without loosing turn and going back to original spot. anti-sink jumps in this regard can add some nice variation and difficulty to a jump.

For me personally i can take it or leave it i just play accordingly however considering the few players the scheme has, i'd imagine if it was plop loose it would just result in people never using plop maps, while making a very anti-noob friendly scheme even more uninviting.

Regarding teleport i've always gone by, you can TP back to any completed position at the cost of your turn, i think this is the best way because if you can TP whenever you want without turn loss you may save some walking but failing seems less of a fail.

I personally like the dynamite, gives you something else to think about but realistically it makes little difference there or not.

Anti-block should be added.

What makes a good bungee player is making a jump without loosing the turn. LDET in bungee should not be a thing.

Bungee shopper yes please.
Title: Re: Could we update the TFL Boom Race scheme?
Post by: TheKomodo on February 21, 2024, 09:17 AM
Anti-sink has always been used in Bungee race ever since it was released,

Yeah as soon as anti-sink was created, most schemes which benefit from it started using it immediately.
Title: Re: Could we update the TFL Boom Race scheme?
Post by: xSniperx on February 21, 2024, 09:19 AM
Not it wasn't? At least when I remember playing Bungee Race back in early 2000s with Bloopy maps, anti-sink didn't even exist?? Or am I tripping?

Unless it was some mod that existed before wormkit modules?

Or, was anti-sink created earlier than I remember? I remember playing tons of Bungee Races with M3ntal back then and we never had anti-sink.

I remember first using anti-sink in general around the same time TUS started maybe... Can't even remember which scheme, probably boom or bungee though.

Have I actually got that wrong all these years???

Bungee Race preexists A/S what i meant was ever since A/S was released not bungee race. :)


LOL you corrected before i even replied. yes what komo said.
Title: Re: Could we update the TFL Boom Race scheme?
Post by: TheKomodo on February 21, 2024, 09:19 AM
Damn, I tried to edit that but holy sh*t you were fast! I realized you meant anti-lock release date, not the scheme itself! :D ;D