The Ultimate Site of Worms Armageddon

Leagues => Leagues General => Topic started by: twistah on April 11, 2012, 10:01 AM

Title: hysteria in the classic league
Post by: twistah on April 11, 2012, 10:01 AM
i'm wondering why you're able to pick this scheme in tus classic. in my opinion it has nothing lost next to ttrr, elite and so on. why? cos it's the most frustrating scheme actually. at some point this scheme needs some skills, of course, but so less that i consider this scheme as pretty lucky and nonsense. no matter what you do, with the turn advantage pretty much every game ends up both having 1 worm. my enemys always darkside on the bottom left or right and this kills my motivation instantly. 2 days ago i played this scheme vs spw. with that darksiding that f@#!ing game ended up playing it like 50 minutes. and that just for a draw. what the hell? i couldn't be arsed for a 2nd game, nor for a rm. and i'm thinking about just giving free wins if enemys pick this.. better not to waste time and if you only lose in this scheme, theres at some point not so much points to lose for you. it's better than winning every now and then u know. i mean not even bng with nubs takes that long. this scheme makes just no sense to me really :)
Title: Re: hysteria in the classic league
Post by: huskov on April 11, 2012, 10:15 AM
i'm wondering why you're able to pick this scheme in tus classic. in my opinion it has nothing lost next to ttrr, elite and so on. why? cos it's the most frustrating scheme actually. at some point this scheme needs some skills, of course, but so less that i consider this scheme as pretty lucky and nonsense. no matter what you do, with the turn advantage pretty much every game ends up both having 1 worm. my enemys always darkside on the bottom left or right and this kills my motivation instantly. 2 days ago i played this scheme vs spw. with that darksiding that f@#!ing game ended up playing it like 50 minutes. and that just for a draw. what the hell? i couldn't be arsed for a 2nd game, nor for a rm. and i'm thinking about just giving free wins if enemys pick this.. better not to waste time and if you only lose in this scheme, theres at some point not so much points to lose for you. it's better than winning every now and then u know. i mean not even bng with nubs takes that long. this scheme makes just no sense to me really :)
  :P only goin to tipe BCC xD
Title: Re: hysteria in the classic league
Post by: Statik on April 11, 2012, 10:16 AM
force sd ftw
Title: Re: hysteria in the classic league
Post by: HHC on April 11, 2012, 10:18 AM
You can let the timer run out each turn. Round time is only 10 sec, it'll be SD soon.


But yeah, it's kinda bad in most games the lamest player wins.. or at least, you get shot down if you don't darkside yourself. If you hide on the top from the start it's gonna be one hell of a fight to stay your ground.
Title: Re: hysteria in the classic league
Post by: Peja on April 11, 2012, 10:27 AM
You can let the timer run out each turn. Round time is only 10 sec, it'll be SD soon.


But yeah, it's kinda bad in most games the lamest player wins.. or at least, you get shot down if you don't darkside yourself. If you hide on the top from the start it's gonna be one hell of a fight to stay your ground.


i wouldnt say the lamest player wins. usually the player with the better/luckiest touch on the final shot wins. 
Title: Re: hysteria in the classic league
Post by: HHC on April 11, 2012, 10:31 AM
i wouldnt say the lamest player wins. usually the player with the better/luckiest touch on the final shot wins.  

depend on who's playing really. I have been playing TRL for fun, so I just stay on top. I haven't won much I can tell you that  :D

When both players darkside, yeah, it comes down to the last shots.
Title: Re: hysteria in the classic league
Post by: NAiL on April 11, 2012, 10:41 AM
ZZZZZZZZZZZZZZZZZZZZZZZ how many threads like this have there been... OP doesnt even have any valid arguments just a load of subjective rambling.

Personally I dont like hyst... the concept is cool but its a rushed scheme that doesnt play as well as it could due to a number of reasons. When its down to 1 worm each the entailing darksiding nightmare is just ridiculous. You cant call the darksiding "lame" though, its done through necessity because the scheme is just plain bad, poorly thought out. You dont call people lame in elite for not hiding somewhere where they can lose the game if hit on the next turn, so dont call them lame for doing the same in any other scheme. Scheme could be fixed still, its popular too, and it is also one of the most frequently played schemes on TUS so it does deserve to be here, however it MUST be FIXED!
Title: Re: hysteria in the classic league
Post by: Ray on April 11, 2012, 10:47 AM
It is very clear that Hysteria was not invented to be in a serious competition, TUS turned the scheme into what it is by putting it in the league.

It must have been two nutjobs just having fun and one of them must have gone: "hey, you know what would be fun? 1 second turns and just shooting wildly, going crazy!" "HAH yea you are so right, that would be so much fun!" and it turned into this crap, how sad.
Title: Re: hysteria in the classic league
Post by: HHC on April 11, 2012, 10:50 AM
You cant call the darksiding "lame" though, its done through necessity because the scheme is just plain bad, poorly thought out.

That's pretty harsh. It's hard to make schemes that are perfectly balanced out of the blue. It needs to be tried and tested. There was never a real problem when hyst was new and players weren't fully drilled into its 'tactics'.
BnG would become outdated too when enough players know how to notch and hit with nades 99.9% of the turns.

Quote
You dont call people lame in elite for not hiding somewhere where they can lose the game if hit on the next turn, so dont call them lame for doing the same in any other scheme.

The boundary is pretty vague, between lame and darksiding. A guy hiding on top in a roper when he's leading is kinda lame too.

Quote
Scheme could be fixed still, its popular too, and it is also one of the most frequently played schemes on TUS so it does deserve to be here, however it MUST be FIXED!

Any ideas?
Title: Re: hysteria in the classic league
Post by: barman on April 11, 2012, 11:07 AM
Hysteria is rather a new scheme for me. I don't think it had already been in existence at the point when I left worms in 2007. Yet, I think I've already played it enough to be able to share my opinion.

Hysteria surely requires some abilities, but the skill cap is rather low. There's simply not much you can do during a single second of turn time. Another thing is that hysteria is one of the schemes which don't really benefit a lot from being played competitively. I think it has always been meant to be played for fun. During funners, you can allow yourself to try all the crazy moves you would never attempt in a league game. But once again, such craziness doesn't prove efficient in serious games and it always ends up with both sides doing the same old plain boring moves in every game.

Statik is right, forcing Sudden Death is surely a viable option is you want quick matches, but it narrows all the required skill down to shooting accuracy. We already have a scheme for that, don't we? It's called BnG if I remember correctly.

I do think the classic league schemeset should be fixed.
Here's my advice:
Title: Re: hysteria in the classic league
Post by: Desetroyah on April 11, 2012, 11:16 AM
Launch a THL (TUS Hysteria League) for those who will always love hysteria even after reading my post. Current TRL season proves it would be active enough.

I agree, it'll be like when you remove the moldy part of the bread and eat the rest which is still fine xd
Title: Re: hysteria in the classic league
Post by: Hussar on April 11, 2012, 11:21 AM

  • Replace TUS Classic Hysteria with another default scheme which can actually be played competitively (aerial? inter?).


i like this idea, i prefer intermediate and aerial then hyst. cut this shit off
Title: Re: hysteria in the classic league
Post by: Chelsea on April 11, 2012, 11:29 AM
AERIAL
Title: Re: hysteria in the classic league
Post by: Throsti on April 11, 2012, 11:31 AM
AERIAL

>>>SIGNED
Title: Re: hysteria in the classic league
Post by: Peja on April 11, 2012, 11:33 AM
Hysteria is rather a new scheme for me. I don't think it had already been in existence at the point when I left worms in 2007. Yet, I think I've already played it enough to be able to share my opinion.

Hysteria surely requires some abilities, but the skill cap is rather low. There's simply not much you can do during a single second of turn time. Another thing is that hysteria is one of the schemes which don't really benefit a lot from being played competitively. I think it has always been meant to be played for fun. During funners, you can allow yourself to try all the crazy moves you would never attempt in a league game. But once again, such craziness doesn't prove efficient in serious games and it always ends up with both sides doing the same old plain boring moves in every game.

Statik is right, forcing Sudden Death is surely a viable option is you want quick matches, but it narrows all the required skill down to shooting accuracy. We already have a scheme for that, don't we? It's called BnG if I remember correctly.

I do think the classic league schemeset should be fixed.
Here's my advice:
  • Replace TUS Classic Hysteria with another default scheme which can actually be played competitively (aerial? inter?).
  • Launch a THL (TUS Hysteria League). Current TRL season proves it would be active enough.

aerial in classic league? no way, crates are highly inbalanced and its so lucky where they fall. random start pos can really f@#! you up cause u only have 1 teleport. if you fix all this, you got a hysteria with 3 seconds  ;)


about inter:

i would appreciate it in classic but come on: imagine a bo3 inter clanner when bng already gets avoided for taking to long.


about hysteria:

i really cant enjoy funners in this scheme that much. especially with more players its like: throw a random nade / shoot zook and you have a high chance it will hit>>>>>> ns/ns/ns/vn.

fun part of it in leagues: you have many ways to finish your game /create own style. i cant find any scheme which is played so differently by clans. hysteria clanners ofc can feel horrible on some point of the game but for me its still less boring as getting blasted  by barman in bng  ;D
Title: Re: hysteria in the classic league
Post by: HHC on April 11, 2012, 11:34 AM
  • Replace TUS Classic Hysteria with another default scheme which can actually be played competitively (aerial? inter?).
  • Launch a THL (TUS Hysteria League) for those who will always love hysteria even after reading my post. Current TRL season proves it would be active enough.

I don't think too many people like Inter, other than the guys at NNN. It was part of classic league once wasn't it?

Aerial is indeed better than hysteria, but it's not ready for classic league yet. It's too new and a lot of people are probably gonna complain about the crate-luck and random mines and shit like that. It's also pretty hard to distinguish yourself. It's not coincidence the podium of the first cup is already out of the second tourney.

And well, THL, that's pretty weird. First you wanna throw it out of classic and then promote it to TEL status?? That's kinda messed.


edit: maybe we can have a TRL Aerial some time? That way we can put the scheme to a real test and afterwards decide what needs fixing and whether or not it's qualified to serve as a league-scheme.
Title: Re: hysteria in the classic league
Post by: twistah on April 11, 2012, 12:03 PM
never heard of aerial. what's that?

hysteria is nowadays the new shopper. instead of playing very skillbased schemes, people used to play shopper. and now it's hysteria. those schemes ruin pretty much this game. no1 gets introduced into the skill schemes. or isn't even interested. on the other hand, maybe there wouldn't be as much players as there is now in #ag without those schemes. however, hysteria isn't a tus classic scheme and should be removed really. it's the dumbest scheme i ever played, lol. nor do i think shopper is a tus classic scheme. there should be wxw only, cos there's at least roping skill needed. in shopper if both players are able to press space 2 times it comes down to the crates.. which isn't really competitive

edit: and a league is meant to be competitive, isn't it? so keep it as skillbased as possible
Title: Re: hysteria in the classic league
Post by: Desetroyah on April 11, 2012, 12:09 PM
which isn't really competitive

competitive is anything in which there is competition, and in TUS league there is competition. Technicalities aside, I dislike hysteria just as much, and between 2 good ropers you rarely see one of the 2 picking shopper (just like 1 of 2 defaulters wouldnt pick T17 unless they knew it would be the only thing they can hope to win :P) but I cant see them being removed from classic league tbh, countless threads have been made about hysteria and all failed heh.
Title: Re: hysteria in the classic league
Post by: chakkman on April 11, 2012, 12:12 PM
Any TUS classic scheme: You get rewarded for controlling the game in the end. Hysteria: You get punished for your control of the game by getting telepwned. :P Plus the usual endless "I hide on the side bottom of the map and try to kill you with 1 out of 100 lucky zook hits". As Twistah says, this scheme has no place in the classic league. It almost makes me believe that it's only there because of noobs who'll never get good ropers or defaulters. Scheme is fun for funners but a no go for league play imo.
Title: Re: hysteria in the classic league
Post by: twistah on April 11, 2012, 12:14 PM
it's just frustrating if you earn your points hard in skillbased schemes versus good players and then lose them all in shopper and hysteria again. this makes really no point
Title: Re: hysteria in the classic league
Post by: TheKomodo on April 11, 2012, 12:16 PM
Why is it most of the people who don't like Hysteria are mostly players who have been playing WA longer than those who do like it?

It's fine how it is, a 50 minute game is fine, stop being pussies.
Title: Re: hysteria in the classic league
Post by: GreatProfe on April 11, 2012, 12:20 PM
@twistah - Force the SD. I know, its boring to do darkside. But darkside is something who appears in every scheme.

