Hysteria is rather a new scheme for me. I don't think it had already been in existence at the point when I left worms in 2007. Yet, I think I've already played it enough to be able to share my opinion.
Hysteria surely requires some abilities, but the skill cap is rather low. There's simply not much you can do during a single second of turn time. Another thing is that hysteria is one of the schemes which don't really benefit a lot from being played competitively. I think it has always been meant to be played for fun. During funners, you can allow yourself to try all the crazy moves you would never attempt in a league game. But once again, such craziness doesn't prove efficient in serious games and it always ends up with both sides doing the same old plain boring moves in every game.
Statik is right, forcing Sudden Death is surely a viable option is you want quick matches, but it narrows all the required skill down to shooting accuracy. We already have a scheme for that, don't we? It's called BnG if I remember correctly.
I do think the classic league schemeset should be fixed.
Here's my advice:
- Replace TUS Classic Hysteria with another default scheme which can actually be played competitively (aerial? inter?).
- Launch a THL (TUS Hysteria League) for those who will always love hysteria even after reading my post. Current TRL season proves it would be active enough.