I will paste here what I said in another thread about hysteria:
Hysteria could use random worm rotation... also, the scheme should be played with AT LEAST a total of 6 worms per color... the creators of hysteria intended it to be 8v8, cut this 4v4 bullshit out, especially in clanners.. it just quickly turns into a rotate rape/ 1v1 darkside bore-fest... I thought the whole point of hysteria was to try to use a variety of weapons in the best possible way in only one second.... you're supposed to teleport around your enemy in potentially lethal locations, not find a pussy hide and throw a grenade or petrol every turn until you uncover their hide so they can just teleport and darkside again and again and again. In my mind, hysteria played in a cavern map would be extremely interesting.
The way the scheme is now, it just turns into a 1v1 quick bng... when I first heard of hysteria, the scheme played with one second, I thought "that sounds interesting, seeing what you can do with different weapons in one second." I think that is what the creators of the scheme intended, not just a simplified, quick 1v1 bng.
In hysteria, it seems that it doesn't matter how you play until end game.. it can be 4v4, 3v4, 1v4, 2v3, any combination, and the favor of the game does not tip toward anyone, which I believe is a huge flaw... there is no reward for making good attacks at the beginning of the game... it does not matter if you know how to defend against telerape... that argument is meaningless, I can just tell you I know how to telerape even if you think you are well guarded... it really isn't that hard if you have eyes and you can see what land your opponent's next worm can and cannot hit
The tweaks i named above, and others have mentioned these changes in this thread with me, could help mold the scheme into what it was meant to be. I would really like to see some serious cavern hysteria matches... it would be interesting to see how you can maneuver your way around the cavern instead of just having a 1v1 darkside fest on a regular island map... in a cavern, i hypothesize that you would have to use skills that hysteria originally asked for, which is creative usage of weapons in 1 second... of course this has to be tested, just my theory.
Komo, you honestly don't know how to argue at all... you cannot forcibly demand someone to admit they are wrong, forcibly declare someone is wrong, or say something is not up for debate just because you said so... know this isn't personal, I believe we have overcome our differences... I'm against avi on this one, my good worms friend, and agreeing with ropa, someone i cannot stand.. please don't think I am mindlessly attacking you.
sure, the word competitive can mean what you've said, komo, but competitive has multiple definitions, and ropa was clearly using it in the sense of risk, reward, advantage, etc, and you have not proven that hysteria qualifies as competitive under that standard. The statistics make it clear that many people played hysteria in the league... how does this in any way tell us about the intricate details of the scheme, the tactics, the logic of the game? Those intricate details, the tactics, and logic of the scheme are what ropa was using when saying competitive... pretty clearly... If you really went through all of the trouble to argue with ropa about an alternate word definition, one he clearly wasn't referring to, then that is just sad.. you wasted a lot of space on this thread
EDIT: having an option in your profile to avoid 1 scheme? why? that idea rather obviously caters to those who have lesser cumulative skill... there's no need for it... that's putting the problem in the closet instead of facing it and getting better at it... being able to change that option every 24 hours would be even more terrible and abuse prone... if this idea must absolutely be put in, it would have to be limited to once a season...
EDIT2: I read somewhere in this thread about a group of wormers making all of the decisions for Tus instead of tus being a democracy. For a while now I have completely favored the idea of a panel of extremely intelligent, objective wormers calling the shots here... the democracy here at tus is about as effective as the democracy in the United States... this community i think clearly lacks a majority of critically thinking minds... I mean, outside of the tus classic league, every aspect of worms is fun-based, funny, etc... why can't the people who want to play competitively (the definition of the word ropa used) have this classic league and call the shots? it's like 7 or 8 schemes, you funner wormers can have everything else that has to do with this game, but for the love of god, hand over control of the classic league to those who actually understand competitive gaming and want that here. \
thank you