@Remove Hysteria from CL - Nop. Wanna remove TTRR who allows cheats and Roper who is a luck scheme (as team17 too).
Title: Re: hysteria in the classic league
Post by: TheKomodo on April 11, 2012, 12:22 PM
Hysteria is one of my favourite schemes, and possibly may become my favourite the way it is, the way things look, Hysteria is the toughest scheme to cheat at successfully.

No one dominates Hysteria, which makes it more fun for everyone.
Title: Re: hysteria in the classic league
Post by: NAiL on April 11, 2012, 12:28 PM
You cant call the darksiding "lame" though, its done through necessity because the scheme is just plain bad, poorly thought out.

That's pretty harsh. It's hard to make schemes that are perfectly balanced out of the blue. It needs to be tried and tested. There was never a real problem when hyst was new and players weren't fully drilled into its 'tactics'.
BnG would become outdated too when enough players know how to notch and hit with nades 99.9% of the turns.

Pretty harsh? Yeh, probably a little harsh, though not without reason. Indeed, when a scheme is first created its unlikely it will be properly balanced, however hysteria had been around for a good year or so before it became a league pick, it is during this time that potential problems could have been ironed out. Evidently nobody saw any problems, or at least thought any problems insignificant enough to not bother resolving before the scheme came to TUS. I understand that the scheme "works" if you are not trying you're utmost to play as safe as possible, so it makes sense that flaws in the scheme design would not be apparent until people started to take it more seriously.

You dont call people lame in elite for not hiding somewhere where they can lose the game if hit on the next turn, so dont call them lame for doing the same in any other scheme.

The boundary is pretty vague, between lame and darksiding. A guy hiding on top in a roper when he's leading is kinda lame too.

Yeh a guy hiding on the top in roper is lame because its become more or less an unspoken code of conduct to not hide on the top of the map. People can say "hey there was never a rule about hiding on top", but you'd be a fool to deny that it is not an unspoken rule of roper that almost every player abides by. There is no unspoken rule about darksiding in hysteria like there is in roper, primarily because darksiding is a major aspect of default scheme gameplay. "Darksiding" simply means hiding... its a dirty word for a perfectly acceptable action.

I dont believe the boundary is vague at all, I dont believe there is such a thing as lame play in Hysteria when you are playing competitively and trying to win the game. Its the scheme that is lame, not the player. If a player feels he has to darkside in order to avoid being hit then the scheme needs to be changed so that more options are available to the player to avoid these stale mate situations which so frequently ruin hysteria for many players.

Scheme could be fixed still, its popular too, and it is also one of the most frequently played schemes on TUS so it does deserve to be here, however it MUST be FIXED!

Any ideas?

I would like to see rope added to hyst. Rope drops would be cool, you could also drop a weapon, then rope and pile/knock a worm at the end of your turn. Id like to see other weapons added to hyst for more dynamism, moles,  a homing missle, some strikes, why not? This is all fine, but it doesnt solve the last worm darksiding madness, which to be honest is the only real problem with hyst. I enjoy hyst games up until the last worms, then it just becomes frustrating and boring as most of us know. Aside from reducing SD induction time (which seems to be the best way of resolving the problem), adding a delayed aqua/super sheep would also help in combatting stale mate scenarios, as would delayed mole strikes. This aside, reducing the SD countdown timer so fewer turns need to be skipped in order to bring on the water rise seems to be the most logical way of "improving" the scheme without changing it too dramatically, not that a dramatic change would be a bad thing!
Title: Re: hysteria in the classic league
Post by: DENnis on April 11, 2012, 12:30 PM


i wouldnt say the lamest player wins. usually the player with the better/luckiest touch on the final shot wins. 

Wow, who haked Pejas account? Because it can't be true that I agree with him, except we are talking about Lena <3


As another tip for fast games... just use a map "without" hides, then it'll be like a very fast bng game without reaiming or other anti-lame-rules. Even noobs shoud be able to end a game like that very fast.

But if u correctly compare hysteria with other classicleague schemes you will see that hysteria is one of the more skilled schemes if you use maps with hides and know how to win.

Title: Re: hysteria in the classic league
Post by: lacoste on April 11, 2012, 12:33 PM
  • Replace TUS Classic Hysteria with another default scheme which can actually be played competitively (aerial? inter?).

Classic league is about having best of 1 games as for my taste and probably a lot of people will agree on that (Inter doesnt fall under that category), but still there are schemes with high probability for a draw (ie, t17 or even Elite). On the other hand, considering imbalanced random placements, Inter could be played as best of 1 since in schemes like Hysteria/T17 you can be f@#!ed pretty badly in first turn as well and Inter will surely serve more fun/competition, even as a single round (and it doesnt take more than 25 minutes unless its a cave). I dont know Aerial tho, i just watched some of the cup games and i like it, but theres just too much randomness as for league scheme imo (i believe it could be easily balanced to that level, it just depends if HHC wanted it). Also Aerial has that plus its very close to hysteria AND is about good jetpack control, which is awesome - we dont have any TUS Classic scheme with jetpack besides hysteria). Other schemes worth mentioning are Dabble and Fidget and Elemental (rule set doesnt help in that one), both not so popular yet serve great competition and originality.

If i was going to vote id pick Dabble or balanced Aerial.
Title: Re: hysteria in the classic league
Post by: HHC on April 11, 2012, 12:42 PM
I would like to see rope added to hyst. Rope drops would be cool, you could also drop a weapon, then rope and pile/knock a worm at the end of your turn. Id like to see other weapons added to hyst for more dynamism, moles,  a homing missle, some strikes, why not? This is all fine, but it doesnt solve the last worm darksiding madness, which to be honest is the only real problem with hyst. I enjoy hyst games up until the last worms, then it just becomes frustrating and boring as most of us know. Aside from reducing SD induction time (which seems to be the best way of resolving the problem), adding a delayed aqua/super sheep would also help in combatting stale mate scenarios, as would delayed mole strikes. This aside, reducing the SD countdown timer so fewer turns need to be skipped in order to bring on the water rise seems to be the most logical way of "improving" the scheme without changing it too dramatically, not that a dramatic change would be a bad thing!

Hysteria with rope is impossible. You can't use it in 1 sec turns. And well, air attacks and ss.. not much chance left then.

I think Aerial can be an improved version of hyst as lacoste says. The 3 sec turn times makes it like hyst but you can do a lot more with the jetpack. Piles are still possible and useful, but since you can get a lot further with your jp you can pretty easily attack piles.

However, it's like lacoste says.. skill-players like twistah will never accept it as a league scheme in its current form. And I personally don't feel much for stripping it down to the core like we've done with all the 'Skilled' schemes in classic league. It would be less luck-based, sure, but not more fun. And that's what counts for me.

For example, if you remove the superweaps from the crates (including ss and homing), there won't be much incentive to collect them anymore. The battle for the crates is a real element of the game as it is and it surely spices things up when the game tends to dwindle down into a stalemate.
Title: Re: hysteria in the classic league
Post by: NAiL on April 11, 2012, 12:50 PM
You can use the rope in one second, the fact that you can knock a worm after dropping a weapon means it serves a greater purpose. You have time for strikes too, if you can activate lg, set fuse time and bounce settings in under a second then its obvious you can attach a rope and drop a weapon or quickly use a strike or ss.
Title: Re: hysteria in the classic league
Post by: Desetroyah on April 11, 2012, 12:56 PM
HHC, coste and NaiL, you should compromise:


I present my idea:  Roperial: Aerial with rope and only 3-4weapons in crates to minimise outrageous luck.

Tah-daaaaah xd
Title: Re: hysteria in the classic league
Post by: HHC on April 11, 2012, 01:11 PM
lol, you could add rope i guess, would be weird, but it's do-able.

Btw, for a sample game of Aerial:
https://www.tus-wa.com/cups/download/game-105081-2/

That was a game between me and Chelsea. It was damn epic. Long too, so you should probably 3 or 4 it, but the end is definitely worth watching.
It shows you the huge potential of the scheme. Action takes place all over the map, games are close and you need skills at all sorts of things: BnG'ing, JP'ing, darksiding/girdering, piling and good strategy. It's a more complete scheme than any of the current classic ones. Even more than Elite maybe.
Title: Re: hysteria in the classic league
Post by: MonkeyIsland on April 11, 2012, 01:15 PM
Another hysteria criticism by another player who has been here longer than others :)

Why is it most of the people who don't like Hysteria are mostly players who have been playing WA longer than those who do like it?
+1

I will listen to this topic as far as it goes but this is my current thoughts:
We (wormers) all have different opinion about every scheme. Many of you call Hysteria flawed and then comes the Roper-flawed people. Then Team17 becomes the most lucky scheme. After that Noobs pick shopper. WxW is the most boring scheme because after touching walls, there's no time left to do anything. BnG is an obvious case. It remains Elite and TTRR. Elite has its own league. So why bother, lets just drop classic league and create a league for TTRR?

Thought this might help you guys in your thought process. This is classic league stats in 3/25/2012:

(https://www.tus-wa.com/images/information/seasons_info.jpg)

As you see, Hysteria is the most played scheme in 3.5 years.
Title: Re: hysteria in the classic league
Post by: darKz on April 11, 2012, 01:26 PM
I just wrote a text but then deleted it again because nobody's gonna listen anyway. Introducing Hysteria to TUS Classic was probably the biggest mistake. D:
Title: Re: hysteria in the classic league
Post by: Desetroyah on April 11, 2012, 01:27 PM
As you see, Hysteria is the most played scheme in 3.5 years.

No one said the opposite, in fact that's what we ALL say, that newbies, who are (naturally) way more in number than the more experienced/better players, play hysteria since its a scheme of chance, more so than others (ALL schemes have luck boys, this is Worms, in case you forgot :P)

Another hysteria criticism by another player who has been here longer than others :)

Why is it most of the people who don't like Hysteria are mostly players who have been playing WA longer than those who do like it?
+1

"been here longer than others"...shouldn't that be a positive thing when it comes to listening to someone's opinion?

Nonetheless, I can say this as my opinion+solution:

Wanna keep hyst in classic league?

No problem, BUT:

1)Have a rule that maps must have vertical walls for sides! The interior of the map can be  elaborate  if you want, but leave thick walls on either side so that darksiding in the underbellies of maps is almost impossible.

2)After that, use sd if someone still finds/creates a hide like that.

Problem solved.

Here's an example map+game: https://www.tus-wa.com/leagues/game-103695/

(Disregard the tiny holes on that map that can be used for hiding since they can be edited-out, and causing sd makes them pointless hides
Title: Re: hysteria in the classic league
Post by: TheKomodo on April 11, 2012, 01:30 PM
1st it was Zippo...

Then it was me...

Then it was Maciej's FR video...

Then it was FoS/b2b...

Then it was me again...

Then it was nino's monobrow...

Then it was WA memes...

Then it was KoR alias thing...

Then last week it's the 10 cheater ordeal...

Now it's rapidly becoming, let's remove this scheme, let's remove that scheme...

Ffs just be happy with what we have, we gonna be left with nothing soon :(




P.S. I didn't mention GayTime cuz he's not a flippin villain !
Title: Re: hysteria in the classic league
Post by: Rok on April 11, 2012, 01:34 PM

We (wormers) all have different opinion about every scheme. Many of you call Hysteria flawed...

As you see, Hysteria is the most played scheme in 3.5 years.

Those of us who call hysteria broken are right, all others are wrong. That's just my (correct) opinion. :)

Justin  Bieber is by far the most viewed person on YouTube. You we're saying...?


EDIT: And yes, Aerial puts hysteria to shame in just about every aspect.
Title: Re: hysteria in the classic league
Post by: darKz on April 11, 2012, 01:37 PM
Not to mention that several older players don't bother playing TUS Classic because of Hysteria.. They don't wanna deal with it and they're f@#!ing right. :P
Title: Re: hysteria in the classic league
Post by: Impossible on April 11, 2012, 01:45 PM
Sure its luck on t17 and roper, but its not reason to remove them from league, since luck was always part of sportship, such as goalkeeper on penalty can jump on different sides, its always 50/50 but still asks goalkeeper experience on such situations.
I think we dont need to remove hysteria too, turn advantage its part of any scheme where its more then 1 worm, elite or wxw, just on hyst its much harder to void opponent telecow without needed skill.
The scheme should be removed is shopper, cuz we also have shopper with walls, and 15 sec shopper. By using the same logic, lets add Big RR to classic league as easier version of ttrr then?
About inter, Im not in NNN, and Im noob on this scheme, but its deserves to be as classic league scheme, and if so, I would start to play that alot even! why did that get removed :x
A bit about kaos, the only bad things here is that its asks rubber to play, and some "old-school" call it shit since they never played that cuz wont install wormkit and rubber, because its too new. But when it is get to free league, just the scheme had much more activity then whole tus elite league, or other schemes on classic, free league kaos was such a new kind of league..
About that ariel or aerial - NO. I dont like that.
Title: Re: hysteria in the classic league
Post by: Aerox on April 11, 2012, 01:47 PM
Why was it added in the first place? Popularity?

Surely all these questions should have been addressed before changing the scheme setup known as classic or "all around".

This scheme wasn't ever meant to be played competitively and the changes you have implemented to make it so (number of worms, teleporting, etc) weren't given enough thought if any at all.

Barman sums it up, the only "skill" required in hysteria is accuracy, the rest is darksiding bullshit and tactics that require no skill whatsoever. You have BnG covering that so there's no reason to include hysteria (the same way there's no reason to have separate roper and wxw ratings).

If classic is a league were the best all arounder wins, then having hysteria there defeats the whole purpose of the league.
Title: Re: hysteria in the classic league
Post by: lacoste on April 11, 2012, 02:04 PM
Action takes place all over the map, games are close and you need skills at all sorts of things: BnG'ing, JP'ing, darksiding/girdering, piling and good strategy. It's a more complete scheme than any of the current classic ones. Even more than Elite maybe.

I agree its totally diverse and original. I wouldnt put it into category of "walking" schemes tho (those have their own way of mastering it), its different yet complete. Jetpack deserves much more than it has and this scheme has a great potential for it (hysteria is not a good comparision coz of just 1 second). Just 1 thing that bothers me more than crates is random mines - its basically just a map filler to me which cant be taken into your plan more than knocking enemy worms on it. Giving it constant fuse time (allowing for jetpack knocks at least) would make it far more complex and enjoyable. Note that jetpack knocks isnt the only thing that falls under that category.


Those of us who call hysteria broken are right, all others are wrong. That's just my (correct) opinion. :)

Justin  Bieber is by far the most viewed person on YouTube. You we're saying...?


Also that.
Title: Re: hysteria in the classic league
Post by: darKz on April 11, 2012, 02:09 PM
How many more negative opinions about Hysteria in TUS Classic by renowned players do you need to get it out of that league? I wonder. :D
Title: Re: hysteria in the classic league
Post by: Statik on April 11, 2012, 02:16 PM
I think there are also many people who would like to see this scheme in TUS classic. Personally, I would remove shoppa first, because it doesn't make sense to keep this scheme along with wxw. When I play roper/rr/elite/t17/hyst I feel like my skills improve, but when I watch shoppa clanners (I never play it) I feel ... nothing :D
Title: Re: hysteria in the classic league
Post by: DENnis on April 11, 2012, 02:20 PM
Well, to that thing not play classic because of hys.. that would be a very lame excuse. U just need to talk and not to play vs lame assholes. I would never pick a scheme which my opponent really hates, because I don't want lame "free"wins and I don't want to do noobbashing.

And in my opinion ... If u think like this EVERY scheme have to get its OWN league and ratings.

In my opinion it is only a good game if it is close and especially: If all had fun!
Title: Re: hysteria in the classic league
Post by: Peja on April 11, 2012, 02:21 PM
How many more negative opinions about Hysteria in TUS Classic by renowned players do you need to get it out of that league? I wonder. :D

a small group of people legitimated with a big name should rule over the majority of people? i thought we removed this form of leadership not that long ago for good reasons.
Title: Re: hysteria in the classic league
Post by: MonkeyIsland on April 11, 2012, 02:25 PM
Just for the record, I'm not supporting current Hysteria scheme (as it gives me headaches time to time) nor I see the big flaw.

Older players get surprised by telepile strategy or they get lost in the "randomly" shots/events as every other new hysteria player. I remember the first time dub-c played hysteria, he said "This is not a scheme, this is a joke." Now he plays competitively.

You say people darkside at bottom left or right hoping for a lucky zook shot. If that bothering you, waste time less than 10 turns. (most of the time when the timer reaches 4, the opponent freaks out about sd and teleports somewhere else).
You say hysteria abuses turn advantage, I see you've trapped yourself in team17 and whine why you got owned by a homing missile.
You say the game takes an hour playing cat and mouse, I see both players have inaccurate shots or too afraid to come out.

People nag about lucky placements in Intermediate, then Dario comes out with 0 losses.

No one said the opposite, in fact that's what we ALL say, that newbies, who are (naturally) way more in number than the more experienced/better players, play hysteria since its a scheme of chance, more so than others

Scheme of chance? More people play hysteria because it is easy to play. Because even if you don't have the skill, you can still enjoy/finish the game.
More people play Intermediate because it is easy to play. Again having skills or not, won't paralyze you to finish the game.
Less people play TTRR because you must have crossed some roping knowledge line to be able to play it.

I do have a problem with many Hysteria fans (like Almog) that doesn't post in such threads. Anti-Hysterians post and post and make it like the entire community dislikes Hysteria. Then when I do change it, the other side comes out whinning.

@darKz,
I don't think some of oldschools are holding back just because of the hysteria scheme. They're just simply bored. I hope you are not referring to yourself, because you are bored too :P

@ropa,
I do apologize for the name "Classic". It has caused lots of confusion. The main league of TUS, was/is supposed to contain the most popular schemes of WN. Since most of these schemes are old ones, it got the name "Classic", which was a mistake.

@Rok,
You do make a good point, but by that image I wasn't trying to say "Hysteria is there because it is the most popular". I was saying "the most flawed scheme over these years is also the most played scheme despite so many broken things with it." Also, the correct line is "You were saying ..." :P

@Aerial,
Way too soon to get added to Classic league. I'll add it to Free league.

@Hysteria,
I love change. Either it is tweaking Hysteria, removing it or anything to shake things up. But I haven't heard the solution yet.
Title: Re: hysteria in the classic league
Post by: HHC on April 11, 2012, 02:49 PM
@Aerial,
Way too soon to get added to Classic league. I'll add it to Free league.

Awesome  8)

And I agree, too soon. Let's see how it does in Free. If it goes well we can opt it for TRL some day.


I personally tought TUS classic wasn't doing so well cause of people not liking certain schemes, but the stats speak otherwise. Still a whole lot of games played there.
TEL on the other hand.. wouldn't hurt to think of what to do when that league goes bankrupt.  :-[
 
Title: Re: hysteria in the classic league
Post by: Rok on April 11, 2012, 02:59 PM
I do have a problem with many Hysteria fans (like Almog) that doesn't post in such threads. Anti-Hysterians post and post and make it like the entire community dislikes Hysteria. Then when I do change it, the other side comes out whinning.

Many of those people would post something like "nah is gud" and then be gone again, anyway (Think about Phanton  :D)
Title: Re: hysteria in the classic league
Post by: avirex on April 11, 2012, 03:14 PM
Ill bet this schemes uber strategy has evolved by people making a joke of the scheme...

"o ill hide on the sides, and shoot zooks when i have wind! Anc skip my tur when i dont! Gahahaha what a silly game!"


"yah? Will check this out! Ill sink one of my worms... Yes at first glance it looks totally retarded, but i have a plan...*moments later* bahahaha now i can keep attacking you and flying to your last played worm bahaha you cant do shit son! What a silly scheme"

mm: "ehhh dude, this scheme sux, lets just force sd, and see what happens... Oooooooooo! Wtf we win? And again? And again? Bahahaha what a silly scheme"


And then each silly move was soon called a strategy a short time later
Title: Re: hysteria in the classic league
Post by: twistah on April 11, 2012, 03:15 PM
yeah, for some reason my big ass post didn't got posted..

summary of my post: shopper and hysteria must be removed from classic league. t17 isn't luck. i once lost 3 worms in first turn and won in the end with superiour tactics. i think was vs HHC  4-5 years ago. those that think rope is luck just got no idea bout skill. its all bouit the maps. i once made a map where you can get every crate + attack. just needs flawless roping my friends. but most play mablak maps with tons of hides and tight spots = luck. hide on top is gay. ask opponent how he is going to play and then just addapt to his style. i generally dont hide on top. and bng is gay if you understand how it works and makes it boring once you mastered it.. yeah
Title: Re: hysteria in the classic league
Post by: pr on April 11, 2012, 03:34 PM
hide on top is gay.
i generally dont hide on top.
and bng is gay
that's the point
Title: Re: hysteria in the classic league
Post by: Aerox on April 11, 2012, 06:00 PM
How many more negative opinions about Hysteria in TUS Classic by renowned players do you need to get it out of that league? I wonder. :D

a small group of people legitimated with a big name should rule over the majority of people? i thought we removed this form of leadership not that long ago for good reasons.

Good reasons? What good reasons? I guess the only good reasons are to get this league as popular as possible no matter at what expense.

If that is the real reasoning behind all these changes then please act with coherence and chance the name of the league from "classic league" to "popularity league" or "democracy league" or whatever, because you're not judging all around skill, you're just collecting schemes and adding them together hoping that said league gets as many games played as possible.

The reason leagues have been composed of certain schemes is not just because some people in power wanted it that way because they refused to change, I know you want to believe this because you love the idea of making something completely new and exciting in the name of democracy but that's not the way it is, it's simply not true. The core of schemes that make a good all arounder make sense from a purely gameplay point of view.

If you think adding hysteria just because it's popular at the expense of it being an awful league scheme you're just breaking the balance. You know what else breaks the balance? Allowing democracy in matters the majority of people are ignorants at.

edit:

You're being naive if you don't see the clear flaws with hysteria. In fact, if you want this league to have as many games played as possible you're still being naive, why not change the scheme to 1 worm each? You save time which can be invested in getting more games played. That's not the goal is it? It's to make as many people happy. We could have a poll to choose each season's winner for next season...

Staff of this league: you can apply reasoning to a scheme like hysteria, you can ignore the polls and what the masses say, and you can execute those changes to the scheme, and here comes the shocker, ready for it? People can actually approve those changes, realize the scheme is better that way and play it more often.
I know you haven't considered this modus operandi until now, but hey, maybe it's worth considering? Open your eyes for what is worth and not for what it's worth.
Title: Re: hysteria in the classic league
Post by: KoreanRedDragon on April 11, 2012, 06:06 PM
Hysteria surely requires some abilities, but the skill cap is rather low. There's simply not much you can do during a single second of turn time. Another thing is that hysteria is one of the schemes which don't really benefit a lot from being played competitively. I think it has always been meant to be played for fun. During funners, you can allow yourself to try all the crazy moves you would never attempt in a league game. But once again, such craziness doesn't prove efficient in serious games and it always ends up with both sides doing the same old plain boring moves in every game.

How many of you guys have actually tried doing the bold part in a serious Hysteria game with 8 worms a side?

<franz>Can we see some replays of it being attempted successfully and not giving the player an advantage?</franz>

On that note, why was it decided that 8 worms a side was too much for TUS Hysteria? It's not like it makes games last significantly longer, all it does is it gives the player performing better a higher chance of ensuring that he has more worms and better positions for the endgame (where currently, as you all say, things usually end in 1v1), or at the very least more time to get some of them into a superior position while his inferior opponent is still busy killing the rest via turn advantage.

Along with playing the scheme on nice complex (but not too darksidey) random maps, I feel the above would bring Hysteria's skill/luck factor at least very close to the rest of the current league schemes, if not on par with them.

By the way, I was actually first in line when trying to prevent people from starting to play Hysteria competitively. But what's done is done and as MI points out, it now is a league scheme. As with the other classic league schemes, drastic solutions to the problem (changing the basics of the scheme, replacing it with even less tried and tested schemes, taking it out of the league completely) should only be attempted after it has been conclusively proven that milder solutions, like what the rest of us propose, can't work.
Title: Re: hysteria in the classic league
Post by: chakkman on April 11, 2012, 06:23 PM
Justin  Bieber is by far the most viewed person on YouTube. You we're saying...?

People don't pick Bieber for gaining points tho. ;) Seriously, that statistic doesn't really say much. Only someone who doesn't want to progress in the standings picks his favourite schemes.
Title: Re: hysteria in the classic league
Post by: Aerox on April 11, 2012, 06:30 PM
Justin  Bieber is by far the most viewed person on YouTube. You we're saying...?

People don't pick Bieber for gaining points tho. ;) Seriously, that statistic doesn't really say much. Only someone who doesn't want to progress in the standings picks his favourite schemes.

It's funny you mention this.

If I were a player who didn't trust my chances against X player I'd pick hysteria, because the gamble is better than the loss. Do you really consider this to be something other than awful for a scheme? When Shopper was introduced as a competitive scheme by FB many noob clans picked it against the good players, try and take advantage of the bigger amount of games played in said scheme, it gives them the chance to compete. Same thing is happening with hysteria but to a much bigger extent. It's a gimmick scheme and as soon as everyone catches up to the gimmick of its tactics (if they haven't yet) then its clear competitive flaws will show.-

I know some of you are very good with it in leagues and you're enjoying that position, must be tough being told the scheme is not very competitive.
Title: Re: hysteria in the classic league
Post by: chakkman on April 11, 2012, 06:54 PM

If I were a player who didn't trust my chances against X player I'd pick hysteria, because the gamble is better than the loss.

True point, didn't think of that. :)
Title: Re: hysteria in the classic league
Post by: Anubis on April 11, 2012, 07:12 PM
Having to deal with hyst in league games doesn't really add to the motivation to ever come back playing competitive. Dumb down gameplay aside, it's very uninteresting to play in my opinion. I always liked Mole Shopper more than any other fun scheme. And yeah, I consider hyst and shopper both to be fun schemes, but not capable of high-end competition gameplay.

Komo mentioned that noone in Hysteria is dominating. Like for example people do/did in Elite or TTRR. That either means the scheme is very lucky, the skill-cap/tactics are extremely low so that a big majority can master them or the scheme mechanics don't allow high complexity.

Just my 2 Cents that are going to be ignored but at least I voiced my opinion.
Title: Re: hysteria in the classic league
Post by: Gabriel on April 11, 2012, 07:12 PM
I think hysteria IS a fun scheme when it's played on funners.
Lamentably with all these tactics and stuff, it became a really pathetic scheme.
First time i played hysteria for TUS i was impressed too about telecow, i have ever liked it, and wont ever like it. I would happy agree on a game without telecows, as we used to do with DJ-M4R10, but as seems there are players that based his skills on a stupid tactic (plopping his own worm, killing their own worms etc) well, I just started to do it too.
I know it can be way a bad reason... but its pathetic to lose 75 points with a noob.
I think Hysteria as TRL did a good job, since if you like hyst you play it and if you dont you just knock it off. But I think the popularity of hysteria cant atm make an hyst league. There is just a bunch of people that are interested in the scheme and theres a big part that simply hates it.
In Hysteria there's always a chance for everybody, thing that ever would happen in a ttrr, if you suck you can surrender at twenty lol.


(https://www.tus-wa.com/images/information/seasons_info.jpg)
As you see, Hysteria is the most played scheme in 3.5 years.

There's a big factor... I bet Phanton has played about 1/12 of those games xD

I personally got bored of hysteria in classic league. I think its a scheme that usually makes you feel frustrated when losing for laming. I think it should be replaced for a less luck scheme such as comet dodging.
Title: Re: hysteria in the classic league
Post by: Peja on April 11, 2012, 07:14 PM
Justin  Bieber is by far the most viewed person on YouTube. You we're saying...?

People don't pick Bieber for gaining points tho. ;) Seriously, that statistic doesn't really say much. Only someone who doesn't want to progress in the standings picks his favourite schemes.

It's funny you mention this.

If I were a player who didn't trust my chances against X player I'd pick hysteria, because the gamble is better than the loss. Do you really consider this to be something other than awful for a scheme? When Shopper was introduced as a competitive scheme by FB many noob clans picked it against the good players, try and take advantage of the bigger amount of games played in said scheme, it gives them the chance to compete. Same thing is happening with hysteria but to a much bigger extent. It's a gimmick scheme and as soon as everyone catches up to the gimmick of its tactics (if they haven't yet) then its clear competitive flaws will show.-

I know some of you are very good with it in leagues and you're enjoying that position, must be tough being told the scheme is not very competitive.

explain me those f@#!ing high winning percentages then. if there is such less skill and crappy tactics needed why people still whining about luck/etc  instead of just rocking this scheme.cant be that hard to reach high ranks when its such easy to learn.   the fact less overall skilled players beating pros in hysteria just shows those pros havent adopted this scheme yet.



Title: Re: hysteria in the classic league
Post by: Anubis on April 11, 2012, 07:20 PM
Oh and, MI.

You posted that impressive statistic, but did you consider that a lot of games are played because the opponent picked it so the other doesn't have a chance to avoid playing Hyst. If you are forced to play Hyst and want to be fair, you will play it nonetheless

How about every player is allowed to "dislike" 1 scheme, that still leaves a lot of pickable schemes left in my opinion. The scheme that is disliked can't be picked by the opponent.

Title: Re: hysteria in the classic league
Post by: Peja on April 11, 2012, 07:26 PM
Oh and, MI.

You posted that impressive statistic, but did you consider that a lot of games are played because the opponent picked it so the other doesn't have a chance to avoid playing Hyst. If you are forced to play Hyst and want to be fair, you will play it nonetheless

How about every player is allowed to "dislike" 1 scheme, that still leaves a lot of pickable schemes left in my opinion. The scheme that is disliked can't be picked by the opponent.



you want a free ticket to avoid a scheme in an all round league? would kinda kill the concept of the league.
Title: Re: hysteria in the classic league
Post by: Dub-c on April 11, 2012, 07:29 PM
I like hysteria but don't think it or wxw should be in the classic league.
Title: Re: hysteria in the classic league
Post by: Anubis on April 11, 2012, 07:32 PM
Well the current league concept is flawed in many ways (from a pure competitive viewpoint), be it that you can work your way to PO without playing the Top of the schemes or some more luck-based schemes. I am sure there are and were many PO Participants that should not be in the PO. Without set-up games there will never be a true #1 overall-allrounder.

But that's off-topic now.

Edit: One more thing, I would try separating all schemes and stop with all schemes have to be in 1 league. Having PO for Roper, Elite, BnG etc. would add more competition between the good players and would stop the hassle to play competitive games of schemes you don't even like. It's like playing Hockey when you only like Ice-Hockey. But in order to get into PO for your favorite scheme you have to play both. Back in w2 even though I never was there in it's prime cases had bng and roper and jake ladder I think. Why not in W:A?
Title: Re: hysteria in the classic league
Post by: MonkeyIsland on April 11, 2012, 07:50 PM
I AM looking for a change. If I remove Hysteria from Classic league, then for sure I'll give it a separate league since I'll be removing the most active scheme.
Change is great, it dusts off leagues and breaks the boring routine. But to change, I need some good ideas. Enough with "why" it is bad.
Title: Re: hysteria in the classic league
Post by: Anubis on April 11, 2012, 07:58 PM
MI, would you ever give it a shot to separate all schemes? I know this is currently more or less implemented, but each individual scheme counts towards the overall rating and the individual schemes don't have their own playoffs. Like TRL, just for every scheme. People only interested in TTRR and Roper would search opponents only for these two schemes and so on. Making highly skilled Playoffs, reducing Luck since Games could be Bo3 in every scheme.
Title: Re: hysteria in the classic league
Post by: MonkeyIsland on April 11, 2012, 08:05 PM
Actually this idea has been around a while now and I do like it. It is much more organized and all schemes gain the possibility of having playoffs. I remember some people didn't like it though. (like NAiL)
Title: Re: hysteria in the classic league
Post by: chakkman on April 11, 2012, 08:11 PM
Hm, the variety of schemes is what makes this game and playing leagues interesting to me... it would bore me to death to play one scheme 24/7. :P
Title: Re: hysteria in the classic league
Post by: Anubis on April 11, 2012, 08:15 PM
It would solve so many problems for many people that simply don't like certain schemes. Let's take me for example. In an all separate league system I would search Opponents for Roper, TTRR, Elite... although I am pretty good at bng I don't like it that much. It's no always a question of skill. Most of the time we play to have fun, even in league games. I would avoid Shopper/WxW and Hyst. Not because I can't play them due to lack of skill, but simply because they are boring to play in my opinion. And every individual has similar schemes that he/she doesn't enjoy playing. I also enjoy playing against people that enjoy the scheme as well, sure once in a lifetime it's fun to see your skills completely overwhelming your opponent, but that's a short fun experience. (TTRR vs. Chicken for example :D) No, I enjoy the high level competition between 2 players that enjoy the scheme and are willing to get better at it. People that are fine with all schemes obviously have no problem with current all-in-one packet. But I am sure, and this thread proves it, that I am not the only person that dislikes at least 1 scheme in Classic League.

People that get into playoffs with their favorite scheme are also more likely to get their playoffs done faster, at least I would assume that based on my own behavior.

@ Chakkman: You can search for all schemes, it's not hindering you, why would it? :) If we both would be agreeing to play TUS games I can still offer you my Elite, TTRR and Roper willingness. Why would I want to play vs. you in schemes I don't enjoy, makes no sense.
Title: Re: hysteria in the classic league
Post by: Dub-c on April 11, 2012, 08:26 PM
What about all leagues are separated. The #1's from each scheme do playoffs for overall champion?

Edit: Wouldn't work. Just because number 1 at end of season doesn't mean you deserve it (activity, noob bashing etc)
Title: Re: hysteria in the classic league
Post by: Anubis on April 11, 2012, 08:33 PM
Also, with separated, people that don't really like a scheme don't need to worry about it. Like this thread wouldn't even exist since the people that play Hysteria are obviously enjoying it, and would only want to change the scheme if all of sudden all of them hate it. But in an all round league everyone is involved in the discussion, some more qualified, some less. But everyone counts since everyone "has" to play schemes that are picked by the opponent, and you can't do anything about it. (Except being an ass and just auto-lose)
Title: Re: hysteria in the classic league
Post by: Phanton on April 11, 2012, 08:49 PM
I AM looking for a change. If I remove Hysteria from Classic league, then for sure I'll give it a separate league since I'll be removing the most active scheme.
Change is great, it dusts off leagues and breaks the boring routine. But to change, I need some good ideas. Enough with "why" it is bad.


omg :(
Title: Re: hysteria in the classic league
Post by: Rok on April 11, 2012, 08:55 PM
omg :(

There you go MI, that's the hysteria lover's contribution to the debate.
Title: Re: hysteria in the classic league
Post by: barman on April 11, 2012, 09:02 PM
There's a big factor... I bet Phanton has played about 1/12 of those games xD
Phanton has played 1879 hysteria games so far. This is 14.7% of all hysteria games ever played (close to 1/7).
Title: Re: hysteria in the classic league
Post by: Gabriel on April 11, 2012, 09:05 PM
There's a big factor... I bet Phanton has played about 1/12 of those games xD
Phanton has played 1879 hysteria games so far. This is 14.7% of all hysteria games ever played (close to 1/7).

even worse xDDDDDDDDDDDD
Title: Re: hysteria in the classic league
Post by: HHC on April 11, 2012, 09:07 PM
Actually this idea has been around a while now and I do like it. It is much more organized and all schemes gain the possibility of having playoffs. I remember some people didn't like it though. (like NAiL)

It'll be too much IMO. People will have to choose between like 8 different TUS leagues  :-X

Personally, I'd stick to 3 different leagues at most. (with freeleague as 4th perhaps).
Schemes could be alternated each season.

1 TRL league for rope-based schemes: TTRR, Shopper, WxW, Roper.
1 TRL league for default schemes: Elite, T17, Hysteria, BnG
and 1 TRL of multi-schemes??

For example, season 1:
1 TRL = BnG
1 TRL = TTRR
1 TRL = T17/Hysteria/Elite (default all-round)

Season 2:
1 TRL = Hysteria
1 TRL = WxW
1 TRL = Elite/BnG/Roper (classic all-round)


Pretty sure everyone has some league they enjoy playing for then.

Downside is that the old classic league ranks will be gone (that won't be nice for people like Phanton) and for clanners the lack of all-round players will also be a bit of trouble.


I'd like to hear your ideas MI, I think you'd be able to come up with something real nice  :)
Title: Re: hysteria in the classic league
Post by: Gabriel on April 11, 2012, 09:10 PM
Actually this idea has been around a while now and I do like it. It is much more organized and all schemes gain the possibility of having playoffs. I remember some people didn't like it though. (like NAiL)

It'll be too much IMO. People will have to choose between like 8 different TUS leagues  :-X

Personally, I'd stick to 3 different leagues at most. (with freeleague as 4th perhaps).
Schemes could be alternated each season.

1 TRL league for rope-based schemes: TTRR, Shopper, WxW, Roper.
1 TRL league for default schemes: Elite, T17, Hysteria, BnG
and 1 TRL of multi-schemes??

For example, season 1:
1 TRL = BnG
1 TRL = TTRR
1 TRL = T17/Hysteria/Elite (default all-round)

Season 2:
1 TRL = Hysteria
1 TRL = WxW
1 TRL = Elite/BnG/Roper (classic all-round)


Pretty sure everyone has some league they enjoy playing for then.

Downside is that the old classic league ranks will be gone (that won't be nice for people like Phanton) and for clanners the lack of all-round players will also be a bit of trouble.


I'd like to hear your ideas MI, I think you'd be able to come up with something real nice  :)

I think my vote goes for your first idea
looks cool :)
Title: Re: hysteria in the classic league
Post by: Kaleu on April 11, 2012, 09:30 PM
A separated league for each scheme looks great.
Title: Re: hysteria in the classic league
Post by: Aerox on April 11, 2012, 09:39 PM
You don't need a separate leagues, just separate ratings.

Bng
roper/wxw
shopper/team17
rr
elite

5 ratings

Title: Re: hysteria in the classic league
Post by: twistah on April 11, 2012, 09:45 PM
i like the idea the schemes getting separated in the league. that way you can add even more schemes. theres cool schemes around that are not getting the popularity they should get. does someone still remember boomrace? such stuff could be there. makes it even more an all around league. or jetpack race. would be cool, really
Title: Re: hysteria in the classic league
Post by: franz on April 11, 2012, 09:52 PM
hysteria is a cool scheme. there's nothing quite like it. 1 sec turns, 1 weapon per hotkey, no rules, and different strategies. I don't understand why people think it's the least competitive scheme out there. I have lots of fun figuring out different ways to win each and every game.

most people bashing hysteria don't feel like figuring out how to win at a new scheme.


TEL

TEL isn't working anymore. multiple TEL seasons in a row has only killed its activity every single consecutive season. this should tell us that one scheme shouldn't have it's own league multiple seasons in a row. the same thing happened for TRL: Roper. two seasons in a row killed its activity. even a THL (Hysteria League) I predict would have steadily declining activity every consecutive season.

I haven't thought of a solution yet, but I'd like to think one up and share when I can :)  (HHC's idea is one that kind of relates to this, but I don't think quite solves everything yet)
Title: Re: hysteria in the classic league
Post by: NAiL on April 11, 2012, 09:54 PM
Actually this idea has been around a while now and I do like it. It is much more organized and all schemes gain the possibility of having playoffs. I remember some people didn't like it though. (like NAiL)

eh? quotes or it didnt happen.
Title: Re: hysteria in the classic league
Post by: DarkOne on April 11, 2012, 09:55 PM
The 'anything for the win' mentality is what's killing hysteria for a lot of people tbh. Killing a worm of your own just to get turn advantage is just a cause of that mentality.
The same mentality causes people to hide on top in ropers, hide in small crevaces to repeat the same banking grenades in BnGs and makes people choose the same map over and over again. It has caused notching to appear.
Give it time and the anything-for-the-win crowd will find something to make gameplay suffer for a good winning percentage.

That said, hysteria does seem to make it easier for this particular crowd. Hysteria without turn order abuse (or at least with a minimal amount of it) can be a great scheme and I usually have a fun time playing it. If I could suggest anything to make the scheme a bit better, it's lower sd time. When Run invented the scheme, it actually had 20 seconds before sd, but people kept getting better and better at getting their turns finished within a second, so it got lowered to 10.
Considering hysteria was supposed to be played with as many people as possible, I don't think it's a bad thing if sd time got lowered to 5 seconds.

Turn order abuse could be countered in a couple of ways: there's the idea of adding a rule, but I don't see how Run would have approved of that (and personally, I don't think this is the way to go). There's random turn order, but people don't seem to approve of that (the main reason was that then, being able to abuse turn order would become too difficult ;D go figure)

That's my 2 cents for the scheme itself (nothing new, sorry!)

MI, would you ever give it a shot to separate all schemes? I know this is currently more or less implemented, but each individual scheme counts towards the overall rating and the individual schemes don't have their own playoffs. Like TRL, just for every scheme. People only interested in TTRR and Roper would search opponents only for these two schemes and so on. Making highly skilled Playoffs, reducing Luck since Games could be Bo3 in every scheme.

The thought of managing those will probably give franz a stroke!
So far, people are having a hard time finishing their TRL playoffs already. I can't imagine how things would be if there were 8 separate playoffs each season.
Title: Re: hysteria in the classic league
Post by: darKz on April 11, 2012, 11:31 PM
HHC, your idea implies that a scheme would only be in the league once every 3 seasons, not cool. :D

So far, people are having a hard time finishing their TRL playoffs already. I can't imagine how things would be if there were 8 separate playoffs each season.

^ Seconded, stressed, underlined. There can't be even more playoffs.

There's gotta be a way to improve the league system. And I feel we're getting closer to a solution. :)
Title: Re: hysteria in the classic league
Post by: TheKomodo on April 12, 2012, 07:45 AM
Honestly, it's really mainly old players, alot of whom don't even play TuS Leagues, even if THOSE PEOPLE got everything they wished for, I bet they still wouldn't play, they didn't stop playing because of Hysteria, they stopped playing because of other personal committments or doing other stuff in their life, stop trying to ruin it for the people, the majority I may add, who actually take Hysteria competitively.

Hysteria is a great scheme and in my opinion it definately fits in TuS Classic League.

For me, it's very competitive, actually, the most competitive scheme on TuS Classics in my opinion:

You have 1s turntime, people can't notch, so basic instinct (true skill/experience) is more important with this scheme than any other(talking about shooting here, not including roping), and with so little time it's almost impossible to cheat, especially with tactics such as piling and darksiding to avoid people using macros to notch petrols/nades/zooks, you can even counter an aimbot with Hyst tactics lol...

If you lose a worm 1st turn, you can pile your opponent, if you have a bad start and say, 2/3 worms go down to very low HP, then you can suicide them and pile using your own judgement the best way to achieve this.
If your opponent piles you, you just bunch your worms together, then at the right time, darkside.

If your opponent darksides, you can skip time.
If you are darksiding and your opponent skips time, then it's up to you to be accurate (skilled enough) with BnG to make good use of the bazooka, remember if you can't hit them, just destroy the land at THEIR side, that way when water starts to rise, they will be more scared than you because your side is better, this actually affects peoples gameplay.

And also, I have a few other tactical secrets :P

The ONLY downside to this scheme, in my opinion, is WATCHING long endgames, but for me being part of the long endgame, the whole cat and mouse thing, I love that, it's the biggest buzz for me since BnG, even if I lose, I can NEVER feel bad because I know my opponent didn't lame me, or repeat shots or notch in like a BnG, or possibly use a macro in a Roper or TTRR, or playing someone like Dario at Intermediate because he's a freek and spends a ridiculous amount of time reverse engineering the physics of WA, and I actually think I prefer Hysteria to BnG, I just don't have the time in my life right now to be as intense with it as I was with Warmers/Ropers/BnG in the past.

I still consider myself one of the best Hysteria players on WA at the moment though , i've lost alot of games due to the fact I prefer not to darkside and pile as much as other players and losing didn't bother me because I personally just enjoy the scheme that way, but when I use every tactic I know, it's extremely difficult for anyone to beat me, I can lose though if my opponent is good enough or lucky enough just like any other person, but the more I play Hysteria the more it's actually becoming the most competitive scheme i've ever played.

Obviously I can get annoyed at let's say, for example, daina the stupid %$&*^ when you tell her to do one simple thing in a clanner xD ;P j/k sweetheart <3

But 1v1, I have never been so peaceful with a scheme.

I think you lot seriously just need to accept WA is changing, and theres nothing you can do about it, i've accepted it, and I love it, you should too xD

Title: Re: hysteria in the classic league
Post by: Dub-c on April 12, 2012, 07:51 AM
Komo, for the love of god, can you not express your opinion without trying to tell everyone how great you think you are.
Title: Re: hysteria in the classic league
Post by: Statik on April 12, 2012, 07:55 AM
rofl @ no notching (barman always does) & "secrets" (obvious things) & best hyst player & always blaming daina. You're the walking joke, Komo ;D
Title: Re: hysteria in the classic league
Post by: Hussar on April 12, 2012, 08:04 AM
kick Hysteria and add something fresh like Aerial which is rly enjoyable and demanding or just intermadiate which is fine too or at least better then hyst.
Title: Re: hysteria in the classic league
Post by: TheKomodo on April 12, 2012, 08:23 AM
You can look it that way if you want dub, and statik.

I am a confident person who tells things EXACTLY as they are, I am not ashamed of it, for all our opinions there are always some who agree and some who disagree, live with it.

At least you can trust me and rely on me, what's more important?
Title: Re: hysteria in the classic league
Post by: MonkeyIsland on April 12, 2012, 08:34 AM
I created posted an individual thread for league plans. Please continue there.

You can get back to Hysteria here.
Title: Re: hysteria in the classic league
Post by: Statik on April 12, 2012, 09:06 AM
Komo, have you ever heard about the "objectivity" word? Win the TRL and then you can call yourself best of the best lucker noobbasher till the end of the world, I trust only digits there. You are doing well in clanners, but maybe you'll suck hard 1vs1, who knows. I'm constantly doing one of the top3 times in TTRR challenges and yeah, I'm one of the best roper around and I have proofs, ashuahua!

P.S. Don't take it too serious please, you are just too funny ;D
Title: Re: hysteria in the classic league
Post by: TheKomodo on April 12, 2012, 09:26 AM
I said I still consider myself one of the best I didn't say I was the best.

I feel the best players of Hysteria, there are around 10-20, who are a fair bit better than the next level.

When I say things like this, you people don't even stop for a minute to think about what I am actually saying, you have this pre-conceived concept of having everything sugarcoated filled with little white lies.
Title: Re: hysteria in the classic league
Post by: Aerox on April 12, 2012, 09:26 AM
I don't understand why people think it's the least competitive scheme out there.

Flow, think to yourself what makes a good competitive scheme. When you come to the part about risk-reward, apply it to hysteria and realize how little sense 90% of the game makes, assuming equal skill level.

edit: can we do without the "oldschoolers hate hysteria" posts and all that sort of bullshit? There's no proof of those claims and many of the people you say never play, hate hysteria and wouldn't even play if it was fixed were the same people that "tested" the scheme and made it popular.
Title: Re: hysteria in the classic league
Post by: TheKomodo on April 12, 2012, 10:17 AM
I don't understand why people think it's the least competitive scheme out there.

Flow, think to yourself what makes a good competitive scheme. When you come to the part about risk-reward, apply it to hysteria and realize how little sense 90% of the game makes, assuming equal skill level.

Can you elborate on that please? Because that's only an opinion that you feel 90% of the game makes little sense, there is a larger population of people who enjoy Hysteria competitively than there is who don't.

I get Hysteria, you don't, there is no problem, why does it even bother you when you don't play WA actively?

It IS a competitive scheme, you just don't like it.

I don't like T17, Shopper, Elite or WxW, and it isn't competitive for me, but I understand how it is for others and I have to accept that.
Title: Re: hysteria in the classic league
Post by: Aerox on April 12, 2012, 10:26 AM
I think we have different understandings of the words competitive, whilst I'm speaking of the literal term and applying logic to its argumentation you seem to think it's a synonym of "liking". But you couldn't be more wrong. I like hysteria, I just don't think it's competitive because there's no risk and reward. You can make 3 amazing turns, in which you risk a lot but succeed, manage to kill 3 worms and lose only one but all the scheme does is punish you for it to the point were your opponent doesn't need to risk anything to make the game even again with a bit of cautious play (piling, darksiding). Surely you understand this and you don't need me to elaborate further into how competition assumes equal grounds to reach an equal goal, and that clearly one player deserves more for risking more (and in this example, succeeding) than the other? I mean, you might want to change the meaning of competition but in my book (and most dictionaries) this examples proves there's a flaw in the intrinsic competitiveness of said scheme.

This should be obvious to anyone whose goal is to improve competition as opposed to stop their favorite schemes from moving on to better suited environments but it's not.

The mere fact that some of you have gone as far as to claim that me, darkz, barman and a bunch of others "hate hysteria" just shows how blind you are in your judgment. Simply put, you're lost for arguments.

And when I say you, or you're, I'm not referring to you Komodo, but to you and all the ones that have made similar claims or seem unable to comprehend the flaws with a scheme their rank can't spare losing.
Title: Re: hysteria in the classic league
Post by: twistah on April 12, 2012, 10:29 AM
komito: you seem like saying the competitive schemes ain't competitive and those that acutally really ain't are competitive for you. lol
Title: Re: hysteria in the classic league
Post by: TheKomodo on April 12, 2012, 10:38 AM
ropa, Hysteria is competitive, it meets the defination of the word competitive, literally, by the power invested in the English language, I am right, you are wrong.

Nothing has to be "perfect" to be competitive, nor does it need to meet the desires of the elite and well educated, well spoken in multiple languages, worms society.

It has flaws in your eyes, but in my eyes those mean extra competition and challenge, and I enjoy a long tense battle which Hysteria provides, for me Hysteria endgame is also a slight battle of patience and persistance, something which some of the most successful people have.

One mans trash is another mans treasure.
Title: Re: hysteria in the classic league
Post by: Aerox on April 12, 2012, 10:41 AM
ropa, Hysteria is competitive, it meets the defination of the word competitive, literally, by the power invested in the English language, I am right, you are wrong.

Nothing has to be "perfect" to be competitive, nor does it need to meet the desires of the elite and well educated, well spoken in multiple languages, worms society.

It has flaws in your eyes, but in my eyes those mean extra competition and challenge, and I enjoy a long tense battle which Hysteria provides, for me Hysteria endgame is also a slight battle of patience and persistance, something which some of the most successful people have.

One mans trash is another mans treasure.

Aha, so in conclusion, you're saying a competition in which you get punished for succeeding is not flawed because you've grown to enjoy it, personally speaking.

I'm done with this particular argument.
Title: Re: hysteria in the classic league
Post by: avirex on April 12, 2012, 10:48 AM
you get punished for succeeding when you dont take the right steps to avoid punishment....



you act like there is no way to avoid the tele pile ropa... you act like the scheme is just first one to be killed, wins....you act like you even play w:a.... get lost dude
Title: Re: hysteria in the classic league
Post by: TheKomodo on April 12, 2012, 10:52 AM
ropa, Hysteria is competitive, it meets the defination of the word competitive, literally, by the power invested in the English language, I am right, you are wrong.

Nothing has to be "perfect" to be competitive, nor does it need to meet the desires of the elite and well educated, well spoken in multiple languages, worms society.

It has flaws in your eyes, but in my eyes those mean extra competition and challenge, and I enjoy a long tense battle which Hysteria provides, for me Hysteria endgame is also a slight battle of patience and persistance, something which some of the most successful people have.

One mans trash is another mans treasure.

Aha, so in conclusion, you're saying a competition in which you get punished for succeeding is not flawed because you've grown to enjoy it, personally speaking.

I'm done with this particular argument.

Dude, if you feel that way, you just aren't that good at the scheme, seriously, accept the fact you are terrible at this scheme and there are so many people who are better than you.

Get punished, please, if I can plop 3 worms like that I have the knowledge, experience, skill and intelligence to handle this situation, and if I fail, it's my fault, not the schemes, I knew what to do, I just done it wrong.
Title: Re: hysteria in the classic league
Post by: Aerox on April 12, 2012, 10:58 AM
you get punished for succeeding when you dont take the right steps to avoid punishment....



you act like there is no way to avoid the tele pile ropa... you act like the scheme is just first one to be killed, wins

You don't understand.

There's no way to avoid said punishment. It might happen or it might not depending on the situation, of course if I play a total noob it won't matter. I know there will always be particular scenarios, let's not try to discuss those.

I'm speaking of punishment in the sense that whilst the objective is to kill all enemy worms you actually get no reward for doing so in your path to completing the objective. Whilst it would make sense to gain an edge by killing 3 worms you don't (yes, you might if you're a super player like Komodo) but are you aware of the term "generally speaking".

And I'm all aware that some people might find that part of the game fun, I know people enjoy 1 hour darksiding games, I'm aware of those people. But if you can't get you're head around the fact that a scheme in which I can lose 3 worms by doing 3 mistakes and give no edge to my opponent has a flaw in competition then I see no point in arguing.

Oh, and you've already made 4 or 5 posts saying I don't play worms and implying that somewhat that's relevant, I got the point, everyone did. Care to come up with fresh material?
Title: Re: hysteria in the classic league
Post by: TheKomodo on April 12, 2012, 10:59 AM
ropa, seriously, stop posting regarding this, because you don't know the scheme as well as you think you do.

Anyway, "competitive" doesn't correspond to what you said.
Title: Re: hysteria in the classic league
Post by: avirex on April 12, 2012, 11:02 AM
yeah you dont know shit dude... as i said, if u dont take the steps to defend the telepile, you will get the tele pile...   thats obvious enough right???


as i have said though, there are ways to avoid it, if your not a complete dumb ass........  and if you actually played the game (im saying it again) you might know that
Title: Re: hysteria in the classic league
Post by: Aerox on April 12, 2012, 11:06 AM
ropa, Hysteria is competitive, it meets the defination of the word competitive, literally, by the power invested in the English language, I am right, you are wrong.

Nothing has to be "perfect" to be competitive, nor does it need to meet the desires of the elite and well educated, well spoken in multiple languages, worms society.

It has flaws in your eyes, but in my eyes those mean extra competition and challenge, and I enjoy a long tense battle which Hysteria provides, for me Hysteria endgame is also a slight battle of patience and persistance, something which some of the most successful people have.

One mans trash is another mans treasure.

Aha, so in conclusion, you're saying a competition in which you get punished for succeeding is not flawed because you've grown to enjoy it, personally speaking.

I'm done with this particular argument.

Dude, if you feel that way, you just aren't that good at the scheme, seriously, accept the fact you are terrible at this scheme and there are so many people who are better than you.

Get punished, please, if I can plop 3 worms like that I have the knowledge, experience, skill and intelligence to handle this situation, and if I fail, it's my fault, not the schemes, I knew what to do, I just done it wrong.

So you're actually implying I have an agenda because I suck at hysteria?

I've never even claimed to be good at the scheme but hey, if that helps you come up with bullshit, by all means make this place your WC.

Yes Komodo, we're aware of your super skills. Barcelona can get 5 false penalties awarded against them and end up winning 6 to 5. Doesn't make the referee any less crap. Can you stop thinking about scenarios involving yourself and try and look at the big picture?. Once we teach you how to do that we might move on into things such as hypotheticals and exercises such as assuming equal level of skill, those kind of things will really help you come up with better judgment in general, as opposed to doing what's best for your own sake.
Title: Re: hysteria in the classic league
Post by: TheKomodo on April 12, 2012, 11:13 AM
I'll tell you what ropa, why don't you take this chance and take action to defend yourself?

TRL just happens to be Hysteria this Season, why don't you play the rest of the season, take it seriously, try your best, and see how far you get, then come back and post how you feel.

If you don't accept this then I assume the following:

You don't like this scheme, it's just an opinion, it isn't right or wrong.

You think you already know enough about the scheme to judge it and oppose it.

If you do accept this and still feel the EXACT same way, then I assume the following:

You don't like this scheme, it's just an opinion, it isn't right or wrong, but the fact you say it is flawed, is wrong.


Whether you like the scheme or not, no matter what your opinion is, there are no flaws with this scheme, the scheme has no rules, whatever happens happens, but it happens because of what you and your opponent do in the very short time available between turns and during turns, it's so fast it's EASY to make mistakes, or not think slightly further ahead and not forsee a crucial and simple mistake...

What exactly is a flaw? It's similar to an error, it's simplest and most basic meaning being "something is wrong".

In Hysteria, nothing goes wrong, you can expect to be piled if you kill too many worms, or you can brave the challenge and go for it anyway, you make your own destiny in Hysteria, it's anything goes, what you think that means? A walk in the park? No sudden movements? Your finger could slip (honest) and lose a game cuz of it, your fault, so far i've won at least 4 games because my opponent finger slipped, honestly.
Title: Re: hysteria in the classic league
Post by: lacoste on April 12, 2012, 11:18 AM
yeah you dont know shit dude... as i said, if u dont take the steps to defend the telepile, you will get the tele pile...   thats obvious enough right???


as i have said though, there are ways to avoid it, if your not a complete dumb ass........  and if you actually played the game (im saying it again) you might know that

You cant defend against telepile, at least not at all times. Turn with a loophole in your position will come eventually and if not, theres allways a risk and if done smart, that counter positioning wont help you much.
Title: Re: hysteria in the classic league
Post by: Aerox on April 12, 2012, 11:18 AM
I'll tell you what ropa, why don't you take this chance and take action to defend yourself?

TRL just happens to be Hysteria this Season, why don't you play the rest of the season, take it seriously, try your best, and see how far you get, then come back and post how you feel.

If you don't accept this then I assume the following:

You don't like this scheme, it's just an opinion, it isn't right or wrong.

You think you already know enough about the scheme to judge it and oppose it.

If you do accept this and still feel the EXACT same way, then I assume the following:

You don't like this scheme, it's just an opinion, it isn't right or wrong, but the fact you say it is flawed, is wrong.


Whether you like the scheme or not, no matter what your opinion is, there are no flaws with this scheme, the scheme has no rules, whatever happens happens, but it happens because of what you and your opponent do in the very short time available between turns and during turns, it's so fast it's EASY to make mistakes, or not think slightly further ahead and not forsee a crucial and simple mistake...

What exactly is a flaw? It's similar to an error, it's simplest and most basic meaning being "something is wrong".

In Hysteria, nothing goes wrong, you can expect to be piled if you kill too many worms, or you can brave the challenge and go for it anyway, you make your own destiny in Hysteria, it's anything goes, what you think that means? A walk in the park? No sudden movements? Your finger could slip (honest) and lose a game cuz of it, your fault.

action to defend myself? Of what? Of your accusations? You say there's many people better than me in hysteria, do you see me arguing that?

Hey Komodo, you suck at football, why don't you take this chance to defend yourself and get a trial at Manchester United and see if you can win the Champions League... Wait, you can't? Don't you dare speak about football ever again.

Title: Re: hysteria in the classic league
Post by: TheKomodo on April 12, 2012, 11:26 AM
So will you stop accusing Hysteria of not being competitive enough to be in the main League?

After all it's the most competitive scheme on TuS, why? Because it's the most popular, I know you can't believe it, but that does make it the most competitive scheme on TuS.

TTRR/Warmers being the most physically challenging schemes doesn't make them the most competitive ones.

Elite being one of the most tactical schemes doesn't make it the most competitive.

BnG being less lucky than the other schemes doesn't make it the most competitive.


They are all competitive, but at the moment, the most competitive scheme on TuS is Hysteria, because it's the most active.

Why the hell would anyone want to take the most competitive scheme, which has actually played a HUGE part in introducing most of the players of the last 2 years into the world of competitive gameplay on Worms Armageddon online, it's also one of the most friendly and easy to understand/play, because it has such low error margin/cheat accusation, and no rules...

It's one of the the damn best things to happen to Worms Armageddon since the updates, and i'll be damned if a handful of players who don't even play are trying to take that away from me, and everyone else !
Title: Re: hysteria in the classic league
Post by: Aerox on April 12, 2012, 11:30 AM
So a Spaniard has to tell you that the most competed doesn't mean the most competitive? Hysteria is the most competed (played), yes, that's totally not the topic.

Seriously Komo, have you been smoking obscene amounts of weed? You need to stop making up shit, I don't hate hysteria, I don't want it out because I suck, I understand every bit of it, I know some players have mastered it, I know some players can avoid telepile, I know some players can telepile with brutal skills, I know drowning your own worms can be seen as a skill for some, or even a proper risk reward situation. But fact remains that if I'm playing a hysteria and I make three mistakes, I expect to be in a worse situation than my opponent who has made none, this is competitive common sense, and this doesn't happen in hysteria, or it can not happen, whatever grammar makes it easier for you to get your head around it.
Title: Re: hysteria in the classic league
Post by: TheKomodo on April 12, 2012, 11:37 AM
ropa, you may be smart enough for the people unfortunate enough to not look past the way you keep trying to change your arguement, but it doesn't work with me, why can't you just admit you are wrong for once?

Let's get back to what the original debate was, your 1st point, and the only point I care about, the only reason I got involved in this arguement, anything else doesn't interest me in the slightest.

You said Hysteria doesn't deserve to be in TuS Classic League because it isn't competitive.

Will you admit you are wrong?

But for the record, then you said it isn't competitive enough, then you started an intellectual debate over one word, now you are completely trying to change the subject and the whole debate, when you could easily just admit you are wrong on the original point, and we can all progress with this.

I am not interested in your opinions on the scheme, I am interested in facts that benefit this community.
Title: Re: hysteria in the classic league
Post by: Aerox on April 12, 2012, 11:42 AM
ropa, you may be smart enough for the people unfortunate enough to not look past the way you keep trying to change your arguement, but it doesn't work with me, why can't you just admit you are wrong for once?

Let's get back to what the original debate was, your 1st point, and the only point I care about, the only reason I got involved in this arguement, anything else doesn't interest me in the slightest.

You said Hysteria doesn't deserve to be in TuS Classic League because it isn't competitive.

Will you admit you are wrong?

But for the record, then you said it isn't competitive enough, then you started an intellectual debate over one word, when you could easily just admit you are wrong on the original point, and we can all progress with this.

What? I've changed my arguments? I'm sorry Komodo, we can't have a two page debate on your misunderstanding of competed and competitive. Yes hysteria is the most popular scheme (we knew that), now please go back to my posts and try to understand what I mean with competitive, and if you really can't I suggest you stop quoting me because there's no point, and you're letting me down big time.
Title: Re: hysteria in the classic league
Post by: TheKomodo on April 12, 2012, 11:49 AM
ropa:

More people playing = more competition which makes it more competitive because the progressive result is more and more players becoming top players which makes it harder to win for any and all individuals, especially with this scheme as i've already said being cheat-free etc, and when they have finished the Season, not only was it the most competitive, but also the most competed.

You couldn't be any more wrong, well, unless you post again with the same attitude and a different approach ending in a vicious circle involving me trying to get you to admit you are wrong and you won't.
Title: Re: hysteria in the classic league
Post by: Aerox on April 12, 2012, 11:54 AM
ropa:

More people playing = more competition which makes it more competitive because the progressive result is more and more players becoming top players which makes it harder to win for any and all individuals, especially with this scheme as i've already said being cheat-free etc, and when they have finished the Season, not only was it the most competitive, but also the most competed.

Yes, it's more competitive if more players are good at it and more players play it.

That's super awesome and super unrelated. Good to know I've had to explain myself multiple times because I was debating with someone who wasn't reading my posts while arguing with me and was talking about something else.
Title: Re: hysteria in the classic league
Post by: TheKomodo on April 12, 2012, 11:59 AM
What's with your mental gymnastics ropa?
Title: Re: hysteria in the classic league
Post by: Aerox on April 12, 2012, 12:05 PM
What's with your mental gymnastics ropa?

What's with you picking up one phrase out of context, applying (to your discretion) one of the multiple definitions of the word, ignoring all the rest of the body text (for multiple posts) and debating about it for pages?

I don't know what fun you can get out of it, but arguing with a cement wall is not one of my hobbies.
Title: Re: hysteria in the classic league
Post by: TheKomodo on April 12, 2012, 12:20 PM
ropa, you are the one who kept changing the subject because you lacked evidence and facts.

So basically the original thing you said that bothered me was:

I just don't think it's competitive because there's no risk and reward. You can make 3 amazing turns, in which you risk a lot but succeed, manage to kill 3 worms and lose only one but all the scheme does is punish you for it to the point were your opponent doesn't need to risk anything to make the game even again with a bit of cautious play (piling, darksiding). Surely you understand this and you don't need me to elaborate further into how competition assumes equal grounds to reach an equal goal, and that clearly one player deserves more for risking more (and in this example, succeeding) than the other? I mean, you might want to change the meaning of competition but in my book (and most dictionaries) this examples proves there's a flaw in the intrinsic competitiveness of said scheme.

And now you just said:

Yes, it's more competitive if more players are good at it and more players play it.

Thats all I needed to know, because your opinion of what is good competition is irrelevant to overall competiveness being a sucess, and Hysteria is a success, the most sucessful competitive scheme on TuS, fact.

Thanks.
Title: Re: hysteria in the classic league
Post by: Aerox on April 12, 2012, 12:30 PM
ropa, you are the one who kept changing the subject because you lacked evidence and facts.

So basically the original thing you said that bothered me was:

I just don't think it's competitive because there's no risk and reward. You can make 3 amazing turns, in which you risk a lot but succeed, manage to kill 3 worms and lose only one but all the scheme does is punish you for it to the point were your opponent doesn't need to risk anything to make the game even again with a bit of cautious play (piling, darksiding). Surely you understand this and you don't need me to elaborate further into how competition assumes equal grounds to reach an equal goal, and that clearly one player deserves more for risking more (and in this example, succeeding) than the other? I mean, you might want to change the meaning of competition but in my book (and most dictionaries) this examples proves there's a flaw in the intrinsic competitiveness of said scheme.

And now you just said:

Yes, it's more competitive if more players are good at it and more players play it.

Thats all I needed to know, because your opinion of what is good competition is irrelevant to overall competiveness being a sucess, and Hysteria is a success, the most sucessful competitive scheme on TuS, fact.

Thanks.




I never changed my arguments, try reading my posts again now that you know that "competitive" has multiple definitions, because that's the lesson you're thanking me for, right?
Title: Re: hysteria in the classic league
Post by: HHC on April 12, 2012, 12:45 PM
Can you use pm's guys, nobody cares
Title: Re: hysteria in the classic league
Post by: Aerox on April 12, 2012, 01:34 PM
I do. He clearly does. And you don't.

And here we are, in this thread.
Title: Re: hysteria in the classic league
Post by: chakkman on April 12, 2012, 01:55 PM
Can you use pm's guys, nobody cares

I think you clearly missed the point of internet forums arguments. :)
Title: Re: hysteria in the classic league
Post by: avirex on April 12, 2012, 02:22 PM
i think komo has the bigger balls of this internet fight...

but roper will be back, oooooo roper will be back!
Title: Re: hysteria in the classic league
Post by: KoreanRedDragon on April 12, 2012, 04:08 PM
More people playing = more competition which makes it more competitive because the progressive result is more and more players becoming top players which makes it harder to win for any and all individuals, especially with this scheme as i've already said being cheat-free etc, and when they have finished the Season, not only was it the most competitive, but also the most competed.

While that may be true, it has to be assessed in relation to other established league schemes for it to constitute an actual argument.

If the skill cap in Hysteria is actually lower than it is in other schemes (as a lot of people in this thread claim), that means that sure, for the time being, a lot of players may still be improving at it, but a number of them have already reached the top plateau and in matches between them, it's not the difference in skill that determines the outcome of the game anymore. If you compare that to schemes like BnG, Elite and RR, which have been played competitively for a lot longer than Hysteria, but have their top players still improving to be able to beat one another, it's not a huge stretch to say that Hysteria isn't on par with them in this sense.

But as I said in my previous post (which seems to have gone unnoticed), the above needs to be proven conclusively, otherwise it's just not going to be good enough to warrant taking the scheme out of competitive play.
Title: Re: hysteria in the classic league
Post by: DarkOne on April 12, 2012, 05:49 PM


Hysteria still needs more time to evolve before you can compare it to elite. Elite took more than 10 years to grow into what it has become now. Hysteria was made up in 2008 as a scheme for funners and it took some time before it became a league scheme - without perhaps the necessary adjustments.

I'm not so sure if hysteria is done for already in terms of coming up with new tactics. But perhaps a bit of tweaking in the scheme is necessary for that.

Whether a scheme is competitive or not is not determined by the way it is played, but rather by the fierceness of its competition. Hysteria does have a fierce competition, can't argue with that, and I say that while I don't like the turn hysteria took competitively.
That said, there are still people out there (even among the good players) that don't revert to the tactics (or lack thereof) mentioned before and I think that should be encouraged rather than making hysteria just another source of drama.
Title: Re: hysteria in the classic league
Post by: TheKomodo on April 13, 2012, 05:46 AM
While that may be true,

Yup.

it has to be assessed in relation to other established league schemes for it to constitute an actual argument.

No it doesn't. This isn't up for debate.
Title: Re: hysteria in the classic league
Post by: NinjaCamel on April 13, 2012, 06:59 AM
What about some kind of limit for picking each scheme. Like u need to pick something else when u ve picked same scheme too many times. but i vote for removing hyst!
Title: Re: hysteria in the classic league
Post by: TheKomodo on April 13, 2012, 07:06 AM
That's actually a good idea Ninja, maybe make a rule you can only do a scheme 2 times in a row (as your pick, this doesn't include your partners pick, if they pick the same scheme that's fine, but the same rule applies to them), then you must pick another scheme.

I am too lazy to be more creative with your idea but it's a good idea, I think it has potential, that's a new approach I think it would work...
Title: Re: hysteria in the classic league
Post by: avirex on April 14, 2012, 12:56 AM
i dont like that idea of limiting people from picking their favorite scheme....  what benefit does that have???  if i wanna pick roper a thousand times in a row, i should be able to... i just carry a greater risk of loosing more and more points as i go... thats my choice....


i was actually thinking just the opposite-


and i think this idea has been mentioned...

each player has the option to refuse one scheme... but not 1 scheme per person...   like, i cant just refuse ttrr, when mablak wants to play... but then refuse bng when komo wants to play...

more like, its a set option, in my profile the scheme i refuse, and no one can pick that scheme vs. me.   

then my rating is made up of 7 schemes, rather then 8...   but you can also choose to play that 8th scheme if you want... not everyone has to refuse 1 scheme if they dont want to.

i guess there is no major benefit here, other then trying to please certain people.... some people cant stand to play a bng match, some cant stand to play a hyst match, some people dont wanna bother ever player a ttrr... etc.

side note: you can change the "refused scheme" as many times as you like, but with a 24 hour waiting period, to limit the abuse. 


my opinion: the league is fine how it is, (many schemes need updating, but thats another topic, another time)  the original complaint that started this big discussion of the inactive, was about not wanting to play a specific scheme... i think this could solve the problem...
Title: Re: hysteria in the classic league
Post by: Phanton on April 14, 2012, 11:54 AM
What about some kind of limit for picking each scheme. Like u need to pick something else when u ve picked same scheme too many times. but i vote for removing hyst!

no, no and no removing hyst :(
Title: Re: hysteria in the classic league
Post by: DENnis on April 14, 2012, 01:23 PM
What about some kind of limit for picking each scheme. Like u need to pick something else when u ve picked same scheme too many times. but i vote for removing hyst!

no, no and no removing hyst :(

Hey Pt,

trl?

I'm sure they won't remove the most famous scheme. I love hysteria too and think it fits perfect in classic. It could get an own league (THL?) beside classic too, like TEL. There are much more people who like hysteria than people who not like it. Hysteria is one of the fastest schemes and easy to play even if you r not warm you can have some easy fun (but probably lose if u not hit enough). + Hysteria is so good because it is quite cheat- and luckfree which means pros would beat not so good players almost every game.
Title: Re: hysteria in the classic league
Post by: Phanton on April 14, 2012, 02:49 PM
What about some kind of limit for picking each scheme. Like u need to pick something else when u ve picked same scheme too many times. but i vote for removing hyst!

no, no and no removing hyst :(

Hey Pt,

trl?

I'm sure they won't remove the most famous scheme. I love hysteria too and think it fits perfect in classic. It could get an own league (THL?) beside classic too, like TEL. There are much more people who like hysteria than people who not like it. Hysteria is one of the fastest schemes and easy to play even if you r not warm you can have some easy fun (but probably lose if u not hit enough). + Hysteria is so good because it is quite cheat- and luckfree which means pros would beat not so good players almost every game.
maybe...
Title: Re: hysteria in the classic league
Post by: ShyGuy on April 15, 2012, 06:44 PM
I will paste here what I said in another thread about hysteria:

Hysteria could use random worm rotation... also, the scheme should be played with AT LEAST a total of 6 worms per color... the creators of hysteria intended it to be 8v8, cut this 4v4 bullshit out, especially in clanners.. it just quickly turns into a rotate rape/ 1v1 darkside bore-fest... I thought the whole point of hysteria was to try to use a variety of weapons in the best possible way in only one second.... you're supposed to teleport around your enemy in potentially lethal locations, not find a pussy hide and throw a grenade or petrol every turn until you uncover their hide so they can just teleport and darkside again and again and again.  In my mind, hysteria played in a cavern map would be extremely interesting.

The way the scheme is now, it just turns into a 1v1 quick bng... when I first heard of hysteria, the scheme played with one second, I thought "that sounds interesting, seeing what you can do with different weapons in one second." I think that is what the creators of the scheme intended, not just a simplified, quick 1v1 bng.

In hysteria, it seems that it doesn't matter how you play until end game.. it can be 4v4, 3v4, 1v4, 2v3, any combination, and the favor of the game does not tip toward anyone, which I believe is a huge flaw... there is no reward for making good attacks at the beginning of the game... it does not matter if you know how to defend against telerape... that argument is meaningless, I can just tell you I know how to telerape even if you think you are well guarded... it really isn't that hard if you have eyes and you can see what land your opponent's next worm can and cannot hit

The tweaks i named above, and others have mentioned these changes in this thread with me, could help mold the scheme into what it was meant to be.  I would really like to see some serious cavern hysteria matches... it would be interesting to see how you can maneuver your way around the cavern instead of just having a 1v1 darkside fest on a regular island map... in a cavern, i hypothesize that you would have to use skills that hysteria originally asked for, which is creative usage of weapons in 1 second... of course this has to be tested, just my theory.

Komo, you honestly don't know how to argue at all... you cannot forcibly demand someone to admit they are wrong, forcibly declare someone is wrong, or say something is not up for debate just because you said so... know this isn't personal, I believe we have overcome our differences... I'm against avi on this one, my good worms friend, and agreeing with ropa, someone i cannot stand.. please don't think I am mindlessly attacking you.

sure, the word  competitive can mean what you've said, komo, but competitive has multiple definitions, and ropa was clearly using it in the sense of risk, reward, advantage, etc, and you have not proven that hysteria qualifies as competitive under that standard.  The statistics make it clear that many people played hysteria in the league... how does this in any way tell us about the intricate details of the scheme, the tactics, the logic of the game?  Those intricate details, the tactics, and logic of the scheme are what ropa was using when saying competitive... pretty clearly...  If you really went through all of the trouble to argue with ropa about an alternate word definition, one he clearly wasn't referring to, then that is just sad.. you wasted a lot of space on this thread


EDIT: having an option in your profile to avoid 1 scheme? why? that idea rather obviously caters to those who have lesser cumulative skill... there's no need for it... that's putting the problem in the closet instead of facing it and getting better at it... being able to change that option every 24 hours would be even more terrible and abuse prone... if this idea must absolutely be put in, it would have to be limited to once a season...

EDIT2: I read somewhere in this thread about a group of wormers making all of the decisions for Tus instead of tus being a democracy.  For a while now I have completely favored the idea of a panel of extremely intelligent, objective wormers calling the shots here... the democracy here at tus is about as effective as the democracy in the United States... this community i think clearly lacks a majority of critically thinking minds... I mean, outside of the tus classic league, every aspect of worms is fun-based, funny, etc... why can't the people who want to play competitively (the definition of the word ropa used) have this classic league and call the shots? it's like 7 or 8 schemes, you funner wormers can have everything else that has to do with this game, but for the love of god, hand over control of the classic league to those who actually understand competitive gaming and want that here. \

thank you
Title: Re: hysteria in the classic league
Post by: Peja on April 15, 2012, 07:36 PM
why should be killing a worm early  rewarded in hysteria? if you kill a worm the other player has turnadvantage in elite, wxw and shopper as well. so handling this situation is part of a lot more schemes.
you dont want worm rotation in this schemes, why you want it in hysteria?
Title: Re: hysteria in the classic league
Post by: Aerox on April 15, 2012, 07:42 PM
why should be killing a worm early  rewarded in hysteria? if you kill a worm the other player has turnadvantage in elite, wxw and shopper as well. so handling this situation is part of a lot more schemes.
you dont want worm rotation in this schemes, why you want it in hysteria?

I'd say that in Elite the one who kills is notably closer to winning than the one who is killed, even if you can still pile.
In WxW counter piling can be done in a number of ways, due to not only weapon variety but the ability to knock.
I know you can make examples of these two things happening in hysteria, but we have to draw the line somewhere, because whilst you're right that piling (telecow is an awful term) exists in other schemes,  do you think it has the same "cheap" impact in all of them?
Title: Re: hysteria in the classic league
Post by: lacoste on April 15, 2012, 07:51 PM
I will paste here what I said in another thread about hysteria:
(...)

The 6v6 and even 8v8 worms per color is probably better at some point (surely you cant turn it into 1v1 hiding fest too quickly) but other than that it doesnt fix anything about the way scheme is played. Sooner or later number of worms on the map will drop down. I argued quite a few times about it with KRD/Auto and i came into conclusion that it needs testing (by testing i mean many league games to notice the difference) and it needs time to evolve to something better if theres any chance. Besides that you made some good points there, its exactly what hysteria is to me. Caves idea seems pretty rough, though. Cant imagine how tense league game could look like other than digging/waiting for SD (if any) and tele pilling would be even more powerfull.
Title: Re: hysteria in the classic league
Post by: Peja on April 15, 2012, 08:12 PM
why should be killing a worm early  rewarded in hysteria? if you kill a worm the other player has turnadvantage in elite, wxw and shopper as well. so handling this situation is part of a lot more schemes.
you dont want worm rotation in this schemes, why you want it in hysteria?
I know you can make examples of these two things happening in hysteria, but we have to draw the line somewhere, because whilst you're right that piling (telecow is an awful term) exists in other schemes,  do you think it has the same "cheap" impact in all of them?

its more powerful, because of unlimited teleports which gives you the oppurtunity to do a pile as many times as you want. so this technique is overpowered in hysteria. but it is reason to remove it completly? i would rather limit teleports. but in the end i really think hysteria is fine as it is.

changing basic parts  would make hysteria to an very cheap version of bng, without the possiblity of notching.


Title: Re: hysteria in the classic league
Post by: ShyGuy on April 15, 2012, 08:31 PM
exactly, peja.  teleports are unlimited in hysteria, eliminating any sacrifice or risk.  In elite, using rotation rape in elite takes a great deal of skill to pull off, plus you have the sacrifice of 1 teleport (out of 2), and teleport is very valuable in elite.  The scale of risk-reward in hysteria is just too imbalanced.
Title: Re: hysteria in the classic league
Post by: Aerox on April 15, 2012, 08:47 PM

changing basic parts  would make hysteria to an very cheap version of bng, without the possiblity of notching.




This is the big dilemma, and what makes changes such as the limiting teleport not the perfect solution. Because gameplay wise, you can picture that by limiting teleports people will hide each at the edge just far enough from jetpack's reach. And some games could end up being even more tedious (for those of us who don't like 50 minute darksiding games). But it would definitely make more sense, at least that way you add in a legit strategic factor, knowing when and where to use them.
Title: Re: hysteria in the classic league
Post by: Mablak on April 16, 2012, 02:00 AM
Although I don't think hysteria belongs in a purely skill-based all-round league, we definitely need to preserve it while it continues to be popular, the best we can do is figure out some worthwhile change to make it more skillful. As Shyguy said, most of hysteria's weapons are too seldom used, it always devolves into a 1v1 BnG(nPetrol) in the end; ideally we would want to make it a bit more different from BnG, but I don't know if that's really possible.

Limited teles seems like an idea with potential, not sure if it's been tried before. Having something like 5 teles would increase the amount of thinking a fair bit; turn advantage would be mitigated a little, and the end game would require you to have a keener eye to determine where to hide. It couldn't become a game of cat and mouse for too long. On the same note, you could also limit jetpacks, but really, we'd need some hella testing to see what the effects are.
Title: Re: hysteria in the classic league
Post by: avirex on April 16, 2012, 03:05 AM
So..  When did ever say schemes should not be repaired?

I still dont know what you say you dissagree with me about shy... You should know above everyone that im all for adjusting schemes to make them more skill and strategy, and less luck...

I do not agree with ropa on changing the rating system, and grouping schemes that have no buisness being paired together, do you?


As far as making hyst more competetive with risk/reward factors... Are you kidding me? You think im against it? Me and you have discussed so many times about this, we both agree ALL schemes need to be revamped...

Ropa has gone off in several different directions with several different ppl... I cant help butbelieve its more about the debate for him, rather then the subject... But i never dissagreed if schemes need change.
Title: Re: hysteria in the classic league
Post by: TheKomodo on April 16, 2012, 07:49 AM
sure, the word  competitive can mean what you've said, komo, but competitive has multiple definitions, and ropa was clearly using it in the sense of risk, reward, advantage, etc, and you have not proven that hysteria qualifies as competitive under that standard.  The statistics make it clear that many people played hysteria in the league... how does this in any way tell us about the intricate details of the scheme, the tactics, the logic of the game?  Those intricate details, the tactics, and logic of the scheme are what ropa was using when saying competitive... pretty clearly...  If you really went through all of the trouble to argue with ropa about an alternate word definition, one he clearly wasn't referring to, then that is just sad.. you wasted a lot of space on this thread

ShyGuy, ropa said Hysteria isn't competitive, I said he was wrong, I was right...

I agree with you, I haven't proven anything, not to you at least, to myself now that's a different matter, you talk about risk, reward, and advantage, ok, he thinks there is none, I whole-heartedly disagree, there are other risks you can take which pay off in Hysteria, most early and mid-games of Hysteria are full of risk & reward as well as fisk & epic failure, some risks take longer to pay off than others, for example, personally speaking, I sometimes like killing their worms early, so they pile me, and then kill my worms, and the game will end faster, because I am confident that I am good enough a player I can win endgame fast even if they have an advantage.

Now, yes, I am indeed guilty of being a bit mad, and taking extreme risks, just for the sake of making a game faster, but to me, that's a very very satsfying reward.

And anyway, ropa acts like killing 2 worms and not being at an advantage is a scheme flaw, umm, how is it, it's just part of the game... It's something we all know and expect to happen, that isn't a scheme flaw, that's just a scheme event, like, a route, or a path you can choose.... You don't get this option with Roper do you? You don't get it with TTRR do you? They are all straight forward... I think this makes Hysteria even more competitive.
Title: Re: hysteria in the classic league
Post by: Aerox on April 16, 2012, 09:36 AM


ShyGuy, ropa said Hysteria isn't competitive, I said he was wrong, I was right...



sure, the word  competitive can mean what you've said, komo, but competitive has multiple definitions

Are we still at this point? Really?

it's not like I didn't try to explain to you were your confusion was coming from and so did ShyGuy, why are we still arguing about this? Look up "competitive" in thesaurus or so something but please move on.

edit: you're still claiming I'm wrong for using a word definition you ignored (for the looks of it, you still ignore)
Don't take this as the beginning of an argument. It won't be.
Title: Re: hysteria in the classic league
Post by: TheKomodo on April 16, 2012, 09:42 AM
I did move on ropa, isn't that clear, but then ShyGuy brought it up again but said I said something I didn't, and accused me of not knowing how to argue lol.

And no, we aren't still on "that". At least I am not. I support Hysteria and by far am not alone.
Title: Re: hysteria in the classic league
Post by: NAiL on April 16, 2012, 11:43 PM
hyst is as competitive as any other league scheme, its probably one of the least luck dependant schemes out there especially when we all agree its accuracy that wins the game.
Title: Re: hysteria in the classic league
Post by: fr4nk on April 19, 2012, 10:04 AM

Then it was nino's monobrow...



Hahahaha
Title: Re: hysteria in the classic league
Post by: nino on April 19, 2012, 01:52 PM
ahuahuahuahuha!!!!
Title: Re: hysteria in the classic league
Post by: twistah on April 20, 2012, 05:51 PM
I wonder how often it comes down to Hysteria in that Deletion Cup. Or what schemes at all.
Title: Re: hysteria in the classic league
Post by: Perfect on April 21, 2012, 06:20 AM
I didn't bother reading anthing past the first few posts, but I have an easy solution to this Hysteria hysteria...

Rename the Classic league to something else, perhaps the Popular League; Wormers League; Main League. "2006 n' Up League" is fine too.
Title: Re: hysteria in the classic league
Post by: Aerox on April 21, 2012, 01:56 PM
I didn't bother reading anthing past the first few posts, but I have an easy solution to this Hysteria hysteria...


Yeah, bad news, already suggested, already established as not ideal.

So I'm afraid you don't have an easy solution, all you've got is a patronizing post that proves that reading before suggesting is the way to go.
Title: Re: hysteria in the classic league
Post by: Perfect on April 21, 2012, 04:46 PM
Yeah, bad news, already suggested, already established as not ideal.

So I'm afraid you don't have an easy solution, all you've got is a patronizing post that proves that reading before suggesting is the way to go.
I was willing to take a chance with putting forth my suggestion and not read this derailed conversation. Consider your own words and read how recent it was that this topic had surfaced already, numerous times. I know this has been pointed out to you.
Title: Re: hysteria in the classic league
Post by: Aerox on April 21, 2012, 05:00 PM
Yeah, bad news, already suggested, already established as not ideal.

So I'm afraid you don't have an easy solution, all you've got is a patronizing post that proves that reading before suggesting is the way to go.
I was willing to take a chance with putting forth my suggestion and not read this derailed conversation. Consider your own words and read how recent it was that this topic had surfaced already, numerous times. I know this has been pointed out to you.





Will I also be blamed for pointing out people should read before making "suggestions" and allowing you to make an argument out of it? Because I don't know what you're trying to accomplish, you're somehow trying to imply that it's my fault you make useless posts to the topic of discussion?

The fact that it was already pointed out to me, like you claim, hasn't stopped you. You can reply to this and prove my point. I won't.
Title: Re: hysteria in the classic league
Post by: NAiL on April 21, 2012, 11:38 PM
its like what you did in the other thread when you just wrote "worms2d.info"...

when the OP already pointed out worms2d.info

LOL